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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Mercenary Job Training =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a mercenary, you’d depend on raw [[Special:MyLanguage/Physique|physique]] or [[Special:MyLanguage/Aim|aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Special:MyLanguage/Knife|Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Special:MyLanguage/Eagle Handgun|Eagle Handgun]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Special:MyLanguage/Dress Clothes|Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[Special:MyLanguage/JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Critical_Blows&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Critical Blows&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Resistance to Kinetic damage increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Juggernaut&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 25% chance to overcome any paralysis, stun or stagger effect every combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Wind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Wind&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases Kinetic damage resistance provided by ‘Tough’ to 15% (+5%).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Iron_Will&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Iron Will&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavily_Armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavily Armored&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Single_Minded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Single Minded&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases willpower to maximum when your HP is below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Helldiver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Helldiver&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases resistance to burning damage by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boundless Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boundless Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your base Energy increases to 150.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second Skin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Skin&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| When wearing power armor, +2 evasion and +1 resolve.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Special:MyLanguage/Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player&amp;#039;s play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Close-Quarters&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Ranged Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Sturm And Drang&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Vaulting Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Specialized Combatant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Striker&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Blood Frenzy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Tracer Rounds&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Headbutt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Headbutt&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bloodthirsty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Melee attacks restore a few points of energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Piercing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ranged attacks ignore the first few points of enemy defense.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single melee attack for 200% normal damage&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Riposte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +15% evasion after any melee attack made for the remainder of the combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Cover&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Carpet_Grenades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Detonation_Charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavy_Weapons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from physical, non-energy-based ranged weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Tech_Solutions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from physical, non-energy-based melee weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cleave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an extra, low-accuracy swing when fighting groups of enemies or &amp;quot;plural&amp;quot; type foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Concentrate_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows consecutive ranged attacks to gain a bonus to damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with &amp;quot;&amp;lt;b&amp;gt;[[#Cleave|Cleave]]&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rending_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your &amp;quot;&amp;lt;b&amp;gt;[[#Power_Strike|Power Strike]]&amp;lt;/b&amp;gt;&amp;quot; to apply Sunder (reducing armor by 50%) and your &amp;quot;&amp;lt;b&amp;gt;[[#Rapid_Fire|Rapid Fire]]&amp;lt;/b&amp;gt;&amp;quot; to Stagger your opponents (reducing physique, reflexes, aim, and intelligence by 10%).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Giant_Slayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +5% chance to critical strike foes who are 7 feet or taller.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lunge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bigger_Guns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You can use Heavy weapons without needing to meet the physique requirements.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sturm_And_Drang&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sturm And Drang&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to make one melee strike that procs a volley of ranged attacks like &amp;#039;Rapid Fire&amp;#039; ability with enhanced accuracy and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Vaulting_Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Vaulting Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to make a high damage melee attack that does +50% bonus damage to flying or tripped targets. One round cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Specialized Combatant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Specialized Combatant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second Striker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Striker&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Blood Frenzy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Blood Frenzy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You enter a Blood Frenzy for 3 turns, and then make a melee strike against every enemy. While in the Frenzy, each melee hit you land deals bonus damage and restores Health based on damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tracer Rounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tracer Rounds&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Load tracer ammunition that lasts for three turns, then make a full ranged attack. Grants a large increase to accuracy and additional burning damage while active.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Base Critical chance is 5%. [[#Critical Blows|Critical Blows]] adds 10% for 15% Critical chance before item bonuses.&lt;br /&gt;
&lt;br /&gt;
[[#Tough|Tough]], [[#Tough 2|Tough 2]] and [[#Helldiver|Helldiver]] also increase Shield Resistances.&lt;br /&gt;
&lt;br /&gt;
[[#Iron Will|Iron Will]] also increases maximum Willpower to Level * 6. Increasing maximum Physique with equipment also increases maximum Willpower.&lt;br /&gt;
&lt;br /&gt;
[[#Bloodthirsty|Bloodthirsty]] restores 2-4 Energy per round. It does not grant more Energy with &amp;#039;&amp;#039;&amp;#039;Second Attack&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[#Armor Piercing|Armor Piercing]] ignores Level + (0-2) Defense.&lt;br /&gt;
&lt;br /&gt;
[[#Power Strike|Power Strike]] damage multiplier is 2x by default. It increases to 2.7x if the attacker also has [[#Second Attack|Second Attack]]. Increases to 3x if the attacker also [[#Specialized Combatant|Specialized Combatant]]. Can Critically Hit.&lt;br /&gt;
&lt;br /&gt;
[[#Carpet Grenades|Carpet Grenades]] does Burning damage equal to 10 + Level * 2.5 + Intelligence / 1.5.&lt;br /&gt;
&lt;br /&gt;
[[#Detonation Charge|Detonation Charge]] does Burning damage equal to 15 + Level * 4 + Intelligence.&lt;br /&gt;
&lt;br /&gt;
[[#Heavy Weapons|Heavy Weapons]] and [[#Low Tech Solutions|Low Tech Solutions]] only apply to base weapon damage, not to bonus damage from Physique or Aim.&lt;br /&gt;
&lt;br /&gt;
[[#Concentrate Fire|Concentrate Fire]] bonus damage equals Level / 2 on the first consecutive hit and Level on all consecutive hits after. Resets on a miss. Melee attacks keep the bonus.&lt;br /&gt;
&lt;br /&gt;
[[#Rending Attacks|Rending Atacks]] also applies to [[#Vaulting Strike|Vaulting Strike]] and [[#Sturm And Drang|Sturm And Drang]].&lt;br /&gt;
&lt;br /&gt;
[[#Lunge|Lunge]] is a 1/20 chance for a Physique vs Physique check to apply [[Special:MyLanguage/Ground_Combat_Mechanics#Status_Effects|Staggered]].&lt;br /&gt;
&lt;br /&gt;
[[#Bigger Guns|Bigger Guns]] Heavy weapons mean &amp;#039;&amp;#039;&amp;#039;Power Armor&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Requires High Physique&amp;#039;&amp;#039;&amp;#039; weapons. Despite the name, it also applies to melee weapons.&lt;br /&gt;
&lt;br /&gt;
The bonus attacks provided by [[#Rapid_Fire|Rapid Fire]], [[#Second Attack|Second Attack]], [[#Second_Shot|Second Shot]] and [[#Sturm And Drang|Sturm And Drang]] have a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the &amp;#039;&amp;#039;&amp;#039;Bonus Hit Rate&amp;#039;&amp;#039;&amp;#039; flag, or if the target is &amp;#039;&amp;#039;&amp;#039;Stunned&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Paralyzed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[#Specialized Combatant|Specialized Combatant]] only applies to [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]].&lt;br /&gt;
&lt;br /&gt;
[[#Vaulting Strike|Vaulting Strike]] does 3.5x base damage. It can Critically Hit but cannot Mini-Crit at the same time. Mini-Crit takes priority. &amp;#039;&amp;#039;&amp;#039;Trip Chance&amp;#039;&amp;#039;&amp;#039; weapons are the only way for Mercenaries to inflict &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Ground_Combat_Mechanics#Status_Effects|Tripped]]&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Tripped&amp;#039;&amp;#039;&amp;#039; can be inflicted by Vaulting Strike, but it will not Mini-Crit.&lt;br /&gt;
