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	<title>Translations:Update History/7/en - Revision history</title>
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	<updated>2026-08-07T11:44:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://titswiki.kefengcreative.cc/index.php?title=Translations:Update_History/7/en&amp;diff=67798&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-07-16T04:00:34Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*Known Bug: The player character portrait doesn’t seem to be updating correctly in all cases, Jacques00 is aware. I’ll hotfix when I have a solution handy.&lt;br /&gt;
*[Backer Exclusive] New Dhaal Encounter: Ginny, the short, stacked XO! She’s more common in the southern Stacks, but she’ll pop up in the Gyre at times as well. Written by Magenta Needle, she was implemented by Leek with a small touch-up pass to some of her combat effects by Fenoxo.&lt;br /&gt;
**New Bust: Ginny, by Adjatha.&lt;br /&gt;
*[Backer Exclusive] Grimald Dates! Roughly seventy pages of new content for spending time with Grimald in all sorts of ways~ Written by Magenta Needle and coded by Leek.&lt;br /&gt;
*[Now Public] Catching Rummi&lt;br /&gt;
*Player Bust Updates: It should now have a variety of non-human head shapes added as well as support for some non-human body types. Ear types to come in the future!&lt;br /&gt;
*Reworked Blackjack Interface – give it a try! It should feel a lot more like a “real” blackjack game now. (Relentless demands by Fenoxo, actual code &amp;amp; work by Jacques00.)&lt;br /&gt;
*Reworked Cockvine battle – now features proper improved combat flow, improved status effect visibility and information, reactive anti-drone attack (and support for new “drone” types in said attack), and less random new line returns adding spaces where none were needed. (Fenoxo)&lt;br /&gt;
*Fixed Azra’s axe-kick not displaying damage dealt. (Fenoxo)&lt;br /&gt;
*Fixed a Shock Hopper attack potentially affected by the same bug as Azra above. (Jacques00)&lt;br /&gt;
*Removed outdated and broken ‘classMST’ parser and replaced it with a new clMulti parser. (Example: [char.clMulti smuggler mercenary engineer kineticist|I’m a smuggler|I’m a mercenary|I’m a tech specialist|I’m a kineticist|I’m none of the above]) (Jacques00)&lt;br /&gt;
*Assorted Frosty consistency fixes. (Jacques00)&lt;br /&gt;
*Fixes some issues with browser-based translation &amp;amp; the react framework. (Jacques00)&lt;br /&gt;
*Hardlight suits and power armor are no longer prevented from use by the “Priapism” effect. (Jacques00)&lt;br /&gt;
*The number of force darts is now properly displayed. (Jacques00)&lt;br /&gt;
*Amber encounters now pause navigation to prevent missing her while walking quickly. (Jacques00)&lt;br /&gt;
*Fixes for VR versions of the E.G.G. quest encounters. (Jacques00)&lt;br /&gt;
*Fixes for the Siren’s Bounty face transformation effect. (Jacques00)&lt;br /&gt;
*Tail transformation effects have been unified with a shiftTail() utility function, and used through most TF items. (Jacques00)&lt;br /&gt;
*Minor pregnancy and typos fixes. (Jacques00)&lt;br /&gt;
*Many small user interface improvements. (Jacques00)&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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