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=动能师职业训练=
<languages />
== 描述 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
=Kineticist Job Training=
== Description ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<blockquote>
<blockquote>
作为动能师,你将获得一个大脑植入体来增强你潜在的心灵致动能力,让你几乎完全可以依靠自身的[[willpower|意志力]][[intelligence|智力]]。你将学会依靠主动特殊能力,而不是基础的近战或远程攻击,不过保持其中某一项的基本熟练度也不会有坏处——至少在你的心灵力量完全绽放之前如此。动能师的人生,是心灵之力强于任何肉体之力的生活。
As a kineticist, you would receive a brain implant to augment your latent telekinetic abilities, allowing you to rely almost completely upon your own [[Special:MyLanguage/willpower|willpower]] and [[Special:MyLanguage/intelligence|intelligence]]. You'd learn to rely on activated special abilities instead of basic melee or ranged attacks, though maintaining a basic aptitude in one or the other wouldn't hurt - at least until your mental powers fully blossom. The life of a kineticist is one where strength of mind is greater than any strength of body.
</blockquote>
</blockquote>
</div>


== 职业专长 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Class Specialties ==
</div>


=== 初始物品 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* <b>近战武器:</b> [[Knife|小刀]]
=== Starter Items ===
* <b>远程武器:</b> [[Rock|石头]]
* <b>Melee Weapon:</b> [[Special:MyLanguage/Knife|Knife]]
* <b>装甲:</b> [[Dress Clothes|礼服]]
* <b>Ranged Weapon:</b> [[Special:MyLanguage/Rock|Rock]]
* <b>护盾:</b> [[JoyCo_Shield_Generator_(Basic)|廉价 JoyCo 护盾发生器]]
* <b>Armor:</b> [[Special:MyLanguage/Dress Clothes|Dress Clothes]]
* <b>Shield:</b> [[Special:MyLanguage/JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]
</div>


=== 特长 ===
=== Perks ===
斯蒂尔每升一级都会获得职业专属特长。
Steele gains class-specific perks for each level earned.
<onlyinclude>
<onlyinclude>
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Kineticist_Perks"></span>特长
|+ <span id="Kineticist_Perks"></span>Perks
!width="80px"| 等级
!width="80px"| Level
!width="160px"| 名称
!width="160px"| Name
!width="560px" class="unsortable"| 描述
!width="560px" class="unsortable"| Description
|-
|-
|align="center"|2
|align="center"|2
|align="left"| <span id="Entropic_Leech"></span><b>熵能汲取</b>
|align="left"| <span id="Entropic_Leech"></span><b>Entropic Leech</b>
|align="left"| 允许你从目标身上抽取热能,造成冰冻伤害并恢复少量能量。
|align="left"| Allows you to draw thermal energy from a target, dealing cold damage and restoring a small amount of energy.
|-
|-
|align="center"|3
|align="center"|3
|align="left"| <span id="Speed_of_Thought"></span><b>思维速度</b>
|align="left"| <span id="Speed_of_Thought"></span><b>Speed of Thought</b>
|align="left"| 允许以智力而非体格来计算挣脱擒抱的几率。
|align="left"| Allows grapple escape chances to be calculated with intelligence instead of physique.
|-
|-
|align="center"|4
|align="center"|4
|align="left"| <span id="Mental_Endurance"></span><b>心智耐力</b>
|align="left"| <span id="Mental_Endurance"></span><b>Mental Endurance</b>
|align="left"| 最大能量提升 25。
|align="left"| Increases maximum energy by 25.
|-
|-
|align="center"|5
|align="center"|5
|align="left"| <span id="Mind_Trick"></span><b>心灵戏法</b>
|align="left"| <span id="Mind_Trick"></span><b>Mind Trick</b>
|align="left"| 赋予以意志力对抗擒抱的能力,说服攻击者的心智,使其觉得自己想要放开你。
|align="left"| Grants the ability to contest a grapple by force of will, convincing the aggressor's mind that they want to get off of you.
|-
|-
|align="center"|6
|align="center"|6
|align="left"| <span id="Psychic_Armor"></span><b>心灵装甲</b>
|align="left"| <span id="Psychic_Armor"></span><b>Psychic Armor</b>
|align="left"| 防御提升 1,并赋予等于你等级的最低防御。
|align="left"| Increases defense by 1 and grants minimum defense equal to your level.
|-
|-
|align="center"|7
|align="center"|7
|align="left"| <span id="Steel_Will"></span><b>钢铁意志</b>
|align="left"| <span id="Steel_Will"></span><b>Steel Will</b>
|align="left"| 最大与当前意志力提升五点。
|align="left"| Increases maximum and current willpower by five.
|-
|-
|align="center"|8
|align="center"|8
|align="left"| <span id="Mental_Endurance_2"></span><b>心智耐力 2</b>
|align="left"| <span id="Mental_Endurance_2"></span><b>Mental Endurance 2</b>
|align="left"| 最大能量提升 25。
|align="left"| Increases maximum energy by 25.
|-
|-
|align="center"|9
|align="center"|9
|align="left"| <span id="Levitation"></span><b>悬浮术</b>
|align="left"| <span id="Levitation"></span><b>Levitation</b>
|align="left"| 一项主动能力,在战斗剩余时间内赋予飞行和 +10 闪避。
|align="left"| An activated ability that grants flying and +10 evasion for the rest of the fight.
|-
|-
|align="center"|10
|align="center"|10
|align="left"| <span id="Unnatural_Reserves"></span><b>超凡储备</b>
|align="left"| <span id="Unnatural_Reserves"></span><b>Unnatural Reserves</b>
|align="left"| 赋予在生命值降至 50% 以下时自动汲取超越生命之力的能力,每场战斗一次,恢复最大生命值的 25%
|align="left"| Grants the ability to automatically draw upon life beyond life when HP is reduced below 50%, restoring 25% of maximum HP once per combat.
|-
|-
|align="center"|11
|align="center"|11
|align="left"| <span id="Mind_Fortress"></span><b>心灵堡垒</b>
|align="left"| <span id="Mind_Fortress"></span><b>Mind Fortress</b>
|align="left"| 对心灵情欲伤害的抗性提升 20%
|align="left"| Increases resistance to psychic lust damage by 20%.
|-
|-
|align="center"|12
|align="center"|12
|align="left"| <span id="Mental_Endurance_3"></span><b>心智耐力 3</b>
|align="left"| <span id="Mental_Endurance_3"></span><b>Mental Endurance 3</b>
|align="left"| 最大能量提升 50。
|align="left"| Increases maximum energy by 50.
|-
|-
|align="center"|13
|align="center"|13
|align="left"| <span id="Unearthly_Confidence"></span><b>超凡自信</b>
|align="left"| <span id="Unearthly Confidence"></span><b>Unearthly Confidence</b>
|align="left"| 能量高于 50% 时,意志与性感值提升 2。
|align="left"| Increases resolve and sexiness by 2 while energy is above 50%.
|-
|-
|}
|}
</onlyinclude>
</onlyinclude>


=== 特殊能力 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
在选择特殊能力特长时,[[Captain Steele|斯蒂尔]]可以获得属于两个特定主题的能力,以定义玩家的游玩风格。
=== Special Abilities ===
When choosing the special ability perks, [[Special:MyLanguage/Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.
</div>


{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ 专精主题
|+ Specialization Theme
!width="80px"| 等级
!width="80px"| Level
!width="200px"| ???
!width="200px"| ???
!width="200px"| ???
!width="200px"| ???
|-
|-
|align="center"|2
|align="center"|2
|align="center"| <b>动能爆发</b>
|align="center"| <b>Kinetic Burst</b>
|align="center"| <b>热能破甲</b>
|align="center"| <b>Thermal Sunder</b>
|-
|-
|align="center"|3
|align="center"|3
|align="center"| <b>灵能护盾</b>
|align="center"| <b>Psionic Shielding</b>
|align="center"| <b>灵调活力</b>
|align="center"| <b>Psytuned Vitality</b>
|-
|-
|align="center"|4
|align="center"|4
|align="center"| <b>心源活力</b>
|align="center"| <b>Psychogenic Vim</b>
|align="center"| <b>活力虹吸</b>
|align="center"| <b>Vitality Siphon</b>
|-
|-
|align="center"|5
|align="center"|5
|align="center"| <b>熵波</b>
|align="center"| <b>Entropy Waves</b>
|align="center"| <b>重力涌动</b>
|align="center"| <b>Gravity Flux</b>
|-
|-
|align="center"|6
|align="center"|6
|align="center"| <b>念动战士</b>
|align="center"| <b>Telekinetic Warrior</b>
|align="center"| <b>天眼瞄准</b>
|align="center"| <b>Third Eye Aim</b>
|-
|-
|align="center"|7
|align="center"|7
|align="center"| <b>漩涡烙印</b>
|align="center"| <b>Vortex Brand</b>
|align="center"| <b>碎片领域</b>
|align="center"| <b>Debris Field</b>
|-
|-
|align="center"|8
|align="center"|8
|align="center"| <b>震击强化</b>
|align="center"| <b>Concussive Augmentation</b>
|align="center"| <b>地热尖刺</b>
|align="center"| <b>Geothermal Spike</b>
|-
|-
|align="center"|9
|align="center"|9
|align="center"| <b>熵能鞭</b>
|align="center"| <b>Entropic Whip</b>
|align="center"| <b>酸云</b>
|align="center"| <b>Acid Cloud</b>
|-
|-
|align="center"|10
|align="center"|10
|align="center"| <b>心灵碾压</b>
|align="center"| <b>Mind Crush</b>
|align="center"| <b>深度冲击</b>
|align="center"| <b>Deep Impact</b>
|-
|-
|align="center"|11
|align="center"|11
|align="center"| <b>急速</b>
|align="center"| <b>Haste</b>
|align="center"| <b>现实撕裂</b>
|align="center"| <b>Reality Schism</b>
|-
|-
|align="center"|12
|align="center"|12
|align="center"| <b>心灵猛击</b>
|align="center"| <b>Psychic Slam</b>
|align="center"| <b>重力碾压</b>
|align="center"| <b>Gravity Crush</b>
|-
|-
|align="center"|13
|align="center"|13
|align="center"| <b>虚空视觉</b>
|align="center"| <b>Void Sight</b>
|align="center"| <b>逆转衰败</b>
|align="center"| <b>Invert Decay</b>
|}
|}
<onlyinclude>
<onlyinclude>
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Kineticist_Abilities"></span>特殊能力
|+ <span id="Kineticist_Abilities"></span>Special Abilities
!width="80px"| 等级
!width="80px"| Level
!width="160px"| 名称
!width="160px"| Name
!width="560px" class="unsortable"| 描述
!width="560px" class="unsortable"| Description
|-
|-
|align="center"|1
|align="center"|1
|align="left"| <span id="Force_Darts"></span><b>力场飞镖</b><br><i>(起始能力)</i>
|align="left"| <span id="Force_Darts"></span><b>Force Darts</b><br><i>(Starter Ability)</i>
|align="left"| 向目标喷射三枚低命中率的力场飞镖,每枚造成低动能伤害。保证至少命中一次!飞镖命中率基于智力。飞镖伤害随意志力提升。在等级 6 和等级 12 时额外发射一枚飞镖。
|align="left"| Spray three lower-accuracy darts of force at a target, each dealing low kinetic damage. Guaranteed to hit at least once! Dart accuracy is based on intelligence. Dart damage scales with willpower. Fires an additional dart at level 6 and level 12.
|-
|-
|align="center" rowspan="2"|2
|align="center" rowspan="2"|2
|align="left"| <span id="Kinetic_Burst"></span><b>动能爆发</b>
|align="left"| <span id="Kinetic_Burst"></span><b>Kinetic Burst</b>
|align="left"| 在敌人身旁释放一股动能冲击,造成中等动能伤害。有几率缴械。
|align="left"| Unleashes a burst of kinetic energy next to an enemy, dealing middling kinetic damage. Has a chance to disarm.
|-
|-
|align="left"| <span id="Thermal_Sunder"></span><b>热能破甲</b>
|align="left"| <span id="Thermal_Sunder"></span><b>Thermal Sunder</b>
|align="left"| 释放一股热能洪流,造成中等热能伤害。有几率破甲。
|align="left"| Unleashes a torrent of thermal energy, dealing middling thermal damage. Has a chance to sunder.
