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Skin:修订间差异

来自Trials in Tainted Space Bilingual Wiki
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src->ChromaTaphore
Added two skin markings
src->SeriousBlueJewel
无编辑摘要
第10行: 第10行:
|+ Skin Types
|+ Skin Types
!width="140px"| Type
!width="140px"| Type
!class="unsortable" width="160px"| Flags
!class="unsortable" width="160px"| Potentail Flags
!class="unsortable" width="200px"| Transform
!class="unsortable" width="200px"| Transform
!class="unsortable" width="400px"| Notes
!class="unsortable" width="400px"| Notes
|-
|-
|align="left"| Skin
|align="left"| Skin (regular)
|align="left"|  
|align="left"|  
* Smooth
* Smooth

2018年12月18日 (二) 00:36的版本

Skin


The skin is a body part that Captain Steele can customize. The parameters of this body part that can be currently altered are type and tone (color). This section refers to the skin of the entire body, however some body parts may be flagged as having alternate skin types, such as the leg or tail.


Type


The flags for skin types will vary based on transformation, so skin types will not always have any or all the flags listed.

Skin Types
Type Potentail Flags Transform Notes
Skin (regular)
  • Smooth
  • Humans, half-ausar, half-kaithrit and half kui-tan will start with this.
Fur
  • Fluffy
  • Thick
Scale
Goo
  • Squishy
  • Lubricated
  • Absorbent
Chitin
Latex
  • Smooth
Plant
  • Smooth
Bark
  • Thick

Color


During character creation all starter races will have a variety of different colors to choose from:

Creation: Colors
Option Skin Tone Fur Color Scale Color
Human pale, fair, tan, olive, dark, ebony
Half-Ausar pale, fair, tan, olive, dark, ebony adapted from hair color
Half-Kaithrit pale, fair, tan, olive, dark, ebony adapted from hair color
Half-Leithan pale, fair, gray, black black
Half Kui-Tan pale, fair, tan, olive, dark, ebony adapted from hair color
Half-Gryvain pale, tanned, pink, dark red, dark green dark blue, dark green, black


Most race-transformations will convert the skin/fur/scale color upon changing the skin type. These will not be counted here since they technically do not alter the color of the existing skin type specifically.

Color Change
Item/Event Requirement Change Notes
Ceria
  • Has visible fur (body, legs or tail)
  • Change to selected fur color
Holiday
  • Choosing GoblinSuit
  • Change skin color to green
DracoGuard
  • Non-gryvain scale, hair, and/or genital colors
  • Change scale color
  • Colors match gryvain colors.
  • Colors include: dark blue, blue, dark green, green, black and dark red.
Gold Pill
  • Has non-myr arms or legs
  • Change scale color to gold
Lucifier
  • Has normal skin
  • Change skin color to a random color
  • Colors include: red, purple, indigo or dark blue.
Orange Pill
  • Has non-myr arms or legs
  • Change scale color to orange
Rainbowtox
  • Change skin/fur/scale color on use
  • Colors are completely randomized.
Red Pill
  • Has non-myr arms or legs
  • Change scale color to red
Kerokoras Venom
  • Has normal skin
  • Change skin color to a random color
  • Colors include: orange and green; mottled brown; black and gold; black and blue; black and red; red and blue; black, blue and yellow; or gold.
Sylvanol
  • Has sylvan ears
  • Change skin color on use
  • Colors match the theme chosen.
Terran Treat
  • Has skin
  • Change skin color to a random color
  • Colors include: tan, fair, pale, olive, dark, or ebony.
Zil Ration
  • Skin color is not yellow
  • Change skin color to yellow

Accent Markings

Status Effects
Effect Gaining Removing Notes
Vanae Markings
Stripes

Status Effects


Additional cosmetic effects to the look of the body's skin/fur/scales can also be attained.

Status Effects
Effect Gaining Removing Notes
"Latex Skin"
"Vanae Markings"
  • The skin accent color is used to define the vanae marking's color.
"Regal Mane"
  • "Regal Mane" is actually a listed perk, rather than a status effect.
  • Variants, such as furry, scaled, chitinous, etc., depend on the transformation source.
Fluffy
  • "Fluffy" is actually an appearance flag rather than a status effect.
"Coarse"
  • any non-fur skin changers
  • "Coarse" is actually an appearance flag rather than a status effect.