Ships/zh-hans:修订间差异
更多语言
更多操作
TranslationBot(留言 | 贡献) 批量覆盖更新:整页中文译文(round-0018) 标签:已被回退 |
TranslationBot(留言 | 贡献) Display title translation: 飞船 标签:手工回退 |
||
| 第1行: | 第1行: | ||
=== | <languages /> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Ships=== | |||
---- | ---- | ||
Ships are primarily used for transporting [[Special:MyLanguage/Captain Steele|Captain Steele]] and their [[Special:MyLanguage/crew|crew]]. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* | Aside from transportation, there are a few extra things Steele can do while inside their ship: | ||
* | * Safely sleep | ||
* | * Masturbate | ||
** | * Shower to remove status effects including | ||
** | ** All types of cumflation | ||
** | ** Cum covered | ||
** | ** Mare musk | ||
** | ** Pussy plugged | ||
** Sweaty | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Ships are also used in ship combat against other ships. | |||
</div> | |||
=== | ===List of Ships=== | ||
---- | ---- | ||
==== | ====Acquirable Ships==== | ||
---- | ---- | ||
{{ContentWarning|message= | {{ContentWarning|message=Stats below are as purchased/obtained if all player stats are at 0}} | ||
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | ||
|+ <span id="Obtainable ships"></span> | |+ <span id="Obtainable ships"></span>Armor Stats | ||
!width="100px"| | !width="100px"| Name | ||
!width="20px"| | !width="20px"| Shields | ||
!width="20px"| | !width="20px"| Shield Def | ||
!width="20px"| | !width="20px"| Armor | ||
!width="20px"| | !width="20px"| Armor Def | ||
!width="20px"| | !width="20px"| Max Energy | ||
!width="20px"| | !width="20px"| Power<br>Generation | ||
!width="10px"| | !width="10px"| Agility | ||
!width="10px"| | !width="10px"| Sensors | ||
!width="10px"| | !width="10px"| Systems | ||
!width="10px"| | !width="10px"| Thrust | ||
!width="10px"| | !width="10px"| Accuracy | ||
!width="10px"| | !width="10px"| Evasion | ||
!width="10px"| | !width="10px"| Module/<br>Crew<br>Capacity | ||
!width="10px"| | !width="10px"| Weapon<br>Capacity | ||
<!--!class="unsortable" width="100px"| Modules<br>Installed--> | <!--!class="unsortable" width="100px"| Modules<br>Installed--> | ||
!class="unsortable" width="100px"| | !class="unsortable" width="100px"| Fixed<br>equipment | ||
!width="100px"| | !width="100px"| Storage<br>space | ||
!width="80px"| | !width="80px"| Misc | ||
!width="30px"| | !width="30px"| Base Price | ||
|- | |- | ||
| [[Casstech Z14]] | | [[Casstech Z14]] | ||
| 第59行: | 第67行: | ||
| 2 | | 2 | ||
|[[Machine Gun | |[[Machine Gun]] | ||
| 10 | | 10 | ||
| | | Preinstalled: [[Laser Cannon]] | ||
| 27200 | | 27200 | ||
|- | |- | ||
| 第80行: | 第88行: | ||
| 4 | | 4 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| ''( | | ''(none)'' | ||
| 20 | | 20 | ||
| | | | ||
| 第101行: | 第109行: | ||
| 3 | | 3 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Machine Gun | | [[Machine Gun]] | ||
| 30 | | 30 | ||
| | | | ||
| 第122行: | 第130行: | ||
| 4 | | 4 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Laser Cannon | | [[Laser Cannon]]<br>[[EM Cannon]] | ||
| 20 | | 20 | ||
| | | | ||
| 第143行: | 第151行: | ||
| 3 | | 3 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Coil Cannon | | [[Coil Cannon]]<br>[[Repair Module]] | ||
| 5 | | 5 | ||
| | | | ||
| 第164行: | 第172行: | ||
| 4 | | 4 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Missile Turret | | [[Missile Turret]] <br> [[Shield Booster (Ships)|Shield Booster]] | ||
| 30 | | 30 | ||
| | | | ||
| 第185行: | 第193行: | ||
| 2 | | 2 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[EM Turret | | [[EM Turret]] | ||
| 50 | | 50 | ||
| | | Bonus crew capacity + 2 | ||
| 299999 | | 299999 | ||
|- | |- | ||
| 第206行: | 第214行: | ||
| 4 | | 4 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Thermal Cannon | | [[Thermal Cannon]] <br> [[Shield Disruptor]] | ||
| | | | ||
25 (Wardrobe)<br>25 (Equipment)<br>10 (Consumables)<br>10 (Valuables)<br>10 (Toys) | |||
| | | | ||
| 399999 | | 399999 | ||
|- | |- | ||
| [[Sidewinder(ship)| | | [[Sidewinder(ship)|Sidewinder]] | ||
| 6000 | | 6000 | ||
| 30 | | 30 | ||
| 第228行: | 第236行: | ||
| 3 | | 3 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Heavy Armor | | [[Heavy Armor]] | ||
| 30 | | 30 | ||
| | | | ||
| 1499967 | | 1499967 | ||
|- | |- | ||
