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Munitions Factory:修订间差异

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<languages />
<translate>
<!--T:1-->
== Munitions Factory (Myrellion) ==
== Munitions Factory (Myrellion) ==
{{infobox TiTSLocation
{{infobox TiTSLocation
| name = Munitions Factory
| name = Munitions Factory
| image =  
| image = Myrellion.png
| caption =  
| caption = Federation Quest
| planet = [[Myrellion]]
| planet = [[Myrellion]]
| system = Sindathu
| system = Sindathu
第9行: 第13行:
| levelRange = 7+
| levelRange = 7+
}}
}}
</translate>


<translate>
<!--T:2-->
This location is exclusive to FederationQuest.
This location is exclusive to FederationQuest.
__TOC__
__TOC__
</translate>


<translate>
<!--T:3-->
=== Summary ===
=== Summary ===
----
----
After discussing the issues with [[Sellera|Field Marshal Sellera]] and finding out that [[Scarlet Federation#High_Command|High Command]] desires to capture the [[Estallia|'''War Queen''']], [[Captain Steele]] may agree to help her. Once agreed upon, Steele must meet up with [[Lieve|Scout Lieve Thyrsa]] captain of the '''Pathfinders''' to begin the mission.
After discussing the issues with [[<tvar name="link-1">Special:MyLanguage/Sellera</tvar>|Field Marshal Sellera]] and finding out that [[<tvar name="link-2">Special:MyLanguage/Scarlet Federation#High_Command</tvar>|High Command]] desires to capture the [[<tvar name="link-3">Special:MyLanguage/Estallia</tvar>|'''War Queen''']], [[<tvar name="link-4">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] may agree to help her. Once agreed upon, Steele must meet up with [[<tvar name="link-5">Special:MyLanguage/Lieve</tvar>|Scout Lieve Thyrsa]] captain of the '''Pathfinders''' to begin the mission.
</translate>


<translate>
<!--T:4-->
<b>Requirements:</b>
<b>Requirements:</b>
* Agree to help Sellera to capture the War Queen.
* Agree to help Sellera to capture the War Queen.
* Meet up with Lieve near the bunker of [[Myrellion#Kressia|Kressia]]'s gates.
* Meet up with Lieve near the bunker of [[<tvar name="link-6">Special:MyLanguage/Myrellion#Kressia</tvar>|Kressia]]'s gates.
 
</translate>


<translate>
<!--T:5-->
=== List of characters ===
=== List of characters ===
----
----
==== NPCs ====
==== NPCs ====
* <b>[[Lieve|Scout Lieve Thyrsa]]</b> - Leader of the campaign.
* <b>[[<tvar name="link-7">Special:MyLanguage/Lieve</tvar>|Scout Lieve Thyrsa]]</b> - Leader of the campaign.
* <b>[[Marik|Staff Sergeant Sterre Marik]]</b> - Lieve's second in command of the campaign.
* <b>[[<tvar name="link-8">Special:MyLanguage/Marik</tvar>|Staff Sergeant Sterre Marik]]</b> - Lieve's second in command of the campaign.
* <b>[[Red Commando]]</b> - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.
* <b>[[<tvar name="link-9">Special:MyLanguage/Red Commando</tvar>|Red Commando]]</b> - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.
 
