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Translations:Update History/408/en
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* The version number is now a real number to demark our shift from predominantly porting, to primarily expanding. The number was selected to make it clear that the JS builds are much more recent than the last Flash build. * Public releases now have access to [[$link-92|Dhaal]]. There should not currently be a disparity in content between backer and public versions. * Achievements have had a few fixes, and the historical unlocking system has been enabled. Their unlock state should save and load properly. (Gedan) * A collection of issues relating to the drop list and “reverting inventory” should be fixed. I think I understand the root cause of how this was happening, but it’s possible that I missed some edge cases about when it can happen. (Gedan) * Vendors that use non-standard credits should display this more obviously. (Gedan) * All instances of fractional credit display in shops should be fixed. (Gedan) * The [[$link-93|Blade]] should no longer cause crashes in combat. (Gedan) * The [[$link-94|Moondast]] map should once again consist of euclidean space. (Gedan) * The mail system now supports buttons related to the displayed content. (DrunkZombie) * A variety of bust displays have been tweaked around the game, too numerous to properly detail. (Lowercase_donkey & Gedan) * In some circumstances the inventory buttons can disagree with the item actually selected; an attempt has been made to avoid crashes caused by this, but the underlying mismatch may still occur. This is the root cause of “useFunction must be overridden” crashes. (Gedan) * Internal Tooling: A custom VS Code extension to help speed up the process of scene coding and a baseline for generating useful metadata extracted from the build. (Gedan)
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