|-
|-
|align="center" rowspan="2"|3
|align="center" rowspan="2"|3
|align="left"| <span id="Psionic_Shielding"></span><b>灵能护盾</b>
|align="left"| <span id="Psionic_Shielding"></span><b>Psionic Shielding</b>
|align="left"| 赋予被动渗透过剩心灵能量、每回合恢复(角色等级)点护盾的能力。
|align="left"| Grants the ability to passively osmose excess psychic energy to restore (character level) shields every turn.
|-
|-
|align="left"| <span id="Psytuned_Vitality"></span><b>灵调活力</b>
|align="left"| <span id="Psytuned_Vitality"></span><b>Psytuned Vitality</b>
|align="left"| 每级使最大生命值翻倍,且每次使用心灵能力恢复 5 点生命值。
|align="left"| Doubles maximum HP per level and restores 5 HP with each psychic ability used.
|-
|-
|align="center" rowspan="2"|4
|align="center" rowspan="2"|4
|align="left"| <span id="Psychogenic_Vim"></span><b>心源活力</b>
|align="left"| <span id="Psychogenic_Vim"></span><b>Psychogenic Vim</b>
|align="left"| 汲取环境能量,立即恢复最大能量的 75% 和最大生命值。 <b>每场战斗一次。</b>
|align="left"| Draws upon ambient energies to instantly recover 75% of your maximum energy and maximum health. <b>Once per battle.</b>
|-
|-
|align="left"| <span id="Vitality_Siphon"></span><b>活力虹吸</b>
|align="left"| <span id="Vitality_Siphon"></span><b>Vitality Siphon</b>
|align="left"| 激活后的三个回合内,将造成的伤害的 50% 虹吸入你的生命值。此外,每回合造成伤害时恢复 10 点能量。激活消耗 15 点能量。
|align="left"| For three turns after activation, leech 50% of damage dealt into your HP. Additionally, recover 10 energy on each round damage is dealt. 15 energy to activate.
|-
|-
|align="center" rowspan="2"|5
|align="center" rowspan="2"|5
|align="left"| <span id="Entropy_Waves"></span><b>熵波</b>
|align="left"| <span id="Entropy_Waves"></span><b>Entropy Waves</b>
|align="left"| 在周围区域投射熵场三个回合,造成低额、无法避免的伤害,并反复尝试破甲受影响的目标。
|align="left"| Projects an entropic field over the surrounding area for three turns, dealing low, unavoidable damage and repeatedly attempting to sunder affected targets.
|-
|-
|align="left"| <span id="Gravity_Flux"></span><b>重力涌动</b>
|align="left"| <span id="Gravity_Flux"></span><b>Gravity Flux</b>
|align="left"| 使上方重力变得极度沉重,对所有敌人造成中等、无法抵抗的伤害,并对飞行敌人造成额外动能伤害。可能引发绊倒状态。
|align="left"| Causes gravity over to become crushingly high, dealing moderate unresistable damage to all enemies and additional kinetic damage to flying enemies. May cause the tripped condition.
|-
|-
|align="center" rowspan="2"|6
|align="center" rowspan="2"|6
|align="left"| <span id="Telekinetic_Warrior"></span><b>念动战士</b>
|align="left"| <span id="Telekinetic_Warrior"></span><b>Telekinetic Warrior</b>
|align="left"| 徒手(或被缴械)时,用心灵致动力替代你的武器攻击。
|align="left"| When unarmed (or disarmed), replaces your weapon attacks with psychokinetic force.
|-
|-
|align="left"| <span id="Third_Eye_Aim"></span><b>天眼瞄准</b>
|align="left"| <span id="Third_Eye_Aim"></span><b>Third Eye Aim</b>
|align="left"| 天眼瞄准——允许你以智力而非体格(近战)或瞄准(远程)来引导攻击。
|align="left"| Third Eye Aim - Allows you to guide your attacks with intelligence instead of physique (melee) or aim (ranged).
|-
|-
|align="center" rowspan="2"|7
|align="center" rowspan="2"|7
|align="left"| <span id="Vortex_Brand"></span><b>漩涡烙印</b>
|align="left"| <span id="Vortex_Brand"></span><b>Vortex Brand</b>
|align="left"| 为目标施加漩涡,将攻击吸引到他们身上,5 回合内闪避几率降低 50%,受到的伤害提升 15%
|align="left"| Applies a vortex to a target that draws attacks toward them, reducing dodge chance by 50% and increasing all damage taken by 15% for 5 rounds.
|-
|-
|align="left"| <span id="Debris_Field"></span><b>碎片领域</b>
|align="left"| <span id="Debris_Field"></span><b>Debris Field</b>
|align="left"| 用旋转的碎片填满战场,持续 6 回合,每回合对除你以外的所有战斗者造成伤害,并有几率致盲。对飞行敌人造成额外伤害。
|align="left"| Fills the battlefield with whirling debris that deal some damage and have a chance to blind all other combatants each turn for 6 turns. Does additional damage to flying foes.
|-
|-
|align="center" rowspan="2"|8
|align="center" rowspan="2"|8
|align="left"| <span id="Concussive_Augmentation"></span><b>震击强化</b>
|align="left"| <span id="Concussive_Augmentation"></span><b>Concussive Augmentation</b>
|align="left"| 为接下来的三次基础攻击附加一股无法避免的动能冲击。
|align="left"| Adds an unavoidable blast of kinetic force to your basic attacks for the next three attacks.
