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Codex: Item Mechanics:修订间差异

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<languages />


<translate>
<!--T:1-->
= Item Mechanics =
= Item Mechanics =
<blockquote>
<blockquote>
<i>What the hell do all the [[Item Flags|weird little flags]] in the tooltips mean?</i>
<i>What the hell do all the [[<tvar name="link-1">Special:MyLanguage/Item Flags</tvar>|weird little flags]] in the tooltips mean?</i>


<!--T:2-->
Many weapons and armors in the universe react in different ways to each other. To help identify possible interactions between these items, this Codex has been equipped with the capability to automatically identify and tag these with <b>item flags</b>. The estimated effects of the various flags are detailed below.
Many weapons and armors in the universe react in different ways to each other. To help identify possible interactions between these items, this Codex has been equipped with the capability to automatically identify and tag these with <b>item flags</b>. The estimated effects of the various flags are detailed below.
</blockquote>
</blockquote>
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<i>These flags will alter the damage values taken relative to the damage type.</i>
<i>These flags will alter the damage values taken relative to the damage type.</i>


<!--T:3-->
<b>Ablative:</b> Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.
<b>Ablative:</b> Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.
* 25% resistant to Penetrating
* 25% resistant to Penetrating
第17行: 第22行:
* 25% vulnerable to Crushing
* 25% vulnerable to Crushing


<!--T:4-->
<b>Amplifying:</b> These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.
<b>Amplifying:</b> These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.
* 25% vulnerable to Psionic
* 25% vulnerable to Psionic


<!--T:5-->
<b>Crystal:</b> Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.
<b>Crystal:</b> Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.
* 40% resistant to Laser
* 40% resistant to Laser
* 40% vulnerable to Explosive
* 40% vulnerable to Explosive


<!--T:6-->
<b>Mirrored:</b> Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).
<b>Mirrored:</b> Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).
* 90% resistant to Laser
* 90% resistant to Laser


<!--T:7-->
<b>Nullifying:</b> Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.
<b>Nullifying:</b> Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.
* 25% resistant to Psionic
* 25% resistant to Psionic


<!--T:8-->
<b>Plated:</b> Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.
<b>Plated:</b> Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.
* 25% resistant to Crushing
* 25% resistant to Crushing
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* 25% vulnerable to Penetrating
* 25% vulnerable to Penetrating


<!--T:9-->
<b>Grounded:</b> Outfits with the grounded trait are resistent to EMP shocks and prevent them from stunning the wearer.
<b>Grounded:</b> Outfits with the grounded trait are resistent to EMP shocks and prevent them from stunning the wearer.


<!--T:10-->
<b>Easy:</b> As the name implies, armor that is labeled ‘easy’ makes physical combat less difficult by giving an extra 50% resistance, up to a maximum of 100% resistance, to any given damage type.
<b>Easy:</b> As the name implies, armor that is labeled ‘easy’ makes physical combat less difficult by giving an extra 50% resistance, up to a maximum of 100% resistance, to any given damage type.
</blockquote>
</blockquote>


<!--T:11-->
=== Armor Style Flags ===
=== Armor Style Flags ===
<blockquote>
<blockquote>
<i>These flags define the outfit’s or undergarment’s particular style and will be mostly cosmetic unless otherwise stated.</i>
<i>These flags define the outfit’s or undergarment’s particular style and will be mostly cosmetic unless otherwise stated.</i>


<!--T:12-->
<b>Covers Body:</b> This is particularly for accessory items that cover the body as extra outerwear (such as jackets and overcoats).
<b>Covers Body:</b> This is particularly for accessory items that cover the body as extra outerwear (such as jackets and overcoats).


<!--T:13-->
<b>Airtight:</b> This signifies that the outfit is completely sealed to ensure no outside fluids or gasses can seep inside and affect the wearer.
<b>Airtight:</b> This signifies that the outfit is completely sealed to ensure no outside fluids or gasses can seep inside and affect the wearer.


<!--T:14-->
<b>Swimwear:</b> Clothing ideally used for recreational activities, namely in areas that promote swimming, are considered swimwear.
<b>Swimwear:</b> Clothing ideally used for recreational activities, namely in areas that promote swimming, are considered swimwear.


<!--T:15-->
<b>Body Conforming:</b> This describes clothing that conforms to the wearer’s body shape, preserving an almost-nude form.
<b>Body Conforming:</b> This describes clothing that conforms to the wearer’s body shape, preserving an almost-nude form.


