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Save Editing/zh-hans:修订间差异

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<languages />


{{ContentWarning|message= 除了官方的 TiTS 存档编辑器外,开发团队并不完全认可或支持存档修改,因为这将被视为“作弊”和/或“破解”游戏文件,以获取想要的结果,而不是按设计使用游戏内机制。
<div lang="en" dir="ltr" class="mw-content-ltr">
{{ContentWarning|message= Aside from the official TiTS save editor, the development team does not fully endorse or support save editing as this will be considered "cheating" and/or "hacking" the game's files to gain a desired result instead of using the in-game mechanics as intended.
</div>


如果你打算修改自己的存档文件,请注意,你需对存档修改可能产生的任何后果负全部责任——这包括对你的游戏体验产生的任何负面影响、出现修改前不存在的任何奇怪的外观或功能相关 bug,甚至导致存档文件本身损坏,或使其变得无法被游戏读取。
<div lang="en" dir="ltr" class="mw-content-ltr">
If you intend on editing your save file, do note that you are fully responsible for any outcome the changes made to your save file may produce--this includes any negative effects it may have on your gameplay experience, appearances of any strange cosmetic or function-related bugs that did not exist before the editing, or even corrupting the save file itself, or otherwise making it unreadable by the game.
</div>


<b>永远记得保留一份原始、未经修改的存档文件的备份副本!</b>}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<b>Always remember to keep a backup copy of  your original, unaltered, save file!</b>}}
__TOC__
__TOC__
== 描述 ==
== Description ==
本文是关于修改[[Trials in Tainted Space|污秽宇宙的试炼]]存档文件的参考指南。
This is a reference to modifying the [[Special:MyLanguage/Trials in Tainted Space|Trials in Tainted Space]] save game file.
</div>


游戏可以保存为两种文件变体:一种是游戏专用的 *.tits 文件(通过“'''保存文件'''”按钮),另一种是更易编辑的 *.sol 文件(通过“'''保存'''”按钮)。本编辑指南只专注于[http://en.wikipedia.org/wiki/Local_shared_object 本地共享对象]文件类型(*.sol)。
<div lang="en" dir="ltr" class="mw-content-ltr">
There are two file variants the game can save to: a game-specific *.tits file (by using the "'''Save File'''" button) or the more editable *.sol file (by using the "'''Save'''" button). This editing guide will only concentrate on the [http://en.wikipedia.org/wiki/Local_shared_object Local Shared Object] file type (*.sol).
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Editors ==
There are a couple ways one can go about editing save files.
</div>


== 编辑器 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
有几种方法可以修改存档文件。
=== Game state editor ===
 
The Javascript or JS version of TiTs Currently has an unofficial game state editor that allows you to edit the game whilst it is being played.
=== 游戏状态编辑器 ===
TiTs 的 Javascript(JS)版本目前有一个非官方的游戏状态编辑器,允许你在游戏进行时进行编辑。
[https://forum.fenoxo.com/threads/titsedjs-a-game-state-editor-for-javascript-version.32419/#post-404980]
[https://forum.fenoxo.com/threads/titsedjs-a-game-state-editor-for-javascript-version.32419/#post-404980]
</div>


=== TiTS 存档编辑器 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
{{ContentWarning|message= 要修改存档文件,必须先将其'''保存到文件''',然后加载到你选择的编辑器中。}}
=== TiTS Save Editors ===
==== 官方 ====
{{ContentWarning|message= To save edit a file, it must be '''SAVED TO FILE''', then loaded into an editor of your choice.}}
<i>目前暂无详细信息。</i>
==== Official ====
<i>No details on this at the moment.</i>
</div>


==== 非官方 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
'''针对旧版本(Flash/Adobe AIR)'''
==== Unofficial ====
'''For the Legacy Version (Flash/Adobe AIR)'''
[https://github.com/Chase-san/TiTsEd/releases <i>TiTsEd</i>]
[https://github.com/Chase-san/TiTsEd/releases <i>TiTsEd</i>]
</div>


'''针对 JS 版本'''
<div lang="en" dir="ltr" class="mw-content-ltr">
'''For the JS Version'''
[https://forum.fenoxo.com/threads/tits-js-save-editor.34145/ <i>TiTS.JS Save Editor</i>]
[https://forum.fenoxo.com/threads/tits-js-save-editor.34145/ <i>TiTS.JS Save Editor</i>]
</div>


JS 版本的存档以 .json 格式存储,可以用标准文本编辑器和网站打开。前者通常需要某种插件将文本格式化为易于阅读的格式,而网站通常会自动完成这项工作。请注意,这种编辑方式类似于高级用户操作——你可以做到多得多的修改,但前提是你知道自己在做什么。
<div lang="en" dir="ltr" class="mw-content-ltr">
JS version saves are stored as .jsons, which can be opened by standard text editors and websites. The former often requires some form of plugin to format the text in an easily readable format while websites will often do this automatically. Note that this method of editing is akin to being a power user, you can do MUCH more but only if you know what you are doing.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== CourseVector .minerva ===
=== CourseVector .minerva ===
最常用、也最容易获取的方法是使用名为[http://blog.coursevector.com/minerva .minerva]的本地共享对象编辑器。旧版 .minerva 可以下载到本地机器上使用,但需要安装[http://www.adobe.com/products/air.html AIR]环境软件才能正常运行。另外,当前的在线浏览器版本允许上传 *.sol 文件进行编辑,然后将更改保存为新文件。
The most common and more publicly available method is by using a local shared object editor named [http://blog.coursevector.com/minerva .minerva]. Legacy versions of .minerva can be downloaded and used on a machine locally, but requires the [http://www.adobe.com/products/air.html AIR] environment software to be installed for the program function properly. Alternatively, the current online-browser version will allow uploading a *.sol file to edit, then saving the changes to a new file.
</div>


== 存档文件位置 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
根据所使用的操作系统和/或网络浏览器,游戏生成的 *.sol 存档文件可能存放在多个位置之一。
== Save File Location ==
Depending on the operating system and/or web browser being used, the *.sol save file generated for the game may be found in one of a number of places.
</div>


=== 文件夹目录 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
第一步是找到正确的文件夹目录:
=== Folder Directory ===
The first step is to find the proper folder directory:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Windows Vista & 7 ====
Access the "AppData" folder by doing the following:
* Windows Key + R to open the Run command prompt.
* Type, or copy and paste "%AppData%" into the Run command and hit OK or press Enter.
* Roaming > Macromedia > Flash Player > #SharedObjects > ''[numbers and letters]''
</div>


==== Windows Vista 与 7 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
按以下步骤访问“AppData”文件夹:
Another option is to set hidden folders as visible, enabling navigation directly to the AppData folder.
* 按 Windows 键 + R 打开“运行”命令框。
</div>
* 在“运行”框中输入或复制粘贴“%AppData%”,然后点击“确定”或按回车键。
* Roaming > Macromedia > Flash Player > #SharedObjects > ''[数字和字母]''


<div lang="en" dir="ltr" class="mw-content-ltr">
Full path:<br>
C:\Users\''[username]''\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\''[numbers and letters]''\
</div>


另一种方法是让隐藏文件夹可见,从而直接导航到 AppData 文件夹。
<div lang="en" dir="ltr" class="mw-content-ltr">
If using '''Windows XP''', save files can be located at the file path:<br>
C:\Documents and Settings\''[username]''\Application Data\Macromedia\Flash Player\#SharedObjects\''[numbers and letters]''\
</div>


完整路径:<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
C:\Users\''[用户名]''\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\''[数字和字母]''\
If using '''Google Chrome''', save files can be located at the file path:<br>
C:\Users\''[username]''\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\''[numbers and letters]''\
</div>


如果使用'''Windows XP''',存档文件可以位于以下文件路径:<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
C:\Documents and Settings\''[用户名]''\Application Data\Macromedia\Flash Player\#SharedObjects\''[数字和字母]''\
Alternatively, if you can't find the exact directory, you can search for the file by doing the following:
 
* Windows Key + R to open the Run command prompt.
如果使用'''Google Chrome''',存档文件可以位于以下文件路径:<br>
* Type, or copy and paste "%AppData%" into the Run command and hit OK or press Enter.
C:\Users\''[用户名]''\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\''[数字和字母]''\
* Go to the ''Search Roaming'' text input box in the top right corner of the window and type "TiTs_" or ".sol".
 
* Wait for the search to find the [[#Filename|relevant files]].
 
</div>
或者,如果你找不到确切目录,可以按以下方法搜索文件:
* Windows + R 打开“运行”命令框。
* 在“运行”框中输入或复制粘贴“%AppData%”,然后点击“确定”或按回车键。
* 转到窗口右上角的“搜索 Roaming”文本输入框,输入“TiTs_”或“.sol”。
* 等待搜索找到[[#Filename|相关文件]]


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Mac OS X ====
==== Mac OS X ====
</div>


完整路径:<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
Users/''[用户名]''/Library/Preferences/Macromedia/Flash Player/#SharedObjects/''[数字和字母]''/
Full path:<br>
Users/''[username]''/Library/Preferences/Macromedia/Flash Player/#SharedObjects/''[numbers and letters]''/
</div>


如果使用'''Google Chrome''',存档文件可以位于以下文件路径:<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
~/Library/Application Support/Google/Chrome/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/''[数字和字母]''/www.fenoxo.com
If using '''Google Chrome''', save files can be located at the file path:<br>
~/Library/Application Support/Google/Chrome/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/''[numbers and letters]''/www.fenoxo.com
</div>


如果你没有使用“默认”的 Google Chrome 账户(例如 Chrome 上存在多个独立配置文件的用户),则无需打开 Default 文件夹,文件路径是:<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
~/Library/Application Support/Google/Chrome/Profile ''[编号]''/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/''[数字和字母]''/www.fenoxo.com<br>
If you aren't using the "default" Google Chrome account (i.e., if you have more than one users with separate profiles on Chrome), instead of opening the Default folder, the file path is:<br>
Chrome 中的配置文件并不是按其保存时的名称命名的,而是按创建顺序编号的。
~/Library/Application Support/Google/Chrome/Profile ''[number]''/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/''[numbers and letters]''/www.fenoxo.com<br>
The profiles aren't given the names they're saved under in Google Chrome, but rather numbered in the order they were made.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Linux ====
==== Linux ====
完整路径:<br>
Full path:<br>
/home/''[用户名]''/.macromedia/Flash_Player/#SharedObjects/''[数字和字母]''/
/home/''[username]''/.macromedia/Flash_Player/#SharedObjects/''[numbers and letters]''/
 
</div>
=== 文件位置 ===
找到正确的目录后,下一步是在以下文件夹位置找到实际文件:


如果'''Trials in Tainted Space'''是下载到本地硬盘而非在线浏览器中游玩的,存档文件可能位于标有“localhost”的文件夹中,通常位于 Macromedia Flash Player 的缓存/临时文件夹内。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 例如,在 Windows 7 上:Roaming > Macromedia > Flash Player > #SharedObjects > ''[数字和字母]'' > localhost<br />
=== File Location ===
After finding the proper directory, the next step is to find the actual file in the following folder location:
</div>