|-
|-
|align="left"| <span id="Geothermal_Spike"></span><b>地热尖刺</b>
|align="left"| <span id="Geothermal_Spike"></span><b>Geothermal Spike</b>
|align="left"| 赋予一次中等伤害的单目标攻击,造成动能与热能伤害。可能落空。自动暴击绊倒的目标。自动落空飞行目标。
|align="left"| Grants a moderate damage, single-target attack dealing kinetic and thermal damage. Can miss. Automatically crits tripped targets. Automatically misses flying targets.
|-
|-
|align="center" rowspan="2"|9
|align="center" rowspan="2"|9
|align="left"| <span id="Entropic_Whip"></span><b>熵能鞭</b>
|align="left"| <span id="Entropic_Whip"></span><b>Entropic Whip</b>
|align="left"| 赋予一次中等威力的冰冻鞭击攻击。可能落空。被击中的目标必须进行体格豁免,以抵抗"深度冻结"效果。自动小暴击(1.5 倍)破甲目标。
|align="left"| Grants a moderately powerful freeze-whip attack. Can miss. Struck targets must make a physique save against the "Deep Freeze" effect. Automatically mini-crits (1.5x) sundered targets.
|-
|-
|align="left"| <span id="Acid_Cloud"></span><b>酸云</b>
|align="left"| <span id="Acid_Cloud"></span><b>Acid Cloud</b>
|align="left"| 赋予在单个目标周围制造一片无法闪避的腐蚀性混乱的能力。自动暴击定身的目标。自动小暴击(1.5 倍)冰冻目标。
|align="left"| Grants the ability to create an un-dodgeable corrosive mess around a single target. Automatically crits immobilized targets. Automatically mini-crits (1.5x) frozen targets.
|-
|-
|align="center" rowspan="2"|10
|align="center" rowspan="2"|10
|align="left"| <span id="Mind_Crush"></span><b>心灵碾压</b>
|align="left"| <span id="Mind_Crush"></span><b>Mind Crush</b>
|align="left"| 造成中等量的粉碎动能伤害。有机敌人可能被眩晕 2-3 回合。有四回合冷却。
|align="left"| Deal a moderate amount of Crushing kinetic damage. Organic opponents can be stunned for 2-3 turns. Has a four round cooldown.
|-
|-
|align="left"| <span id="Deep_Impact"></span><b>深度冲击</b>
|align="left"| <span id="Deep_Impact"></span><b>Deep Impact</b>
|align="left"| 你的暴击可以使目标陷入眩晕。
|align="left"| Your critical hits can cause targets to be Stunned.
|-
|-
|align="center" rowspan="2"|11
|align="center" rowspan="2"|11
|align="left"| <span id="Haste"></span><b>急速</b>
|align="left"| <span id="Haste"></span><b>Haste</b>
|align="left"| 十回合内,使用基础近战或远程攻击时获得额外一次攻击。
|align="left"| Grants an additional attack when using basic melee or ranged attacks for ten turns.
|-
|-
|align="left"| <span id="Reality_Schism"></span><b>现实撕裂</b>
|align="left"| <span id="Reality_Schism"></span><b>Reality Schism</b>
|align="left"| 在此地削弱现实的织构,战斗剩余时间内使你激活的灵能能力伤害提升 20%
|align="left"| Thin the fabric of reality in this location, increasing the damage of your activated psionic abilities by 20% for the remainder of the fight.
|-
|-
|align="center" rowspan="2"|12
|align="center" rowspan="2"|12
|align="left"| <span id="Psychic_Slam"></span><b>心灵猛击</b>
|align="left"| <span id="Psychic_Slam"></span><b>Psychic Slam</b>
|align="left"| 将目标猛击三次,造成粉碎动能伤害,对更小的敌人造成更高伤害。有四回合冷却。
|align="left"| Slams a target around for crushing kinetic damage three times, dealing higher damage to smaller foes. Has a four round cooldown.
|-
|-
|align="left"| <span id="Gravity_Crush"></span><b>重力碾压</b>
|align="left"| <span id="Gravity_Crush"></span><b>Gravity Crush</b>
|align="left"| 用目标自身的重力将其压住,造成随目标体型提升的高额、无法抵抗的伤害。有四回合冷却。
|align="left"| Pins a target under the weight of their own gravity, dealing high unresistible damage that scales up with the size of the target. Has a four round cooldown.
|-
|-
|align="center" rowspan="2"|13
|align="center" rowspan="2"|13
|align="left"| <span id="Void_Sight"></span><b>虚空视觉</b>
|align="left"| <span id="Void_Sight"></span><b>Void Sight</b>
|align="left"| 无需视觉即可视物。激活时移除一切致盲效果,免疫致盲,并在遭遇战剩余时间内获得 +10 命中率。
|align="left"| Allows sight without sight. On activation remove any blinding effects, become immune to blind, and gain +10 accuracy for the remainder of the encounter.
|-
|-
|align="left"| <span id="Invert_Decay"></span><b>逆转衰败</b>
|align="left"| <span id="Invert_Decay"></span><b>Invert Decay</b>
|align="left"| 以一股冲刷性的生理活性心灵力量净化一切体内毒素与催情效果。战斗剩余时间内,毒素与药物伤害抗性提升 25%
|align="left"| Purges all internal poison and aphrodisiac effects with a scouring rush of physioactive psychic power. Increases resistance to poison and drug damage by 25% for the remainder of combat.
|-
|-
|}
|}
</onlyinclude>
</onlyinclude>


