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* Redesigned and rebuilt shop and inventory screens, complete with per-item icons (currently assigned by type, usually). * Dynamic appearance outline for the player character that scales to match your stats. Note that it does not and will not reflect more specific changes like snouts, wings, etc, but it’s good for eyeballing the general shape. You can access your appearance screen by clicking on it outside of interactions/scenes. * Rebuilt map system that can display rooms more than a handful of links away without lag, including a larger pop-out map option that lets you get a better grip on your surroundings. * New Codex and Email displays, redesigned and snappier than I had dared hope for. * “Image pack” functionality baked into the main game so that you can see fabulous art in some of the scenes. * Revamped combat UI… it’s good. It’s real good. It also includes bigger windows for checking out who you’re fighting. * Updating hacking puzzle systems. Lights out looks much nicer, and the circuit-routing puzzles? We added like 10 new kinds of nodes, some of which you can see yourself as part of the Comms hacking puzzle in [[$link-657|FIRST-14]]. Be careful, because I boobie trapped that one… * Fancy new loading screen, complete with hilarious placeholder image courtesy of Geddy. * Seriously the entire front-end of the game (and most of the underlying systems) have been rebuilt from scratch at great cost. No expense was spared! According to Geddy’s off-the-cuff estimates, ~60% of the “things that make the game work” have been entirely rebuilt. I’m sure I’m forgetting some things, but hey, that’s what the edit button is for, right?
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