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== 0.9.029 (December 19, 2022) == https://www.fenoxo.com/tits-seaons-breedings/ ===Changelog=== *Public: Amber has a new X-Mas date! Made public because it’s an other seasonal event! Requires Anno and Amber to be crew, to be docked on Tavros and Amber not to have partaken of any Dumbfuck. (WritingDen & Leek) *Public: Dhaal’s Dungeon is now available to the public! *Public: Una’s Expansion is now available to the public! *New tech for bust priority selection: Screen now shows the number of busts each artist has in the game (shoutout to Adjatha with 839 busts) and has a ‘sort’ button which sorts artist priority by this number. This tech should also *make the artist list complete (31 -> 47). (donk) *Ensure artists are always spelled the same so the above works well. (donk) *Autopathing map input now works. It’s enabled by an option under “Controls”. With it enabled you can click/tap on a room on the minimap and the game will move you room-by-room to the destination, stopping when events crop up. (Gedan) *Reaha, crew Eitan, wall 🦑, XO variants for each corp, Harru, Gwon, bots for the Crash dungeon (Adjatha) *New busts for Sera (22 of them!) (Shou) *Updated some Riley jumper art with corrections (mehLewds) *Updated Holiday (the character) art with latest versions (Damnit) *Rats raider bust fixes (donk) *Room descriptions for Short Stacks (writes: Adj, codes: donk) *Gobtown Zone is green on the map once more (donk) *Fix a bug that was hiding the “no” option for giving Ardia a horsedick. Cowards. (donk) *A lot of groundwork for Zaika Gangers (they’re still not out yet, though) (donk) *Fixes for players not receiving red myr dildo. (donk) *Fix map bugs for Sera party and PuppySlutMass (donk) *Fix for ghost cock dream. The game was adding a cock to what you had, but growing and ultimately removing your first cock instead of the ghost cock. Spooky! (donk) *Kattom will no longer loiter on stairs (donk) *More fixes for player movement being locked or unlocked in error. Keep reporting these! (donk) *A lot of text fixes, typos, etc. (donk) *Fixed a few internal ballsize values. (Gedan) *Cleaned up a few bits and pieces with Ambers preg events when boarding the ship when she’s not crew. (DrunkZombie) *In an effort to avoid a few issues with getting stuck in loss-loops, the depth suit used for the Uveto Bioloab will lock on when entering the area so that it cannot be removed whilst in the danger zone in such a way that you could then save without the suit and immediately enter combat, softlocking the save. (DrunkZombie) *The Slavesuit and Chamelon Armor should no longer bug the drop menu. (Fenoxo) *Added a trader you can run across in Gabtown that can exchange loot from the Dungeon. (Fenoxo) *Also added a few extra items to look for from the Dhaal Dungeon. (Fenoxo) *Fixed a softlock in the Decorate menu. (Jacques) *Cleaned up a bunch of old UI calls from the AS3 version of the game that were left placeholdered during the conversion process. (Gedan) *Deduplicated a couple of other placeholder things that existed to get the very initial JS builds to run. (Gedan) *Yet more tweaking to the OmniSuits special equip processes behind the scenes to try and make it properly equip itself. (Gedan) *Added a keybind display for the button to switch sides in the drop menu. (Jacques) ===Hotfixes===
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