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TiTS History/zh-hans:修订间差异

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== 历史 ==
<languages />
{{ContentWarning|width=9|message=信息仍在制作中,可能不完整或需要完善。}}


<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
{{ContentWarning|width=9|message=Information is a work-in-progress and may be incomplete or require refinement.}}
</div>


''[[Trials in Tainted Space]]''世界观中的重大历史事件。
<div lang="en" dir="ltr" class="mw-content-ltr">
Major historic events of the ''[[Special:MyLanguage/Trials in Tainted Space|Trials in Tainted Space]]'' lore.
</div>


 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== 时间线 ===
=== Timeline ===
----
----
==== 公元2300年代 ====
==== 2300's C.E. ====
<blockquote>
<blockquote>
第一台光速驱动器发明于公元2300年代。到那时,[[Terra|地球]]已经变得越来越人口过剩,化石燃料也略显稀缺。[[light drive|光速驱动器]]的发明使真正的太空殖民成为现实。当然,月球已经被殖民了一个世纪,但在坑坑洼洼的灰色荒原下勉强维持简朴的生活,与在可以种植作物、可以看着蓝色太阳在地平线落下的星球上建立真正的文明,是截然不同的两回事。
The first light drives were invented in the 2300's. By that point, the [[Special:MyLanguage/Terra|Earth]] was growing increasingly overpopulated and fossil fuels had become a bit of a rarity. The invention of the [[Special:MyLanguage/light drive|light drive]] made the proper colonization of space a real possibility. Sure, the moon had been colonized for a century, but eking out a spartan life beneath the pockmarked, gray wasteland is a much different thing than building a true civilization on a planet where you can grow crops or watch the blue sun set on the horizon.
</blockquote>
</blockquote>
</div>


==== 公元2500年代 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== 2500's C.E. ====
<blockquote>
<blockquote>
第一颗被殖民的行星位于[REDACTED]星系中的[redacted]。一切顺利得毫无波折——这让家乡相当多的愤世嫉俗者感到意外。低延迟通信姗姗来迟,但一旦法国人在公元2500年发现了高效廉价的量子纠缠,与殖民者对话而无需数年延迟就突然成为可能。在此期间,其他殖民船已经建造完成并被送往其他星系开始立足。然而,[REDACTED]最初的殖民者已经自给自足,对服从地球政府的心血来潮没什么兴趣。
The first planet to be colonized was [redacted] in the [REDACTED] system. It went without a hitch - something that surprised quite a few cynics back home. Low latency communications were some time in coming, but once efficient and cheap quantum entanglement was discovered by the French in 2500 AD, it suddenly became possible to talk to the colonists without years of delay. In the intervening time, other colony ships had been built and sent to other systems to begin establishing themselves. The original colonists of [REDACTED], however, had grown self-sufficient, and had little desire to submit to the whims of Earth's governments.
</blockquote>
</blockquote>
</div>


==== 公元2900年代 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== 2900's C.E. ====
<blockquote>
<blockquote>
作为回应,地球各国政府同意承认这个新行星国家的独立主权;星际战争(在时间和物资上)的巨额代价极大地推动了如此迅速而和平的解决。殖民以极快的速度继续,由探索的欲望和把人送离星球的需求所推动。与有感知的外星物种的首次接触发生在公元2900年。幸运的是,[[Ausar|奥萨尔]]被证明是一个友好的物种,而非战争,星际贸易随之展开。这些外星人已经建立了[[warp_tunnel|虫洞门]]来连接他们遥远的殖民地,但他们缺乏在如此遥远的距离上即时通信的手段。技术得以交换,这两个友好的物种共同经历了一个探索的黄金时代。
In response, the governments of Earth agreed to recognize the sovereignty of the new, planet-nation; the immense price (in time and material) of interstellar war did a lot to motive such a speedy, peaceful resolution. Colonization continued at a rapid pace, fed by the desire to explore and the need to get bodies off-planet. First contact with sentient, alien species occurred in 2900. Thankfully the [[Special:MyLanguage/Ausar|Ausar]] turned out to be a friendly species, and rather than war, interstellar trade ensued. These aliens had already created [[Special:MyLanguage/warp_tunnel|warp-gates]] in order to connect their far-flung colonies, but they lacked means of instantly communicating over such vast distances. Technologies were exchanged, and together, the two friend species experienced a golden age of exploration.
</blockquote>
</blockquote>
</div>


