Holographic Mirror System:修订间差异
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| baseprice = 10000 | | baseprice = 10000 | ||
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== Holographic Mirror System == | == Holographic Mirror System == | ||
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(1x/fight) | (1x/fight) | ||
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=== Acquisition === | === Acquisition === | ||
---- | ---- | ||
* Sold by [[Synphia]] on [[Uveto]] | * Sold by [[<tvar name="link-1">Special:MyLanguage/Synphia</tvar>|Synphia]] on [[<tvar name="link-2">Special:MyLanguage/Uveto</tvar>|Uveto]] | ||
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==== Usage ==== | ==== Usage ==== | ||
---- | ---- | ||
* Decoys inherit ship stats, making this particularly effective for ships with high Evasion. | * Decoys inherit ship stats, making this particularly effective for ships with high Evasion. | ||
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[[Category:Spaceships upgrades]] | [[Category:Spaceships upgrades]] | ||
[[Category:Spaceships items]] | [[Category:Spaceships items]] | ||
2026年7月16日 (四) 11:04的版本
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| Creator | Writer |
|---|---|
| Type | Ship Gadget |
| Full name | Holographic Mirror System |
| Stats | |
| Energy Use | 0 |
| Information | |
| Base Price | 10000 |
Holographic Mirror System
Holographic mirror systems use an array of phase-shifted holographic projectors to produce a small squadron of life-like images of the user's own ship in order to distract and confuse hostiles. The holograms produce convincing spoofed sensor data, but cannot be maintained through any amount of damage.
One hologram can be maintained per 25 points of systems to a maximum of 3. Crowded battlefields may reduce the number of holograms produced.
(1x/fight)
Acquisition
Usage
- Decoys inherit ship stats, making this particularly effective for ships with high Evasion.