</translate>


<translate>
<!--T:6-->
==== Hostiles ====
==== Hostiles ====
* <b>[[Gold Remnant Soldier]] and [[Gold Remnant Brute]]</b> - Gold myr soldiers loyal to the War Queen.
* <b>[[<tvar name="link-10">Special:MyLanguage/Gold Remnant Soldier</tvar>|Gold Remnant Soldier]] and [[<tvar name="link-11">Special:MyLanguage/Gold Remnant Brute</tvar>|Gold Remnant Brute]]</b> - Gold myr soldiers loyal to the War Queen.
* <b>[[Ellira|Gold Officer]]</b> - Gold myr officer found communicating in the radio tower.
* <b>[[<tvar name="link-12">Special:MyLanguage/Ellira</tvar>|Gold Officer]]</b> - Gold myr officer found communicating in the radio tower.
* <b>[[Estallia|Queen Estallia]]</b> - Rogue gold myr Queen, also known as "The War Queen", and the person of interest.
* <b>[[<tvar name="link-13">Special:MyLanguage/Estallia</tvar>|Queen Estallia]]</b> - Rogue gold myr Queen, also known as "The War Queen", and the person of interest.
* <b> [[Gold Squad]]</b> - a group of [[Gold Remnant Soldier|Gold Remnant Soldiers]] loyal to the War Queen.
* <b> [[<tvar name="link-14">Special:MyLanguage/Gold Squad</tvar>|Gold Squad]]</b> - a group of [[<tvar name="link-15">Special:MyLanguage/Gold Remnant Soldier</tvar>|Gold Remnant Soldiers]] loyal to the War Queen.
</translate>


<translate>
<!--T:7-->
=== Areas and Encounters ===
=== Areas and Encounters ===
----
----
There are three distinct areas Steele will traverse throughout the mission.
There are three distinct areas Steele will traverse throughout the mission.
</translate>


<translate>
<!--T:8-->
==== Renneke ====
==== Renneke ====
The above-ground, [[Gilden Republic|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.
The above-ground, [[<tvar name="link-16">Special:MyLanguage/Gilden Republic</tvar>|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.
</translate>


<translate>
<!--T:9-->
* Gold Remnant Ambush
* Gold Remnant Ambush
** 4 [[Gold Remnant Soldier]] vs Steel, [[Lieve]] and 3 [[Red Commando|Red Commandos]]
** 4 [[<tvar name="link-17">Special:MyLanguage/Gold Remnant Soldier</tvar>|Gold Remnant Soldier]] vs Steel, [[<tvar name="link-18">Special:MyLanguage/Lieve</tvar>|Lieve]] and 3 [[<tvar name="link-19">Special:MyLanguage/Red Commando</tvar>|Red Commandos]]
** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]]
** The first '''defeated''' [[<tvar name="link-20">Special:MyLanguage/Gold Remnant Soldier</tvar>|Gold Remnant Soldier]] is replaced with a [[<tvar name="link-21">Special:MyLanguage/Gold Remnant Brute</tvar>|Gold Remnant Brute]]
** the fight last either 10 turns(resulting in a victory) or until either party is defeated
** the fight last either 10 turns (resulting in a victory) or until either party is defeated
'''Note:''' Wheater the fight is won or not [[Lieve]] sends the PC ahead and gives him the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]] causing the PC to move to the Southern most square of the Main Floor.
'''Note:''' whether the fight is won or not [[<tvar name="link-22">Special:MyLanguage/Lieve</tvar>|Lieve]] sends the PC ahead and gives him the [[<tvar name="link-23">Special:MyLanguage/Key_item#Myr_Heavy_Tranquilizer_Dart</tvar>|Myr Heavy Tranquilizer Dart]] causing the PC to move to the Southernmost square of the Main Floor.
</translate>


{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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|<center>Map of Munitions Factory Main Floor<br></center>
|<center>Map of Munitions Factory Main Floor<br></center>
|}
|}
<translate>
<!--T:10-->
==== Main Floor ====
==== Main Floor ====
----
----
The main floor of the dungeon.
The main floor of the dungeon.
After the initial ambush the player will find themself at the southern most square of this floor.
After the initial ambush, the player will find himself at the southernmost square of this floor.
</translate>


<translate>
<!--T:11-->
'''Tank'''
'''Tank'''
</translate>


3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[Estallia|Estallia's]] fight  
<translate>
<!--T:12-->
3 squares north of the starting square the pc will find a [[<tvar name="link-24">Special:MyLanguage/Minigame#Complete the Circuit</tvar>|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[<tvar name="link-25">Special:MyLanguage/Estallia</tvar>|Estallia's]] fight
</translate>


