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Ships:修订间差异

来自Trials in Tainted Space Bilingual Wiki
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<languages />
<translate>
<!--T:1-->
===Ships===
===Ships===
----
----
Ships are primarily used for transporting [[Captain Steele]] and his [[crew]]
Ships are primarily used for transporting [[<tvar name="link-1">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] and their [[<tvar name="link-2">Special:MyLanguage/crew</tvar>|crew]].
</translate>


Aside from transportation, there are a few extra things Steele can do while inside their ship.
<translate>
<!--T:2-->
Aside from transportation, there are a few extra things Steele can do while inside their ship:
* Safely sleep
* Safely sleep
* Masturbate
* Masturbate
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** Pussy plugged
** Pussy plugged
** Sweaty
** Sweaty
</translate>


<translate>
<!--T:3-->
Ships are also used in ship combat against other ships.
Ships are also used in ship combat against other ships.
</translate>


===List of Ships===
===List of Ships===
第83行: 第94行:
| 20
| 20
|
|
| 34999
| 44999
|-
|-
| [[Colt XLR]]
| [[Colt XLR]]
第104行: 第115行:
| 30
| 30
|
|
| 26399
| 51299
|-
|-
| [[Spearhead SS]]
| [[Spearhead SS]]
第125行: 第136行:
| 20
| 20
|
|
| 44999
| 58999
|-
|-
| [[Moondast Gruss]]
| [[Moondast Gruss]]
第279行: 第290行:
|}
|}


<translate>
<!--T:4-->
====Enemy Ships====
====Enemy Ships====
----
----
{{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}}
{{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}}
</translate>


{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
第344行: 第358行:
| 52.5
| 52.5
| [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]]  
| [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]]  
|-
| [[Cyberdale K7]]
| 2000
| 10
| 2590
| 5
| 300
| 45
| 5
| 55
| 75
| 60
| 92.5
| 35
| [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]]
|-
| [[Karnissa_Pauug|Gabass Gruss]]
| -
| -
| 8060
| 75
| 300
| 30
| 5
| 10
| 40
| 55
| 30
| 32.5
| [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]]
|-
| [[Guardian of Flame]]
| 6500
| 20
| 1500
| 25
| 250
| 75
| 60
| 40
| 30
| 60
| 55
| 90
| [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]]
|-
| [[Jumper Interceptor]]
| 3200
| 40
| 2590
| 10
| 375
| 40
| 50
| 35
| 20
| 50
| 70
| 107.5
| [[Missile Bay]]<br>[[Missile Bay]]<br>[[Sensor Suite]]<br>[[Thrust Vectoring System]]<br>[[Auxiliary Thrusters]]
|-
| [[Dah’Nah’ys|Crimson Tide]]
| 4000
| 20
| 26500
| 10
| 300
| 25
| 18
| 35
| 20
| 45
| 40.5
| 45
| [[Laser Cannon]]<br>[[EM Cannon]]<br>[[Missile Bay]]<br>[[Capacitor Bank]]<br>[[Capacitor Vampire]]<br>Unknown
|-
|-
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
第356行: 第445行:
| Sensors  
| Sensors  
| Systems
| Systems
| Thrust
| Speed
| Accuracy
| Accuracy
| Evasion
| Evasion
第364行: 第453行:
|}
|}
''* Accuracy and evasion stats have to be calculated manually and may be wrong
''* Accuracy and evasion stats have to be calculated manually and may be wrong
===Ship Stats ===
===Ship Stats ===
----
----
第370行: 第460行:
----
----
; Shields
; Shields
* First layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]] and will fully regenerate after leaving combat.
* First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat.
; Shield Def
; Shield Def
* Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto  [[Ship weapons]].
* Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto  [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
; Armor
; Armor
* The second and final layer of health a ship has.  Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[Vahn]] or [[Shekka]] if she is a crew member. Requires a ship to be in port for repairs.
* The second and final layer of health a ship has.  Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs.
; Armor Def'''
; Armor Def'''
* Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto  [[Ship weapons]].
* Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto  [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
; Ship Energy Store
; Ship Energy Store
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[Ship weapons|weapons]] and use certain [[ship Gadgets|ship gadgets]]. You will always begin combat with full ship energy.
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy.
; Ship Energy Generation
; Ship Energy Generation
* The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment.  
* The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment.  
第398行: 第488行:
* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
; Fixed Equipment  
; Fixed Equipment  
* Ship [[Ship weapons|weapons]], [[ship upgrades|upgrades]] and [[ship Gadgets|gadgets]] that can not be removed and do not count against the ship equipment limit.
* Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit.
* Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug.  
; Storage space  
; Storage space  
* Determines total space per item type (Wardrobe, Equipment,  Consumables,  Valuables, and Toys) in Storage that a ship can hold.
* Determines total space per item type (Wardrobe, Equipment,  Consumables,  Valuables, and Toys) in Storage that a ship can hold.
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==== Ship Stat Bonuses ====
==== Ship Stat Bonuses ====
----
----
Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br>
Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]<br>
'''Evasion'''  
'''Evasion'''  
* +[[Reflexes]]/4
* +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4
'''Accuracy'''
'''Accuracy'''
* +[[Aim]]/4
* +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4
'''Armor'''
'''Armor'''
* +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor
* +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor
** The highest achievable bonus is*
** The highest achievable bonus is*
*** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped
*** 12% at max physique with '''Quivering Quasar''' [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped
*** 10% at max physique without bonuses  
*** 10% at max physique without bonuses  
'''Shields'''
'''Shields'''
* +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields
* +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields
** The highest achievable bonus is*  
** The highest achievable bonus is*  
*** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
*** 30% with '''"[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]]
*** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
*** 25% without '''"[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]]
'''Weapon Damage''' (hidden)
'''Weapon Damage''' (hidden)
* +[[Aim]]/2
* +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2


'' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire.
'' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire.




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[[Category:spaceships| ]]
[[Category:spaceships| ]]
[[Category:Player spaceships| ]]
[[Category:Player spaceships| ]]
[[Category:Pre-Java Script conversion]]

2026年7月16日 (四) 11:09的最新版本

Ships


Ships are primarily used for transporting Captain Steele and their crew.

Aside from transportation, there are a few extra things Steele can do while inside their ship:

  • Safely sleep
  • Masturbate
  • Shower to remove status effects including
    • All types of cumflation
    • Cum covered
    • Mare musk
    • Pussy plugged
    • Sweaty

Ships are also used in ship combat against other ships.

List of Ships


Acquirable Ships


Stats below are as purchased/obtained if all player stats are at 0
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity
Weapon
Capacity
Fixed
equipment
Storage
space
Misc Base Price
Casstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2 Machine Gun 10 Preinstalled: Laser Cannon 27200
Ova'LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4 (none) 20 44999
Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3 Machine Gun 30 51299
Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4 Laser Cannon
EM Cannon
20 58999
Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3 Coil Cannon
Repair Module
5 50000
MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4 Missile Turret
Shield Booster
30 249999
Clydesdale K7 3000 20 2515 10 200 25 10 35 20 40 30 22.5 14 2 EM Turret 50 Bonus crew capacity + 2 299999
Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4 Thermal Cannon
Shield Disruptor

25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys)

399999
Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3 Heavy Armor 30 1499967
Blade 3500 60 3500 60 350 75 70 25 50 45 62.5 92.5 8 4 Laser Cannon
Missile Turret
40 800855

Enemy Ships


Stats below are as during combat thus as affected by upgrades


Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy* Evasion* Modules
Installed
Modified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55 Machine Gun
Thermal Cannon
Repair Module
Dr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33 Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield Disruptor
Star Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5 Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor
Cyberdale K7 2000 10 2590 5 300 45 5 55 75 60 92.5 35 EM Turret
Coil Cannon
Holographic Mirror System
Shield Vampire
Gabass Gruss - - 8060 75 300 30 5 10 40 55 30 32.5 Coil Cannon
Repair Module
Capacitor Vampire
Redundant Plating
Heavy Armor
Guardian of Flame 6500 20 1500 25 250 75 60 40 30 60 55 90 Missile Bay
Missile Bay
Disintegration Cannon
Jumper Interceptor 3200 40 2590 10 375 40 50 35 20 50 70 107.5 Missile Bay
Missile Bay
Sensor Suite
Thrust Vectoring System
Auxiliary Thrusters
Crimson Tide 4000 20 26500 10 300 25 18 35 20 45 40.5 45 Laser Cannon
EM Cannon
Missile Bay
Capacitor Bank
Capacitor Vampire
Unknown

* Accuracy and evasion stats have to be calculated manually and may be wrong

Ship Stats


List of stats and their purposes

Explanation


Shields
  • First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat.
Shield Def
  • Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
Armor
  • The second and final layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs.
Armor Def
  • Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
Ship Energy Store
  • The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy.
Ship Energy Generation
  • The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
Agility
  • The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
Sensors
  • The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
Systems
  • Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
Thrust
  • Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
Accuracy
  • Determines the chance to hit with the ship's weapons when using Battle! during combat.
Evasion
  • Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
Module/Crew Capacity
  • The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
Weapon Capacity
  • The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
Fixed Equipment
  • Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit.
  • Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug.
Storage space
  • Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
Bonus crew capacity
  • Additional crew capacity that is not affected by Module/Crew Capacity.

Calculated Values


Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion

  • Ship thrust/2 + Ship agility

Accuracy

  • Ship systems/2 + Ship sensors

Ship Stat Bonuses


Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]
Evasion

  • +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4

Accuracy

  • +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4

Armor

  • +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor
    • The highest achievable bonus is*
      • 12% at max physique with Quivering Quasar [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped
      • 10% at max physique without bonuses

Shields

  • +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields
    • The highest achievable bonus is*
      • 30% with "[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]" [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]]
      • 25% without "[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]" [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]]

Weapon Damage (hidden)

  • +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2

* Highest achievable bonus is calculated at level 10, without the Perfect Simulant [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire.