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Ships/zh-hans:修订间差异

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Display title translation: 飞船
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第1行: 第1行:
===飞船===
<languages />
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Ships===
----
----
飞船主要用于运送[[Captain Steele|斯蒂尔船长]]及其[[crew|船员]]
Ships are primarily used for transporting [[Special:MyLanguage/Captain Steele|Captain Steele]] and their [[Special:MyLanguage/crew|crew]].
</div>


除了运输之外,斯蒂尔还可以在飞船内做几件额外的事情:
<div lang="en" dir="ltr" class="mw-content-ltr">
* 安全睡眠
Aside from transportation, there are a few extra things Steele can do while inside their ship:
* 自慰
* Safely sleep
* 淋浴以移除状态效果,包括
* Masturbate
** 所有类型的精液膨胀
* Shower to remove status effects including
** 精液覆盖
** All types of cumflation
** 母马麝香
** Cum covered
** 小穴堵塞
** Mare musk
** 汗湿
** Pussy plugged
** Sweaty
</div>


飞船也用于与其他飞船进行飞船战斗。
<div lang="en" dir="ltr" class="mw-content-ltr">
Ships are also used in ship combat against other ships.
</div>


===飞船列表===
===List of Ships===
----
----
====可获取飞船====
====Acquirable Ships====
----
----
{{ContentWarning|message=以下数据为所有玩家属性均为 0 时购买/获得的数值}}
{{ContentWarning|message=Stats below are as purchased/obtained if all player stats are at 0}}
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Obtainable ships"></span>装甲数据
|+ <span id="Obtainable ships"></span>Armor Stats
!width="100px"| 名称
!width="100px"| Name
!width="20px"| 护盾
!width="20px"| Shields
!width="20px"| 护盾防御
!width="20px"| Shield Def
!width="20px"| 装甲
!width="20px"| Armor
!width="20px"| 装甲防御
!width="20px"| Armor Def
!width="20px"| 最大能量
!width="20px"| Max Energy
!width="20px"| 能量<br>生成
!width="20px"| Power<br>Generation
!width="10px"| 敏捷
!width="10px"| Agility
!width="10px"| 传感器
!width="10px"| Sensors
!width="10px"| 系统
!width="10px"| Systems
!width="10px"| 推进力
!width="10px"| Thrust
!width="10px"| 命中率
!width="10px"| Accuracy
!width="10px"| 闪避
!width="10px"| Evasion
!width="10px"| 模块/<br>船员<br>容量
!width="10px"| Module/<br>Crew<br>Capacity
!width="10px"| 武器<br>容量
!width="10px"| Weapon<br>Capacity
<!--!class="unsortable" width="100px"| Modules<br>Installed-->
<!--!class="unsortable" width="100px"| Modules<br>Installed-->
!class="unsortable" width="100px"| 固定<br>装备
!class="unsortable" width="100px"| Fixed<br>equipment
!width="100px"| 存储<br>空间
!width="100px"| Storage<br>space
!width="80px"| 其他
!width="80px"| Misc
!width="30px"| 基础价格
!width="30px"| Base Price
|-
|-
| [[Casstech Z14]]
| [[Casstech Z14]]
第59行: 第67行:
| 2
| 2
   
