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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Kineticist Job Training=&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a kineticist, you would receive a brain implant to augment your latent telekinetic abilities, allowing you to rely almost completely upon your own [[Special:MyLanguage/willpower|willpower]] and [[Special:MyLanguage/intelligence|intelligence]]. You&amp;#039;d learn to rely on activated special abilities instead of basic melee or ranged attacks, though maintaining a basic aptitude in one or the other wouldn&amp;#039;t hurt - at least until your mental powers fully blossom. The life of a kineticist is one where strength of mind is greater than any strength of body.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Special:MyLanguage/Knife|Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Special:MyLanguage/Rock|Rock]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Special:MyLanguage/Dress Clothes|Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[Special:MyLanguage/JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Kineticist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Entropic_Leech&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Entropic Leech&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to draw thermal energy from a target, dealing cold damage and restoring a small amount of energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Speed_of_Thought&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Speed of Thought&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows grapple escape chances to be calculated with intelligence instead of physique.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mental_Endurance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mental Endurance&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases maximum energy by 25.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mind_Trick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mind Trick&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to contest a grapple by force of will, convincing the aggressor&amp;#039;s mind that they want to get off of you.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Psychic_Armor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Psychic Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases defense by 1 and grants minimum defense equal to your level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Steel_Will&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Steel Will&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases maximum and current willpower by five.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mental_Endurance_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mental Endurance 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases maximum energy by 25.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Levitation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Levitation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An activated ability that grants flying and +10 evasion for the rest of the fight.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Unnatural_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Unnatural Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to automatically draw upon life beyond life when HP is reduced below 50%, restoring 25% of maximum HP once per combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mind_Fortress&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mind Fortress&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases resistance to psychic lust damage by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mental_Endurance_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mental Endurance 3&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases maximum energy by 50.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Unearthly Confidence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Unearthly Confidence&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases resolve and sexiness by 2 while energy is above 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Special:MyLanguage/Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player&amp;#039;s play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| ???&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| ???&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Kinetic Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Sunder&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Psionic Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Psytuned Vitality&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Psychogenic Vim&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Vitality Siphon&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Entropy Waves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravity Flux&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Telekinetic Warrior&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Third Eye Aim&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Vortex Brand&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Debris Field&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Concussive Augmentation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Geothermal Spike&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Entropic Whip&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Acid Cloud&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Mind Crush&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deep Impact&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Haste&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Reality Schism&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Psychic Slam&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravity Crush&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Void Sight&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Invert Decay&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Kineticist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Force_Darts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Force Darts&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Spray three lower-accuracy darts of force at a target, each dealing low kinetic damage. Guaranteed to hit at least once! Dart accuracy is based on intelligence. Dart damage scales with willpower. Fires an additional dart at level 6 and level 12.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Kinetic_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Kinetic Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Unleashes a burst of kinetic energy next to an enemy, dealing middling kinetic damage. Has a chance to disarm.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Sunder&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Sunder&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Unleashes a torrent of thermal energy, dealing middling thermal damage. Has a chance to sunder.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Psionic_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Psionic Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to passively osmose excess psychic energy to restore (character level) shields every turn.