==== 联邦历元年 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== 1 A.C. ====
<blockquote>
<blockquote>
越来越多的文明被发现,在几次冲突之后,各方达成共识:需要建立一个中央管理机构来规范各成员社会的贸易。由于自身的分裂特性,地球在这些事务中的实际影响力远不如[[Human|人类]]所希望的那样大,但他们还是加入了新成立的[[United_Galactic_Confederacy|统一银河联邦]]。时间计量被标准化,所有物种的历法都基本上在联邦成立时被'重置'。到联邦历元年(After Confederation),地球重组为一个中央集权的[[Terran-Space_Coalition|地球政府]],这是他们想要在银河舞台上发挥任何力量所必需的。
More and more civilizations were discovered, and after a few conflicts, it was agreed upon that a central, governing body needed to be established in order to regulate trade the various member societies. Earth, due to its fractured nature, actually had far less influence in these proceedings than [[Special:MyLanguage/Human|humanity]] would have liked, though they joined the new-formed, [[Special:MyLanguage/United_Galactic_Confederacy|Unified Galactic Confederacy]] all the same. Time-keeping was standardized such that all species calendars were essentially 'reset' at the founding of the confederacy. By year 1 AC (After Confederation), Earth reorganized into a central, [[Special:MyLanguage/Terran-Space_Coalition|Terran government]], a necessity if they wanted to wield any power on the galactic stage.
</blockquote>
</blockquote>
</div>


==== 联邦历227年 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== 227 A.C. ====
<blockquote>
<blockquote>
已知宇宙的规模以及人类所知的邻居生命种类以前所未有的速度扩张,直到好战的[[Thraggen|斯拉根]]被发现。随之而来的战争在集结起适当反应并组建军队之前,就将十几个UGC世界变成了冒烟的死寂躯壳。在友方伤亡超过500亿的情况下,UGC获胜了。这不是一场愉快的胜利,也不是一场干净的胜利。直到今天,幸存的斯拉根世界仍处于永久封锁之中,被一支间谍卫星大军严密监视着任何敌意的迹象。
The size of the known universe and the varieties of life that mankind knew as neighbors expanded at a record pace, at least, until the war-like [[Special:MyLanguage/Thraggen|Thraggen]] were discovered. The war that immediately bloomed turned a dozen UGC worlds into smokey, wasted husks before a proper response could be mustered and a military assembled. With a friendly casualty count in excess of 50 billion, the UGC won. It was not a pleasant victory, nor a clean one. To this day, the surviving Thraggen worlds exist in perpetual blockade, closely watched by an army of spy satellites for any signs of hostility.
</blockquote>
</blockquote>
</div>


==== 星球竞速 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== The Planet Rushes ====
<blockquote>
<blockquote>
对已知空间之外的殖民被一致决定暂停,来自每颗行星的代表被召集参加一场闭门会议。三个地球周后,他们带着一套成文的法律和法规走了出来,旨在防止类似的悲剧在未来重演。UGC制定了'''[[Planet_Rush|第一次大星球竞速]]'''的开端。
Colonization beyond known space was suspended by unanimous decision, and representatives from every planet were called in to a closed door session. Three earth weeks later, they emerged with a set of codified laws and regulations, crafted to prevent a similar tragedy from ever happening in the future. The UGC had formulated the beginnings of '''[[Special:MyLanguage/Planet_Rush|the first great planet rush]]'''.
</div>


此后,虫洞门不再由地方政府的心血来潮派遣。相反,政府会向UGC提交他们希望派遣门的星系清单。获批的星系将以交错的方式派出门,使它们都能在大致相同的时间到达目标星系(请记住,门远端以接近光速旅行需要数年才能抵达目标星系)。
<div lang="en" dir="ltr" class="mw-content-ltr">
Henceforth, warp-gates would no longer be sent out at the whims of local governments. Instead, governments would petition the UGC with lists of systems they would like to have gates sent to. Approved systems would have gates sent out in a staggered fashion so that they would all reach their target systems at around the same time (keep in mind, it takes years of traveling at near lightspeed for the far ends of the gates to arrive at their destination systems).
</div>