   
|[[Machine Gun|机枪]]
|[[Machine Gun]]
| 10
| 10
| 预装:[[Laser Cannon|激光炮]]
| Preinstalled: [[Laser Cannon]]
| 27200
| 27200
|-
|-
第80行: 第88行:
| 4
| 4
<!--| ''(none)''-->
<!--| ''(none)''-->
| ''()''
| ''(none)''
| 20
| 20
|
|
第101行: 第109行:
| 3
| 3
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Machine Gun|机枪]]
| [[Machine Gun]]
| 30
| 30
|
|
第122行: 第130行:
| 4
| 4
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Laser Cannon|激光炮]]<br>[[EM Cannon|电磁炮]]
| [[Laser Cannon]]<br>[[EM Cannon]]
| 20
| 20
|
|
第143行: 第151行:
| 3
| 3
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Coil Cannon|线圈炮]]<br>[[Repair Module|修理模块]]
| [[Coil Cannon]]<br>[[Repair Module]]
| 5
| 5
|
|
第164行: 第172行:
| 4
| 4
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Missile Turret|导弹炮塔]] <br> [[Shield Booster (Ships)|护盾增强器]]
| [[Missile Turret]] <br> [[Shield Booster (Ships)|Shield Booster]]
| 30
| 30
|
|
第185行: 第193行:
| 2
| 2
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[EM Turret|电磁炮塔]]
| [[EM Turret]]
| 50
| 50
| 额外船员容量 + 2
| Bonus crew capacity + 2
| 299999
| 299999
|-
|-
第206行: 第214行:
| 4
| 4
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Thermal Cannon|热能炮]] <br> [[Shield Disruptor|护盾干扰器]]
| [[Thermal Cannon]] <br> [[Shield Disruptor]]
|  
|  
25(衣橱)<br>25(装备)<br>10(消耗品)<br>10(贵重品)<br>10(玩具)
25 (Wardrobe)<br>25 (Equipment)<br>10 (Consumables)<br>10 (Valuables)<br>10 (Toys)
|
|
| 399999
| 399999
|-
|-
| [[Sidewinder(ship)|响尾蛇号]]
| [[Sidewinder(ship)|Sidewinder]]
| 6000
| 6000
| 30
| 30
第228行: 第236行:
| 3
| 3
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Heavy Armor|重型装甲]]
| [[Heavy Armor]]
| 30
| 30
|
|
| 1499967
| 1499967
|-
|-
| [[Blade (Ship)|刀锋]]
| [[Blade (Ship)|Blade]]
| 3500
| 3500
| 60
| 60
第249行: 第257行:
| 4
| 4
<!--| ''(none)''-->
<!--| ''(none)''-->
| [[Laser Cannon|激光炮]]<br>[[Missile Turret|导弹炮塔]]
| [[Laser Cannon]]<br>[[Missile Turret]]
| 40
| 40
|  
|  
第279行: 第287行:
|}
|}


====敌方飞船====
<div lang="en" dir="ltr" class="mw-content-ltr">
====Enemy Ships====
----
----
{{ContentWarning|message=以下数据为战斗期间数值,即受升级影响后的数值}}
{{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}}
</div>