<!--T:16-->
<b>Transparent:</b> When a piece of clothing is see-through, it may alter its sexiness bonus value depending on whether or not the part or parts it is worn over are readily visible. To fully take advantage of this kind of item’s sexiness bonus would require not covering the affected areas.
<b>Transparent:</b> When a piece of clothing is see-through, it may alter its sexiness bonus value depending on whether or not the part or parts it is worn over are readily visible. To fully take advantage of this kind of item’s sexiness bonus would require not covering the affected areas.


<!--T:17-->
<b>Stretchable:</b> The elasticity of this clothing’s material may stretch across the wearer’s body to boost sexiness, and possibly stretching to the point of becoming transparent--specifically for the hips, butt and breast area.
<b>Stretchable:</b> The elasticity of this clothing’s material may stretch across the wearer’s body to boost sexiness, and possibly stretching to the point of becoming transparent--specifically for the hips, butt and breast area.


<!--T:18-->
<b>Chest Exposed:</b> The chest area is left exposed. The chest (especially with the presence of breasts and nipples) can be considered naked if no other garment or anatomy is covering the area.
<b>Chest Exposed:</b> The chest area is left exposed. The chest (especially with the presence of breasts and nipples) can be considered naked if no other garment or anatomy is covering the area.


<!--T:19-->
<b>Groin Exposed:</b> The pelvic area is left exposed. The groin (especially with the presence of genitalia) can be considered naked if no other garment or anatomy is covering the area.
<b>Groin Exposed:</b> The pelvic area is left exposed. The groin (especially with the presence of genitalia) can be considered naked if no other garment or anatomy is covering the area.


<!--T:20-->
<b>Ass Exposed:</b> The rear area is left exposed. The ass (namely the anus) can be considered naked if no other garment or anatomy is covering the area.
<b>Ass Exposed:</b> The rear area is left exposed. The ass (namely the anus) can be considered naked if no other garment or anatomy is covering the area.


<!--T:21-->
<b>Fully Exposed:</b> The chest, groin and ass are left exposed. Any part can be considered naked if their respective areas are uncovered by other garments or anatomy.
<b>Fully Exposed:</b> The chest, groin and ass are left exposed. Any part can be considered naked if their respective areas are uncovered by other garments or anatomy.


<!--T:22-->
<b>Vaginal Chastity:</b> Underwear that prevents vaginal penetration.
<b>Vaginal Chastity:</b> Underwear that prevents vaginal penetration.


<!--T:23-->
<b>Anal Chastity:</b> Underwear that prevents anal penetration.
<b>Anal Chastity:</b> Underwear that prevents anal penetration.


<!--T:24-->
<b>Vaginal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the vaginal orifice.
<b>Vaginal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the vaginal orifice.


<!--T:25-->
<b>Anal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the anal orifice.
<b>Anal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the anal orifice.


<!--T:26-->
<b>Anti-Gravity:</b> Some outfits or garments are equipped with anti-gravity technology to help lift and support anatomy that would be considered too heavy in normal-gravity-level environments.
<b>Anti-Gravity:</b> Some outfits or garments are equipped with anti-gravity technology to help lift and support anatomy that would be considered too heavy in normal-gravity-level environments.


<!--T:27-->
<b>Power Armor:</b> This primarily describes suits that are equipped with high-grade mobility and strength augmenting technology. Such armors are more commonly utilized in construction or frontline warfare.
<b>Power Armor:</b> This primarily describes suits that are equipped with high-grade mobility and strength augmenting technology. Such armors are more commonly utilized in construction or frontline warfare.


<!--T:28-->
* ''Note: Items that have the Transparent or Exposed Flags usually have incredibly high amounts of sexiness.  However, the sexiness that they possess is tied to the fact that the outfits in question show a lot of skin and leave very little to the imagination.  If the player wears an undergarment with the aforementioned flags while wearing armor that does't leave the associated body parts exposed, or armor with various parts exposed while wearing undergarments that cover the skin, or reorienting wings to cover up your body, the player will lose one point of sexiness for each flag rendered moot.
* ''Note: Items that have the Transparent or Exposed Flags usually have incredibly high amounts of sexiness.  However, the sexiness that they possess is tied to the fact that the outfits in question show a lot of skin and leave very little to the imagination.  If the player wears an undergarment with the aforementioned flags while wearing armor that does't leave the associated body parts exposed, or armor with various parts exposed while wearing undergarments that cover the skin, or reorienting wings to cover up your body, the player will lose one point of sexiness for each flag rendered moot.
** ''Note:'' Items with the '''Fully Exposed''' or the '''Transparent''' flag technically have all the body parts exposed. This means that if you are wearing underwear with the transparent flag such as the [[Hardlight Anti-Grav Thong]] and any normal armor without parts exposed, they will experience a penalty for Chest, Ass, and Groin exposure, reducing the effective sexiness of the item from 4 to 1.
** ''Note:'' Items with the '''Fully Exposed''' or the '''Transparent''' flag technically have all the body parts exposed. This means that if you are wearing underwear with the transparent flag such as the [[<tvar name="link-2">Special:MyLanguage/Hardlight Anti-Grav Thong</tvar>|Hardlight Anti-Grav Thong]] and any normal armor without parts exposed, they will experience a penalty for Chest, Ass, and Groin exposure, reducing the effective sexiness of the item from 4 to 1.
</blockquote>
</blockquote>


<!--T:29-->
== Weapon Flags ==
== Weapon Flags ==
=== Weapon Damage Flags ===
=== Weapon Damage Flags ===
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<i>These flags define the damage type, possibly affecting the overall damage value.</i>
<i>These flags define the damage type, possibly affecting the overall damage value.</i>


<!--T:30-->
<b>Bullet:</b> This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.
<b>Bullet:</b> This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.


<!--T:31-->
<b>Crushing:</b> The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.
<b>Crushing:</b> The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.


<!--T:32-->
<b>Energy Weapon:</b> This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.
<b>Energy Weapon:</b> This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.


<!--T:33-->
<b>Explosive:</b> As indicated by their name, explosive weapons detonate with concussive force.
<b>Explosive:</b> As indicated by their name, explosive weapons detonate with concussive force.


<!--T:34-->
<b>Laser:</b> Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.
<b>Laser:</b> Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.


<!--T:35-->
<b>Penetrating:</b> Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.
<b>Penetrating:</b> Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.


<!--T:36-->
<b>Shield Bypass:</b> The damage dealt by weapons with this property have the ability to bypass shields.
<b>Shield Bypass:</b> The damage dealt by weapons with this property have the ability to bypass shields.


<!--T:37-->
<b>Targets Shield:</b> The damage dealt by weapons with this property only affects shields.
<b>Targets Shield:</b> The damage dealt by weapons with this property only affects shields.


<!--T:38-->
<b>Draining:</b> The damage dealt by weapons with this property steals half of the opponent’s shield.
<b>Draining:</b> The damage dealt by weapons with this property steals half of the opponent’s shield.


<!--T:39-->
<b>Greater Draining:</b> The damage dealt by weapons with this property steals 90% of the opponent’s shield.
<b>Greater Draining:</b> The damage dealt by weapons with this property steals 90% of the opponent’s shield.


<!--T:40-->
<b>Vampiric:</b> The damage dealt by weapons with this property steals half of the opponent’s health.
<b>Vampiric:</b> The damage dealt by weapons with this property steals half of the opponent’s health.


<!--T:41-->
<b>Greater Vampiric:</b> The damage dealt by weapons with this property steals 90% of the opponent’s health.
<b>Greater Vampiric:</b> The damage dealt by weapons with this property steals 90% of the opponent’s health.


<!--T:42-->
<b>Burn DoT Chance:</b> When the opponent takes health damage, weapons with this trait have a 20% chance to apply burn damage over time.
<b>Burn DoT Chance:</b> When the opponent takes health damage, weapons with this trait have a 20% chance to apply burn damage over time.


<!--T:43-->
<b>Stun Chance:</b> When the opponent takes health or lust damage, weapons with this trait have a 25% chance to apply stun.
<b>Stun Chance:</b> When the opponent takes health or lust damage, weapons with this trait have a 25% chance to apply stun.


<!--T:44-->
<b>Cannot Crit:</b> Critical damage is prevented for any weapon with this trait.
<b>Cannot Crit:</b> Critical damage is prevented for any weapon with this trait.


<!--T:45-->
</blockquote>
</blockquote>


<!--T:46-->
=== Weapon Special Flags ===
=== Weapon Special Flags ===
<blockquote>
<blockquote>
<i>These flags indicate any special effects or properties the weapon has.</i>
<i>These flags indicate any special effects or properties the weapon has.</i>


<!--T:47-->
<b>Bonus Hit Rate:</b> Item removes the additional miss-chances from bonus attacks.
<b>Bonus Hit Rate:</b> Item removes the additional miss-chances from bonus attacks.


<!--T:48-->
<b>Double Shot:</b> Weapon will fire twice.
<b>Double Shot:</b> Weapon will fire twice.


<!--T:49-->
<b>Burst Fire:</b> Weapon will fire three times.
<b>Burst Fire:</b> Weapon will fire three times.