'''较新版本的 Flash 已将此处改为名为“#localWithNet”的文件夹'''
<div lang="en" dir="ltr" class="mw-content-ltr">
* 例如:Roaming > Macromedia > Flash Player > #SharedObjects > ''[数字和字母]'' > #localWithNet
If '''Trials in Tainted Space''' is downloaded and played on the local hard drive instead of the online browser, the save file may be found in a folder labeled "localhost", usually located in the Macromedia Flash Player cache/temporary folder.
* For example, on Windows 7: Roaming > Macromedia > Flash Player > #SharedObjects > ''[numbers and letters]'' > localhost<br />
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
'''Newer versions of Flash have changed this to a folder labelled "#localWithNet"'''
* E.g: Roaming > Macromedia > Flash Player > #SharedObjects > ''[numbers and letters]'' > #localWithNet
</div>


另外,通过'''www.fenoxo.com''''''fenoxo.com'''在线游玩时,存档文件将分别位于“www.fenoxo.com”和“fenoxo.com”文件夹中。如果在'''FurAffinity'''网站(或'''www.furaffinity.net''')上游玩,则位于“d.facdn.net”文件夹中。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 例如,在 Windows 7 上:Roaming > Macromedia > Flash Player > #SharedObjects > ''[数字和字母]'' > www.fenoxo.com
Alternatively, playing online via '''www.fenoxo.com''' or '''fenoxo.com''' will produce a save file located in the "www.fenoxo.com" and "fenoxo.com" folders, respectively. If playing it from the '''FurAffinity''' website (or '''www.furaffinity.net'''), it would be located in the "d.facdn.net" folder.
* For example, on Windows 7: Roaming > Macromedia > Flash Player > #SharedObjects > ''[numbers and letters]'' > www.fenoxo.com
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Filename ===
=== Filename ===
找到合适的文件夹后,生成的存档文件名应该类似“TiTs_''n''.sol”,其中“''n''”是存档所在的存档位编号。
After finding the appropriate folder, the save file produced should be named something to the effect of "TiTs_''n''.sol", where the "''n''" is the slot number the save was saved in.
* 例如,如果文件保存在'''3 号存档位''',则文件名应为“TiTs_3.sol”。
* For instance, if the file was saved in '''Slot 3''', the file would be named "TiTs_3.sol".
 
</div>


== 存档文件结构 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
构成存档文件组件的值类型多种多样,包括:
== Save File Anatomy ==
* <b>Integer</b> - 整数(非小数)数值。
There are a variety of value types that make up the components of a save file. They include:
* <b>Number</b> - 带有小数或分数值的数值。
* <b>Integer</b> - A whole (non-decimal) number.
* <b>Boolean</b> - true false 组成的布尔值。
* <b>Number</b> - A number with a decimal or fractional value.
* <b>String</b> - 由文本字符组成的序列。
* <b>Boolean</b> - A binary value consisting of true or false.
* <b>Array</b> - 一组变量组成的集合。
* <b>String</b> - A sequence of text-based characters.
* <b>Object</b> - 与数组类似,由一组变量组成的集合。
* <b>Array</b> - A collection of variables grouped together.
* <b>Object</b> - Similar to an array, a collection consisting of a group of variables.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
''Note that a number value can be considered an integer if no decimals are present in its value. Both integers and numbers can be positive or negative values.''
</div>


''请注意,如果数值中没有小数,那么 Number 值可以被视为 Integer。Integer 和 Number 都可以是正值或负值。''
<div lang="en" dir="ltr" class="mw-content-ltr">
== Variable Array ==
The save file will contain a main array of values, each possibly containing another array of values (which can also contain yet another array of values).
</div>


 
The main set of values presented in the save are as follows:
== 变量数组 ==
存档文件将包含一个主值数组,其中每个值都可能包含另一个值数组(而这些数组还可以再包含另一个值数组)。
 
存档中呈现的主要值集如下:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 存档文件数组
|+ Save File Array
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| characters || Object || 已序列化[[#Characters|角色]]对象的数组。
|| characters || Object || Array of serialized [[#Characters|character]] objects.
|-
|-
|| currentHours || Integer || 当前小时数。
|| currentHours || Integer || The current hour.
|-
|-
|| currentMinutes || Integer || 当前分钟数。
|| currentMinutes || Integer || The current minute.
|-
|-
|| daysPassed || Integer || 自冒险第一天以来经过的天数。
|| daysPassed || Integer || Days passed since the first day of the adventure.
|-
|-
|| flags || Object || 各种游戏标记值的数组。
|| flags || Object || Array of various game flag values.
|-
|-
|| gameOptions || Object || 游戏选项值的数组。
|| gameOptions || Object || Array of game option values.
|-
|-
|| mailSystem || Object || 信使消息对象的数组。
|| mailSystem || Object || Array of messenger message objects.
|-
|-
|| minVersion || Integer || 存档文件的最低存档版本号。
|| minVersion || Integer || Save file's minimum save version number.
|-
|-
|| playerGender || String || 存档时玩家角色的性别。
|| playerGender || String || Player character's gender upon save.
|-
|-
|| playerLocation || String || 存档时玩家角色的位置坐标。
|| playerLocation || String || Player character's location coordinate upon save.
|-
|-
|| saveLocation || String || 存档时显示的玩家角色位置名称。
|| saveLocation || String || Player character's location name displayed upon save.
|-
|-
|| saveName || String || 存档时玩家角色的名字。 <i>(存档文件的名称)</i>
|| saveName || String || Player character's name upon save. <i>(Save file's name)</i>
|-
|-
|| saveNotes || String || 存档时赋予存档文件的特殊备注。
|| saveNotes || String || Special notes given to the save file upon save.
|-
|-
|| shipLocation || String || 存档时显示的玩家角色飞船位置名称。
|| shipLocation || String || Player character's ship location name displayed upon save.
|-
|-
|| statTracking || Object || 属性追踪对象的数组。
|| statTracking || Object || Array of stat tracking objects.
|-
|-
|| unlockedCodexEntries || Array || 已解锁[[Codex#Codex_Entries|图鉴条目]]的数组。
|| unlockedCodexEntries || Array || Array of unlocked [[Codex#Codex_Entries|codex entries]].
|-
|-
|| version || Integer || 存档文件当前的存档版本号。
|| version || Integer || Save file's current save version number.
|-
|-
|| viewedCodexEntries || Array || 已查看[[Codex#Codex_Entries|图鉴条目]]的数组。
|| viewedCodexEntries || Array || Array of viewed [[Codex#Codex_Entries|codex entries]].
|-
|-
|}
|}


