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Health/zh-hans:修订间差异

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批量覆盖更新:整页中文译文(round-0010)
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Display title translation: 生命值
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生命值(或'''HP''')是衡量角色活力的指标。它表示角色在倒下之前——此处指被击晕——所能承受的基于物理的伤害量。因生命值耗尽而落败通常会导致在战斗结束后一段时间才恢复意识,并损失一定数量的信用点。战斗中,生命值可以通过特殊能力或物品(如有)来补充。战斗之外,生命值可以通过治疗和睡眠来恢复。
<languages />
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious. Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Health can be replenished using special abilities or items, if available, during combat. Outside of combat, health can be replenished by healing and sleeping.
</div>


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'''这是早期创建的预防机制,用于防止人们删除指向此处的链接'''
<div lang="en" dir="ltr" class="mw-content-ltr">
'''An eventuality that was created early to prevent people from deleting Links that go here'''
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[[Category:Combat_Stats]]
[[Category:Combat_Stats]]
[[Category:Pre-Java Script conversion]]
[[Category:Pre-Java Script conversion]]

2026年8月6日 (四) 17:18的最新版本

Health Points (or HP), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious. Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Health can be replenished using special abilities or items, if available, during combat. Outside of combat, health can be replenished by healing and sleeping.


An eventuality that was created early to prevent people from deleting Links that go here