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Akkadi Security Robot:修订间差异

来自Trials in Tainted Space Bilingual Wiki
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__NOTOC__
{{Infobox Character
{{Infobox Character
| name = Akkadi Security Robot
| name = Akkadi Security Robot
第10行: 第9行:
| level = 8
| level = 8
| shields = 215
| shields = 215
| health = 255
| health = 120
| initlust = 0
| initlust = 0
}}
}}


A common enemy found throughout [[Syri Quest|Syriquest: The Genetic Opera]], if Steele overpowers the [[Syri_Quest#Backup_Generators|back up generators]].


=== Description ===
== Appearance ==
----
A common enemy potentially found throughout [[Syri Quest|Syriquest: The Genetic Opera]].
 
 
=== Appearance ===
----
<blockquote>
<blockquote>
As you're running down the sterile corridor, you suddenly hear a shuddering <i>creeeak</i> of metal grinding on metal. You spin around, watching panels slide open on the walls behind you. From hidden alcoves, several quadrupedal security robots -- each not much bigger than a trash can, and plated with shiny Akkadi-blue armor -- stomp out. They've got angled blast shields in place of faces, and between the plates, each robot has the all-too-familiar shape of a gun barrel peeking out, scanning around for targets.
As you're running down the sterile corridor, you suddenly hear a shuddering <i>creeeak</i> of metal grinding on metal. You spin around, watching panels slide open on the walls behind you. From hidden alcoves, several quadrupedal security robots -- each not much bigger than a trash can, and plated with shiny Akkadi-blue armor -- stomp out. They've got angled blast shields in place of faces, and between the plates, each robot has the all-too-familiar shape of a gun barrel peeking out, scanning around for targets.
第30行: 第24行:


You're fighting Akkadi security bots!
You're fighting Akkadi security bots!
</blockquote>
== Interactions ==
If Steele overloads the backup generators then they will appear randomly in nearly every room in the facility. Regardless of that fact though, if you at any point in the Quest side with [[Dr. Calnor]], [[Valden]] will take control of a group and attack you boosting the one he possesses.
== Combat ==
Robots have medium Health, lots of Shields. Immune to Lust. Regenerate a small amount of Health each turn they are up due to repair protocols. Additionally, losing to them will result in you losing 1000 credits per each robot still alive in the team. You will always fight them in teams of 3-5 with a chance for additional ones to join the fray if one is defeated and the fight is prolonged. If you already confronted Calnor in the '''Starship Labs''', losing to them after that point will result in a [[Bad_Ends_by_Source#Valden End|'''Bad End''']].
== Combat ==
{{Infobox Character
| name = Valden possessed
| image = Valden_(Adjatha).png
| caption = a Valden possessed Security Robot, by Adjatha
| shields = 300
| health = 120
| initlust = 0
}}
Special combat information such as increased lust, pattern changes, and special defeat conditions.
=== Move Set ===
{|
|valign="top" align="left"|
<center>'''Normal AI'''</center>
* '''Move''' -  Descrtiption of the move
** Requirements for Move.
** Secondary effects for Move
'''Bonus moves'''
* '''Repair protocols''' - minor healing at the end of every turn
** Every turn
** Heals 5 to 20 hp damage
|valign="top" align="left"|
<center>'''Valden AI'''</center>
* '''Jump bots''' - Valden jumps to a new drone
** Valden will Jump if his host drone has one of the following Status effects
*** Stunned
*** Tripped
*** Paralyzed
*** Grappled
** Valden will Jump if there is a better drone available and his host drone has either of the following
*** Health less than 40 damage
*** One of the following Status effects
**** Blinded
**** Sundered
**** Staggered
** Desirability for each drone is determined as follows
*** Base desirability is 100
*** Health is less than 40
**** -100 desirability
*** + (Shields/10) desirability
*** + (Health/5) desirability
*** -10 desirability for every one of the following status effects the drone is
**** Stunned
**** Tripped
**** Paralyzed
**** Grappled
*** -50 desirability for every one of the following status effects the drone is
**** Stunned
**** Tripped
**** Paralyzed
**** Grappled
*** +15 desirability if the drone currently hosts Valden
** '''Old host''' loses 40% of shields
** '''New host''' shields increase by 40%
Every turn that Valden didn't jump has a 50% chance to use one of these 2 moves
* '''Shield Heal''' - Heals some shields
** Heals for the lower of the 2 following
*** Effective healing (between 45 and 150)
*** 301 - Host drones current shields


