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	<title>Translations:Update History/307/en - Revision history</title>
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	<updated>2026-08-07T08:05:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://titswiki.kefengcreative.cc/index.php?title=Translations:Update_History/307/en&amp;diff=68098&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-07-16T04:00:35Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*Added a cheat to enable “infinite” storage for location and ship storage inventories. (Gedan)&lt;br /&gt;
*Added a lot more polish to the entire video/animation system, including: Scaling, Autoplay configuration, Image viewer support, Playback controls. (Jacques)&lt;br /&gt;
*Fixed UI state changes between different displays by using a fully detailed stack of displays and associated settings required to return to them. This has nessecitated removing a lot of special casing from the old way state transitions were handled, and some of it may still remain which is likely to cause issues. (Gedan)&lt;br /&gt;
*Fixed potential softlocks with the new ship storage inventory limits by allowing more flexibility when the ship storage is overloaded; you can now accept trades whilst ship storage is overfull to allow you to move items bit by bit rather than needing to complete a singular trade that would leave both your personal inventory and ship inventory at or under their respective limits. (Jacques)&lt;br /&gt;
*Fixed Leyak not being considered unique in combat. (Fenoxo)&lt;br /&gt;
*Fixed the formatting for nursery computer list output to better match list formatting used elsewhere in the game. (Jacques)&lt;br /&gt;
*Fixed some issues with the Big Green Potion, including relaxing the skin color checks slightly. (Jacques)&lt;br /&gt;
*Fixed Hrad race score labelling. (Jacques)&lt;br /&gt;
*Fixed clarity on the level up screen. (Jacques)&lt;br /&gt;
*Fixed the trade summary screen with ship inventory not displaying the correct slot counts that are actually in-use. (Gedan)&lt;br /&gt;
===0.9.049===&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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