| [[Blade (Ship)| | | [[Blade (Ship)|Blade]] | ||
| 3500 | | 3500 | ||
| 60 | | 60 | ||
| 第249行: | 第257行: | ||
| 4 | | 4 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
| [[Laser Cannon | | [[Laser Cannon]]<br>[[Missile Turret]] | ||
| 40 | | 40 | ||
| | | | ||
| 第279行: | 第287行: | ||
|} | |} | ||
==== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
====Enemy Ships==== | |||
---- | ---- | ||
{{ContentWarning|message= | {{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}} | ||
</div> | |||
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | ||
|+ <span id="Obtainable ships"></span> | |+ <span id="Obtainable ships"></span>Armor Stats | ||
!width="100px"| | !width="100px"| Name | ||
!width="20px"| | !width="20px"| Shields | ||
!width="20px"| | !width="20px"| Shield Def | ||
!width="20px"| | !width="20px"| Armor | ||
!width="20px"| | !width="20px"| Armor Def | ||
!width="20px"| | !width="20px"| Max Energy | ||
!width="20px"| | !width="20px"| Power<br>Generation | ||
!width="10px"| | !width="10px"| Agility | ||
!width="10px"| | !width="10px"| Sensors | ||
!width="10px"| | !width="10px"| Systems | ||
!width="10px"| | !width="10px"| Thrust | ||
!width="10px"| | !width="10px"| Accuracy* | ||
!width="10px"| | !width="10px"| Evasion* | ||
!class="unsortable" width="100px"| | !class="unsortable" width="100px"| Modules<br>Installed | ||
|- | |- | ||
| [[Modified | | [[Modified Z7]] | ||
| 500 | | 500 | ||
| 20 | | 20 | ||
| 第313行: | 第323行: | ||
| 12.5 | | 12.5 | ||
| 55 | | 55 | ||
| [[Machine Gun | | [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]] | ||
|- | |- | ||
| [[Dr. Teyaal’s MS-XI]] | | [[Dr. Teyaal’s MS-XI]] | ||
| 第328行: | 第338行: | ||
| 125 | | 125 | ||
| 33 | | 33 | ||
| [[Thermal Cannon | | [[Thermal Cannon]]<br>[[Laser Cannon]]<br>[[Coil Cannon]]<br>[[Shield Upgrade]]<br>[[Tuned Emitters]]<br>[[Shield Vampire]]<br>[[Capacitor Bank]]<br>[[Shield Disruptor]] | ||
|- | |- | ||
| [[Star Viper Spearhead SS]] | | [[Star Viper Spearhead SS]] | ||
| 第343行: | 第353行: | ||
| 42.5 | | 42.5 | ||
| 52.5 | | 52.5 | ||
| [[Sensor Suite | | [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] | ||
|- | |- | ||
| [[Cyberdale K7]] | | [[Cyberdale K7]] | ||
| 第358行: | 第368行: | ||
| 92.5 | | 92.5 | ||
| 35 | | 35 | ||
| [[EM Turret | | [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]] | ||
|- | |- | ||
| [[Karnissa_Pauug| | | [[Karnissa_Pauug|Gabass Gruss]] | ||
| - | | - | ||
| - | | - | ||
| 第373行: | 第383行: | ||
| 30 | | 30 | ||
| 32.5 | | 32.5 | ||
| [[Coil Cannon | | [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]] | ||
|- | |- | ||
| [[Guardian of Flame | | [[Guardian of Flame]] | ||
| 6500 | | 6500 | ||
| 20 | | 20 | ||
| 第388行: | 第398行: | ||
| 55 | | 55 | ||
| 90 | | 90 | ||
| [[Missile Bay | | [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]] | ||
|- | |- | ||
| [[Jumper Interceptor | | [[Jumper Interceptor]] | ||
| 3200 | | 3200 | ||
| 40 | | 40 | ||
| 第403行: | 第413行: | ||
| 70 | | 70 | ||
| 107.5 | | 107.5 | ||
| [[Missile Bay | | [[Missile Bay]]<br>[[Missile Bay]]<br>[[Sensor Suite]]<br>[[Thrust Vectoring System]]<br>[[Auxiliary Thrusters]] | ||
|- | |- | ||
| [[Dah’Nah’ys| | | [[Dah’Nah’ys|Crimson Tide]] | ||
| 4000 | | 4000 | ||
| 20 | | 20 | ||
| 第418行: | 第428行: | ||
| 40.5 | | 40.5 | ||
| 45 | | 45 | ||
| [[Laser Cannon | | [[Laser Cannon]]<br>[[EM Cannon]]<br>[[Missile Bay]]<br>[[Capacitor Bank]]<br>[[Capacitor Vampire]]<br>Unknown | ||
|- | |- | ||
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table | <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | ||
| 第438行: | 第448行: | ||
--> | --> | ||
|} | |} | ||
''* | ''* Accuracy and evasion stats have to be calculated manually and may be wrong | ||
=== | ===Ship Stats === | ||
---- | ---- | ||
List of stats and their purposes | |||
==== | ==== Explanation ==== | ||
---- | ---- | ||
; | ; Shields | ||
* | * First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat. | ||
; | ; Shield Def | ||
* | * Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]]. | ||
; | ; Armor | ||
* | * The second and final layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs. | ||
; | ; Armor Def''' | ||
* | * Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]]. | ||
; | ; Ship Energy Store | ||