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Psytuned_Vitality&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Psytuned Vitality&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Doubles maximum HP per level and restores 5 HP with each psychic ability used.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Psychogenic_Vim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Psychogenic Vim&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Draws upon ambient energies to instantly recover 75% of your maximum energy and maximum health. &amp;lt;b&amp;gt;Once per battle.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Vitality_Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Vitality Siphon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| For three turns after activation, leech 50% of damage dealt into your HP. Additionally, recover 10 energy on each round damage is dealt. 15 energy to activate.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Entropy_Waves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Entropy Waves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Projects an entropic field over the surrounding area for three turns, dealing low, unavoidable damage and repeatedly attempting to sunder affected targets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravity_Flux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravity Flux&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Causes gravity over to become crushingly high, dealing moderate unresistable damage to all enemies and additional kinetic damage to flying enemies. May cause the tripped condition.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Telekinetic_Warrior&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Telekinetic Warrior&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| When unarmed (or disarmed), replaces your weapon attacks with psychokinetic force.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Third_Eye_Aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Third Eye Aim&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Third Eye Aim - Allows you to guide your attacks with intelligence instead of physique (melee) or aim (ranged).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Vortex_Brand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Vortex Brand&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Applies a vortex to a target that draws attacks toward them, reducing dodge chance by 50% and increasing all damage taken by 15% for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Debris_Field&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Debris Field&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Fills the battlefield with whirling debris that deal some damage and have a chance to blind all other combatants each turn for 6 turns. Does additional damage to flying foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Concussive_Augmentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Concussive Augmentation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Adds an unavoidable blast of kinetic force to your basic attacks for the next three attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Geothermal_Spike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Geothermal Spike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a moderate damage, single-target attack dealing kinetic and thermal damage. Can miss. Automatically crits tripped targets. Automatically misses flying targets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Entropic_Whip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Entropic Whip&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a moderately powerful freeze-whip attack. Can miss. Struck targets must make a physique save against the &amp;quot;Deep Freeze&amp;quot; effect. Automatically mini-crits (1.5x) sundered targets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Acid_Cloud&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Acid Cloud&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to create an un-dodgeable corrosive mess around a single target. Automatically crits immobilized targets. Automatically mini-crits (1.5x) frozen targets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mind_Crush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mind Crush&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Deal a moderate amount of Crushing kinetic damage. Organic opponents can be stunned for 2-3 turns. Has a four round cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deep_Impact&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deep Impact&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your critical hits can cause targets to be Stunned.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Haste&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an additional attack when using basic melee or ranged attacks for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Reality_Schism&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Reality Schism&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Thin the fabric of reality in this location, increasing the damage of your activated psionic abilities by 20% for the remainder of the fight.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Psychic_Slam&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Psychic Slam&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Slams a target around for crushing kinetic damage three times, dealing higher damage to smaller foes. Has a four round cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravity_Crush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravity Crush&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Pins a target under the weight of their own gravity, dealing high unresistible damage that scales up with the size of the target. Has a four round cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Void_Sight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Void Sight&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows sight without sight. On activation remove any blinding effects, become immune to blind, and gain +10 accuracy for the remainder of the encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Invert_Decay&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Invert Decay&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Purges all internal poison and aphrodisiac effects with a scouring rush of physioactive psychic power. Increases resistance to poison and drug damage by 25% for the remainder of combat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[#Force Darts|Force Darts]]&amp;#039;&amp;#039;&amp;#039; have a 35-point Accuracy penalty, instead of the usual flat miss chance for &amp;#039;&amp;#039;&amp;#039;Flurry&amp;#039;&amp;#039;&amp;#039; attacks. With high enough &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Intelligence|Intelligence]]&amp;#039;&amp;#039;&amp;#039;, all darts have a good chance of hitting. Accuracy bonuses from [[Special:MyLanguage/Armor|Armor]] and [[Special:MyLanguage/Accessory|Accessories]] apply.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[#Entropic Leech|Entropic Leech]]&amp;#039;&amp;#039;&amp;#039; restores more &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Energy|Energy]]&amp;#039;&amp;#039;&amp;#039; when below 50%. Bonus &amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039; caps at x5.&lt;br /&gt;