<translate>
<!--T:13-->
'''Barracks'''
'''Barracks'''
</translate>


The norther square of the three eastmost squares contain a [[Gold Squad]] that needs to be neutralized to gain access to the basement.<br> Ways to neutralized include:
<translate>
* '''Vents''' - Send [[Lustoxin]](Found in the Radio Tower Stairwell) through the vents in the middel square of three eastern most squares.
<!--T:14-->
** Adds 100 lust to pc
The northern square of the three eastmost squares contains a [[<tvar name="link-26">Special:MyLanguage/Gold Squad</tvar>|Gold Squad]] that needs to be neutralized to gain access to the basement.<br> Ways to neutralized include:
** If pc has max lustt force sex scene
* '''Vents''' - Send [[<tvar name="link-27">Special:MyLanguage/Lustoxin</tvar>|Lustoxin]] (Found in the Radio Tower Stairwell) through the vents in the middle square of three easternmost squares.
* '''Drink Machine''' - ad the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Heavy Tranquilizer]] to the ants drinks.
** Adds 100 lust to pc (If you are wearing an airtight armor you will be protected)
** Not avaise if you plan to figt [[Estallia]] as this removes the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]].
** If pc has max lust force sex scene
* '''Drink Machine''' - ad the [[<tvar name="link-28">Special:MyLanguage/Key_item#Myr_Heavy_Tranquilizer_Dart</tvar>|Heavy Tranquilizer]] to the ants drinks.
** Not advisable if you plan to fight [[<tvar name="link-29">Special:MyLanguage/Estallia</tvar>|Estallia]] as this removes the [[<tvar name="link-30">Special:MyLanguage/Key_item#Myr_Heavy_Tranquilizer_Dart</tvar>|Myr Heavy Tranquilizer Dart]].
** Disables sex scene
** Disables sex scene
* '''Combat''' defeat the [[Gold Squad]] in a fight
* '''Combat''' defeat the [[<tvar name="link-31">Special:MyLanguage/Gold Squad</tvar>|Gold Squad]] in a fight
** Victory by lust enables sex scene
** Victory by lust enables sex scene
Searching the room after having neutralized the [[Gold Squad]] will allow the PC to use the basement elevator.
Searching the room after having neutralized the [[<tvar name="link-32">Special:MyLanguage/Gold Squad</tvar>|Gold Squad]] will allow the PC to use the basement elevator.
</translate>


<translate>
<!--T:15-->
'''Radio Tower Stairwell'''
'''Radio Tower Stairwell'''
</translate>


The western most square is the entrance to the '''Radio Tower'''
The westernmost square is the entrance to the '''Radio Tower'''
Choosing to '''investigate''' will cause the PC to find one [[Lustoxin]].
Choosing to '''investigate''' will cause the PC to find one [[<tvar name="link-33">Special:MyLanguage/Lustoxin</tvar>|Lustoxin]].
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
|-
|-
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|<center>Map of Munitions Factory Radio Tower<br></center>
|<center>Map of Munitions Factory Radio Tower<br></center>
|}
|}
<translate>
<!--T:16-->
==== Radio Tower ====
==== Radio Tower ====
----
----
The southern square of the radio tower contains a [[Ellira|Gold Officer]] that must be defeated to continue the quest.
The southern square of the radio tower contains a [[<tvar name="link-34">Special:MyLanguage/Ellira</tvar>|Gold Officer]] that must be defeated to continue the quest.
After the defeat of the [[Ellira|Gold Officer]] the PC can find a '''Gold Myr Cipher'''. And take it with them or destroy it.
After the defeat of the [[<tvar name="link-35">Special:MyLanguage/Ellira</tvar>|Gold Officer]] the PC can find a '''Gold Myr Cipher'''. And take it with them or destroy it.
</translate>


Choosing too use the '''Radio Set''' will cause [[Estallia]] to become aware of your intrusion and await you at the '''Main Floor'''
Choosing too use the '''Radio Set''' will cause [[<tvar name="link-36">Special:MyLanguage/Estallia</tvar>|Estallia]] to become aware of your intrusion and await you at the '''Main Floor'''
'''Note:''' Doing this will trigger the final encounter leaving the pc unable to do anything outside of the '''Radio Tower''' for the rest of the quest.
'''Note:''' Doing this will trigger the final encounter leaving the pc unable to do anything outside of the '''Radio Tower''' for the rest of the quest.
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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'''Chemical Storehouse'''  
'''Chemical Storehouse'''  


