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===Ships=== | ===Ships=== | ||
---- | ---- | ||
Ships are primarily used for transporting [[Captain Steele]] and their [[crew]]. | Ships are primarily used for transporting [[<tvar name="link-1">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] and their [[<tvar name="link-2">Special:MyLanguage/crew</tvar>|crew]]. | ||
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Aside from transportation, there are a few extra things Steele can do while inside their ship: | Aside from transportation, there are a few extra things Steele can do while inside their ship: | ||
* Safely sleep | * Safely sleep | ||
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** Pussy plugged | ** Pussy plugged | ||
** Sweaty | ** Sweaty | ||
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Ships are also used in ship combat against other ships. | Ships are also used in ship combat against other ships. | ||
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===List of Ships=== | ===List of Ships=== | ||
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|} | |} | ||
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====Enemy Ships==== | ====Enemy Ships==== | ||
---- | ---- | ||
{{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}} | {{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}} | ||
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{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | ||
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| 52.5 | | 52.5 | ||
| [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] | | [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] | ||
|- | |||
| [[Cyberdale K7]] | |||
| 2000 | |||
| 10 | |||
| 2590 | |||
| 5 | |||
| 300 | |||
| 45 | |||
| 5 | |||
| 55 | |||
| 75 | |||
| 60 | |||
| 92.5 | |||
| 35 | |||
| [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]] | |||
|- | |||
| [[Karnissa_Pauug|Gabass Gruss]] | |||
| - | |||
| - | |||
| 8060 | |||
| 75 | |||
| 300 | |||
| 30 | |||
| 5 | |||
| 10 | |||
| 40 | |||
| 55 | |||
| 30 | |||
| 32.5 | |||
| [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]] | |||
|- | |||
| [[Guardian of Flame]] | |||
| 6500 | |||
| 20 | |||
| 1500 | |||
| 25 | |||
| 250 | |||
| 75 | |||
| 60 | |||
| 40 | |||
| 30 | |||
| 60 | |||
| 55 | |||
| 90 | |||
| [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]] | |||
|- | |||
| [[Jumper Interceptor]] | |||
| 3200 | |||
| 40 | |||
| 2590 | |||
| 10 | |||
| 375 | |||
| 40 | |||
| 50 | |||
| 35 | |||
| 20 | |||
| 50 | |||
| 70 | |||
| 107.5 | |||
| [[Missile Bay]]<br>[[Missile Bay]]<br>[[Sensor Suite]]<br>[[Thrust Vectoring System]]<br>[[Auxiliary Thrusters]] | |||
|- | |||
| [[Dah’Nah’ys|Crimson Tide]] | |||
| 4000 | |||
| 20 | |||
| 26500 | |||
| 10 | |||
| 300 | |||
| 25 | |||
| 18 | |||
| 35 | |||
| 20 | |||
| 45 | |||
| 40.5 | |||
| 45 | |||
| [[Laser Cannon]]<br>[[EM Cannon]]<br>[[Missile Bay]]<br>[[Capacitor Bank]]<br>[[Capacitor Vampire]]<br>Unknown | |||
|- | |- | ||
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table | <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | ||
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| Sensors | | Sensors | ||
| Systems | | Systems | ||
| | | Speed | ||
| Accuracy | | Accuracy | ||
| Evasion | | Evasion | ||
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|} | |} | ||
''* Accuracy and evasion stats have to be calculated manually and may be wrong | ''* Accuracy and evasion stats have to be calculated manually and may be wrong | ||
===Ship Stats === | ===Ship Stats === | ||
---- | ---- | ||
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---- | ---- | ||
; Shields | ; Shields | ||
* First layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]] and will fully regenerate after leaving combat. | * First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat. | ||
; Shield Def | ; Shield Def | ||
* Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[Ship weapons]]. | * Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]]. | ||
; Armor | ; Armor | ||
* The second and final layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[Vahn]] or [[Shekka]] if she is a crew member. Requires a ship to be in port for repairs. | * The second and final layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs. | ||
; Armor Def''' | ; Armor Def''' | ||
* Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[Ship weapons]]. | * Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]]. | ||
; Ship Energy Store | ; Ship Energy Store | ||
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[Ship weapons|weapons]] and use certain [[ship Gadgets|ship gadgets]]. You will always begin combat with full ship energy. | * The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy. | ||
; Ship Energy Generation | ; Ship Energy Generation | ||
* The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment. | * The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment. | ||
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* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. | * The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. | ||
; Fixed Equipment | ; Fixed Equipment | ||
* | * Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit. | ||
* Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug. | |||
; Storage space | ; Storage space | ||
* Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. | * Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. | ||
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==== Ship Stat Bonuses ==== | ==== Ship Stat Bonuses ==== | ||
---- | ---- | ||
Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br> | Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]<br> | ||
'''Evasion''' | '''Evasion''' | ||
* +[[Reflexes]]/4 | * +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4 | ||
'''Accuracy''' | '''Accuracy''' | ||
* +[[Aim]]/4 | * +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4 | ||
'''Armor''' | '''Armor''' | ||
* +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor | * +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor | ||
** The highest achievable bonus is* | ** The highest achievable bonus is* | ||
*** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped | *** 12% at max physique with '''Quivering Quasar''' [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped | ||
*** 10% at max physique without bonuses | *** 10% at max physique without bonuses | ||
'''Shields''' | '''Shields''' | ||
* +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields | * +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields | ||
** The highest achievable bonus is* | ** The highest achievable bonus is* | ||
*** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]] | *** 30% with '''"[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]] | ||
*** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]] | *** 25% without '''"[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]] | ||
'''Weapon Damage''' (hidden) | '''Weapon Damage''' (hidden) | ||
* +[[Aim]]/2 | * +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2 | ||
'' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire. | '' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire. | ||
2026年7月16日 (四) 11:09的最新版本
Ships
Ships are primarily used for transporting Captain Steele and their crew.
Aside from transportation, there are a few extra things Steele can do while inside their ship:
- Safely sleep
- Masturbate
- Shower to remove status effects including
- All types of cumflation
- Cum covered
- Mare musk
- Pussy plugged
- Sweaty
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
| Stats below are as purchased/obtained if all player stats are at 0 |
| Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
| Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 44999 | |
| Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 51299 | |
| Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 58999 | |
| Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
| MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
| Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
| Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
| Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
| Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret |
40 | 800855 |
Enemy Ships
| Stats below are as during combat thus as affected by upgrades |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit.
- Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship systems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]
Evasion
- +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4
Accuracy
- +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4
Armor
- +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
- +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields
- The highest achievable bonus is*
- 30% with "[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]" [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]]
- 25% without "[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]" [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]]
- The highest achievable bonus is*
Weapon Damage (hidden)
- +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulant [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire.