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	<title>Translations:Ground Combat Mechanics/38/en - Revision history</title>
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	<updated>2026-07-22T21:04:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-07-16T04:05:32Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Damage types are particularly important when comparing the damage value to a defense&amp;#039;s [[#Resistances|resistance type]].&lt;br /&gt;
----&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus damage to a character&amp;#039;s attack. Base Critical Chance is 5% and is capped at 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical hits for Physical damage do 200%. Critical hits for Lust damage do 150%.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to normal Critical hits, some abilities can &amp;#039;Mini-Crit&amp;#039; under specific circumstances for 150%. Such abilities will never full Crit, if they currently qualify for a Mini-Crit.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon-based abilities use the full Bonus Crit modifier, including the weapon&amp;#039;s. Other abilities use the base chance, and can only be modified with [[$link-22|Armor]], [[$link-23|Clothing]] and [[$link-24|Accessories]].&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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