== 备注 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>


'''[[#Force Darts|力场飞镖]]''' 35 点命中率惩罚,而不是 '''Flurry''' 攻击通常的固定失手几率。只要'''[[Intelligence|智力]]'''足够高,所有飞镖都有很大几率命中。[[Armor|装甲]][[Accessory|饰品]]带来的命中率加成仍然生效。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''[[#Force Darts|Force Darts]]''' have a 35-point Accuracy penalty, instead of the usual flat miss chance for '''Flurry''' attacks. With high enough '''[[Special:MyLanguage/Intelligence|Intelligence]]''', all darts have a good chance of hitting. Accuracy bonuses from [[Special:MyLanguage/Armor|Armor]] and [[Special:MyLanguage/Accessory|Accessories]] apply.
</div>


'''[[#Entropic Leech|熵能汲取]]''' 在能量低于 50% 时恢复更多'''[[Energy|能量]]'''。能量加成上限为 5 倍。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''[[#Entropic Leech|Entropic Leech]]''' restores more '''[[Special:MyLanguage/Energy|Energy]]''' when below 50%. Bonus '''Energy''' caps at x5.
</div>


'''熵能汲取''''''[[#Entropic Whip|熵能鞭]]'''造成'''[[Status Effects|深度冻结]]'''的几率无视冰冻抗性,这与'''冰冻几率'''武器不同。这使得这些能力对高冰冻抗性的目标更可靠,但与武器相比,对冰冻脆弱目标则没那么可靠。
<div lang="en" dir="ltr" class="mw-content-ltr">
The chance for '''Entropic Leech''' and '''[[#Entropic Whip|Entropic Whip]]''' to inflict '''[[Special:MyLanguage/Status Effects|Deep Freeze]]''' ignores Freezing Resistance, unlike '''Freeze Chance''' weapons. This makes the powers more reliable against targets with high Freezing Resistance, but less reliable against targets vulnerable to Freezing compared to weapons.
</div>


'''熵能汲取''''''熵能鞭'''同样无视激活中的护盾,这与'''冰冻几率'''不同。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Entropic Leech''' and '''Entropic Whip''' also ignore active Shields, unlike '''Freeze Chance'''.
</div>


如果目标方的'''[[Physique|体格]]'''相对你的'''[[Willpower|意志力]]'''过高,'''熵能汲取'''可能只造成一半伤害并仅恢复 3 点能量。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Entropic Leech''' may do half damage and only restore 3 Energy if the target's '''[[Special:MyLanguage/Physique|Physique]]''' is too high compared to your '''[[Special:MyLanguage/Willpower|Willpower]]'''.
</div>


'''深度冻结'''会使'''粉碎'''伤害类型的武器和能力造成双倍伤害,但会移除该状态。这包括法杖、'''念动战士''''''心灵碾压''''''重力碾压'''
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Deep Freeze''' causes weapons and powers with the '''Crushing''' damage type to do double damage but remove the status. This includes Staffs, '''Telekinetic Warrior''', '''Mind Crush''' and '''Gravity Crush'''.
</div>