{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Obtainable ships"></span>装甲数据
|+ <span id="Obtainable ships"></span>Armor Stats
!width="100px"| 名称
!width="100px"| Name
!width="20px"| 护盾
!width="20px"| Shields
!width="20px"| 护盾防御
!width="20px"| Shield Def
!width="20px"| 装甲
!width="20px"| Armor
!width="20px"| 装甲防御
!width="20px"| Armor Def
!width="20px"| 最大能量
!width="20px"| Max Energy
!width="20px"| 能量<br>生成
!width="20px"| Power<br>Generation
!width="10px"| 敏捷
!width="10px"| Agility
!width="10px"| 传感器
!width="10px"| Sensors
!width="10px"| 系统
!width="10px"| Systems
!width="10px"| 推进力
!width="10px"| Thrust
!width="10px"| 命中率*
!width="10px"| Accuracy*  
!width="10px"| 闪避*
!width="10px"| Evasion*  
!class="unsortable" width="100px"| 已安装<br>模块
!class="unsortable" width="100px"| Modules<br>Installed
|-
|-
| [[Modified Z7|改装版 Z7]]
| [[Modified Z7]]
| 500
| 500
| 20
| 20
第313行: 第323行:
| 12.5
| 12.5
| 55
| 55
| [[Machine Gun|机枪]]<br>[[Thermal Cannon|热能炮]]<br>[[Repair Module|修理模块]]
| [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]]
|-
|-
| [[Dr. Teyaal’s MS-XI]]
| [[Dr. Teyaal’s MS-XI]]
第328行: 第338行:
| 125
| 125
| 33
| 33
| [[Thermal Cannon|热能炮]]<br>[[Laser Cannon|激光炮]]<br>[[Coil Cannon|线圈炮]]<br>[[Shield Upgrade|护盾升级]]<br>[[Tuned Emitters|调谐发射器]]<br>[[Shield Vampire|护盾吸血鬼]]<br>[[Capacitor Bank|电容组]]<br>[[Shield Disruptor|护盾干扰器]]  
| [[Thermal Cannon]]<br>[[Laser Cannon]]<br>[[Coil Cannon]]<br>[[Shield Upgrade]]<br>[[Tuned Emitters]]<br>[[Shield Vampire]]<br>[[Capacitor Bank]]<br>[[Shield Disruptor]]  
|-
|-
| [[Star Viper Spearhead SS]]
| [[Star Viper Spearhead SS]]
第343行: 第353行:
| 42.5
| 42.5
| 52.5
| 52.5
| [[Sensor Suite|传感器套件]]<br>[[Stealth Field Generator|隐形力场发生器]]<br>[[Heavy Armor|重型装甲]]<br>[[Heavy Armor|重型装甲]]  
| [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]]  
|-
|-
| [[Cyberdale K7]]
| [[Cyberdale K7]]
第358行: 第368行:
| 92.5
| 92.5
| 35
| 35
| [[EM Turret|电磁炮塔]]<br>[[Coil Cannon|线圈炮]]<br>[[Holographic Mirror System|全息镜像系统]]<br>[[Shield Vampire|护盾吸血鬼]]
| [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]]
|-
|-
| [[Karnissa_Pauug|加巴斯·格鲁斯]]
| [[Karnissa_Pauug|Gabass Gruss]]
| -
| -
| -
| -
第373行: 第383行:
| 30
| 30
| 32.5
| 32.5
| [[Coil Cannon|线圈炮]]<br>[[Repair Module|修理模块]]<br>[[Capacitor Vampire|电容吸血鬼]]<br>[[Redundant Plating|冗余装甲板]]<br>[[Heavy Armor|重型装甲]]
| [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]]
|-
|-
| [[Guardian of Flame|火焰守护者]]
| [[Guardian of Flame]]
| 6500
| 6500
| 20
| 20
第388行: 第398行:
| 55
| 55
| 90
| 90
| [[Missile Bay|导弹舱]]<br>[[Missile Bay|导弹舱]]<br>[[Disintegration Cannon|分解炮]]
| [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]]
|-
|-
| [[Jumper Interceptor|跳跃拦截者]]
| [[Jumper Interceptor]]
| 3200
| 3200
| 40
| 40
第403行: 第413行:
| 70
| 70
| 107.5
| 107.5
| [[Missile Bay|导弹舱]]<br>[[Missile Bay|导弹舱]]<br>[[Sensor Suite|传感器套件]]<br>[[Thrust Vectoring System|矢量推进系统]]<br>[[Auxiliary Thrusters|辅助推进器]]
| [[Missile Bay]]<br>[[Missile Bay]]<br>[[Sensor Suite]]<br>[[Thrust Vectoring System]]<br>[[Auxiliary Thrusters]]
|-
|-
| [[Dah’Nah’ys|绯红潮汐]]
| [[Dah’Nah’ys|Crimson Tide]]
| 4000
| 4000
| 20
| 20
第418行: 第428行:
| 40.5
| 40.5
| 45
| 45
| [[Laser Cannon|激光炮]]<br>[[EM Cannon|电磁炮]]<br>[[Missile Bay|导弹舱]]<br>[[Capacitor Bank|电容组]]<br>[[Capacitor Vampire|电容吸血鬼]]<br>未知
| [[Laser Cannon]]<br>[[EM Cannon]]<br>[[Missile Bay]]<br>[[Capacitor Bank]]<br>[[Capacitor Vampire]]<br>Unknown
|-
|-
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
第438行: 第448行:
-->
-->
|}
|}
''* 命中率和闪避数值需手动计算,可能不准确
''* Accuracy and evasion stats have to be calculated manually and may be wrong


