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Minigame/zh-hans:修订间差异

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Display title translation: 小游戏
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== 小游戏机制 ==
<languages />


=== 描述 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
== Minigame Mechanics ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Description ===
----
----
[[Trials in Tainted Space|Trials in Tainted Space]]的宇宙中冒险时,玩家可能会遇到许多小游戏,它们对完成各种任务可能必要,也可能不必要。其中大多数以谜题的形式出现,解开谜题即意味着胜利,从而完成小游戏。这些谜题式小游戏不应与“竞赛”混淆,后者更依赖[[Captain Steele|斯蒂尔船长]]的属性而非玩家的操作。
While adventuring in the universe of [[Special:MyLanguage/Trials in Tainted Space|Trials in Tainted Space]], the player may run into a number of minigames that may or may-not be essential to the completion of various quests. Most of these come in the form of puzzles, where solving the puzzle will result in victory, and therefore complete the minigame. These minigames should not be confused with "contests," which rely more heavily on [[Special:MyLanguage/Captain Steele|Captain Steele]]'s stats rather than player interaction.
</div>


=== 求和游戏 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Game of Sums ===
----
----
这个小游戏是一个数学谜题,玩家会得到一组数字。玩家必须从这些数字中选出总和等于给定数值的数字。
This minigame is a math puzzle in where the player is given a certain set of numbers. With these numbers, the player must choose the numbers that will total a given value.
</div>


这个谜题出现在:
<div lang="en" dir="ltr" class="mw-content-ltr">
* 收到''[[Fall_of_the_Phoenix|凤凰陨落]]''求救信号时的引擎启动序列中。
This puzzle appears:
* [[Syri Quest|Syri 的任务:基因歌剧]]中启动备用发电机时。
* During the engine boot-up sequence during ''[[Special:MyLanguage/Fall_of_the_Phoenix|Fall of The Phoenix]]'' distress call.
* Booting up the back up generators in [[Special:MyLanguage/Syri Quest|Syri's Quest: The Genetic Opera]].
</div>


==== 目标 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
选择总和等于给定数值的数字。
==== Objective ====
Select the numbers whose sum will equal the given amount.
</div>


=== 熄灯 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Lights Out ===
----
----
这个小游戏是一个互动谜题,在网格上通过界面的按钮系统进行。每个按钮代表一盏“灯”。点击一盏灯时,该灯以及它正上、正下、正左、正右的灯都会在''''''''''''之间切换。
This minigame is an interactive puzzle which is played on a grid using the interface's button system. Each button represents a "light". When a light is clicked, that light will switch between '''On''' and '''Off''' as well as the lights directly above, below and to the immediate left and right of it.
</div>


这个谜题出现在:
<div lang="en" dir="ltr" class="mw-content-ltr">
* [[Stellar Tether|恒星系绳]]冒险中的拆弹序列中。
This puzzle appears:
* ''[[The Kashima Incident|鹿岛号事件]]''中科学舱室保险箱的密码锁里。
* In the bomb disarming sequence during the [[Special:MyLanguage/Stellar Tether|Stellar Tether]] adventure.
* In a lock combination of the safe in the Science Quarters during ''[[Special:MyLanguage/The Kashima Incident|The Kashima Incident]]''.
</div>


==== 目标 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
逐个切换每盏灯,直到点击最后一盏灯时,整个网格的灯全部变为''''''
==== Objective ====
Toggle each light until clicking the last light results in having the entire grid of lights turned '''Off'''.
</div>


=== 接通电路 ===
=== Complete the Circuit ===
----
----
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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|<center>[[File:Minigame_Circuit.gif|center|thumb|alt=Example of a circuit]]</center>
|<center>[[File:Minigame_Circuit.gif|center|thumb|alt=Example of a circuit]]</center>
|-
|-
|<center>电路示例<br></center>
|<center>Example of a circuit<br></center>
|}
|}
这个小游戏是一个互动谜题,在主屏幕上以网格形式进行。网格上有代表源点(空心绿色圆圈,带蓝点)和终点(空心绿色圆圈)的点,其余网格被不可交互的障碍物(实心红色圆圈)或各种形状的电路线(空心高亮色圆圈)填满。点击电路线会使其逆时针旋转。当电路线“连接”到源点时,来自源点的“电力”会沿该线传导。将另一条线与一条带电的线相连,电力也会沿该线传导。将一条线从带电线上转开则会“断开电路”,从而切断连接。如果源点通过带电的线连接到终点,则“接通电路”。点击'''重置'''按钮会将该谜题恢复到默认状态。
This minigame is an interactive puzzle which is played on a grid using the main screen as the display. On the grid, there are points that represent a source point (open, green circle with blue dot) and destination points (open, green circle) and the rest of the grid is filled with either non-interactive obstacles (closed, red circle) or variously-shaped circuit lines (open, highlight-colored circle). Clicking on a circuit line will rotate it in a counter-clockwise direction. When a circuit line "connects" with the source point, "power" from the source will travel through that line. Connecting another line with a powered line will have the power travel through that line as well. Rotating a line away from a powered line will "break the circuit", and therefore breaking the connection. Having a source point connected to a destination point by powered lines will "complete a circuit". Clicking on the '''Reset''' button will revert the changes back to the default state of the puzzle.


