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	<title>Translations:Ground Combat Mechanics/19/en - Revision history</title>
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	<updated>2026-07-21T19:44:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://titswiki.kefengcreative.cc/index.php?title=Translations:Ground_Combat_Mechanics/19/en&amp;diff=72178&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-07-16T04:05:32Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The status effects are as follows:&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/b&amp;gt; - -50 Ranged and -33 Melee Accuracy. Teasing while blind inflicts 50% tease damage by default, penalty is reduced with Exhibitionism. Cannot Critically Hit or get the bonus damage from [[$link-18|Aimed Shot/Sneak Attack]].&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Burning&amp;quot;&amp;gt;Burning&amp;lt;/b&amp;gt; - Take damage each round until it wears off. Reduces Defense by 5. Damage is determined by the weapon&amp;#039;s base Burning damage. Can stack up to 10% of the target&amp;#039;s maximum HP/round.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Deep Freeze&amp;quot;&amp;gt;Deep Freeze&amp;lt;/b&amp;gt; - -5% Evasion. The next attack with the Crushing flag does 2x damage and removes the stats. This is separate from a Critical Hit.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Disarm&amp;quot;&amp;gt;Disarmed&amp;lt;/b&amp;gt; - Cannot attack with weapons or many special attacks until it times out, or you equip a weapon from your inventory.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Flying&amp;quot;&amp;gt;Flying&amp;lt;/b&amp;gt; - Cannot be hit by basic melee attacks. Can hit other Flying targets with melee attacks. Immune to most Trip attacks.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Grapple&amp;quot;&amp;gt;Grappled&amp;lt;/b&amp;gt; - Can only &amp;lt;b&amp;gt;Struggle&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;Do Nothing&amp;lt;/b&amp;gt;. By default, escaped with physique. Beginning at level 3, Smugglers will use Reflexes if higher and Tech Specialists can use the &amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt; ability to escape most grapples. Kineticists can use Intelligence for the normal escape or Willpower with &amp;lt;b&amp;gt;Mind Trick&amp;lt;/b&amp;gt;. Attacks vs a Grappled target always hit.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Levitate&amp;quot;&amp;gt;Levitating&amp;lt;/b&amp;gt; - Cannot be hit by basic melee attacks, +10 Evasion. Can hit Flying targets with melee attacks. Immunity to most Trip attacks.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Paralyze&amp;quot;&amp;gt;Paralyzed&amp;lt;/b&amp;gt; - You cannot take actions and take 25% more tease damage until you recover. Attacks vs a Paralyzed target always hit.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Stagger&amp;quot;&amp;gt;Staggered&amp;lt;/b&amp;gt; - Reduces your effective physique, aim, reflexes and intelligence by 20% of maximum.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/b&amp;gt; - You are stunned and cannot move until you recover. Take 25% tease damage. Attacks vs a Stunned target always hit.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Tripped&amp;lt;/b&amp;gt; - Reduces your effective melee evasion by 50, increases ranged evasion by 10, increases tease damage taken and dealt by 25%. You also have to spend an action to stand up, unless you have [[$link-19|Leap Up]] or use [[$link-20|Levitate]].&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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