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Translations:Munitions Factory/20/en
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=== Resolution === ---- ==== [[$link-43|Estallia]] ==== Upon encountering [[$link-44|Estallia]] the PC can talk to her: * '''Attack''' - Let's get this over with ** Start Combat * '''Go Home''' - Tell the myrish queen to go home. There’s no need to fight here. ** '''Save Her''' - You came all this way to save the gold myr. You have no intention of fighting her... or letting her be captured. *** If [[$link-45|Mischievous]] Start Combat *** Else '''Estallia''' Leaves ** '''Try Peace''' - You came here to try and stop this war! The Gold Myr have already lost: why keep fighting? *** Start Combat * '''Surrender''' - Try and get the queen to surrender. The fight’s already lost, and she’s got a better chance with you than with the Federation commandos. ** Start Combat * '''Why Fight?''' - Try and figure out why the myrish War Queen is fighting this hopeless battle! ** Allows to choose another option ** Disables '''Why Fight?''' talk option. * '''Leave World''' - Rather than fight a losing battle against the Federation, what if she simply left for greener pastures? ** Not done '''Why Fight?''' talk scene, allows to choose another option ** Done '''Why Fight?''' talk scene, allows the pc to give a suggestion of a planet to go too. *** '''[[$link-46|Kui-tan]]''' - The kui-tan seem to have a serious interest in Myrellion. Surely the queen and her troops would be a smash hit on the ‘nuki homeworld. **** Estallia and her children leave for a Kui-tan world. *** '''[[$link-47|Mhen'ga]]''' - You know a jungle world that’s full of other honey-swollen yellow insect girls. Maybe the myr would fit in on Mhen’ga? **** Choosing '''[[$link-48|Mhen'ga]]''' will cause '''Estallia''' to ask how they will get there. ***** '''Donate''' - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits. ****** 30,000 [[$link-49|Credits]] ****** Estallia and her children leave for Mhen'ga in several days. ***** '''Take Them''' - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself. ****** <b>This option was future proofing for Capital Ships. Capital Ships have since been postponed indefinitely</b> ****** PC has Capital Ship with a crew capacity of at least 100 ****** Estallia and her children are brought to Mhen'ga over several days. ***** '''Tap Kara''' - Kara and her smuggler buddies aboard the <i>Ghost</i> owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels. ****** Finished [[$link-50|Karaquest]] 2 with [[$link-51|Kara]] alive. ****** Estallia and her children are brought to Mhen'ga over several days.
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