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<languages /> <translate> ===Ships=== ---- Ships are primarily used for transporting [[<tvar name="link-1">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] and their [[<tvar name="link-2">Special:MyLanguage/crew</tvar>|crew]]. </translate> <translate> Aside from transportation, there are a few extra things Steele can do while inside their ship: * Safely sleep * Masturbate * Shower to remove status effects including ** All types of cumflation ** Cum covered ** Mare musk ** Pussy plugged ** Sweaty </translate> <translate> Ships are also used in ship combat against other ships. </translate> ===List of Ships=== ---- ====Acquirable Ships==== ---- {{ContentWarning|message=Stats below are as purchased/obtained if all player stats are at 0}} {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ <span id="Obtainable ships"></span>Armor Stats !width="100px"| Name !width="20px"| Shields !width="20px"| Shield Def !width="20px"| Armor !width="20px"| Armor Def !width="20px"| Max Energy !width="20px"| Power<br>Generation !width="10px"| Agility !width="10px"| Sensors !width="10px"| Systems !width="10px"| Thrust !width="10px"| Accuracy !width="10px"| Evasion !width="10px"| Module/<br>Crew<br>Capacity !width="10px"| Weapon<br>Capacity <!--!class="unsortable" width="100px"| Modules<br>Installed--> !class="unsortable" width="100px"| Fixed<br>equipment !width="100px"| Storage<br>space !width="80px"| Misc !width="30px"| Base Price |- | [[Casstech Z14]] | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 |[[Machine Gun]] | 10 | Preinstalled: [[Laser Cannon]] | 27200 |- | [[Ova'LEK]] | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 <!--| ''(none)''--> | ''(none)'' | 20 | | 44999 |- | [[Colt XLR]] | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 <!--| ''(none)''--> | [[Machine Gun]] | 30 | | 51299 |- | [[Spearhead SS]] | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 <!--| ''(none)''--> | [[Laser Cannon]]<br>[[EM Cannon]] | 20 | | 58999 |- | [[Moondast Gruss]] | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 <!--| ''(none)''--> | [[Coil Cannon]]<br>[[Repair Module]] | 5 | | 50000 |- | [[MS-XI]] | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 <!--| ''(none)''--> | [[Missile Turret]] <br> [[Shield Booster (Ships)|Shield Booster]] | 30 | | 249999 |- | [[Clydesdale K7]] | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 <!--| ''(none)''--> | [[EM Turret]] | 50 | Bonus crew capacity + 2 | 299999 |- | [[Sledgehammer]] | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 <!--| ''(none)''--> | [[Thermal Cannon]] <br> [[Shield Disruptor]] | 25 (Wardrobe)<br>25 (Equipment)<br>10 (Consumables)<br>10 (Valuables)<br>10 (Toys) | | 399999 |- | [[Sidewinder(ship)|Sidewinder]] | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 <!--| ''(none)''--> | [[Heavy Armor]] | 30 | | 1499967 |- | [[Blade (Ship)|Blade]] | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 <!--| ''(none)''--> | [[Laser Cannon]]<br>[[Missile Turret]] | 40 | | 800855 |- <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power<br>Generation | Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/Crew<br>Capacity | Weapon<br>Capacity | Modules<br>Installed | Fixed<br>equipment | Storage<br>space | Misc | Base Price |- --> |} <translate> ====Enemy Ships==== ---- {{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}} </translate> {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ <span id="Obtainable ships"></span>Armor Stats !width="100px"| Name !width="20px"| Shields !width="20px"| Shield Def !width="20px"| Armor !width="20px"| Armor Def !width="20px"| Max Energy !width="20px"| Power<br>Generation !width="10px"| Agility !width="10px"| Sensors !width="10px"| Systems !width="10px"| Thrust !width="10px"| Accuracy* !width="10px"| Evasion* !class="unsortable" width="100px"| Modules<br>Installed |- | [[Modified Z7]] | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]] |- | [[Dr. Teyaal’s MS-XI]] | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | [[Thermal Cannon]]<br>[[Laser Cannon]]<br>[[Coil Cannon]]<br>[[Shield Upgrade]]<br>[[Tuned Emitters]]<br>[[Shield Vampire]]<br>[[Capacitor Bank]]<br>[[Shield Disruptor]] |- | [[Star Viper Spearhead SS]] | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] |- | [[Cyberdale K7]] | 2000 | 10 | 2590 | 5 | 300 | 45 | 5 | 55 | 75 | 60 | 92.5 | 35 | [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]] |- | [[Karnissa_Pauug|Gabass Gruss]] | - | - | 8060 | 75 | 300 | 30 | 5 | 10 | 40 | 55 | 30 | 32.5 | [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]] |- | [[Guardian of Flame]] | 6500 | 20 | 1500 | 25 | 250 | 75 | 60 | 40 | 30 | 60 | 55 | 90 | [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]] |- | [[Jumper Interceptor]] | 3200 | 40 | 2590 | 10 | 375 | 40 | 50 | 35 | 20 | 50 | 70 | 107.5 | [[Missile Bay]]<br>[[Missile Bay]]<br>[[Sensor Suite]]<br>[[Thrust Vectoring System]]<br>[[Auxiliary Thrusters]] |- | [[Dah’Nah’ys|Crimson Tide]] | 4000 | 20 | 26500 | 10 | 300 | 25 | 18 | 35 | 20 | 45 | 40.5 | 45 | [[Laser Cannon]]<br>[[EM Cannon]]<br>[[Missile Bay]]<br>[[Capacitor Bank]]<br>[[Capacitor Vampire]]<br>Unknown |- <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power<br>Generation | Agility | Sensors | Systems | Speed | Accuracy | Evasion | Modules<br>Installed |- --> |} ''* Accuracy and evasion stats have to be calculated manually and may be wrong ===Ship Stats === ---- List of stats and their purposes ==== Explanation ==== ---- ; Shields * First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat. ; Shield Def * Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]]. ; Armor * The second and final layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs. ; Armor Def''' * Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]]. ; Ship Energy Store * The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy. ; Ship Energy Generation * The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment. ; Agility * The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion. ; Sensors * The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy. ; Systems * Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat. ; Thrust * Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using '''Escape!'''. ; Accuracy * Determines the chance to hit with the ship's weapons when using '''Battle!''' during combat. ; Evasion * Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using '''Evade!''' at the cost of preventing ship equipment use for that combat round. ; Module/Crew Capacity * The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. ; Weapon Capacity * The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. ; Fixed Equipment * Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit. * Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug. ; Storage space * Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. ; Bonus crew capacity * Additional crew capacity that is not affected by '''Module/Crew Capacity'''. ==== Calculated Values ==== ---- Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br> '''Evasion''' * Ship thrust/2 + Ship agility '''Accuracy''' * Ship systems/2 + Ship sensors ==== Ship Stat Bonuses ==== ---- Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]<br> '''Evasion''' * +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4 '''Accuracy''' * +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4 '''Armor''' * +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor ** The highest achievable bonus is* *** 12% at max physique with '''Quivering Quasar''' [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped *** 10% at max physique without bonuses '''Shields''' * +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields ** The highest achievable bonus is* *** 30% with '''"[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]] *** 25% without '''"[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]] '''Weapon Damage''' (hidden) * +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2 '' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire. [[Category:spaceships| ]] [[Category:Player spaceships| ]] [[Category:Pre-Java Script conversion]]
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