The western most square of the basement. There is a crate that contains 4 [[Lustoxin]].
<translate>
<!--T:17-->
The westernmost square of the basement. There is a crate that contains 4 [[<tvar name="link-37">Special:MyLanguage/Lustoxin</tvar>|Lustoxin]].
</translate>


<translate>
<!--T:18-->
'''Estallia's Room'''
'''Estallia's Room'''
</translate>


The eastern most square of the basement.  Choosing to '''Search''' the room will reveal a safe that can be opened by [[Smuggler|Smugglers]] and after the defeat of the [[Ellira|Gold Officer]] in the '''Radio Tower'''.
<translate>
<br>The safe contains the follwing items:
<!--T:19-->
* [[Flare Gun]]
The easternmost square of the basement.  Choosing to '''Search''' the room will reveal a safe that can be opened by [[<tvar name="link-38">Special:MyLanguage/Smuggler</tvar>|Smugglers]] and after the defeat of the [[<tvar name="link-39">Special:MyLanguage/Ellira</tvar>|Gold Officer]] in the '''Radio Tower'''.
* [[Queenly Necklace]]
<br>The safe contains the following items:
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]
* [[<tvar name="link-40">Special:MyLanguage/Flare Gun</tvar>|Flare Gun]]
* [[<tvar name="link-41">Special:MyLanguage/Queenly Necklace</tvar>|Queenly Necklace]]
* [[<tvar name="link-42">Special:MyLanguage/Key_item#Xenogen_Datapad</tvar>|Xenogen Datapad]]
=== Bad Ends ===
=== Bad Ends ===
----
----
Losing in any of the combat encounters other than he initial ambush will lead to a '''bad end'''.
Losing in any of the combat encounters other than the initial ambush will lead to a '''bad end'''.
 