&lt;br /&gt;
[[#Blood Frenzy|Blood Frenzy]] heal is 25% of Melee damage dealt. +10% Melee damage. Applies to all Melee damage, including &amp;#039;&amp;#039;&amp;#039;Power Strike&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Vaulting Strike&amp;#039;&amp;#039;&amp;#039; and the Melee component of &amp;#039;&amp;#039;&amp;#039;Sturm and Drang&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[#Tracer Rounds|Tracer Rounds]] increases ranged Accuracy by 20 and adds 5 Burning damage.&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Slut Ray|Slut Ray]], [[Special:MyLanguage/Advanced Slut Ray|Advanced Slut Ray]], [[Special:MyLanguage/Heavy slut ray|Heavy slut ray]], [[Special:MyLanguage/Bimboleum Emitter|Bimboleum Emitter]] and [[Special:MyLanguage/FZR Fire Suppression System|FZR Fire Suppression System]] cannot normally be fired more than once per turn as a basic attack with only &amp;#039;&amp;#039;&amp;#039;Second Shot&amp;#039;&amp;#039;&amp;#039;. However, &amp;#039;&amp;#039;&amp;#039;Rapid Fire&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sturm and Drang&amp;#039;&amp;#039;&amp;#039; get the normal bonus shots. With &amp;#039;&amp;#039;&amp;#039;Second Shot&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Second Striker&amp;#039;&amp;#039;&amp;#039;, they will make the full 4 attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special:MyLanguage/Amara Faell|Amara Faell]] - [[Special:MyLanguage/Cyberpunk Security Operatives|Cyberpunk Security Operatives]] &amp;amp; [[Special:MyLanguage/Slamwulfe|Slamwulfe]] - [[Special:MyLanguage/Dr. Khan|Dr. Khan]] - [[Special:MyLanguage/Eitan|Eitan]] - [[Special:MyLanguage/Goopelganger|Goopelganger]] -  [[Special:MyLanguage/Gray Prime|Gray Prime]] - [[Special:MyLanguage/Infected Crew Members|Infected Crew Members]] - [[Special:MyLanguage/Jaqui Fassbin|Jaqui Fassbin]] - [[Special:MyLanguage/Krym|Krym]] if she adds Turrets - [[Special:MyLanguage/Mhorgenn|Mhorgenn]] - [[Special:MyLanguage/Naleen Mating Ball|Naleen Mating Ball]] - [[Special:MyLanguage/Nuka Psyker|Nuka Psyker]] - [[Special:MyLanguage/Nyrean Praetorian|Nyrean Praetorian]] - [[Special:MyLanguage/Raskvel Gang|Raskvel Gang]] - [[Special:MyLanguage/Raskvel Turret|Raskvel Turret]] - [[Special:MyLanguage/Rat Thieves|Rat Thieves]] - [[Special:MyLanguage/Red Zil Male|Red Zil Males]] - [[Special:MyLanguage/Rocket Pods|Rocket Pods]] - [[Special:MyLanguage/Security Droid|Security Droid]] - [[Special:MyLanguage/Security Drone|Security Drone]] - [[Special:MyLanguage/Security Robots|Security Robots]] - [[Special:MyLanguage/Selene_%26_Neil|Selene &amp;amp; Neil]] - [[Special:MyLanguage/Shalin Shaman|Shalin Shaman]] - [[Special:MyLanguage/Tam|Tam]] - [[Special:MyLanguage/Typhon|Typhon]] - [[Special:MyLanguage/Urbolg|Urbolg]] if he adds Turrets - [[Special:MyLanguage/Venus Zil Trap|Venus Zil Trap]] - [[Special:MyLanguage/Pirate|Void Pirates]] - [[Special:MyLanguage/Zaika Gangers|Zaika Gangers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Some &amp;#039;group&amp;#039; enemies are represented as a single combatant. In those cases, &amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039; is one extra attack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Giant Slayer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special:MyLanguage/Ancient Warbot|Ancient Warbot]] - [[Special:MyLanguage/Agrosh|Agrosh]] - [[Special:MyLanguage/Bothrioc Quadomme|Bothrioc Quadomme]] - [[Special:MyLanguage/Captain Khorgan|Captain Khorgan]] - [[Special:MyLanguage/Chaurmine|Chaurmine]] - [[Special:MyLanguage/Dane|Dane]] - [[Special:MyLanguage/Demon Queen Syri|Demon Queen Syri]] - [[Special:MyLanguage/Doll Maker|Doll Maker]] - [[Special:MyLanguage/Dr. Calnor|Dr. Calnor]] - [[Special:MyLanguage/Excavation Robot|Excavation Robot]] - [[Special:MyLanguage/Feruze|Feruze]] - [[Special:MyLanguage/Forgehound|Forgehound]] - [[Special:MyLanguage/Frosty|Frosty]] - [[Special:MyLanguage/Flurry|Flurry]] - [[Special:MyLanguage/Gabilani Vacationers|Gabilani Vacationers]] - [[Special:MyLanguage/Gel Zon|Gel Zon]] - [[Special:MyLanguage/Jaqui Fassbin|Jaqui Fassbin]] - [[Special:MyLanguage/Kaska|Kaska]] - [[Special:MyLanguage/Milodan Amazon|Milodan Amazon]] - [[Special:MyLanguage/Milodan Bruiser|Milodan Bruiser]] - [[Special:MyLanguage/Milodan Infiltrator|Milodan Infiltrator]] - [[Special:MyLanguage/Milodan Priestess|Milodan Priestess]] - [[Special:MyLanguage/Milodan Male|Milodan Male]] - [[Special:MyLanguage/Milodan War Lion|Milodan War Lion]] - [[Special:MyLanguage/Queen of the Deep|Queen of the Deep]] - [[Special:MyLanguage/Rizzon Zau|Rizzon Zau]] - [[Special:MyLanguage/Shizuya|Shizuya]] - [[Special:MyLanguage/Sydian Female|Sydian Female]] - [[Special:MyLanguage/Sydian Male|Sydian Male]] - [[Special:MyLanguage/Dr. Teyaal|Dr. Teyaal]] - [[Special:MyLanguage/Wetraxxel Brawler|Wetraxxel Brawler]] - [[Special:MyLanguage/Zaalt|Zaalt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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