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<languages /> {{Infobox TiTSItem | name = Galactic Credits | image = [[File:credits.png|100px]] | caption = Universal Credit Symbol | itemtype = Currency | shortname = Creds | slotname = | baseprice = | info-hdr = Information | damage = | damagetype = | defense = | shielddefense = | bonusshield = | accuracy = | sexiness = | critbonus = | evasion = | fortification = | bonusresistances = | lustvuln = | usable = | combatusable = | deftarget = | addflags = }} <translate> <!--T:1--> __TOC__ </translate> <translate> <!--T:2--> === Description === ---- The universally accepted digital currency across most galaxy systems. Credits can be used in different fashions, but the common uses of the credit is by way of instant wireless transfer or through the use of credit chits. In slang, credits are also known as ''"creds"''--or colloquially known as ''"dollar"'', ''"cash"'', and ''"money"''. </translate> <translate> <!--T:3--> === History === ---- Currently, there is not enough information to determine the history of this currency. </translate> <translate> <!--T:4--> === Usage === ---- This currency is used for most exchanges, usually in places where there is sentient life with established industrialized societies. Even the simplest of economies are able to adapt the use of credits. Credits have been widely popular due to its reliability and speed of instant transfers. </translate> <translate> <!--T:5--> * <b>Credit Chit</b> - The credit chit is a fashion of using credits in a physical form and come in a variety of shapes, sizes and types. Limits can be programmed from a user's credit account settings to dictate how many credits each chit is worth. Usually users will have it set to the default setting. For those who want to carry less chit for a higher credit value, they run the risk of losing large amounts of credits if the chit is lost or stolen. Tangible objects that store credit value is very handy in case instant transfers, automatic teller machines, or credit banks aren't nearby or readily available; especially useful for traveling adventurers, businesspeople, and tourists. </translate> <translate> <!--T:6--> * <b>Wireless Credit Transfers</b> - The next popular method is wireless transfers. To enact this transaction, the users only need to exchange account information by way of credit account scans and provide the value to be exchanged. Large sums of credit value is usually exchanged in this way because of its speed and security. **For [[<tvar name="link-1">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]], the [[<tvar name="link-2">Special:MyLanguage/codex</tvar>|codex]] is capable of money transactions and it can be used to handle wireless credit transfers. </translate> <translate> <!--T:7--> Using credits as a base value currency simplifies many economies and most large societies who adapt to the currency tend to fair better than those that do not. Smaller societies may manage with or without the use of credits, as bartering systems fair just as well. Though the officially-determined base value remains pretty constant over several years, the interpretation of value may vary between planet to planet, system to system. Some vendors may adjust their prices from the base value of a product due to their economic climate and how they interpret the value of the credit; which makes it easy for a shopkeeper to mark up and down prices overall. Those who work in the [[<tvar name="link-3">Special:MyLanguage/Smuggler</tvar>|smuggler]] profession and deal with credit value all the time can usually [[<tvar name="link-4">Special:MyLanguage/Perks_by_source_#Supply_and_Demand</tvar>|spot this]] and bargain for more even pricing. </translate> <translate> <!--T:8--> === Issues === ---- Depending on how one pays with credits, there are possible disadvantages to using such a currency. * All transactions are final. * As with most digital currencies, cases of computerized hacking are an issue, though very rarely does it happen given the security of the algorithmic decoding that needs to be done in accessing the credits' raw value. </translate> <translate> <!--T:9--> * This currency is universally accepted, but not strictly enforced, so some places may refuse transactions involving credits. * A transaction that exclusively requires the use of credits may not be open to a bartering system of trade. * Carrying credits on a loose, physical device or on chits have a higher rate of being stolen. ** Some types of credit chits have security measures in place (like DNA or biometric scanners) to prevent theft, but mass-produced varieties do not have such features. </translate> <translate> <!--T:10--> * There have been reports of [[<tvar name="link-5">Special:MyLanguage/Varmint</tvar>|varmints]] eating credits. </translate> <translate> <!--T:11--> === Alternate Currency === ---- So far, in universe, the alternate currencies mentioned in-game are: * <b>Federation silver</b> - Main currency for the [[<tvar name="link-6">Special:MyLanguage/Scarlet Federation</tvar>|Scarlet Federation]]. ===Notes=== * During April Fools credits become dogecoins. </translate> <translate> <!--T:12--> == Credit Farming == Methods found by the community to be good at making money at different points in the game, without using cheats. Lash is the only exception as defeating him is somewhat of an exploit. This list is not all inclusive. ====Mhen'ga==== * [[<tvar name="link-7">Special:MyLanguage/Vanae Spear</tvar>|Vanae Spears]] - 1k+ each, best to save and sell to [[<tvar name="link-8">Special:MyLanguage/Anno</tvar>|Anno]], but she'll only buy them once recruited * [[<tvar name="link-9">Special:MyLanguage/Sky Sap</tvar>|Sky Sap]] - 100 each when sold to [[<tvar name="link-10">Special:MyLanguage/Kelly</tvar>|Kelly]] * [[<tvar name="link-11">Special:MyLanguage/Strange Egg</tvar>|Strange Egg]] - Sell to [[<tvar name="link-12">Special:MyLanguage/V-KO</tvar>|V-KO]] * [[<tvar name="link-13">Special:MyLanguage/Burt</tvar>|Burt]] - Zil stuff ====Tarkus==== * [[<tvar name="link-14">Special:MyLanguage/Raskvel Gang</tvar>|Raskvel Gang]] - Check [[<tvar name="link-15">Special:MyLanguage/Raskvel_Gang#Sell_Scrap</tvar>|Raskvel gang]], couple thousand average * [[<tvar name="link-16">Special:MyLanguage/Dr. Lash</tvar>|Dr. Lash]] - See page for fighting strategy * Recruiting both [[<tvar name="link-17">Special:MyLanguage/Sera</tvar>|Sera]] (and starting her shop) and [[<tvar name="link-18">Special:MyLanguage/Anno</tvar>|Anno]] allows you to buy from Sera and sell those items to Anno at a higher price than you bought them ** Also note that even if [[<tvar name="link-19">Special:MyLanguage/Sera</tvar>|Sera]] is not recruited, crew [[<tvar name="link-20">Special:MyLanguage/Anno</tvar>|Anno]] will buy any item from the player at the highest rate. * [[<tvar name="link-21">Special:MyLanguage/Hammer Shield</tvar>|Hammer Shields]] from the [[<tvar name="link-22">Special:MyLanguage/Sex Bot</tvar>|sex bots]] ** A good place to farm is the area near the Stellar Tether. If you have enough Intelligence, [[<tvar name="link-23">Special:MyLanguage/Gray Microbots</tvar>|Gray Microbots]] are guaranteed from the [[<tvar name="link-24">Special:MyLanguage/Gray Goo</tvar>|Gray Goo]] and a full stack is worth almost as much as a Hammer Shield. * [[<tvar name="link-25">Special:MyLanguage/Lumi</tvar>|Lumi]]'s drops * [[<tvar name="link-26">Special:MyLanguage/Paulette</tvar>|Paulette]] - possibly requires Steele has Milk Squirt tease available * Either recruit [[<tvar name="link-27">Special:MyLanguage/Anno</tvar>|Anno]] as soon as possible, or do [[<tvar name="link-28">Special:MyLanguage/Colenso</tvar>|Colenso]]'s quest to increase his purchase prices ====Myrellion==== * [[<tvar name="link-29">Special:MyLanguage/Bothrioc