</translate>


<translate>
<!--T:20-->
=== Resolution ===
=== Resolution ===
----
----
==== [[Estallia]] ====
==== [[<tvar name="link-43">Special:MyLanguage/Estallia</tvar>|Estallia]] ====
Upon encountering [[Estallia]] the PC can talk to her:
Upon encountering [[<tvar name="link-44">Special:MyLanguage/Estallia</tvar>|Estallia]] the PC can talk to her:
* '''Attack''' - Let's get this over with
* '''Attack''' - Let's get this over with
** Start Combat
** Start Combat
* '''Go Home''' - Tell the myrish queen to go home. There’s no need to fight here.
* '''Go Home''' - Tell the myrish queen to go home. There’s no need to fight here.
** '''Save Her''' - You came all this way to save the gold myr. You have no intention of fighting her... or letting her be captured.
** '''Save Her''' - You came all this way to save the gold myr. You have no intention of fighting her... or letting her be captured.
*** If [[Alignment|Mischievous]] Start Combat
*** If [[<tvar name="link-45">Special:MyLanguage/Alignment</tvar>|Mischievous]] Start Combat
*** Else '''Estallia''' Leaves
*** Else '''Estallia''' Leaves
** '''Try Peace''' - You came here to try and stop this war! The Gold Myr have already lost: why keep fighting?
** '''Try Peace''' - You came here to try and stop this war! The Gold Myr have already lost: why keep fighting?
第138行: 第198行:
** Not done '''Why Fight?''' talk scene, allows to choose another option  
** Not done '''Why Fight?''' talk scene, allows to choose another option  
** Done '''Why Fight?''' talk scene, allows the pc to give a suggestion of a planet to go too.
** Done '''Why Fight?''' talk scene, allows the pc to give a suggestion of a planet to go too.
*** '''[[Kui-tan]]''' - The kui-tan seem to have a serious interest in Myrellion. Surely the queen and her troops would be a smash hit on the ‘nuki homeworld.
*** '''[[<tvar name="link-46">Special:MyLanguage/Kui-tan</tvar>|Kui-tan]]''' - The kui-tan seem to have a serious interest in Myrellion. Surely the queen and her troops would be a smash hit on the ‘nuki homeworld.
**** Estallia and her children leave for a Kui-tan world.
**** Estallia and her children leave for a Kui-tan world.
*** '''[[Mhen'ga]]''' - You know a jungle world that’s full of other honey-swollen yellow insect girls. Maybe the myr would fit in on Mhen’ga?
*** '''[[<tvar name="link-47">Special:MyLanguage/Mhen'ga</tvar>|Mhen'ga]]''' - You know a jungle world that’s full of other honey-swollen yellow insect girls. Maybe the myr would fit in on Mhen’ga?
**** Choosing '''[[Mhen'ga]]''' will cause '''Estallia''' to ask how they will get their.  
**** Choosing '''[[<tvar name="link-48">Special:MyLanguage/Mhen'ga</tvar>|Mhen'ga]]''' will cause '''Estallia''' to ask how they will get there.  
***** '''Donate''' - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.
***** '''Donate''' - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.
****** 30,000 [[Credits]]
****** 30,000 [[<tvar name="link-49">Special:MyLanguage/Credits</tvar>|Credits]]
****** Estallia and her children leave for Mhen'ga in several days.
****** Estallia and her children leave for Mhen'ga in several days.
<!--
***** '''Take Them''' - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself.
***** '''Take Them''' - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself.
****** PC has Capital Ship
****** <b>This option was future proofing for Capital Ships. Capital Ships have since been postponed indefinitely</b>
****** PC has Capital Ship with a crew capacity of at least 100
****** Estallia and her children are brought to Mhen'ga over several days.
****** Estallia and her children are brought to Mhen'ga over several days.
-->
***** '''Tap Kara''' - Kara and her smuggler buddies aboard the <i>Ghost</i> owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.
***** '''Tap Kara''' - Kara and her smuggler buddies aboard the <i>Ghost</i> owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.
****** Finished [[Kara#KaraQuest, Part 2|Karaquest]] 2 with [[Kara]] alive.
****** Finished [[<tvar name="link-50">Special:MyLanguage/Kara#KaraQuest, Part 2</tvar>|Karaquest]] 2 with [[<tvar name="link-51">Special:MyLanguage/Kara</tvar>|Kara]] alive.
****** Estallia and her children are brought to Mhen'ga over several days.
****** Estallia and her children are brought to Mhen'ga over several days.
</translate>


If combat is started and the PC is the only member of the red faction to remain standing they can allow [[Estallia]] to escape or Capture her.
<translate>
<!--T:21-->
If combat is started and the PC is the only member of the red faction to remain standing they can allow [[<tvar name="link-52">Special:MyLanguage/Estallia</tvar>|Estallia]] to escape or Capture her.
Not being the only standing member will automatically capture her.
Not being the only standing member will automatically capture her.
</translate>
<translate>
<!--T:22-->
Afterward if the PC Captured [[<tvar name="link-53">Special:MyLanguage/Estallia</tvar>|Estallia]] they will recieve a [[<tvar name="link-54">Special:MyLanguage/Satchel of Gems</tvar>|Satchel of Gems]] from [[<tvar name="link-55">Special:MyLanguage/Sellera</tvar>|Sellera]]
</translate>


Afterward if the PC Captured [[Estallia]] they will recieve a [[Satchel of Gems]] from [[Sellera]]
<translate>
<!--T:23-->
=== Notable Items and Rewards ===
=== Notable Items and Rewards ===
----
----
<b>Key Items:</b>
<b>Key Items:</b>
* [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]]
* [[<tvar name="link-56">Special:MyLanguage/Key_item#Myr_Heavy_Tranquilizer_Dart</tvar>|Myr Heavy Tranquilizer Dart]]
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]
* [[<tvar name="link-57">Special:MyLanguage/Key_item#Xenogen_Datapad</tvar>|Xenogen Datapad]]
</translate>


