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查看“︁Physique”︁的源代码
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Physique
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'''Physique''' is one of the [[:Ground_Combat_Mechanics#Core_Stats|Core Stats]] Steele and other creatures have. Higher Physique improves the character's melee attacks and may also be called on for interactions that rely on raw strength. Aside from this, it works slightly differently for each class. *[[Mercenary|Mercenaries]] always use Physique to escape from grapples more easily. They also have some perks and abilities that interact with Physique. **Always gained at level one, '''Headbutt''' is an active ability that does physique-based damage with a chance to stun. **Always gained at level seven, Iron Will passively grants bonus [[Willpower]] equal to 1/5 of your total Physique. This can raise it above its normal cap. **Optionally gained at level ten, '''Bigger Guns''', passively removes the physique requirements for heavy weapons. *[[Smuggler|Smugglers]] use Physique to escape from grapples more easily until level three, at which point they always gain the '''Escape Artist''' perk that causes them to use [[Reflexes]] for this instead. *[[Tech_Specialist|Tech Specialists]] always ''can'' use Physique to escape from grapples more easily but also gain the '''Static Burst''' ability at level five, which allows them to bypass this requirement and instantly escape grapples for a small [[Energy]] cost instead. == Increasing Physique == During character creation, the Athletic upbringing increases this stat by one while Bookworm ''decreases'' it by one. Choosing Physique Affinity increases starting physique by one ''in addition'' to making it easier to increase the stat later on through gameplay. However, it does ''not'' affect any static increases added through level-ups. These bonuses stack, allowing you start with anywhere from two to five physique. ''After'' character creation, [[Stat_gain_by_source|various transformative Items and events have a chance of increasing physique]]: *Most but potentially not ''all'' transformatives that increase it tend to be slow, chance-based, have an upper limit, and decrease other stats in the process. They include the following items and possibly others: **[[Zil Ration]] **[[Cerespirin]] **[[Horse Pill]] **[[Pandaneen Pill]] **[[Panda Pro]] **[[Treatment Medipen]]("Bull" variant only) **[[ClearYu]] *A more reliable method of increasing physique is to buy a '''Lifetime Membership''' at the [[Ten Ton Gym]] then repeatedly do a '''Hard Workout''' in the '''Weight Room''', returning to your ship to get rid of the '''Sore'''/'''Very Sore''' [[:Status_Effects#General_status_effects|Status Effects]] once you run out of [[Energy]]. Physique gains for individual sessions are low but since there are no combat encounters or unique scenes involved, this method can easily be spammed until the stat's maxed out. *Training with [[Mirrin]] increases Physique and [[Willpower]]. Note that Mirrin has an actual storyline that you might not want to skip through. *Working out with [[Ramis]] increases Physique if you choose Strength and is more effective if you also choose to '''Carry On'''. This has the benefit of already being on your ship but might be hard to skip through quickly if you have a lot of crewmembers to sort through. * [[Horse Pill]] ** [[Physique]] less than 33% of max *** [[:Ground_Combat_Mechanics#Slow_Stat_Gain|slow stat gain]] of 3 for [[physique]] ** [[Physique]] at 66% or less, but more than 33% of max *** [[:Ground_Combat_Mechanics#Slow_Stat_Gain|slow stat gain]] of 1.5 for [[physique]] ** [[Physique]] greater than 66% of max *** [[:Ground_Combat_Mechanics#Slow_Stat_Gain|slow stat gain]] of 1 for [[physique]] [[Category:Core stats]] [[Category:Pre-Java Script conversion]]
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