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	<title>Translations:Update History/390/en - Revision history</title>
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	<updated>2026-08-01T07:40:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://titswiki.kefengcreative.cc/index.php?title=Translations:Update_History/390/en&amp;diff=68181&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-07-16T04:00:35Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 0.9.009 (July 4, 2022) ==&lt;br /&gt;
https://www.fenoxo.com/tits-fixin-friends/&lt;br /&gt;
* BACKER: Edan pregnancy is now available for backers. I don’t think I need to explain any more than that! (Skom &amp;amp; DrunkZombie)&lt;br /&gt;
* BACKER: The Pudding Panic Porno codex is available. (Frogapus (maybe, didn’t put a name in the source document so who knows!) &amp;amp; Leek)&lt;br /&gt;
* BACKER: A bevy of scenes from Will, spread around the game. Something for Shekka, Able and Anyxine. (William &amp;amp; Leek)&lt;br /&gt;
* PUBLIC: Mitch is now available for public consumption. Check ’em out on Canadia Station. (Mitch &amp;amp; Lowercase_Donkey)&lt;br /&gt;
* Verusha has had a bunch of bugs fixed. She should no longer appear in Anon’s bar before she should, multiple sequence breaks in the process have been closed up. There may still be a few lingering issues because the process is complicated behind the scenes, but it should be much more correct. (Gedan)&lt;br /&gt;
* The Zil Village on Mhen’ga has had a few tweaks to block access to scene-only rooms. (Gedan)&lt;br /&gt;
* The Omnisuit should no longer duplicate itself when resetting it through the Interact interface. (Gedan)&lt;br /&gt;
* Using a Taxi on Uveto should no longer skip proper execution of a Syri scene on arrival, replacing the buttons to continue the interaction with her with one that just dumps you back to gameplay. (Gedan)&lt;br /&gt;
* Clobbered a bunch of missing variables in various places in the code. (Gedan)&lt;br /&gt;
* Reworked how we handle the active NPCs at a bar so that the active one should serialise appropriately when saving. (Gedan)&lt;br /&gt;
* Removed the big warning shown when loading out of date saves; it has served its purpose and now things should be much more stable. The message was only ever intended as a heads up to pay attention to the details because something might be off with the loading process considering how quickly things were being moved around. (Gedan)&lt;br /&gt;
* Cleaned up the save version upgraders to handle older saves with much more grace. This should resolve a bunch of undefined/push errors when loading saves. (Gedan)&lt;br /&gt;
“* Limber” now counts as part of the isFlexible check. (Lowercase_Donkey)&lt;br /&gt;
* Player character names should no longer display with extra spaces at the beginning or end. (Gedan)&lt;br /&gt;
* Bunch more busts are fixed. (Lowercase_Donkey)&lt;br /&gt;
* The ship inspect interface now lists the available storage spaces and categories of the ship- these might not yet be fully wired up to actually limit the stored items properly, but I don’t think we’ve ever really had any different values so I trust if we do, we’ll find out about it pretty quickly. (Lowercase_Donkey)&lt;br /&gt;
* The map now displays tooltips if you hover over a room for a bit to show the name of it- will likely see more tweaking in future. (Lowercase_Donkey)&lt;br /&gt;
* Fix hard light items that were in storage rather than just in the players inventory directly when importing a save. (Gedan)&lt;br /&gt;
* Fixed a map rendering style issue with rooms flagged as SPIDER_WEB. (Jacques)&lt;br /&gt;
* Feian flags have been fixed. (Lowercase_Donkey)&lt;br /&gt;
* Fixed a few lingering logic statements that could never trigger. (DrunkZombie)&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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