 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Characters ===
=== Characters ===
该数组包含标记为需要序列化的角色的各种信息。这些信息主要涉及特定角色的属性、已装备物品和身体部位细节。
This array contains the various information of characters marked for serialization. The information deals mostly with stats, slotted items, and body part details of the specific character.
</div>


要编辑玩家角色,需要关注的数组对象是“PC”。
<div lang="en" dir="ltr" class="mw-content-ltr">
For editing the player's character, the array object of interest would be "PC".
</div>


{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 角色数组
|+ Character Array
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| HPMod || Number || [[Combat_Mechanics#HP|HP]]的修正值。
|| HPMod || Number || Modified value of [[Combat_Mechanics#HP|HP]].
|-
|-
|| HPRaw || Number || [[Combat_Mechanics#HP|HP]]的原始值。
|| HPRaw || Number || Raw value of [[Combat_Mechanics#HP|HP]].
|-
|-
|| ShipStorageInventory || Array || 玩家角色飞船上包含[[#Item|物品]]的物品栏位数组。
|| ShipStorageInventory || Array || Array of inventory slots containing [[#Item|items]] located on the player character's ship.
|-
|-
|| XPRaw || Integer || [[Combat_Mechanics#XP|XP]]的原始值。
|| XPRaw || Integer || Raw value of [[Combat_Mechanics#XP|XP]].
|-
|-
|| a || String || 用于指代角色的小写冠词。 <i>(主要用于战斗文本。)</i>
|| a || String || Lowercase article used to refer to the character. <i>(Primarily used in combat text.)</i>
|-
|-
|| accessory || Object || 当前占用[[Accessory|饰品]]栏位的[[#Item|物品]]
|| accessory || Object || [[#Item|Item]] currently occupying the [[Accessory|accessory]] slot.
|-
|-
|| affinity || String || 指定角色的[[Combat_Mechanics#Affinity|亲和]]类型。 <i>(在创建角色时分配。)</i>
|| affinity || String || Designates the [[Combat_Mechanics#Affinity|affinity]] type of the character. <i>(Assigned during character creation.)</i>
|-
|-
|| aimMod || Number || [[Combat_Mechanics#Aim|瞄准]]的修正值。
|| aimMod || Number || Modified value of [[Combat_Mechanics#Aim|aim]].
|-
|-
|| aimRaw || Number || [[Combat_Mechanics#Aim|瞄准]]的原始值。
|| aimRaw || Number || Raw value of [[Combat_Mechanics#Aim|aim]].
|-
|-
|| analVirgin || Boolean || 角色是否保有[[Asshole|肛门]]的处女状态。
|| analVirgin || Boolean || Whether or not the character has a virgin [[Asshole|anus]].
|-
|-
|| antennae || Integer || [[Antennae#Number|触角]]的数量。
|| antennae || Integer || Amount of [[Antennae#Number|antennae]].
|-
|-
|| antennaeType || Integer || [[Antennae#Type|触角]]的类型。
|| antennaeType || Integer || Type of [[Antennae#Type|antennae]].
|-
|-
|| armFlags || Array || [[Arms|手臂]]的标记数组。
|| armFlags || Array || Array of flags for the [[Arms|arms]].
|-
|-
|| armType || Integer || [[Arms#Type|手臂]]的类型。
|| armType || Integer || Type of [[Arms#Type|arms]].
|-
|-
|| armor || Object || 当前占用[[Armor|装甲]]栏位的[[#Item|物品]]
|| armor || Object || [[#Item|Item]] currently occupying the [[Armor|armor]] slot.
|-
|-
|| ass || Object || [[#Orifices|肛门]]属性的数组。
|| ass || Object || Array of properties of the [[#Orifices|anus]].
|-
|-
|| ballEfficiency || Number || [[Cum#Cum_Efficiency|精液]]生产的效率。
|| ballEfficiency || Number || Efficiency of [[Cum#Cum_Efficiency|cum]] production.
|-
|-
|| ballFullness || Integer || 前列腺或睾丸的精液充盈度。
|| ballFullness || Integer || Prostate or testicle semen fullness.
|-
|-
|| ballSizeMod || Number || 睾丸大小的修正值。
|| ballSizeMod || Number || Modified value of testicle size.
|-
|-
|| ballSizeRaw || Number || [[Testicle#Size|睾丸]]大小的原始值。
|| ballSizeRaw || Number || Raw value of [[Testicle#Size|testicle]] size.
|-
|-
|| balls || Integer || [[Testicle#Number|睾丸]]的数量。
|| balls || Integer || Amount of [[Testicle#Number|testicles]].
|-
|-
|| baseHPResistances || Object || HP 抗性属性的数组。
|| baseHPResistances || Object || Array of HP resistance stats.
|-
|-
|| baseShieldResistances || Object || 护盾抗性属性的数组。
|| baseShieldResistances || Object || Array of Shield resistance stats.
|-
|-
|| beardLength || Number || [[Beard#Length|胡须]]的长度。
|| beardLength || Number || Length of [[Beard#Length|beard]].
|-
|-
|| beardStyle || Integer || [[Beard#Style|胡须]]的样式类型。
|| beardStyle || Integer || Style type of [[Beard#Style|beard]].
