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<languages /> <div lang="en" dir="ltr" class="mw-content-ltr"> = Item Mechanics = <blockquote> <i>What the hell do all the [[Special:MyLanguage/Item Flags|weird little flags]] in the tooltips mean?</i> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Many weapons and armors in the universe react in different ways to each other. To help identify possible interactions between these items, this Codex has been equipped with the capability to automatically identify and tag these with <b>item flags</b>. The estimated effects of the various flags are detailed below. </blockquote> <onlyinclude> == Armor Flags == === Armor Defense Flags === <blockquote> <i>These flags will alter the damage values taken relative to the damage type.</i> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Ablative:</b> Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets. * 25% resistant to Penetrating * 15% resistant to Bullet * 25% vulnerable to Crushing </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Amplifying:</b> These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others. * 25% vulnerable to Psionic </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Crystal:</b> Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks. * 40% resistant to Laser * 40% vulnerable to Explosive </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Mirrored:</b> Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain). * 90% resistant to Laser </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Nullifying:</b> Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price. * 25% resistant to Psionic </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Plated:</b> Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits. * 25% resistant to Crushing * 15% resistant to Bullet * 25% vulnerable to Penetrating </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Grounded:</b> Outfits with the grounded trait are resistent to EMP shocks and prevent them from stunning the wearer. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Easy:</b> As the name implies, armor that is labeled ‘easy’ makes physical combat less difficult by giving an extra 50% resistance, up to a maximum of 100% resistance, to any given damage type. </blockquote> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Armor Style Flags === <blockquote> <i>These flags define the outfit’s or undergarment’s particular style and will be mostly cosmetic unless otherwise stated.</i> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Covers Body:</b> This is particularly for accessory items that cover the body as extra outerwear (such as jackets and overcoats). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Airtight:</b> This signifies that the outfit is completely sealed to ensure no outside fluids or gasses can seep inside and affect the wearer. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Swimwear:</b> Clothing ideally used for recreational activities, namely in areas that promote swimming, are considered swimwear. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Body Conforming:</b> This describes clothing that conforms to the wearer’s body shape, preserving an almost-nude form. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Transparent:</b> When a piece of clothing is see-through, it may alter its sexiness bonus value depending on whether or not the part or parts it is worn over are readily visible. To fully take advantage of this kind of item’s sexiness bonus would require not covering the affected areas. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Stretchable:</b> The elasticity of this clothing’s material may stretch across the wearer’s body to boost sexiness, and possibly stretching to the point of becoming transparent--specifically for the hips, butt and breast area. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Chest Exposed:</b> The chest area is left exposed. The chest (especially with the presence of breasts and nipples) can be considered naked if no other garment or anatomy is covering the area. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Groin Exposed:</b> The pelvic area is left exposed. The groin (especially with the presence of genitalia) can be considered naked if no other garment or anatomy is covering the area. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Ass Exposed:</b> The rear area is left exposed. The ass (namely the anus) can be considered naked if no other garment or anatomy is covering the area. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Fully Exposed:</b> The chest, groin and ass are left exposed. Any part can be considered naked if their respective areas are uncovered by other garments or anatomy. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Vaginal Chastity:</b> Underwear that prevents vaginal penetration. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Anal Chastity:</b> Underwear that prevents anal penetration. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Vaginal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the vaginal orifice. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Anal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the anal orifice. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Anti-Gravity:</b> Some outfits or garments are equipped with anti-gravity technology to help lift and support anatomy that would be considered too heavy in normal-gravity-level environments. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Power Armor:</b> This primarily describes suits that are equipped with high-grade mobility and strength augmenting technology. Such armors are more commonly utilized in construction or frontline warfare. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * ''Note: Items that have the Transparent or Exposed Flags usually have incredibly high amounts of sexiness. However, the sexiness that they possess is tied to the fact that the outfits in question show a lot of skin and leave very little to the imagination. If the player wears an undergarment with the aforementioned flags while wearing armor that does't leave the associated body parts exposed, or armor with various parts exposed while wearing undergarments that cover the skin, or reorienting wings to cover up your body, the player will lose one point of sexiness for each flag rendered moot. ** ''Note:'' Items with the '''Fully Exposed''' or the '''Transparent''' flag technically have all the body parts exposed. This means that if you are wearing underwear with the transparent flag such as the [[Special:MyLanguage/Hardlight Anti-Grav Thong|Hardlight Anti-Grav Thong]] and any normal armor without parts exposed, they will experience a penalty for Chest, Ass, and Groin exposure, reducing the effective sexiness of the item from 4 to 1. </blockquote> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Weapon Flags == === Weapon Damage Flags === <blockquote> <i>These flags define the damage type, possibly affecting the overall damage value.</i> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Bullet:</b> This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Crushing:</b> The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Energy Weapon:</b> This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Explosive:</b> As indicated by their name, explosive weapons detonate with concussive force. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Laser:</b> Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Penetrating:</b> Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Shield Bypass:</b> The damage dealt by weapons with this property have the ability to bypass shields. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Targets Shield:</b> The damage dealt by weapons with this property only affects shields. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Draining:</b> The damage dealt by weapons with this property steals half of the opponent’s shield. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Greater Draining:</b> The damage dealt by weapons with this property steals 90% of the opponent’s shield. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Vampiric:</b> The damage dealt by weapons with this property steals half of the opponent’s health. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Greater Vampiric:</b> The damage dealt by weapons with this property steals 90% of the opponent’s health. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Burn DoT Chance:</b> When the opponent takes health damage, weapons with this trait have a 20% chance to apply burn damage over time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Stun Chance:</b> When the opponent takes health or lust damage, weapons with this trait have a 25% chance to apply stun. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Cannot Crit:</b> Critical damage is prevented for any weapon with this trait. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> </blockquote> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Weapon Special Flags === <blockquote> <i>These flags indicate any special effects or properties the weapon has.</i> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Bonus Hit Rate:</b> Item removes the additional miss-chances from bonus attacks. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Double Shot:</b> Weapon will fire twice. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Burst Fire:</b> Weapon will fire three times. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Full-Auto Fire:</b> Weapon will fire constantly with up to four times the damage. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> </blockquote> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Weapon Style Flags === <blockquote> <i>These flags define the weapon’s particular style and will be mostly cosmetic unless otherwise stated.</i> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Rifle:</b> The item is a rifle-style ranged weapon. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Pistol:</b> The item is a hand gun-style ranged weapon. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Shotgun:</b> The item is a shotgun-style ranged weapon. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Thrower:</b> The item is a ranged weapon that sprays, emits or otherwise throws projectiles. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Launcher:</b> The item is a ranged weapon with self-launching projectiles. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Bow Weapon:</b> The item is a bow and arrow-style ranged weapon. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Energy Weapon:</b> The weapon is primarily energy-based or electronically-powered. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Lust Weapon:</b> The weapon is primarily lust-oriented, dealing some form of lust-based damage. (crits with lust weapons only do +50% extra damage) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Power Armor:</b> The item is designed to ideally be used with power armor. (Requires 40 physique or heavier guns perk) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <b>Ship Equipment:</b> The item is exclusively used for the ship. </blockquote></onlyinclude>[[Category: Codices ]] [[Category:Pre-Java Script conversion]] </div>
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