<!--T:50-->
<b>Full-Auto Fire:</b> Weapon will fire constantly with up to four times the damage.
<b>Full-Auto Fire:</b> Weapon will fire constantly with up to four times the damage.


<!--T:51-->
</blockquote>
</blockquote>


<!--T:52-->
=== Weapon Style Flags ===
=== Weapon Style Flags ===
<blockquote>
<blockquote>
<i>These flags define the weapon’s particular style and will be mostly cosmetic unless otherwise stated.</i>
<i>These flags define the weapon’s particular style and will be mostly cosmetic unless otherwise stated.</i>


<!--T:53-->
<b>Rifle:</b> The item is a rifle-style ranged weapon.
<b>Rifle:</b> The item is a rifle-style ranged weapon.


<!--T:54-->
<b>Pistol:</b> The item is a hand gun-style ranged weapon.
<b>Pistol:</b> The item is a hand gun-style ranged weapon.


<!--T:55-->
<b>Shotgun:</b> The item is a shotgun-style ranged weapon.
<b>Shotgun:</b> The item is a shotgun-style ranged weapon.


<!--T:56-->
<b>Thrower:</b> The item is a ranged weapon that sprays, emits or otherwise throws projectiles.
<b>Thrower:</b> The item is a ranged weapon that sprays, emits or otherwise throws projectiles.


<!--T:57-->
<b>Launcher:</b> The item is a ranged weapon with self-launching projectiles.
<b>Launcher:</b> The item is a ranged weapon with self-launching projectiles.


<!--T:58-->
<b>Bow Weapon:</b> The item is a bow and arrow-style ranged weapon.
<b>Bow Weapon:</b> The item is a bow and arrow-style ranged weapon.


<!--T:59-->
<b>Energy Weapon:</b> The weapon is primarily energy-based or electronically-powered.
<b>Energy Weapon:</b> The weapon is primarily energy-based or electronically-powered.


<b>Lust Weapon:</b> The weapon is primarily lust-oriented, dealing some form of lust-based damage.
<!--T:60-->
<b>Lust Weapon:</b> The weapon is primarily lust-oriented, dealing some form of lust-based damage. (crits with lust weapons only do +50% extra damage)


<b>Power Armor:</b> The item is designed to ideally be used with power armor.
<!--T:61-->
<b>Power Armor:</b> The item is designed to ideally be used with power armor. (Requires 40 physique or heavier guns perk)


<!--T:62-->
<b>Ship Equipment:</b> The item is exclusively used for the ship.
<b>Ship Equipment:</b> The item is exclusively used for the ship.
</blockquote></onlyinclude>[[Category: Codices ]]
</blockquote></onlyinclude>[[Category: Codices ]]
[[Category:Pre-Java Script conversion]]
[[Category:Pre-Java Script conversion]]
</translate>

2026年7月16日 (四) 11:00的最新版本

Item Mechanics

What the hell do all the weird little flags in the tooltips mean?

Many weapons and armors in the universe react in different ways to each other. To help identify possible interactions between these items, this Codex has been equipped with the capability to automatically identify and tag these with item flags. The estimated effects of the various flags are detailed below.

Armor Flags

Armor Defense Flags

These flags will alter the damage values taken relative to the damage type.

Ablative: Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.

  • 25% resistant to Penetrating
  • 15% resistant to Bullet
  • 25% vulnerable to Crushing

Amplifying: These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.

  • 25% vulnerable to Psionic

Crystal: Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.

  • 40% resistant to Laser
  • 40% vulnerable to Explosive

Mirrored: Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).

  • 90% resistant to Laser

Nullifying: Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.

  • 25% resistant to Psionic

Plated: Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.

  • 25% resistant to Crushing
  • 15% resistant to Bullet
  • 25% vulnerable to Penetrating

Grounded: Outfits with the grounded trait are resistent to EMP shocks and prevent them from stunning the wearer.

Easy: As the name implies, armor that is labeled ‘easy’ makes physical combat less difficult by giving an extra 50% resistance, up to a maximum of 100% resistance, to any given damage type.

Armor Style Flags

These flags define the outfit’s or undergarment’s particular style and will be mostly cosmetic unless otherwise stated.

Covers Body: This is particularly for accessory items that cover the body as extra outerwear (such as jackets and overcoats).

Airtight: This signifies that the outfit is completely sealed to ensure no outside fluids or gasses can seep inside and affect the wearer.

Swimwear: Clothing ideally used for recreational activities, namely in areas that promote swimming, are considered swimwear.

Body Conforming: This describes clothing that conforms to the wearer’s body shape, preserving an almost-nude form.