|-
|-
|| bellyRatingMod || Number || 腹部大小的修正值。
|| bellyRatingMod || Number || Modified value of belly size.
|-
|-
|| bellyRatingRaw || Number || [[Belly#Size|腹部]]大小的原始值。
|| bellyRatingRaw || Number || Raw value of [[Belly#Size|belly]] size.
|-
|-
|| breastRows || Array || [[#Breast_Rows|乳房行]]的数组。
|| breastRows || Array || Array of the [[#Breast_Rows|breast rows]].
|-
|-
|| buttRatingMod || Number || 臀部大小的修正值。
|| buttRatingMod || Number || Modified value of butt size.
|-
|-
|| buttRatingRaw || Number || [[Butt#Size|臀部]]大小的原始值。
|| buttRatingRaw || Number || Raw value of [[Butt#Size|butt]] size.
|-
|-
|| buyMarkdown || Number || 角色购买物品时降价倍率的值。
|| buyMarkdown || Number || Multiplier value of the markdown price when the character buys items.
|-
|-
|| capitalA || String || 用于指代角色的大写冠词。 <i>(主要用于战斗文本。)</i>
|| capitalA || String || Uppercase article used to refer to the character. <i>(Primarily used in combat text.)</i>
|-
|-
|| characterClass || Integer || 角色[[Global_Values#Character|职业]]的值。 <i>(显示为职业。)</i>
|| characterClass || Integer || Value of the character's [[Global_Values#Character|class]]. <i>(Viewed as Occupation.)</i>
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| clitLength || Number || [[Clit#Length|阴蒂]]的长度。
|| clitLength || Number || Length of [[Clit#Length|clitoris]].
|-
|-
|| cockVirgin || Boolean || 角色是否保有阴茎的童贞。
|| cockVirgin || Boolean || Whether or not the character has penis virginity.
|-
|-
|| cocks || Array || [[#Cocks|阴茎]]的数组。
|| cocks || Array || Array of the [[#Cocks|penises]].
|-
|-
|| credits || Integer || 角色当前随身携带的可用[[credits|信用点]]数量。
|| credits || Integer || Amount of usable [[credits]] currently held on the character's person.
|-
|-
|| cumMultiplierMod || Number || 精液产量的精液倍率修正值。
|| cumMultiplierMod || Number || Modified value of cum production's cum multiplier.
|-
|-
|| cumMultiplierRaw || Number || 精液产量的[[Cum#Cum_Multiplier|精液倍率]]原始值。
|| cumMultiplierRaw || Number || Raw value of cum production's [[Cum#Cum_Multiplier|cum multiplier]].
|-
|-
|| cumQualityMod || Number || 精液产量的精液质量修正值。
|| cumQualityMod || Number || Modified value of cum production's cum quality.
|-
|-
|| cumQualityRaw || Number || 精液产量的[[Cum#Cum_Quality|精液质量]]原始值 <i>(又称雄风值)</i>
|| cumQualityRaw || Number || Raw value of cum production's [[Cum#Cum_Quality|cum quality]] <i>(also known as Virility)</i>.
|-
|-
|| cumType || Integer || 男性射精时产生的[[Cum#Type|液体]]类型。
|| cumType || Integer || Type of [[Cum#Type|fluid]] produced as male ejaculate.
|-
|-
|| customBlock || String || 角色格挡攻击时的动作描述。 <i>(用于通用战斗文本。)</i>
|| customBlock || String || Action for when the character is blocking an attack. <i>(Used in generic combat text.)</i>
|-
|-
|| customDodge || String || 角色闪避攻击时的动作描述。 <i>(用于通用战斗文本。)</i>
|| customDodge || String || Action for when the character is dodging an attack. <i>(Used in generic combat text.)</i>
|-
|-
|| dickNippleMultiplier || Number || 勃起时[[Nipple#Genital_Length|阴茎乳]]长度的倍率值。
|| dickNippleMultiplier || Number || Multiplier value of [[Nipple#Genital_Length|dick nipple]] length when it is erect.
|-
|-
|| dickNippleType || Integer || [[Nipple#Genital_Type|阴茎乳]]的类型 <i>(适用于支持它的乳头类型)</i>
|| dickNippleType || Integer || Type of [[Nipple#Genital_Type|dick nipple]] <i>(for nipple types that support it)</i>.
|-
|-
|| earLength || Number || [[Ears#Length|耳朵]]的长度 <i>(适用于支持它的耳朵类型)</i>
|| earLength || Number || Length of [[Ears#Length|ears]] <i>(for ear types that support it)</i>.
|-
|-
|| earType || Integer || [[Ears#Type|耳朵]]的类型。
|| earType || Integer || Type of [[Ears#Type|ears]].
|-
|-
|| earsPLong || String || 耳部穿刺的完整名称(如适用)。
|| earsPLong || String || Long name of ear piercing (if applicable).
|-
|-
|| earsPShort || String || 耳部穿刺的简称(如适用)。
|| earsPShort || String || Short name of ear piercing (if applicable).
|-
|-
|| earsPierced || Integer || 耳部穿刺的数量。
|| earsPierced || Integer || Number of ear piercings.
|-
|-
|| eggs || Integer || <i>(未使用)</i>
|| eggs || Integer || <i>(Unused)</i>
|-
|-
|| elasticity || Number || 角色生殖器的[[Elasticity#Elasticity|弹性]]值。