===飞船属性===
===Ship Stats ===
----
----
属性列表及其用途
List of stats and their purposes
==== 说明 ====
==== Explanation ====
----
----
; 护盾
; Shields
* 飞船的第一层生命值。战斗中可通过某些[[ship Gadgets|飞船小装置]]再生,离开战斗后会完全恢复。
* First layer of health a ship has. Can be regenerated in combat with certain [[<tvar name="link-3">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]] and will fully regenerate after leaving combat.
; 护盾防御
; Shield Def
* 减少每次攻击对飞船护盾生命值造成的伤害。这使得它对付双发和全自动[[Ship weapons|武器]]更有效。
* Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto  [[<tvar name="link-4">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
; 装甲
; Armor
* 飞船的第二层也是最后一层生命值。战斗中可通过某些[[ship Gadgets|飞船小装置]]再生,或在战斗外由船坞管理员 NPC(如[[Vahn|瓦恩]]或作为船员的[[Shekka|谢卡]])缓慢恢复。飞船修复需要停靠在港口。
* The second and final layer of health a ship has.  Can be regenerated in combat with certain [[<tvar name="link-5">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[<tvar name="link-6">Special:MyLanguage/Vahn</tvar>|Vahn]] or [[<tvar name="link-7">Special:MyLanguage/Shekka</tvar>|Shekka]] if she is a crew member. Requires a ship to be in port for repairs.
; 装甲防御'''
; Armor Def'''
* 减少每次攻击对飞船装甲生命值造成的伤害。这使得它对付双发和全自动[[Ship weapons|武器]]更有效。
* Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto  [[<tvar name="link-8">Special:MyLanguage/Ship weapons</tvar>|Ship weapons]].
; 飞船能量存储
; Ship Energy Store
* 飞船在任意时刻能存储的最大能量值。飞船能量用于发射[[Ship weapons|武器]]和使用某些[[ship Gadgets|飞船小装置]]。你在战斗开始时总是拥有满额飞船能量。
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[<tvar name="link-9">Special:MyLanguage/Ship weapons</tvar>|weapons]] and use certain [[<tvar name="link-10">Special:MyLanguage/ship Gadgets</tvar>|ship gadgets]]. You will always begin combat with full ship energy.
; 飞船能量生成
; Ship Energy Generation
* 飞船每回合生成的能量值。使用'''充能!'''能力将使该回合的飞船能量生成翻倍,但会阻止使用其他装备。
* The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment.
; 敏捷
; Agility
* 计算飞船闪避的主要属性。提升闪避的效果是其他属性的两倍。
* The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
; 传感器
; Sensors
* 计算飞船命中率的主要属性。提升命中率的效果是其他属性的两倍。
* The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
; 系统
; Systems
* 计算飞船命中率的次要属性。在战斗中还会用于攻防两方的"系统检定"
* Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
; 推进力
; Thrust
* 计算飞船闪避的次要属性。战斗中还会用于在使用'''逃离!'''时判定逃跑成功率。
* Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using '''Escape!'''.
; 命中率
; Accuracy
* 决定战斗中在使用'''战斗!'''时飞船武器的命中几率。
* Determines the chance to hit with the ship's weapons when using '''Battle!''' during combat.
; 闪避
; Evasion
* 决定飞船完全闪避一次攻击伤害的几率。在战斗回合中使用'''闪避!'''可以提升闪避,代价是该战斗回合无法使用飞船装备。
* Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round  when using '''Evade!''' at the cost of preventing ship equipment use for that combat round.
; 模块/船员容量
; Module/Crew Capacity
* 飞船可用于安装飞船装备的空间量。空余模块可用来增加船员容量。
* The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
; 武器容量
; Weapon Capacity
* 飞船可用于安装飞船武器的挂点数量。除非另有说明,飞船武器也需要占用一个模块。
* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
; 固定装备
; Fixed Equipment
* 无法移除、且不计入飞船装备上限的飞船[[Ship weapons|武器]][[ship upgrades|升级]][[ship Gadgets|小装置]]
* Ship [[<tvar name="link-11">Special:MyLanguage/Ship weapons</tvar>|weapons]], [[<tvar name="link-12">Special:MyLanguage/ship upgrades</tvar>|upgrades]] and [[<tvar name="link-13">Special:MyLanguage/ship Gadgets</tvar>|gadgets]] that can not be removed and do not count against the ship equipment limit.
* 在版本[[Update_History#0.9.083_.28December_9.2C_2023.29|0.9.083]]之前购买的飞船(包括从 Flash 版本转换而来的飞船)可能因一个 Bug 而未能正确设置其固定装备。
* Ships purchased prior to version [[<tvar name="link-14">Special:MyLanguage/Update_History#0.9.083_.28December_9.2C_2023.29</tvar>|0.9.083]], including those converted from the Flash version, may not have their fixed equipment set properly due to a bug.
; 存储空间
; Storage space
* 决定飞船存储中每种物品类型(衣橱、装备、消耗品、贵重品和玩具)可容纳的总空间。
* Determines total space per item type (Wardrobe, Equipment,  Consumables,  Valuables, and Toys) in Storage that a ship can hold.
; 额外船员容量
; Bonus crew capacity
* 不受'''模块/船员容量'''影响的额外船员容量。
* Additional crew capacity that is not affected by '''Module/Crew Capacity'''.