<translate>
<!--T:24-->
<b>Loot:</b>
<b>Loot:</b>
* 5 [[Lustoxin]]
* 5 [[<tvar name="link-58">Special:MyLanguage/Lustoxin</tvar>|Lustoxin]]
* [[Flare Gun]]
* [[<tvar name="link-59">Special:MyLanguage/Flare Gun</tvar>|Flare Gun]]
* [[Queenly Necklace]]
* [[<tvar name="link-60">Special:MyLanguage/Queenly Necklace</tvar>|Queenly Necklace]]
</translate>


<translate>
<!--T:25-->
<b>Rewards:</b>
<b>Rewards:</b>
* [[Myr Greatcoat]] ([[Estallia]] not captured)
* [[<tvar name="link-61">Special:MyLanguage/Myr Greatcoat</tvar>|Myr Greatcoat]] ([[<tvar name="link-62">Special:MyLanguage/Estallia</tvar>|Estallia]] not captured)
** Given by [[Lieve]] the first time visiting her after finishing the quest.
** Given by [[<tvar name="link-63">Special:MyLanguage/Lieve</tvar>|Lieve]] the first time visiting her after finishing the quest.
* [[Satchel of Gems]] ([[Estallia]] Captured)
* [[<tvar name="link-64">Special:MyLanguage/Satchel of Gems</tvar>|Satchel of Gems]] ([[<tvar name="link-65">Special:MyLanguage/Estallia</tvar>|Estallia]] Captured)
</translate>


<translate>
<!--T:26-->
=== Aftermath ===
=== Aftermath ===
----
----
If [[Estallia]] left for Mhen'ga she and her daughters will reapear after several days on Mhen'ga.
If [[<tvar name="link-66">Special:MyLanguage/Estallia</tvar>|Estallia]] left for Mhen'ga she and her daughters will reappear after several days on Mhen'ga.
</translate>


If [[Estallia]] wasn't captured the next time the PC visits Lieve will give them the [[Myr Greatcoat]].
<translate>
<!--T:27-->
If [[<tvar name="link-67">Special:MyLanguage/Estallia</tvar>|Estallia]] wasn't captured the next time the PC visits Lieve will give them the [[<tvar name="link-68">Special:MyLanguage/Myr Greatcoat</tvar>|Myr Greatcoat]].
The visit after that the pc can give her the '''Gold Myr Cipher''' if it wasn't destroyed.
The visit after that the pc can give her the '''Gold Myr Cipher''' if it wasn't destroyed.
</translate>




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[[Category:Bad ends ]]
[[Category:Bad ends ]]
[[Category:Missions ]]
[[Category:Missions ]]
[[Category:Pre-Java Script conversion]]

2026年7月16日 (四) 11:06的最新版本

Munitions Factory (Myrellion)

Munitions Factory
Federation Quest
Planet Myrellion
System Sindathu
Level Range 7+

This location is exclusive to FederationQuest.

Summary


After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.

Requirements:

  • Agree to help Sellera to capture the War Queen.
  • Meet up with Lieve near the bunker of Kressia's gates.

List of characters


NPCs

Hostiles

Areas and Encounters


There are three distinct areas Steele will traverse throughout the mission.

Renneke

The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.

Note: whether the fight is won or not Lieve sends the PC ahead and gives him the Myr Heavy Tranquilizer Dart causing the PC to move to the Southernmost square of the Main Floor.

Map of Munitions Factory Main Floor
Map of Munitions Factory Main Floor

Main Floor


The main floor of the dungeon. After the initial ambush, the player will find himself at the southernmost square of this floor.

Tank

3 squares north of the starting square the pc will find a sabotageable tank that when sabotaged allows the pc to skip the first stage of Estallia's fight

Barracks

The northern square of the three eastmost squares contains a Gold Squad that needs to be neutralized to gain access to the basement.
Ways to neutralized include:

  • Vents - Send Lustoxin (Found in the Radio Tower Stairwell) through the vents in the middle square of three easternmost squares.
    • Adds 100 lust to pc (If you are wearing an airtight armor you will be protected)
    • If pc has max lust force sex scene
  • Drink Machine - ad the Heavy Tranquilizer to the ants drinks.
  • Combat defeat the Gold Squad in a fight
    • Victory by lust enables sex scene

Searching the room after having neutralized the Gold Squad will allow the PC to use the basement elevator.