Transparent: When a piece of clothing is see-through, it may alter its sexiness bonus value depending on whether or not the part or parts it is worn over are readily visible. To fully take advantage of this kind of item’s sexiness bonus would require not covering the affected areas.

Stretchable: The elasticity of this clothing’s material may stretch across the wearer’s body to boost sexiness, and possibly stretching to the point of becoming transparent--specifically for the hips, butt and breast area.

Chest Exposed: The chest area is left exposed. The chest (especially with the presence of breasts and nipples) can be considered naked if no other garment or anatomy is covering the area.

Groin Exposed: The pelvic area is left exposed. The groin (especially with the presence of genitalia) can be considered naked if no other garment or anatomy is covering the area.

Ass Exposed: The rear area is left exposed. The ass (namely the anus) can be considered naked if no other garment or anatomy is covering the area.

Fully Exposed: The chest, groin and ass are left exposed. Any part can be considered naked if their respective areas are uncovered by other garments or anatomy.

Vaginal Chastity: Underwear that prevents vaginal penetration.

Anal Chastity: Underwear that prevents anal penetration.

Vaginal Cum-Sealed: Underwear that prevents cumflation leakage from the vaginal orifice.

Anal Cum-Sealed: Underwear that prevents cumflation leakage from the anal orifice.

Anti-Gravity: Some outfits or garments are equipped with anti-gravity technology to help lift and support anatomy that would be considered too heavy in normal-gravity-level environments.

Power Armor: This primarily describes suits that are equipped with high-grade mobility and strength augmenting technology. Such armors are more commonly utilized in construction or frontline warfare.

  • Note: Items that have the Transparent or Exposed Flags usually have incredibly high amounts of sexiness. However, the sexiness that they possess is tied to the fact that the outfits in question show a lot of skin and leave very little to the imagination. If the player wears an undergarment with the aforementioned flags while wearing armor that does't leave the associated body parts exposed, or armor with various parts exposed while wearing undergarments that cover the skin, or reorienting wings to cover up your body, the player will lose one point of sexiness for each flag rendered moot.
    • Note: Items with the Fully Exposed or the Transparent flag technically have all the body parts exposed. This means that if you are wearing underwear with the transparent flag such as the Hardlight Anti-Grav Thong and any normal armor without parts exposed, they will experience a penalty for Chest, Ass, and Groin exposure, reducing the effective sexiness of the item from 4 to 1.

Weapon Flags

Weapon Damage Flags

These flags define the damage type, possibly affecting the overall damage value.

Bullet: This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.

Crushing: The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.

Energy Weapon: This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.

Explosive: As indicated by their name, explosive weapons detonate with concussive force.

Laser: Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.

Penetrating: Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.

Shield Bypass: The damage dealt by weapons with this property have the ability to bypass shields.

Targets Shield: The damage dealt by weapons with this property only affects shields.

Draining: The damage dealt by weapons with this property steals half of the opponent’s shield.

Greater Draining: The damage dealt by weapons with this property steals 90% of the opponent’s shield.

Vampiric: The damage dealt by weapons with this property steals half of the opponent’s health.

Greater Vampiric: The damage dealt by weapons with this property steals 90% of the opponent’s health.

Burn DoT Chance: When the opponent takes health damage, weapons with this trait have a 20% chance to apply burn damage over time.

Stun Chance: When the opponent takes health or lust damage, weapons with this trait have a 25% chance to apply stun.

Cannot Crit: Critical damage is prevented for any weapon with this trait.

Weapon Special Flags

These flags indicate any special effects or properties the weapon has.

Bonus Hit Rate: Item removes the additional miss-chances from bonus attacks.

Double Shot: Weapon will fire twice.

Burst Fire: Weapon will fire three times.

Full-Auto Fire: Weapon will fire constantly with up to four times the damage.

Weapon Style Flags

These flags define the weapon’s particular style and will be mostly cosmetic unless otherwise stated.

Rifle: The item is a rifle-style ranged weapon.

Pistol: The item is a hand gun-style ranged weapon.

Shotgun: The item is a shotgun-style ranged weapon.

Thrower: The item is a ranged weapon that sprays, emits or otherwise throws projectiles.

Launcher: The item is a ranged weapon with self-launching projectiles.

Bow Weapon: The item is a bow and arrow-style ranged weapon.

Energy Weapon: The weapon is primarily energy-based or electronically-powered.

Lust Weapon: The weapon is primarily lust-oriented, dealing some form of lust-based damage. (crits with lust weapons only do +50% extra damage)

Power Armor: The item is designed to ideally be used with power armor. (Requires 40 physique or heavier guns perk)

Ship Equipment: The item is exclusively used for the ship.