==== 计算值 ====
==== Calculated Values ====
----
----
以下是某些飞船变量的计算方法(不计飞船所有权与物品加成)<br>
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br>
'''闪避'''
'''Evasion'''
* 飞船推进力/2 + 飞船敏捷
* Ship thrust/2 + Ship agility
'''命中率'''
'''Accuracy'''
* 飞船系统/2 + 飞船传感器
* Ship systems/2 + Ship sensors


==== 飞船属性加成 ====
==== Ship Stat Bonuses ====
----
----
[[Captain Steele|斯蒂尔船长]]拥有的飞船会根据[[Captain Steele|斯蒂尔船长]]自身的[[Ground Combat Mechanics|属性]]获得某些属性的加成<br>
Ships owned by [[<tvar name="link-15">Special:MyLanguage/Captain Steele</tvar>|Captain Steele]] receive a bonus to certain stats based on [[<tvar name="link-16">Special:MyLanguage/Captain Steele</tvar>|Steele's]] own [[<tvar name="link-17">Special:MyLanguage/Ground Combat Mechanics</tvar>|stats]]<br>
'''闪避'''
'''Evasion'''  
* +[[Reflexes|反射]]/4
* +[[<tvar name="link-18">Special:MyLanguage/Reflexes</tvar>|Reflexes]]/4
'''命中率'''
'''Accuracy'''
* +[[Aim|瞄准]]/4
* +[[<tvar name="link-19">Special:MyLanguage/Aim</tvar>|Aim]]/4
'''装甲'''
'''Armor'''
* +([[Physique|体格]]/([[Captain Steele|斯蒂尔船长]]等级 *50)*100)% 额外装甲
* +([[<tvar name="link-20">Special:MyLanguage/Physique</tvar>|Physique]]/([[<tvar name="link-21">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *50)*100)% Bonus armor
** 可达到的最高加成是*
** The highest achievable bonus is*
*** 体格满值并带有'''颤动类星体'''[[Status Effects|状态效果]]、且将[[Signet of Bravery|勇气徽记]]作为[[accessory|饰品]]装备时为 12%
*** 12% at max physique with '''Quivering Quasar''' [[<tvar name="link-22">Special:MyLanguage/Status Effects</tvar>|status effect]] and [[<tvar name="link-23">Special:MyLanguage/Signet of Bravery</tvar>|Signet of Bravery]] as [[<tvar name="link-24">Special:MyLanguage/accessory</tvar>|accessory]] equiped
*** 体格满值且无加成时为 10%
*** 10% at max physique without bonuses
'''护盾'''
'''Shields'''
* +([[Willpower|意志力]]/([[Captain Steele|斯蒂尔船长]]等级 *20)*100)% 额外护盾
* +([[<tvar name="link-25">Special:MyLanguage/Willpower</tvar>|Willpower]]/([[<tvar name="link-26">Special:MyLanguage/Captain Steele</tvar>|Steele's]] level *20)*100)% Bonus shields
** 可达到的最高加成是*
** The highest achievable bonus is*  
*** 拥有'''"[[perks by source#Iron Will|钢铁意志]]"'''[[perks|特长]]时为 30%
*** 30% with '''"[[<tvar name="link-27">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-28">Special:MyLanguage/perks</tvar>|perk]]
*** '''"[[perks by source#Iron Will|钢铁意志]]"'''[[perks|特长]]时为 25%
*** 25% without '''"[[<tvar name="link-29">Special:MyLanguage/perks by source#Iron Will</tvar>|Iron Will]]"''' [[<tvar name="link-30">Special:MyLanguage/perks</tvar>|perk]]
'''武器伤害'''(隐藏)
'''Weapon Damage''' (hidden)
* +[[Aim|瞄准]]/2
* +[[<tvar name="link-31">Special:MyLanguage/Aim</tvar>|Aim]]/2


'' ''* 可达到的最高加成按 10 级计算,且不包含'''完美仿生人'''[[status Effects|状态效果]],因为获得该效果需要使用某些[[Fated Names|宿命之名]]或修改存档。
'' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[<tvar name="link-32">Special:MyLanguage/status Effects</tvar>|status effect]] as it requires the use of certain [[<tvar name="link-33">Special:MyLanguage/Fated Names</tvar>|Fated Names]] or save editing to acquire.





2026年8月6日 (四) 17:20的最新版本

Ships


Ships are primarily used for transporting Captain Steele and their crew.

Aside from transportation, there are a few extra things Steele can do while inside their ship:

  • Safely sleep
  • Masturbate
  • Shower to remove status effects including
    • All types of cumflation
    • Cum covered
    • Mare musk
    • Pussy plugged
    • Sweaty

Ships are also used in ship combat against other ships.

List of Ships


Acquirable Ships


Stats below are as purchased/obtained if all player stats are at 0
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity
Weapon
Capacity
Fixed
equipment
Storage
space
Misc Base Price
Casstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2 Machine Gun 10 Preinstalled: Laser Cannon 27200
Ova'LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4 (none) 20 44999
Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3 Machine Gun 30 51299
Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4 Laser Cannon
EM Cannon
20 58999
Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3 Coil Cannon
Repair Module
5 50000
MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4 Missile Turret
Shield Booster
30 249999
Clydesdale K7 3000 20 2515 10 200 25 10 35 20 40 30 22.5 14 2 EM Turret 50 Bonus crew capacity + 2 299999
Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4 Thermal Cannon
Shield Disruptor

25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys)

399999
Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3 Heavy Armor 30 1499967
Blade 3500 60 3500 60 350 75 70 25 50 45 62.5 92.5 8 4 Laser Cannon
Missile Turret
40 800855

Enemy Ships


Stats below are as during combat thus as affected by upgrades
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy* Evasion* Modules
Installed
Modified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55 Machine Gun
Thermal Cannon
Repair Module
Dr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33 Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield Disruptor
Star Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5 Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor
Cyberdale K7 2000 10 2590 5 300 45 5 55 75 60 92.5 35 EM Turret
Coil Cannon
Holographic Mirror System
Shield Vampire
Gabass Gruss - - 8060 75 300 30 5 10 40 55 30 32.5 Coil Cannon
Repair Module
Capacitor Vampire
Redundant Plating
Heavy Armor
Guardian of Flame 6500 20 1500 25 250 75 60 40 30 60 55 90 Missile Bay
Missile Bay
Disintegration Cannon
Jumper Interceptor 3200 40 2590 10 375 40 50 35 20 50 70 107.5 Missile Bay
Missile Bay
Sensor Suite
Thrust Vectoring System
Auxiliary Thrusters
Crimson Tide 4000 20 26500 10 300 25 18 35 20 45 40.5 45 Laser Cannon
EM Cannon
Missile Bay
Capacitor Bank
Capacitor Vampire
Unknown

* Accuracy and evasion stats have to be calculated manually and may be wrong

Ship Stats


List of stats and their purposes

Explanation


Shields
  • First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
Shield Def
  • Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
Armor
  • The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
Armor Def
  • Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
Ship Energy Store
  • The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
Ship Energy Generation
  • The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
Agility
  • The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
Sensors
  • The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
Systems
  • Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
Thrust
  • Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
Accuracy
  • Determines the chance to hit with the ship's weapons when using Battle! during combat.
Evasion
  • Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
Module/Crew Capacity
  • The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
Weapon Capacity
  • The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
Fixed Equipment
  • Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
  • Ships purchased prior to version 0.9.083, including those converted from the Flash version, may not have their fixed equipment set properly due to a bug.
Storage space
  • Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
Bonus crew capacity
  • Additional crew capacity that is not affected by Module/Crew Capacity.

Calculated Values


Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion

  • Ship thrust/2 + Ship agility

Accuracy

  • Ship systems/2 + Ship sensors

Ship Stat Bonuses


Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion

Accuracy

Armor

Shields

Weapon Damage (hidden)

* Highest achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.