这个小游戏出现在''[[The Silence|寂静号]]''中,作为解除一扇门武装并接入[[Connie|人工智能]]的“黑客”小游戏。
<div lang="en" dir="ltr" class="mw-content-ltr">
This minigame appears in ''[[Special:MyLanguage/The Silence|The Silence]]'' as a "hacking" minigame for disarming a door and gaining access to an [[Special:MyLanguage/Connie|A.I.]].
</div>


在主游戏中,这个小游戏还出现在:
<div lang="en" dir="ltr" class="mw-content-ltr">
* ''[[Kara#KaraQuest,_Part_2|美人之眼]]''任务中,作为斯蒂尔智商达到 75% 或以上时入侵入口大门的选项。
In the main game, the minigame also appears:
* ''[[The Kashima Incident|鹿岛号事件]]''任务中,作为黑入舰长休息室大门的选项。
* During the ''[[Special:MyLanguage/Kara#KaraQuest,_Part_2|Eye of the Beholder]]'' quest as an option for hacking the entrance doors if Steele's I.Q. is at 75% or more.
* 进入[[Overseer Maike|监工 Maike]][[Zheng Shi|办公室]]时,作为钥匙卡的替代方案。
* During the ''[[Special:MyLanguage/The Kashima Incident|The Kashima Incident]]'' quest as an option for hacking the door to the Captain's Ready Room.
* The entrance to [[Special:MyLanguage/Overseer Maike|Overseer Maike]] [[Special:MyLanguage/Zheng Shi|Office]] as an alternative to the key card.
</div>


==== 目标 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
将所有终点连接到源点。
==== Objective ====
Connect all destination points to the source point.
</div>


===二十一点===
<div lang="en" dir="ltr" class="mw-content-ltr">
===Black Jack===
----
----
二十一点,又名 21 点收集,是在 Trials in Tainted Space 中模拟的一种纸牌游戏。TiTS 模拟的规则是发给玩家 6 副标准 52 张牌中的两张。玩家可以要求庄家'''给他要牌'''来再拿一张,或者'''停牌'''。庄家也会拿两张牌,其中一张扣着。人头牌值 10 点。A 牌按方便计 1 点或 10 点。玩家超过 21 点即爆牌。
Black Jack, a.k.a 21 Pick-up is a card game that is simulated in Trials in Tainted Space. The game TiTS simulates the game by giving the player two cards from 6 normal 52 card decks. The player can ask for the dealer to '''Hit Them''' to receive another card or '''Stand'''. The dealer also receives to cards with one of them face down. Face cards are worth 10 points. Aces are worth 1 or 10 depending on convenience. PC goes bust if they exceed 21.
* 出现在[[Zheng Shi|郑氏]]的“Treasure Nova”赌场中。
* Appears in the ''"Treasure Nova"'' casino on [[Special:MyLanguage/Zheng Shi|Zheng Shi]].
</div>


====目标====
<div lang="en" dir="ltr" class="mw-content-ltr">
玩家想要收集牌,使自己的点数最接近 21 但不超过它,或者诱骗庄家超过 21 点爆牌。
====Objective====
The player wants to collect cards so that their score is closest to 21 but doesn't exceed it or to trick the dealer into exceeding 21 and going bust.
</div>


===备注===
<div lang="en" dir="ltr" class="mw-content-ltr">
===Notes===
</div>


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pre-Java Script conversion]]
[[Category:Pre-Java Script conversion]]

2026年8月6日 (四) 17:23的最新版本

Minigame Mechanics

Description


While adventuring in the universe of Trials in Tainted Space, the player may run into a number of minigames that may or may-not be essential to the completion of various quests. Most of these come in the form of puzzles, where solving the puzzle will result in victory, and therefore complete the minigame. These minigames should not be confused with "contests," which rely more heavily on Captain Steele's stats rather than player interaction.

Game of Sums


This minigame is a math puzzle in where the player is given a certain set of numbers. With these numbers, the player must choose the numbers that will total a given value.

This puzzle appears:

Objective

Select the numbers whose sum will equal the given amount.

Lights Out


This minigame is an interactive puzzle which is played on a grid using the interface's button system. Each button represents a "light". When a light is clicked, that light will switch between On and Off as well as the lights directly above, below and to the immediate left and right of it.

This puzzle appears:

Objective

Toggle each light until clicking the last light results in having the entire grid of lights turned Off.

Complete the Circuit


Example of a circuit
Example of a circuit

This minigame is an interactive puzzle which is played on a grid using the main screen as the display. On the grid, there are points that represent a source point (open, green circle with blue dot) and destination points (open, green circle) and the rest of the grid is filled with either non-interactive obstacles (closed, red circle) or variously-shaped circuit lines (open, highlight-colored circle). Clicking on a circuit line will rotate it in a counter-clockwise direction. When a circuit line "connects" with the source point, "power" from the source will travel through that line. Connecting another line with a powered line will have the power travel through that line as well. Rotating a line away from a powered line will "break the circuit", and therefore breaking the connection. Having a source point connected to a destination point by powered lines will "complete a circuit". Clicking on the Reset button will revert the changes back to the default state of the puzzle.

This minigame appears in The Silence as a "hacking" minigame for disarming a door and gaining access to an A.I..

In the main game, the minigame also appears:

Objective

Connect all destination points to the source point.

Black Jack


Black Jack, a.k.a 21 Pick-up is a card game that is simulated in Trials in Tainted Space. The game TiTS simulates the game by giving the player two cards from 6 normal 52 card decks. The player can ask for the dealer to Hit Them to receive another card or Stand. The dealer also receives to cards with one of them face down. Face cards are worth 10 points. Aces are worth 1 or 10 depending on convenience. PC goes bust if they exceed 21.

  • Appears in the "Treasure Nova" casino on Zheng Shi.

Objective

The player wants to collect cards so that their score is closest to 21 but doesn't exceed it or to trick the dealer into exceeding 21 and going bust.

Notes