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Tech Specialist
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= Tech Specialist Job Training = == Description == <blockquote> As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology. </blockquote> == Class Specialties == === Starter Items === * <b>Melee Weapon:</b> [[Knife]] * <b>Ranged Weapon:</b> [[Scoped Pistol]] * <b>Armor:</b> [[Dress Clothes]] * <b>Shield:</b> [[Decent JoyCo shield generator]] === Perks === Steele gains class-specific perks for each level earned. <onlyinclude> {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ <span id="Tech_Specialist_Perks"></span>Perks !width="80px"| Level !width="160px"| Name !width="560px" class="unsortable"| Description |- |align="center"|2 |align="left"| <span id="Shield_Tweaks"></span><b>Shield Tweaks</b> |align="left"| Grants your shield generator an additional 2 points of shield protection per level. |- |align="center"|3 |align="left"| <span id="Static_Burst"></span><b>Static Burst</b> |align="left"| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost. |- |align="center"|4 |align="left"| <span id="Armor_Tweaks"></span><b>Armor Tweaks</b> |align="left"| Grants a 20% bonus to defense values provided by equipped armor. |- |align="center"|5 |align="left"| <span id="Enhanced_Dampeners"></span><b>Enhanced Dampeners</b> |align="left"|Grants a 50% vulnerability reduction to damage absorbed by your shield generator. |- |align="center"|6 |align="left"| <span id="Shield_Regen"></span><b>Shield Regen</b> |align="left"| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop. |- |align="center"|7 |align="left"| <span id="Fight_Smarter"></span><b>Fight Smarter</b> |align="left"| Improves melee and ranged accuracy by a small portion of your intelligence. |- |align="center"|8 |align="left"| <span id="Heroic_Reserves"></span><b>Heroic Reserves</b> |align="left"| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring. |- |align="center"|9 |align="left"| <span id="Advanced_Shielding"></span><b>Advanced Shielding</b> |align="left"| Grants a defense bonus to your shields equal to 10% of your intelligence. |- |align="center"|10 |align="left"| <span id="Rapid_Recharge"></span><b>Rapid Recharge</b> |align="left"| Grants passive shield regeneration on any turn where no damage is taken. |- |align="center"|11 |align="left"| <span id="Perpetual_Energy"></span><b>Perpetual Energy</b> |align="left"| Automatically regenerate 1 energy when your shields absorb damage. |- |align="center"|12 |align="left"| <span id="Boundless Reserves"></span><b>Boundless Reserves</b> |align="left"| Your base Energy increases to 150. |- |} </onlyinclude> === Special Abilities === When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style. {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ Specialization Theme !width="80px"| Level !width="200px"| Offensive !width="200px"| Defensive |- |align="center"|2 |align="center"| <b>Attack Drone</b> |align="center"| <b>Shield Booster</b> |- |align="center"|3 |align="center"| <b>Overcharge</b> |align="center"| <b>Volley</b> |- |align="center"|4 |align="center"| <b>Power Surge</b> |align="center"| <b>Deflector Regeneration</b> |- |align="center"|5 |align="center"| <b>Gravidic Disruptor</b> |align="center"| <b>Thermal Disruptor</b> |- |align="center"|6 |align="center"| <b>Gun Tweaks</b> |align="center"| <b>Weapon Tweaks</b> |- |align="center"|7 |align="center"| <b>Charge Shield</b> |align="center"| <b>Shield Hack</b> |- |align="center"|8 |align="center"| <b>Second Attack</b> |align="center"| <b>Second Shot</b> |- |align="center"|9 |align="center"| <b>Drone Control</b> |align="center"| <b>Deadly Shock</b> |- |align="center"|10 |align="center"| <b>Boosted Charges</b> |align="center"| <b>Linked Emitters</b> |- |align="center"|11 |align="center"| <b>Overclock</b> |align="center"| <b>Deployable Turret</b> |- |align="center"|12 |align="center"| <b>Specialized Combatant</b> |align="center"| <b>Second Striker</b> |- |} <onlyinclude> {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ <span id="Tech_Specialist_Abilities"></span>Special Abilities !width="80px"| Level !width="160px"| Name !width="560px" class="unsortable"| Description |- |align="center"|1 |align="left"| <span id="Paralyzing_Shock"></span><b>Paralyzing Shock</b><br><i>(Starter Ability)</i> |align="left"| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill. |- |align="center" rowspan="2"|2 |align="left"| <span id="Attack_Drone"></span><b>Attack Drone</b> |align="left"| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage. |- |align="left"| <span id="Shield_Booster"></span><b>Shield Booster</b> |align="left"| Grants a further increase to your shield generator, providing an additional eight points of protection per level. |- |align="center" rowspan="2"|3 |align="left"| <span id="Overcharge"></span><b>Overcharge</b> |align="left"| Grants the ability to perform a single ranged attack for 200% normal damage. Higher intelligence will increase the chances to stun the target with the shot. Requires an energy weapon. |- |align="left"| <span id="Charge_Weapon"></span><b>Charge Weapon</b> |align="left"| Grants the ability to charge your melee weapon with electricity for even deadlier strikes! |- |align="center" rowspan="2"|4 |align="left"| <span id="Power_Surge"></span><b>Power Surge</b> |align="left"| Grants the ability to restore a moderate amount of shielding and 33 energy. Usable once per combat at no cost. |- |align="left"| <span id="Deflector_Regeneration"></span><b>Deflector Regeneration</b> |align="left"| Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost. |- |align="center" rowspan="2"|5 |align="left"| <span id="Gravidic _Disruptor"></span><b>Gravidic Disruptor</b> |align="left"| Grants the ability to deal Unresistable damage to targeted enemies. |- |align="left"| <span id="Thermal_Disruptor"></span><b>Thermal Disruptor</b> |align="left"| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage. |- |align="center" rowspan="2"|6 |align="left"| <span id="Gun_Tweaks"></span><b>Gun Tweaks</b> |align="left"| Allows you to do 20% additional damage with energy guns thanks to after-market modifications. |- |align="left"| <span id="Weapon_Tweaks"></span><b>Weapon Tweaks</b> |align="left"| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications. |- |align="center" rowspan="2"|7 |align="left"| <span id="Charge_Shield"></span><b>Charge Shield</b> |align="left"| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice. |- |align="left"| <span id="Shield_Hack"></span><b>Shield Hack</b> |align="left"| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage. |- |align="center" rowspan="2"|8 |align="left"| <span id="Second_Attack"></span><b>Second Attack</b> |align="left"| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. |- |align="left"| <span id="Second_Shot"></span><b>Second Shot</b> |align="left"| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon. |- |align="center" rowspan="2"|9 |align="left"| <span id="Drone_Control"></span><b>Drone Control</b> |align="left"| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence. |- |align="left"| <span id="Deadly_Shock"></span><b>Deadly Shock</b> |align="left"| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect. |- |align="center" rowspan="2"|10 |align="left"| <span id="Boosted_Charges"></span><b>Boosted Charges</b> |align="left"| Enhances your gravidic and thermal disruptors’ damage, and also provides secondary effects. Gravidic Disruptor leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal Disruptor has a chance of lighting your foes on fire. |- |align="left"| <span id="Linked_Emitters"></span><b>Linked Emitters</b> |align="left"| Grants 5% critical hit chance with energy weapons while your shields are up. |- |align="center" rowspan="2"|11 |align="left"| <span id="Overclock"></span><b>Overclock</b> |align="left"| Grants the ability to overclock yourself into a hastened state for four turns, adding +5 evasion and an additional attack during basic melee or ranged strikes. |- |align="left"| <span id="Deployable_Turret"></span><b>Deployable Turret</b> |align="left"| Grants the ability to place a defensive turret on the field that will deal - and take - damage on its own. |- |align="center" rowspan="2"|12 |align="left"| <span id="Specialized Combatant"></span><b>Specialized Combatant</b> |align="left"| Your bonus flurry attack for ranged or melee is upgraded to have full accuracy. |- |align="left"| <span id="Second Striker"></span><b>Second Striker</b> |align="left"| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks. |- |} </onlyinclude> == Notes == [[#Enhanced Dampeners|Enhanced Dampeners]] decreases Shield weaknesses. For example, the standard -50% Electric Resistance becomes -25%. [[#Fight Smarter|Fight Smarter]] Accuracy bonus is equal to Intelligence / 7. [[#Rapid Recharge|Rapid Recharge]] Shield restored is equal to Intelligence / 5 + 3. [[#Attack Drone|Attack Drone]] base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level. [[#Overcharge|Overcharge]] damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x. [[#Charge Weapon|Charge Weapon]] gives bonus Electric damage equal to 66% Intelligence for the encounter for 15 Energy. Also gives one attack when activated, which does not stack with Second Attack. [[#Power Surge|Power Surge]] Shield regained equals Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25. [[#Deflector Regeneration|Deflector Regeneration]] Shield regained equals (Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25) / 3 for 4 turns. Effectively gives 4/3 the amount of Shields compared to Power Surge. [[#Gravidic Disruptor|Gravidic Disruptor]] damage equals 15 + Level * 2.5 + Intelligence / 1.5. [[#Thermal Disruptor|Thermal Disruptor]] damage equals 20 + level * 4 + Intelligence. [[#Gun Tweaks|Gun Tweaks]] and [[#Weapon Tweaks|Weapon Tweaks]] only applies to base weapon damage, not bonus damage from Aim or Physique. [[#Charge Shield|Charge Shield]] damage equals 10 + Level * 3 + Intelligence. [[#Shield Hack|Shield Hack]] Damage equals 25 + Level * 2.5 + Intelligence / 1.6. [[#Deadly Shock|Deadly Shock]] damage equals 10 + Level * 2 + Intelligence / 1.25. [[#Boosted Charges|Boosted Charges]] adds Level + Intelligence damage. [[#Perpetual Energy|Perpetual Energy]] activates every time the Shield takes damage, so multi-hit attacks generate more Energy, as do multi-combatant fights. The [[Perks_by_source#Fuck_Sense|Fuck Sense]] Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence. :- Effective intelligence seems to be: (M) * (L%/100%)= Effective Intelligence, where M is Maximum Intelligence and L is libido. The bonus attack provided by [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]] do not have an accuracy reduction if the weapon used has the "Bonus Hit Rate" flag. [[Category:Character classes]] [[Category:Pre-Java Script conversion]]
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