虽然这看起来是一种更危险的做法,但星球竞速有几个对联邦大为有利的变数。首先,尚未拥有太空旅行的星系被归类为"边境星球",因此其资源可以被[[:Category:Corporations_|公司]][[:Category:Persistent_characters_|个人]][[:Category:Factions_|政府]]勘测和认领。星球竞速期间可获得的巨大财富潜力实质上为UGC提供了免费的侦察兵。其次,由于联邦技术人员在星球竞速期间监视着每一道门,他们能够在出现敌意的第一时间切断连接,迫使任何侵略者种族经历多年的虚空旅程才能发动战争。在这段时间里,UGC最伟大的将领们有充足的时间备战,甚至可以在需要时先发制人地把战争打到敌人那里。
<div lang="en" dir="ltr" class="mw-content-ltr">
While this may seem like a more dangerous way of doing things, there are a few wrinkles to the planet rushes that are greatly beneficial to the Confederacy. Firstly, systems which do yet possess space travel are classified as "frontier planets", and as such, are eligible to have their resources surveyed and claimed by [[:Category:Corporations_|corporations]], [[:Category:Persistent_characters_|individuals]], or [[:Category:Factions_|governments]]. The great potential of wealth available during the planet rushes essentially offers the UGC free scouts. Secondly, since Confederate technicians are monitoring every gate during the planet rush, they are capable at severing the connection at the first sign of hostility, forcing any aggressor race to undergo multi-year journeys through the void of space in order to make war. In this time, the UGC's greatest generals have plenty of time to prepare for war and even take the war to the enemy preemptively if needed.
</div>


星球竞速最多每隔一个或两个世纪才进行一次,以便有时间让新行星被整合、文明加入联邦。由于对非成员文明征收的高额关税,任何太空文明拒绝加入UGC已经变得有些闻所未闻。那些拒绝的通常会在几十年内加入,想要尝一尝贸易所能带来的繁荣滋味。
<div lang="en" dir="ltr" class="mw-content-ltr">
Planet rushes are only embarked upon every century or two at most in order to give time for new planets to be integrated and civilizations to join the confederacy. Due to the harsh tariffs imposed on non-member civilizations, it has become somewhat unheard of for any space-faring civilization to decline membership to the UGC. Those that do usually join within a few decades, wanting a taste of the prosperity trade can bring.
</div>


自门管理协议签署成为法律以来,已经进行了十三次星球竞速。在这些伟大的星球竞速期间,有一片监管相当宽松的边疆可供探索。财富被创造,小规模战争被打响,全新的文明被发现。这是一个充满伟大冒险和风险的时代。这是一个造就英雄和恶棍的时代。
<div lang="en" dir="ltr" class="mw-content-ltr">
There have been thirteen planet rushes since the gate management concord was signed into law. During the times of these great planet rushes, there is a fairly unregulated frontier to be explored. Fortunes are made, small wars are fought, and whole new civilizations discovered. It is a time of great adventure and risk. It is a time heroes and villains are made.
</blockquote>
</blockquote>
</div>


==== 联邦历3069年及以后 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
==== 3069 A.C. and Beyond ====
<blockquote>
<blockquote>
第十四次星球竞速开始,大致与商业大亨兼冒险家[[Victor Steele|维克托·斯蒂尔]]的去世时间重合。他的继承人[[Captain Steele|斯蒂尔船长]]开始了一场进入边疆、寻找[[Steele Tech Probe |斯蒂尔科技探测器]]的探索之旅。
The Fourteenth Planet Rush begins, roughly coinciding with the death of business magnate and adventurer [[Special:MyLanguage/Victor Steele|Victor Steele]]. His heir, [[Special:MyLanguage/Captain Steele|Captain Steele]] begins a quest into the frontier in search of the [[Special:MyLanguage/Steele Tech Probe| Steele Tech probes]].
</blockquote>
</blockquote>
</div>





2026年8月6日 (四) 17:33的最新版本

History

Information is a work-in-progress and may be incomplete or require refinement.

Major historic events of the Trials in Tainted Space lore.

Timeline


2300's C.E.

The first light drives were invented in the 2300's. By that point, the Earth was growing increasingly overpopulated and fossil fuels had become a bit of a rarity. The invention of the light drive made the proper colonization of space a real possibility. Sure, the moon had been colonized for a century, but eking out a spartan life beneath the pockmarked, gray wasteland is a much different thing than building a true civilization on a planet where you can grow crops or watch the blue sun set on the horizon.