* '''Tracer Round''' - Valden uses a tracer round to make it easier to shoot at you
** Steele does not have '''Tracer round''' Status effect
** If the attack lands
*** Deals ~40.25 raw kinetic damage and 15 raw burning damage
*** Steele gains "Akkadi Tracer Rounds" Status effect for 2 rounds
**** Increase accuracy for all enemies by 5
*** 20% for Steele to get Burn Status Effect


Each bot is a mechanical biped, more lizard-like than canid, with a squat body covered in sleek armor plates. Rather than a head, they have angled blast shields that face you, parted around the barrel of a gun and a laser sight that ceaselessly tracks your movements. There's {still one/two standing // still several robots in the fray}!
* '''Otherwise'''
</blockquote>
** If none of the above moves were triggered Valden uses a move from the Drone AI
=== History/Personality/Information of Note ===
----
The player will encounter this enemy randomly throughout Syri Quest if after they get to the Research Base and find the back-up generator room they put too much power and overloaded the system.


=== Interactions ===
'''Bonus moves'''
----
* '''Repair protocols''' - minor healing at the end of every turn
If the PC overloads the back-up generators then they will appear randomly in nearly every room in the facility. Regardless of that fact though, if you at any point in the Quest side with [[Dr. Calnor]], [[Valden]] will override and possess a large number of them and repeatedly send them to attack you.
** Every turn
** Has health damage
** Heals 5 to 20 hp damage


|}


==== Combat ====
----
Robots have medium Health, lots of Shields. Immune to Lust. Regenerate a small amount of Health each turn they are up due to repair protocols. Additionally, losing to them will result in you losing 1000 credits per each robot still alive in the team. You will always fight them in teams of 3-5 with a chance for additional ones to join the fray if one is defeated and the fight is prolonged. If you already confronted Calnor in the '''Starship Labs''', losing to them after that point will result in a [[Bad_Ends_by_Source#Valden End|'''Bad End''']].


==== Move Set ====
*'''Machine Gun Burst''' - Single kinetic attack, medium damage, high accuracy


*'''Net Gun''' - Once per fight, between the whole group.  
List all move options available in the following format
**Grapples the PC.
* '''Move''' - Descrtiption of the move
** Requirements for Move.
** Secondary effects for Move
==== Override Moves ====
Moves that occur when a condition is met


*'''Target Link''' - Dramatically increase the bots' accuracy for 3 rounds.
==== Random Pool Moves ====
**Once per fight, between the whole group.
Moves added to the random pool when their conditions are met. A move from the random pool is used when no override move is used.
**If the PC stealths or stuns/blinds them, the bonus ends.


==== Resistances ====
=== Resistances ===
===== Lust Resistances =====
==== Lust Resistances ====
* 100% immunity to Lust attacks
Immune to lust damage
===== Damage Resistances =====
==== Damage Resistances ====
* Defense value of 3
{|
|valign="top" align="left"|
<center>'''With Shields'''</center>
* 25% immunity to kinetic attacks
* 35% immunity to burning attacks
* 60% weakness to electric attacks
|valign="top" align="left"|
<center>'''Without Shields'''</center>
* 40% weakness to electric attacks
* 40% weakness to electric attacks
==== Preferences ====
|}
----
 
None
=== Loot/Items/Equipment ===
Information about the creatures drops, drop chances, maybe anything of note regarding their actual equipped items used to implement their combat.
 


[[Category:Characters]]
[[Category:Characters]]

2021年11月28日 (日) 20:21的版本

Akkadi Security Robot
an Akkadi Security Robot, by Adjatha
创作者 Savin
信息
种族 Automaton
性别认同 None
所在地 Uveto
属性
等级 8
护盾 215
生命值 120
初始欲望值 0

A common enemy found throughout Syriquest: The Genetic Opera, if Steele overpowers the back up generators.