Pidemme</tvar>|Bothrioc Pidemme]] and [[<tvar name="link-30">Special:MyLanguage/Bothrioc Quadomme</tvar>|Bothrioc Quadomme]] drops * [[<tvar name="link-31">Special:MyLanguage/Nimue</tvar>|Nimue]]'s [[<tvar name="link-32">Special:MyLanguage/Magma Crusher</tvar>|Magma Crusher]] and [[<tvar name="link-33">Special:MyLanguage/Satchel of Gems</tvar>|Satchel of Gems]] ** Must be Level 10 or have [[<tvar name="link-34">Special:MyLanguage/Dhaal</tvar>|Dhaal's]] coordinates * A Level 6+ Smuggler can buy from [[<tvar name="link-35">Special:MyLanguage/Gene</tvar>|Gene]] and sell to [[<tvar name="link-36">Special:MyLanguage/Anno</tvar>|Anno]] for a profit </translate> <translate> <!--T:13--> ====Uveto==== * Befriend [[<tvar name="link-37">Special:MyLanguage/Frosty</tvar>|Frosty]] and run around the beach gathering [[<tvar name="link-38">Special:MyLanguage/Lucinite</tvar>|Lucinite]] and [[<tvar name="link-39">Special:MyLanguage/Savicite</tvar>|Savicite]], use [[<tvar name="link-40">Special:MyLanguage/Nog’wich_Leash</tvar>|Nog’wich Leash]] to increase drop rate. ** Can be done without befriending but is slower. Combat with [[<tvar name="link-41">Special:MyLanguage/Frosty</tvar>|Frosty]] can always be avoided. * [[<tvar name="link-42">Special:MyLanguage/Korgonne_Barbarian_Female</tvar>|Korgonne Females]] and [[<tvar name="link-43">Special:MyLanguage/Milodan Priestess</tvar>|Milodan Priestesses]] can drop [[<tvar name="link-44">Special:MyLanguage/Piercing</tvar>|Crude Savicite Jewelry]], which can be traded to [[<tvar name="link-45">Special:MyLanguage/Kiona</tvar>|Kiona]] for Savicite. * [[<tvar name="link-46">Special:MyLanguage/Kiona</tvar>|Kiona]] has a couple infinite wealth loops associated with her, exploiting how she will exchange certain items for savicite. </translate> <translate> <!--T:14--> ====Zheng shi==== * [[<tvar name="link-47">Special:MyLanguage/Mining Robot</tvar>|Mining Robot]] - Best done early. Releasing the slaves after defeating Maike adds [[<tvar name="link-48">Special:MyLanguage/Slyveren_Slavebreaker</tvar>|Slavebreakers]] and Slave Orgies to the encounter pool. [[<tvar name="link-49">Special:MyLanguage/Rat Thieves</tvar>|Rat's Raiders]] start appearing 72 hours after landing on Zheng Shi. * [[<tvar name="link-50">Special:MyLanguage/Cyberpunk Security Operatives</tvar>|Cyberpunk Security Operatives]] - [[<tvar name="link-51">Special:MyLanguage/Augment-Weave Armor</tvar>|Augment-Weave Armor]] * Save scumming black jack (bug fixed to be capped at 5k per bet) * [[<tvar name="link-52">Special:MyLanguage/Vulriks</tvar>|Vulriks]] - Buyer on the Recreation Deck. He buys from the player at very high prices. Recommended to sell most items to him when available. </translate> <translate> <!--T:15--> ====Dhaal==== * '''[[<tvar name="link-53">Special:MyLanguage/Zaika Gangers</tvar>|Zaika Ganger]]''' '''Bangtails''', '''Bruisers''', '''Rioters''' and '''Techies''' each have a 33% chance to drop a [[<tvar name="link-54">Special:MyLanguage/Ganger Jacket</tvar>|Ganger Jacket]] * During the [[<tvar name="link-55">Special:MyLanguage/Farrow Facility</tvar>|final boss dungeon]], [[<tvar name="link-56">Special:MyLanguage/Paragon Hazard Armor</tvar>|Paragon Hazard Armor]] will continue to drop from '''Hazard Troopers''' </translate> <translate> <!--T:16--> ====Phaedra II==== * Majority of drops are pretty high value. [[<tvar name="link-57">Special:MyLanguage/Vermillion</tvar>|Vermillion]] will demand the [[<tvar name="link-58">Special:MyLanguage/Ancient Warbot</tvar>|Ancient Warbot]]'s drops in exchange for [[<tvar name="link-59">Special:MyLanguage/Savicite</tvar>|Savicite]]. ====Breedwell==== * Check [[<tvar name="link-60">Special:MyLanguage/Breedwell</tvar>|page]] for mechanics and more details </translate> [[Category:Items]] [[Category:Currencies]] [[Category:Pre-Java Script conversion]]
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