Radio Tower Stairwell

The westernmost square is the entrance to the Radio Tower Choosing to investigate will cause the PC to find one [[<tvar name="link-33">Special:MyLanguage/Lustoxin</tvar>|Lustoxin]].

Map of Munitions Factory Radio Tower
Map of Munitions Factory Radio Tower

Radio Tower


The southern square of the radio tower contains a Gold Officer that must be defeated to continue the quest. After the defeat of the Gold Officer the PC can find a Gold Myr Cipher. And take it with them or destroy it.

Choosing too use the Radio Set will cause [[<tvar name="link-36">Special:MyLanguage/Estallia</tvar>|Estallia]] to become aware of your intrusion and await you at the Main Floor Note: Doing this will trigger the final encounter leaving the pc unable to do anything outside of the Radio Tower for the rest of the quest.

Map of Munitions Factory Basement
Map of Munitions Factory Basement

Basement


Chemical Storehouse

The westernmost square of the basement. There is a crate that contains 4 Lustoxin.

Estallia's Room

The easternmost square of the basement. Choosing to Search the room will reveal a safe that can be opened by Smugglers and after the defeat of the Gold Officer in the Radio Tower.
The safe contains the following items:

Bad Ends


Losing in any of the combat encounters other than the initial ambush will lead to a bad end.

Resolution


Estallia

Upon encountering Estallia the PC can talk to her:

  • Attack - Let's get this over with
    • Start Combat
  • Go Home - Tell the myrish queen to go home. There’s no need to fight here.
    • Save Her - You came all this way to save the gold myr. You have no intention of fighting her... or letting her be captured.
    • Try Peace - You came here to try and stop this war! The Gold Myr have already lost: why keep fighting?
      • Start Combat
  • Surrender - Try and get the queen to surrender. The fight’s already lost, and she’s got a better chance with you than with the Federation commandos.
    • Start Combat
  • Why Fight? - Try and figure out why the myrish War Queen is fighting this hopeless battle!
    • Allows to choose another option
    • Disables Why Fight? talk option.
  • Leave World - Rather than fight a losing battle against the Federation, what if she simply left for greener pastures?
    • Not done Why Fight? talk scene, allows to choose another option
    • Done Why Fight? talk scene, allows the pc to give a suggestion of a planet to go too.
      • Kui-tan - The kui-tan seem to have a serious interest in Myrellion. Surely the queen and her troops would be a smash hit on the ‘nuki homeworld.
        • Estallia and her children leave for a Kui-tan world.
      • Mhen'ga - You know a jungle world that’s full of other honey-swollen yellow insect girls. Maybe the myr would fit in on Mhen’ga?
        • Choosing Mhen'ga will cause Estallia to ask how they will get there.
          • Donate - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.
            • 30,000 Credits
            • Estallia and her children leave for Mhen'ga in several days.
          • Take Them - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself.
            • This option was future proofing for Capital Ships. Capital Ships have since been postponed indefinitely
            • PC has Capital Ship with a crew capacity of at least 100
            • Estallia and her children are brought to Mhen'ga over several days.
          • Tap Kara - Kara and her smuggler buddies aboard the Ghost owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.
            • Finished Karaquest 2 with Kara alive.
            • Estallia and her children are brought to Mhen'ga over several days.

If combat is started and the PC is the only member of the red faction to remain standing they can allow Estallia to escape or Capture her. Not being the only standing member will automatically capture her.

Afterward if the PC Captured Estallia they will recieve a Satchel of Gems from Sellera

Notable Items and Rewards


Key Items:

Loot:

Rewards:

Aftermath


If Estallia left for Mhen'ga she and her daughters will reappear after several days on Mhen'ga.

If Estallia wasn't captured the next time the PC visits Lieve will give them the Myr Greatcoat. The visit after that the pc can give her the Gold Myr Cipher if it wasn't destroyed.