Appearance

As you're running down the sterile corridor, you suddenly hear a shuddering creeeak of metal grinding on metal. You spin around, watching panels slide open on the walls behind you. From hidden alcoves, several quadrupedal security robots -- each not much bigger than a trash can, and plated with shiny Akkadi-blue armor -- stomp out. They've got angled blast shields in place of faces, and between the plates, each robot has the all-too-familiar shape of a gun barrel peeking out, scanning around for targets.

And they settle on you!

"INTRUDER! CEASE RESISTANCE, DISARM, AND LAY FLAT ON THE GROUND."

You're fighting Akkadi security bots!

Interactions

If Steele overloads the backup generators then they will appear randomly in nearly every room in the facility. Regardless of that fact though, if you at any point in the Quest side with Dr. Calnor, Valden will take control of a group and attack you boosting the one he possesses.

Combat

Robots have medium Health, lots of Shields. Immune to Lust. Regenerate a small amount of Health each turn they are up due to repair protocols. Additionally, losing to them will result in you losing 1000 credits per each robot still alive in the team. You will always fight them in teams of 3-5 with a chance for additional ones to join the fray if one is defeated and the fight is prolonged. If you already confronted Calnor in the Starship Labs, losing to them after that point will result in a Bad End.

Combat

Valden possessed
a Valden possessed Security Robot, by Adjatha
属性
护盾 300
生命值 120
初始欲望值 0

Special combat information such as increased lust, pattern changes, and special defeat conditions.

Move Set

Normal AI
  • Move - Descrtiption of the move
    • Requirements for Move.
    • Secondary effects for Move

Bonus moves

  • Repair protocols - minor healing at the end of every turn
    • Every turn
    • Heals 5 to 20 hp damage
Valden AI
  • Jump bots - Valden jumps to a new drone
    • Valden will Jump if his host drone has one of the following Status effects
      • Stunned
      • Tripped
      • Paralyzed
      • Grappled
    • Valden will Jump if there is a better drone available and his host drone has either of the following
      • Health less than 40 damage
      • One of the following Status effects
        • Blinded
        • Sundered
        • Staggered
    • Desirability for each drone is determined as follows
      • Base desirability is 100
      • Health is less than 40
        • -100 desirability
      • + (Shields/10) desirability
      • + (Health/5) desirability
      • -10 desirability for every one of the following status effects the drone is
        • Stunned
        • Tripped
        • Paralyzed
        • Grappled
      • -50 desirability for every one of the following status effects the drone is
        • Stunned
        • Tripped
        • Paralyzed
        • Grappled
      • +15 desirability if the drone currently hosts Valden
    • Old host loses 40% of shields
    • New host shields increase by 40%

Every turn that Valden didn't jump has a 50% chance to use one of these 2 moves

  • Shield Heal - Heals some shields
    • Heals for the lower of the 2 following
      • Effective healing (between 45 and 150)
      • 301 - Host drones current shields
  • Tracer Round - Valden uses a tracer round to make it easier to shoot at you
    • Steele does not have Tracer round Status effect
    • If the attack lands
      • Deals ~40.25 raw kinetic damage and 15 raw burning damage
      • Steele gains "Akkadi Tracer Rounds" Status effect for 2 rounds
        • Increase accuracy for all enemies by 5
      • 20% for Steele to get Burn Status Effect
  • Otherwise
    • If none of the above moves were triggered Valden uses a move from the Drone AI

Bonus moves

  • Repair protocols - minor healing at the end of every turn
    • Every turn
    • Has health damage
    • Heals 5 to 20 hp damage


List all move options available in the following format

  • Move - Descrtiption of the move
    • Requirements for Move.
    • Secondary effects for Move

Override Moves

Moves that occur when a condition is met

Random Pool Moves

Moves added to the random pool when their conditions are met. A move from the random pool is used when no override move is used.

Resistances

Lust Resistances

Immune to lust damage

Damage Resistances

With Shields
  • 25% immunity to kinetic attacks
  • 35% immunity to burning attacks
  • 60% weakness to electric attacks
Without Shields
  • 40% weakness to electric attacks

Loot/Items/Equipment

Information about the creatures drops, drop chances, maybe anything of note regarding their actual equipped items used to implement their combat.