&lt;br /&gt;
The chance for &amp;#039;&amp;#039;&amp;#039;Entropic Leech&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[#Entropic Whip|Entropic Whip]]&amp;#039;&amp;#039;&amp;#039; to inflict &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Status Effects|Deep Freeze]]&amp;#039;&amp;#039;&amp;#039; ignores Freezing Resistance, unlike &amp;#039;&amp;#039;&amp;#039;Freeze Chance&amp;#039;&amp;#039;&amp;#039; weapons. This makes the powers more reliable against targets with high Freezing Resistance, but less reliable against targets vulnerable to Freezing compared to weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entropic Leech&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Entropic Whip&amp;#039;&amp;#039;&amp;#039; also ignore active Shields, unlike &amp;#039;&amp;#039;&amp;#039;Freeze Chance&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entropic Leech&amp;#039;&amp;#039;&amp;#039; may do half damage and only restore 3 Energy if the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Physique|Physique]]&amp;#039;&amp;#039;&amp;#039; is too high compared to your &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Willpower|Willpower]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deep Freeze&amp;#039;&amp;#039;&amp;#039; causes weapons and powers with the &amp;#039;&amp;#039;&amp;#039;Crushing&amp;#039;&amp;#039;&amp;#039; damage type to do double damage but remove the status. This includes Staffs, &amp;#039;&amp;#039;&amp;#039;Telekinetic Warrior&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Mind Crush&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Gravity Crush&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[#Third Eye Aim|Third Eye Aim]]&amp;#039;&amp;#039;&amp;#039; always substitutes &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Intelligence|Intelligence]]&amp;#039;&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Physique|Physique]]&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Aim|Aim]]&amp;#039;&amp;#039;&amp;#039;. Although the description may imply it only applies to Accuracy, it also affects damage. It also calculates &amp;#039;&amp;#039;&amp;#039;Stun Chance&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Trip Chance&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Stagger Chance&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Blind Chance&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Burn Chance&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Freeze Chance&amp;#039;&amp;#039;&amp;#039; weapon flags from &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Notably, by &amp;#039;&amp;#039;&amp;#039;Physique&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Aim&amp;#039;&amp;#039;&amp;#039; are halved in the calculation, &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; uses the full value, making those flags much more reliable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[#Telekinetic Warrior|Telekinetic Warrior]]&amp;#039;&amp;#039;&amp;#039; base damage: 4 + (level + will)/2. &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Physique|Physique]]&amp;#039;&amp;#039;&amp;#039; bonus applies to melee attacks, &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Aim|Aim]]&amp;#039;&amp;#039;&amp;#039; bonus applies to ranged attacks as usual. Bonus Accuracy is equal to Level.&lt;br /&gt;
&lt;br /&gt;
Telekinetic attacks made from the Melee slot still can&amp;#039;t hit Flying targets unless Steele is &amp;#039;&amp;#039;&amp;#039;Flying&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Levitating&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The chance of &amp;#039;&amp;#039;&amp;#039;[[#Deep Impact|Deep Impact]]&amp;#039;&amp;#039;&amp;#039; on a &amp;#039;&amp;#039;&amp;#039;Critical Hit&amp;#039;&amp;#039;&amp;#039; is based on &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Willpower|Willpower]]&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Physique|Physique]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deep Impact&amp;#039;&amp;#039;&amp;#039; can occur on an already Stunned target. If it does, the duration will stack.&lt;br /&gt;
&lt;br /&gt;
Only certain powers can Critically Hit: &amp;#039;&amp;#039;&amp;#039;[[#Force Darts|Force Darts]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[#Entropy Whip|Entropy Whip]]&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;[[#Concussive Augmentation|Concussive Augmentation]]&amp;#039;&amp;#039;&amp;#039;. Crits &amp;amp; Mini-Crits from &amp;#039;&amp;#039;&amp;#039;[[#Geothermal Spike|Geothermal Spike]]&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;[[#Acid Cloud|Acid Cloud]]&amp;#039;&amp;#039;&amp;#039; don&amp;#039;t count for &amp;#039;&amp;#039;&amp;#039;Deep Impact&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[#Invert Decay|Invert Decay]]&amp;#039;&amp;#039;&amp;#039; does not remove Lust, just aphrodisiacs.&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;Critical Bonus&amp;#039;&amp;#039;&amp;#039; on [[Special:MyLanguage/Armor|Armor]], [[Special:MyLanguage/Clothing|Clothing]] and [[Special:MyLanguage/Accessory|Accessories]] counts for powers. The base rate seems to be 5%, like weapons.&lt;br /&gt;
&lt;br /&gt;
Staffs with the &amp;#039;&amp;#039;&amp;#039;Psionically Attuned&amp;#039;&amp;#039;&amp;#039; flag do an extra 1 Kinetic damage per level for a Kineticist.&lt;br /&gt;
&lt;br /&gt;
Only Kineticists can benefit from [[Special:MyLanguage/Psi-Noise Generator|Psi-Noise Generator]], even if another class acquires one somehow.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[#Gravity Flux|Gravity Flux]]&amp;#039;&amp;#039;&amp;#039; Trip is &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Willpower|Willpower]]&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Willpower|Willpower]]&amp;#039;&amp;#039;&amp;#039;. A lot of enemies have low Willpower.&lt;br /&gt;
&lt;br /&gt;
Kineticist has a few special perks that can make willpower/intelligence scaling be replaced with other attribute scaling. As patch notes say:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
New Kineticist Perks: Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim. Captain Steeles with their willpower and intelligence abraded by bimbo/bro transformations will unlock these via dream-sequences during sleeps. They will allow other stats to determine the strength and accuracy of your psionics. As I write this, I’m realizing that it may be too broadly proccing – I will deploy a hot-fix tomorrow to tweak the conditions to ensure that unusually smart and focused bimbos don’t have their stats switcharooed.&lt;br /&gt;
&lt;br /&gt;
Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim unlock events have better pre-requisites: you must be a kineticist, the stat the perk replaces must be low (below 50%) and the stat that is used in its place must be high (libido/phys/aim). Additionally, Instinctive Psyfocus is required for both Bodily and Dexterous Psi Aim and requires that the player is [[Special:MyLanguage/Descriptor_Variables#.22Is.2FHas.2FCan.22_Variables|Bimbo or Bro]].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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