|| elasticity || Number || Value of the character's genital [[Elasticity#Elasticity|elasticity]].
|-
|-
|| energyMod || Number || [[Combat_Mechanics#Energy|能量]]的修正值。
|| energyMod || Number || Modified value of [[Combat_Mechanics#Energy|energy]].
|-
|-
|| energyRaw || Number || [[Combat_Mechanics#Energy|能量]]的原始值。
|| energyRaw || Number || Raw value of [[Combat_Mechanics#Energy|energy]].
|-
|-
|| exhibitionismRaw || Number || [[Exhibitionism#Manipulation|暴露癖]]等级的原始值。
|| exhibitionismRaw || Number || Raw value of [[Exhibitionism#Manipulation|exhibitionism]] level.
|-
|-
|| eyeColor || String || [[Eyes#Color|眼睛]]的颜色。
|| eyeColor || String || Color of [[Eyes#Color|eyes]].
|-
|-
|| eyeType || Integer || [[Eyes#Type|眼睛]]的类型。
|| eyeType || Integer || Type of [[Eyes#Type|eyes]].
|-
|-
|| eyebrowPLong || String || 眉部穿刺的完整名称(如适用)。
|| eyebrowPLong || String || Long name of eyebrow piercing (if applicable).
|-
|-
|| eyebrowPShort || String || 眉部穿刺的简称(如适用)。
|| eyebrowPShort || String || Short name of eyebrow piercing (if applicable).
|-
|-
|| eyebrowPierced || Integer || 眉部穿刺的数量。
|| eyebrowPierced || Integer || Number of eyebrow piercings.
|-
|-
|| faceFlags || Array || [[Face|]]的标记数组。
|| faceFlags || Array || Array of flags for the [[Face|face]].
|-
|-
|| faceType || Integer || [[Face#Type|]]的类型。
|| faceType || Integer || Type of [[Face#Type|face]].
|-
|-
|| femininity || Number || [[Femininity#Details|女性化]]等级的值。
|| femininity || Number || Value of [[Femininity#Details|femininity]] level.
|-
|-
|| fertilityMod || Number || [[Pregnancy#Fertility|生育力]]的修正值。
|| fertilityMod || Number || Modified value of [[Pregnancy#Fertility|fertility]].
|-
|-
|| fertilityRaw || Number || [[Pregnancy#Fertility|生育力]]的原始值。
|| fertilityRaw || Number || Raw value of [[Pregnancy#Fertility|fertility]].
|-
|-
|| fertilizedEggs || Integer || <i>(未使用)</i>
|| fertilizedEggs || Integer || <i>(Unused)</i>
|-
|-
|| furColor || String || [[Skin#Color|毛皮]]的颜色。
|| furColor || String || Color of [[Skin#Color|fur]].
|-
|-
|| genitalSpot || Integer || 角色[[Global_Values#Character|生殖器位置]]的值。
|| genitalSpot || Integer || Value of the character's [[Global_Values#Character|genital location]].
|-
|-
|| gills || Boolean || 是否存在[[Gills|]]
|| gills || Boolean || Whether or not [[Gills|gills]] are present.
|-
|-
|| girlCumType || Integer || 女性潮吹时产生的[[Girl-Cum#Type|液体]]类型。
|| girlCumType || Integer || Type of [[Girl-Cum#Type|fluid]] produced as female ejaculate.
|-
|-
|| hairColor || String || [[Hair#Color|头发]]的颜色。
|| hairColor || String || Color of [[Hair#Color|hair]].
|-
|-
|| hairLength || Number || [[Hair#Length|头发]]的长度。
|| hairLength || Number || Length of [[Hair#Length|hair]].
|-
|-
|| hairStyle || String || [[Hair#Style|头发]]的发型。
|| hairStyle || String || Style of [[Hair#Style|hair]].
|-
|-
|| hairType || Integer || [[Hair#Type|头发]]的类型。
|| hairType || Integer || Type of [[Hair#Type|hair]].
|-
|-
|| hipRatingMod || Number || 胯部大小的修正值。
|| hipRatingMod || Number || Modified value of hip size.
|-
|-
|| hipRatingRaw || Number || [[Hips#Size|胯部]]大小的原始值。
|| hipRatingRaw || Number || Raw value of [[Hips#Size|hip]] size.
|-
|-
|| hornLength || Number || [[Horn#Length|]]的长度 <i>(适用于支持它的角类型)</i>
|| hornLength || Number || Length of [[Horn#Length|horn]] <i>(for horn types that support it)</i>.
|-
|-
|| hornType || Integer || [[Horn#Type|]]的类型。
|| hornType || Integer || Type of [[Horn#Type|horn]].
|-
|-
|| horns || Integer || 头上的[[Horn#Number|]]的数量。
|| horns || Integer || Amount of [[Horn#Number|horns]] on the head.
|-
|-
|| impregnationType || String || 受孕类型的怀孕名称。
|| impregnationType || String || Pregnancy name of impregnation type.
|-
|-
|| intelligenceMod || Number || [[Combat_Mechanics#Intelligence|智力]]的修正值。
|| intelligenceMod || Number || Modified value of [[Combat_Mechanics#Intelligence|intelligence]].
|-
|-
|| intelligenceRaw || Number || [[Combat_Mechanics#Intelligence|智力]]的原始值。
|| intelligenceRaw || Number || Raw value of [[Combat_Mechanics#Intelligence|intelligence]].
|-
|-