'''[[#Third Eye Aim|天眼瞄准]]''' 始终以'''[[Intelligence|智力]]'''替代'''[[Physique|体格]]''''''[[Aim|瞄准]]'''。尽管描述可能暗示它只影响命中率,它同样影响伤害。它还以'''智力'''计算'''眩晕几率''''''绊倒几率''''''踉跄几率''''''致盲几率''''''燃烧几率''''''冰冻几率'''武器标记。值得注意的是,'''体格''''''瞄准'''在计算中减半,而'''智力'''使用完整数值,使这些标记可靠得多。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''[[#Third Eye Aim|Third Eye Aim]]''' always substitutes '''[[Special:MyLanguage/Intelligence|Intelligence]]''' instead of '''[[Special:MyLanguage/Physique|Physique]]''' or '''[[Special:MyLanguage/Aim|Aim]]'''. Although the description may imply it only applies to Accuracy, it also affects damage. It also calculates '''Stun Chance''', '''Trip Chance''', '''Stagger Chance''', '''Blind Chance''', '''Burn Chance''' and '''Freeze Chance''' weapon flags from '''Intelligence'''. Notably, by '''Physique''' and '''Aim''' are halved in the calculation, '''Intelligence''' uses the full value, making those flags much more reliable.
</div>


'''[[#Telekinetic Warrior|念动战士]]''' 基础伤害:4 +(等级 + 意志)/2。'''[[Physique|体格]]'''加成照常适用于近战攻击,'''[[Aim|瞄准]]'''加成照常适用于远程攻击。额外命中率等于等级。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''[[#Telekinetic Warrior|Telekinetic Warrior]]''' base damage: 4 + (level + will)/2. '''[[Special:MyLanguage/Physique|Physique]]''' bonus applies to melee attacks, '''[[Special:MyLanguage/Aim|Aim]]''' bonus applies to ranged attacks as usual. Bonus Accuracy is equal to Level.
</div>


从近战栏位发动的念动攻击仍然无法命中飞行目标,除非斯蒂尔处于'''飞行''''''悬浮'''状态。
<div lang="en" dir="ltr" class="mw-content-ltr">
Telekinetic attacks made from the Melee slot still can't hit Flying targets unless Steele is '''Flying''' or '''Levitating'''.
</div>


'''[[#Deep Impact|深度冲击]]''' '''暴击'''时触发的几率基于'''[[Willpower|意志力]]'''对比'''[[Physique|体格]]'''
<div lang="en" dir="ltr" class="mw-content-ltr">
The chance of '''[[#Deep Impact|Deep Impact]]''' on a '''Critical Hit''' is based on '''[[Special:MyLanguage/Willpower|Willpower]]''' vs '''[[Special:MyLanguage/Physique|Physique]]'''.
</div>


'''深度冲击'''可以发生在已被眩晕的目标身上。如果发生,持续时间会叠加。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Deep Impact''' can occur on an already Stunned target. If it does, the duration will stack.
</div>


只有某些能力可以暴击:'''[[#Force Darts|力场飞镖]]''''''[[#Entropy Whip|熵能鞭]]''''''[[#Concussive Augmentation|震击强化]]''''''[[#Geothermal Spike|地热尖刺]]''''''[[#Acid Cloud|酸云]]'''的暴击与小暴击不计入'''深度冲击'''
<div lang="en" dir="ltr" class="mw-content-ltr">
Only certain powers can Critically Hit: '''[[#Force Darts|Force Darts]]''', '''[[#Entropy Whip|Entropy Whip]]''' & '''[[#Concussive Augmentation|Concussive Augmentation]]'''. Crits & Mini-Crits from '''[[#Geothermal Spike|Geothermal Spike]]''' & '''[[#Acid Cloud|Acid Cloud]]''' don't count for '''Deep Impact'''.
</div>


'''[[#Invert Decay|逆转衰败]]''' 不会移除情欲,只移除催情效果。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''[[#Invert Decay|Invert Decay]]''' does not remove Lust, just aphrodisiacs.
</div>


只有[[Armor|装甲]][[Clothing|服装]][[Accessory|饰品]]上的'''暴击加成'''对能力生效。基础几率似乎是 5%,与武器相同。
<div lang="en" dir="ltr" class="mw-content-ltr">
Only '''Critical Bonus''' on [[Special:MyLanguage/Armor|Armor]], [[Special:MyLanguage/Clothing|Clothing]] and [[Special:MyLanguage/Accessory|Accessories]] counts for powers. The base rate seems to be 5%, like weapons.
</div>


带有'''灵能调谐'''标记的法杖,对动能师每级额外造成 1 点动能伤害。
<div lang="en" dir="ltr" class="mw-content-ltr">
Staffs with the '''Psionically Attuned''' flag do an extra 1 Kinetic damage per level for a Kineticist.
</div>


只有动能师能从[[Psi-Noise Generator|灵噪发生器]]中获益,即使其他职业以某种方式获得了它。
<div lang="en" dir="ltr" class="mw-content-ltr">
Only Kineticists can benefit from [[Special:MyLanguage/Psi-Noise Generator|Psi-Noise Generator]], even if another class acquires one somehow.
</div>


'''[[#Gravity Flux|重力涌动]]''' 的绊倒是'''[[Willpower|意志力]]'''对比'''[[Willpower|意志力]]'''。很多敌人的意志力都很低。
<div lang="en" dir="ltr" class="mw-content-ltr">
'''[[#Gravity Flux|Gravity Flux]]''' Trip is '''[[Special:MyLanguage/Willpower|Willpower]]''' vs '''[[Special:MyLanguage/Willpower|Willpower]]'''. A lot of enemies have low Willpower.
</div>