2500's C.E.

The first planet to be colonized was [redacted] in the [REDACTED] system. It went without a hitch - something that surprised quite a few cynics back home. Low latency communications were some time in coming, but once efficient and cheap quantum entanglement was discovered by the French in 2500 AD, it suddenly became possible to talk to the colonists without years of delay. In the intervening time, other colony ships had been built and sent to other systems to begin establishing themselves. The original colonists of [REDACTED], however, had grown self-sufficient, and had little desire to submit to the whims of Earth's governments.

2900's C.E.

In response, the governments of Earth agreed to recognize the sovereignty of the new, planet-nation; the immense price (in time and material) of interstellar war did a lot to motive such a speedy, peaceful resolution. Colonization continued at a rapid pace, fed by the desire to explore and the need to get bodies off-planet. First contact with sentient, alien species occurred in 2900. Thankfully the Ausar turned out to be a friendly species, and rather than war, interstellar trade ensued. These aliens had already created warp-gates in order to connect their far-flung colonies, but they lacked means of instantly communicating over such vast distances. Technologies were exchanged, and together, the two friend species experienced a golden age of exploration.

1 A.C.

More and more civilizations were discovered, and after a few conflicts, it was agreed upon that a central, governing body needed to be established in order to regulate trade the various member societies. Earth, due to its fractured nature, actually had far less influence in these proceedings than humanity would have liked, though they joined the new-formed, Unified Galactic Confederacy all the same. Time-keeping was standardized such that all species calendars were essentially 'reset' at the founding of the confederacy. By year 1 AC (After Confederation), Earth reorganized into a central, Terran government, a necessity if they wanted to wield any power on the galactic stage.

227 A.C.

The size of the known universe and the varieties of life that mankind knew as neighbors expanded at a record pace, at least, until the war-like Thraggen were discovered. The war that immediately bloomed turned a dozen UGC worlds into smokey, wasted husks before a proper response could be mustered and a military assembled. With a friendly casualty count in excess of 50 billion, the UGC won. It was not a pleasant victory, nor a clean one. To this day, the surviving Thraggen worlds exist in perpetual blockade, closely watched by an army of spy satellites for any signs of hostility.

The Planet Rushes

Colonization beyond known space was suspended by unanimous decision, and representatives from every planet were called in to a closed door session. Three earth weeks later, they emerged with a set of codified laws and regulations, crafted to prevent a similar tragedy from ever happening in the future. The UGC had formulated the beginnings of the first great planet rush.

Henceforth, warp-gates would no longer be sent out at the whims of local governments. Instead, governments would petition the UGC with lists of systems they would like to have gates sent to. Approved systems would have gates sent out in a staggered fashion so that they would all reach their target systems at around the same time (keep in mind, it takes years of traveling at near lightspeed for the far ends of the gates to arrive at their destination systems).

While this may seem like a more dangerous way of doing things, there are a few wrinkles to the planet rushes that are greatly beneficial to the Confederacy. Firstly, systems which do yet possess space travel are classified as "frontier planets", and as such, are eligible to have their resources surveyed and claimed by corporations, individuals, or governments. The great potential of wealth available during the planet rushes essentially offers the UGC free scouts. Secondly, since Confederate technicians are monitoring every gate during the planet rush, they are capable at severing the connection at the first sign of hostility, forcing any aggressor race to undergo multi-year journeys through the void of space in order to make war. In this time, the UGC's greatest generals have plenty of time to prepare for war and even take the war to the enemy preemptively if needed.

Planet rushes are only embarked upon every century or two at most in order to give time for new planets to be integrated and civilizations to join the confederacy. Due to the harsh tariffs imposed on non-member civilizations, it has become somewhat unheard of for any space-faring civilization to decline membership to the UGC. Those that do usually join within a few decades, wanting a taste of the prosperity trade can bring.

There have been thirteen planet rushes since the gate management concord was signed into law. During the times of these great planet rushes, there is a fairly unregulated frontier to be explored. Fortunes are made, small wars are fought, and whole new civilizations discovered. It is a time of great adventure and risk. It is a time heroes and villains are made.

3069 A.C. and Beyond

The Fourteenth Planet Rush begins, roughly coinciding with the death of business magnate and adventurer Victor Steele. His heir, Captain Steele begins a quest into the frontier in search of the Steele Tech probes.