|| inventory || Array || 角色身上包含[[#Item|物品]]的物品栏位数组。
|| inventory || Array || Array of inventory slots containing [[#Item|items]] located on the character's person.
|-
|-
|| isLustImmune || Boolean || 角色是否对情欲免疫。
|| isLustImmune || Boolean || Whether or not the character is immune to lust.
|-
|-
|| keeperBuy || String || 商店主购买物品时的消息。
|| keeperBuy || String || Shopkeeper message for buying items.
|-
|-
|| keeperGreeting || String || 商店主问候其他角色时的消息。
|| keeperGreeting || String || Shopkeeper message for greeting another character.
|-
|-
|| keeperSell || String || 商店主出售物品时的消息。
|| keeperSell || String || Shopkeeper message for selling items.
|-
|-
|| keyItems || Array || 玩家角色身上的[[#Storage|存储]][[Key_item|关键物品]]数组。
|| keyItems || Array || Array of [[#Storage|storage]]-class [[Key_item|key items]], located on the player character's person.
|-
|-
|| legCount || Integer || [[Leg#Number|]]的数量。
|| legCount || Integer || Amount of [[Leg#Number|legs]].
|-
|-
|| legFlags || Array || [[Leg|]]的标记数组。
|| legFlags || Array || Array of flags for the [[Leg|legs]].
|-
|-
|| legType || Integer || [[Leg#Type|]]的类型。
|| legType || Integer || Type of [[Leg#Type|legs]].
|-
|-
|| level || Integer || 角色当前[[Combat_Mechanics#Level|等级]]的值。
|| level || Integer || Current value of the character's [[Combat_Mechanics#Level|level]].
|-
|-
|| libidoMod || Number || [[Combat_Mechanics#Libido|性欲]]的修正值。
|| libidoMod || Number || Modified value of [[Combat_Mechanics#Libido|libido]].
|-
|-
|| libidoRaw || Number || [[Combat_Mechanics#Libido|性欲]]的原始值。
|| libidoRaw || Number || Raw value of [[Combat_Mechanics#Libido|libido]].
|-
|-
|| lipColor || String || [[Lips#Color|嘴唇]]的颜色。
|| lipColor || String || Color of [[Lips#Color|lips]].
|-
|-
|| lipMod || Number || [[Lips#Lip Mod|嘴唇]]大小的修正值。
|| lipMod || Number || Modified value of [[Lips#Lip Mod|lip size]].
|-
|-
|| lipPLong || String || 唇部穿刺的完整名称(如适用)。
|| lipPLong || String || Long name of lip piercing (if applicable).
|-
|-
|| lipPShort || String || 唇部穿刺的简称(如适用)。
|| lipPShort || String || Short name of lip piercing (if applicable).
|-
|-
|| lipPierced || Integer || 唇部穿刺的数量。
|| lipPierced || Integer || Number of lip piercings.
|-
|-
|| long || String || 战斗中角色外观和/或环境的描述。
|| long || String || Description of the character's appearance and/or environment during combat.
|-
|-
|| lowerUndergarment || Object || 当前占用[[Lower_undergarment|下装内衣]]栏位的[[#Item|物品]]
|| lowerUndergarment || Object || [[#Item|Item]] currently occupying the [[Lower_undergarment|lower undergarment]] slot.
|-
|-
|| lustMod || Number || [[Combat_Mechanics#Lust|情欲]]的修正值。
|| lustMod || Number || Modified value of [[Combat_Mechanics#Lust|lust]].
|-
|-
|| lustRaw || Number || [[Combat_Mechanics#Lust|情欲]]的原始值。
|| lustRaw || Number || Raw value of [[Combat_Mechanics#Lust|lust]].
|-
|-
|| meleeWeapon || Object || 当前占用[[Melee_weapon|近战武器]]栏位的[[#Item|物品]]
|| meleeWeapon || Object || [[#Item|Item]] currently occupying the [[Melee_weapon|melee weapon]] slot.
|-
|-
|| milkFullness || Integer || 泌乳的[[Milk#Milk_Fullness|乳汁充盈度]]的值。
|| milkFullness || Integer || Value of the lactation's [[Milk#Milk_Fullness|milk fullness]].
|-
|-
|| milkMultiplier || Number || 泌乳的[[Milk#Milk_Multiplier|乳汁倍率]]的值。
|| milkMultiplier || Number || Value of the lactation's [[Milk#Milk_Multiplier|milk multiplier]].
|-
|-
|| milkRate || Number || 泌乳的[[Milk#Milk_Rate|乳汁速率]]的值。
|| milkRate || Number || Value of the lactation's [[Milk#Milk_Rate|milk rate]].
|-
|-
|| milkType || Integer || 泌乳时产生的[[Milk#Type|液体]]类型。
|| milkType || Integer || Type of [[Milk#Type|fluid]] produced while lactating.
|-
|-
|| minutesSinceCum || Integer || 距离上次高潮过去的分钟数。
|| minutesSinceCum || Integer || Amount of minutes since the last orgasm.
|-
|-
|| neverSerialize || Boolean || 是否限制该类对象数组中的所有数据在保存时被记录。
|| neverSerialize || Boolean || Whether or not to restrict all the data in this class object array from being recorded upon save.
|-
|-
|| nippleColor || String || 每个[[Nipple#Color|乳头]]的颜色。
|| nippleColor || String || Color of each [[Nipple#Color|nipple]].