动能师有几个特殊特长,可以使意志力/智力成长被其他属性的成长替代。正如补丁说明所言:
<div lang="en" dir="ltr" class="mw-content-ltr">
Kineticist has a few special perks that can make willpower/intelligence scaling be replaced with other attribute scaling. As patch notes say:
<blockquote>
<blockquote>
新动能师特长:本能灵聚焦、肉体灵能瞄准和灵巧灵能瞄准。意志力与智力被笨妞/猛男变身磨灭的斯蒂尔船长,会在睡眠中通过梦境序列解锁这些特长。它们将允许其他属性决定你灵能的力量与命中。我写到这里才意识到,它可能触发得太宽泛了——我明天会部署一个热修复来调整条件,确保异常聪明专注的笨妞们不会属性互换。
New Kineticist Perks: Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim. Captain Steeles with their willpower and intelligence abraded by bimbo/bro transformations will unlock these via dream-sequences during sleeps. They will allow other stats to determine the strength and accuracy of your psionics. As I write this, I’m realizing that it may be too broadly proccing – I will deploy a hot-fix tomorrow to tweak the conditions to ensure that unusually smart and focused bimbos don’t have their stats switcharooed.
</div>


本能灵聚焦、肉体灵能瞄准和灵巧灵能瞄准的解锁事件有更好的前置条件:你必须是动能师,被替换的属性必须较低(低于 50%),而替代它的属性必须较高(性欲/体格/瞄准)。此外,肉体与灵巧灵能瞄准都需要先有本能灵聚焦,并要求玩家是[[Descriptor_Variables#.22Is.2FHas.2FCan.22_Variables|笨妞或猛男]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim unlock events have better pre-requisites: you must be a kineticist, the stat the perk replaces must be low (below 50%) and the stat that is used in its place must be high (libido/phys/aim). Additionally, Instinctive Psyfocus is required for both Bodily and Dexterous Psi Aim and requires that the player is [[Special:MyLanguage/Descriptor_Variables#.22Is.2FHas.2FCan.22_Variables|Bimbo or Bro]].
</blockquote>
</blockquote>
</div>


[[Category:Character classes]]
[[Category:Character classes]]

2026年8月6日 (四) 17:00的最新版本

Kineticist Job Training

Description

As a kineticist, you would receive a brain implant to augment your latent telekinetic abilities, allowing you to rely almost completely upon your own willpower and intelligence. You'd learn to rely on activated special abilities instead of basic melee or ranged attacks, though maintaining a basic aptitude in one or the other wouldn't hurt - at least until your mental powers fully blossom. The life of a kineticist is one where strength of mind is greater than any strength of body.

Class Specialties

Starter Items

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2 Entropic Leech Allows you to draw thermal energy from a target, dealing cold damage and restoring a small amount of energy.
3 Speed of Thought Allows grapple escape chances to be calculated with intelligence instead of physique.
4 Mental Endurance Increases maximum energy by 25.
5 Mind Trick Grants the ability to contest a grapple by force of will, convincing the aggressor's mind that they want to get off of you.
6 Psychic Armor Increases defense by 1 and grants minimum defense equal to your level.
7 Steel Will Increases maximum and current willpower by five.
8 Mental Endurance 2 Increases maximum energy by 25.
9 Levitation An activated ability that grants flying and +10 evasion for the rest of the fight.
10 Unnatural Reserves Grants the ability to automatically draw upon life beyond life when HP is reduced below 50%, restoring 25% of maximum HP once per combat.
11 Mind Fortress Increases resistance to psychic lust damage by 20%.
12 Mental Endurance 3 Increases maximum energy by 50.
13 Unearthly Confidence Increases resolve and sexiness by 2 while energy is above 50%.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level ??? ???
2 Kinetic Burst Thermal Sunder
3 Psionic Shielding Psytuned Vitality
4 Psychogenic Vim Vitality Siphon
5 Entropy Waves Gravity Flux
6 Telekinetic Warrior Third Eye Aim
7 Vortex Brand Debris Field
8 Concussive Augmentation Geothermal Spike
9 Entropic Whip Acid Cloud
10 Mind Crush Deep Impact
11 Haste Reality Schism
12 Psychic Slam Gravity Crush
13 Void Sight Invert Decay
Special Abilities
Level Name Description
1 Force Darts
(Starter Ability)
Spray three lower-accuracy darts of force at a target, each dealing low kinetic damage. Guaranteed to hit at least once! Dart accuracy is based on intelligence. Dart damage scales with willpower. Fires an additional dart at level 6 and level 12.
2 Kinetic Burst Unleashes a burst of kinetic energy next to an enemy, dealing middling kinetic damage. Has a chance to disarm.
Thermal Sunder Unleashes a torrent of thermal energy, dealing middling thermal damage. Has a chance to sunder.
3 Psionic Shielding Grants the ability to passively osmose excess psychic energy to restore (character level) shields every turn.
Psytuned Vitality Doubles maximum HP per level and restores 5 HP with each psychic ability used.
4 Psychogenic Vim Draws upon ambient energies to instantly recover 75% of your maximum energy and maximum health. Once per battle.
Vitality Siphon For three turns after activation, leech 50% of damage dealt into your HP. Additionally, recover 10 energy on each round damage is dealt. 15 energy to activate.
5 Entropy Waves Projects an entropic field over the surrounding area for three turns, dealing low, unavoidable damage and repeatedly attempting to sunder affected targets.
Gravity Flux Causes gravity over to become crushingly high, dealing moderate unresistable damage to all enemies and additional kinetic damage to flying enemies. May cause the tripped condition.
6 Telekinetic Warrior When unarmed (or disarmed), replaces your weapon attacks with psychokinetic force.
Third Eye Aim Third Eye Aim - Allows you to guide your attacks with intelligence instead of physique (melee) or aim (ranged).
7 Vortex Brand Applies a vortex to a target that draws attacks toward them, reducing dodge chance by 50% and increasing all damage taken by 15% for 5 rounds.
Debris Field Fills the battlefield with whirling debris that deal some damage and have a chance to blind all other combatants each turn for 6 turns. Does additional damage to flying foes.
8 Concussive Augmentation Adds an unavoidable blast of kinetic force to your basic attacks for the next three attacks.
Geothermal Spike Grants a moderate damage, single-target attack dealing kinetic and thermal damage. Can miss. Automatically crits tripped targets. Automatically misses flying targets.
9 Entropic Whip Grants a moderately powerful freeze-whip attack. Can miss. Struck targets must make a physique save against the "Deep Freeze" effect. Automatically mini-crits (1.5x) sundered targets.
Acid Cloud Grants the ability to create an un-dodgeable corrosive mess around a single target. Automatically crits immobilized targets. Automatically mini-crits (1.5x) frozen targets.
10 Mind Crush Deal a moderate amount of Crushing kinetic damage. Organic opponents can be stunned for 2-3 turns. Has a four round cooldown.
Deep Impact Your critical hits can cause targets to be Stunned.
11 Haste Grants an additional attack when using basic melee or ranged attacks for ten turns.
Reality Schism Thin the fabric of reality in this location, increasing the damage of your activated psionic abilities by 20% for the remainder of the fight.
12 Psychic Slam Slams a target around for crushing kinetic damage three times, dealing higher damage to smaller foes. Has a four round cooldown.
Gravity Crush Pins a target under the weight of their own gravity, dealing high unresistible damage that scales up with the size of the target. Has a four round cooldown.
13 Void Sight Allows sight without sight. On activation remove any blinding effects, become immune to blind, and gain +10 accuracy for the remainder of the encounter.
Invert Decay Purges all internal poison and aphrodisiac effects with a scouring rush of physioactive psychic power. Increases resistance to poison and drug damage by 25% for the remainder of combat.