* | * The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy. | ||
; | ; Ship Energy Generation | ||
* | * The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment. | ||
; | ; Agility | ||
* | * The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion. | ||
; | ; Sensors | ||
* | * The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy. | ||
; | ; Systems | ||
* | * Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat. | ||
; | ; Thrust | ||
* | * Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using '''Escape!'''. | ||
; | ; Accuracy | ||
* | * Determines the chance to hit with the ship's weapons when using '''Battle!''' during combat. | ||
; | ; Evasion | ||
* | * Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using '''Evade!''' at the cost of preventing ship equipment use for that combat round. | ||
; | ; Module/Crew Capacity | ||
* | * The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. | ||
; | ; Weapon Capacity | ||
* | * The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. | ||
; | ; Fixed Equipment | ||
* | * Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit. | ||
* | * Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug. | ||
; | ; Storage space | ||
* | * Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. | ||
; | ; Bonus crew capacity | ||
* | * Additional crew capacity that is not affected by '''Module/Crew Capacity'''. | ||
==== | ==== Calculated Values ==== | ||
---- | ---- | ||
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br> | |||
''' | '''Evasion''' | ||
* | * Ship thrust/2 + Ship agility | ||
''' | '''Accuracy''' | ||
* | * Ship systems/2 + Ship sensors | ||
==== | ==== Ship Stat Bonuses ==== | ||
---- | ---- | ||
[[Captain Steele| | Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]<br> | ||
''' | '''Evasion''' | ||
* +[[Reflexes| | * +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4 | ||
''' | '''Accuracy''' | ||
* +[[Aim| | * +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4 | ||
''' | '''Armor''' | ||
* +([[Physique| | * +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor | ||
** | ** The highest achievable bonus is* | ||
*** | *** 12% at max physique with '''Quivering Quasar''' [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped | ||
*** | *** 10% at max physique without bonuses | ||
''' | '''Shields''' | ||
* +([[Willpower| | * +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields | ||
** | ** The highest achievable bonus is* | ||
*** | *** 30% with '''"[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]] | ||
*** | *** 25% without '''"[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]] | ||
''' | '''Weapon Damage''' (hidden) | ||
* +[[Aim| | * +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2 | ||
'' ''* | '' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire. | ||
2026年8月6日 (四) 17:20的最新版本
Aside from transportation, there are a few extra things Steele can do while inside their ship:
- Safely sleep
- Masturbate
- Shower to remove status effects including
- All types of cumflation
- Cum covered
- Mare musk
- Pussy plugged
- Sweaty
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
| Stats below are as purchased/obtained if all player stats are at 0 |
| Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
| Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 44999 | |
| Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 51299 | |
| Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 58999 | |
| Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
| MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
| Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
| Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
| Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
| Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret |
40 | 800855 |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
- Ships purchased prior to version 0.9.083, including those converted from the Flash version, may not have their fixed equipment set properly due to a bug.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship systems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar status effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
Weapon Damage (hidden)
- +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.