Notes

Force Darts have a 35-point Accuracy penalty, instead of the usual flat miss chance for Flurry attacks. With high enough Intelligence, all darts have a good chance of hitting. Accuracy bonuses from Armor and Accessories apply.

Entropic Leech restores more Energy when below 50%. Bonus Energy caps at x5.

The chance for Entropic Leech and Entropic Whip to inflict Deep Freeze ignores Freezing Resistance, unlike Freeze Chance weapons. This makes the powers more reliable against targets with high Freezing Resistance, but less reliable against targets vulnerable to Freezing compared to weapons.

Entropic Leech and Entropic Whip also ignore active Shields, unlike Freeze Chance.

Entropic Leech may do half damage and only restore 3 Energy if the target's Physique is too high compared to your Willpower.

Deep Freeze causes weapons and powers with the Crushing damage type to do double damage but remove the status. This includes Staffs, Telekinetic Warrior, Mind Crush and Gravity Crush.

Third Eye Aim always substitutes Intelligence instead of Physique or Aim. Although the description may imply it only applies to Accuracy, it also affects damage. It also calculates Stun Chance, Trip Chance, Stagger Chance, Blind Chance, Burn Chance and Freeze Chance weapon flags from Intelligence. Notably, by Physique and Aim are halved in the calculation, Intelligence uses the full value, making those flags much more reliable.

Telekinetic Warrior base damage: 4 + (level + will)/2. Physique bonus applies to melee attacks, Aim bonus applies to ranged attacks as usual. Bonus Accuracy is equal to Level.

Telekinetic attacks made from the Melee slot still can't hit Flying targets unless Steele is Flying or Levitating.

The chance of Deep Impact on a Critical Hit is based on Willpower vs Physique.

Deep Impact can occur on an already Stunned target. If it does, the duration will stack.

Only certain powers can Critically Hit: Force Darts, Entropy Whip & Concussive Augmentation. Crits & Mini-Crits from Geothermal Spike & Acid Cloud don't count for Deep Impact.

Invert Decay does not remove Lust, just aphrodisiacs.

Only Critical Bonus on Armor, Clothing and Accessories counts for powers. The base rate seems to be 5%, like weapons.

Staffs with the Psionically Attuned flag do an extra 1 Kinetic damage per level for a Kineticist.

Only Kineticists can benefit from Psi-Noise Generator, even if another class acquires one somehow.

Gravity Flux Trip is Willpower vs Willpower. A lot of enemies have low Willpower.

Kineticist has a few special perks that can make willpower/intelligence scaling be replaced with other attribute scaling. As patch notes say:

New Kineticist Perks: Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim. Captain Steeles with their willpower and intelligence abraded by bimbo/bro transformations will unlock these via dream-sequences during sleeps. They will allow other stats to determine the strength and accuracy of your psionics. As I write this, I’m realizing that it may be too broadly proccing – I will deploy a hot-fix tomorrow to tweak the conditions to ensure that unusually smart and focused bimbos don’t have their stats switcharooed.

Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim unlock events have better pre-requisites: you must be a kineticist, the stat the perk replaces must be low (below 50%) and the stat that is used in its place must be high (libido/phys/aim). Additionally, Instinctive Psyfocus is required for both Bodily and Dexterous Psi Aim and requires that the player is Bimbo or Bro.