|-
|-
|| nippleLengthRatio || Number || 每个[[Nipple#Length|乳头]]的长度比例。
|| nippleLengthRatio || Number || Length ratio of each [[Nipple#Length|nipple]].
|-
|-
|| nippleWidthRatio || Number || 每个[[Nipple#Width|乳晕]]的宽度比例。
|| nippleWidthRatio || Number || Width ratio of each [[Nipple#Width|areola]].
|-
|-
|| nipplesPLong || String || 乳头穿刺的完整名称(如适用)。
|| nipplesPLong || String || Long name of nipple piercing (if applicable).
|-
|-
|| nipplesPShort || String || 乳头穿刺的简称(如适用)。
|| nipplesPShort || String || Short name of nipple piercing (if applicable).
|-
|-
|| nipplesPerBreast || Integer || 每个乳房的[[Nipple#Number|乳头]]数量。
|| nipplesPerBreast || Integer || Amount of [[Nipple#Number|nipples]] for each breast.
|-
|-
|| nipplesPierced || Integer || 乳头穿刺的数量。
|| nipplesPierced || Integer || Number of nipple piercings.
|-
|-
|| nosePLong || String || 鼻部穿刺的完整名称(如适用)。
|| nosePLong || String || Long name of nose piercing (if applicable).
|-
|-
|| nosePShort || String || 鼻部穿刺的简称(如适用)。
|| nosePShort || String || Short name of nose piercing (if applicable).
|-
|-
|| nosePierced || Integer || 鼻部穿刺的数量。
|| nosePierced || Integer || Number of nose piercings.
|-
|-
|| originalRace || String || 角色最初的出生[[:Category:Races|种族]]
|| originalRace || String || The original birth [[:Category:Races|race]] of the character.
|-
|-
|| perkPoints || Integer || 可用于习得各种[[:Category:Character_classes|职业]]相关[[Perks_by_source|特长]]的可用特长点数量。
|| perkPoints || Integer || Amount of usable perk points to attain various [[:Category:Character_classes|class]]-related [[Perks_by_source|perks]].
|-
|-
|| perks || Array || 当前拥有的[[#Storage|存储]][[Perks#List|特长]]数组。
|| perks || Array || Array of [[#Storage|storage]]-class [[Perks#List|perks]] currently owned.
|-
|-
|| personality || Integer || [[Alignment#Personality|人格]]等级的值。
|| personality || Integer || Value of [[Alignment#Personality|personality]] level.
|-
|-
|| physiqueMod || Number || [[Combat_Mechanics#Physique|体格]]的修正值。
|| physiqueMod || Number || Modified value of [[Combat_Mechanics#Physique|physique]].
|-
|-
|| physiqueRaw || Number || [[Combat_Mechanics#Physique|体格]]的原始值。
|| physiqueRaw || Number || Raw value of [[Combat_Mechanics#Physique|physique]].
|-
|-
|| plural || Boolean || 角色是否以复数形式称呼。
|| plural || Boolean || Whether or not the character is addressed as plural.
|-
|-
|| pregnancyData || Array || 当前进行中的[[#Pregnancy|怀孕]]数组。
|| pregnancyData || Array || Array of [[#Pregnancy|pregnancies]] currently in progress.
|-
|-
|| pregnancyIncubation<br>BonusFatherMod || Number || 精液影响另一角色怀孕速度倍率的修正值。
|| pregnancyIncubation<br>BonusFatherMod || Number || Modified value of the semen to affect the multiplier of another character's pregnancy speed.
|-
|-
|| pregnancyIncubation<br>BonusFatherRaw || Number || 精液影响另一角色怀孕速度倍率的原始值。
|| pregnancyIncubation<br>BonusFatherRaw || Number || Raw value of the semen to affect the multiplier of another character's pregnancy speed.
|-
|-
|| pregnancyIncubation<br>BonusMotherMod || Number || 子宫影响角色怀孕速度倍率的修正值。
|| pregnancyIncubation<br>BonusMotherMod || Number || Modified value of the womb to affect the multiplier of the character's pregnancy speed.
|-
|-
|| pregnancyIncubation<br>BonusMotherRaw || Number || 子宫影响角色怀孕速度倍率的原始值。
|| pregnancyIncubation<br>BonusMotherRaw || Number || Raw value of the womb to affect the multiplier of the character's pregnancy speed.
|-
|-
|| pregnancyMultiplierMod || Number || 子宫可孕育后代数量的倍率修正值。
|| pregnancyMultiplierMod || Number || Modified value of the multiplier for the amount of offspring a womb can create.
|-
|-
|| pregnancyMultiplierRaw || Number || 子宫可孕育后代数量的倍率原始值。
|| pregnancyMultiplierRaw || Number || Raw value of the multiplier for the amount of offspring a womb can create.
|-
|-
|| rangedWeapon || Object || 当前占用[[Ranged_weapon|远程武器]]栏位的[[#Item|物品]]
|| rangedWeapon || Object || [[#Item|Item]] currently occupying the [[Ranged_weapon|ranged weapon]] slot.
|-
|-
|| reflexesMod || Number || [[Combat_Mechanics#Reflexes|反射]]的修正值。
|| reflexesMod || Number || Modified value of [[Combat_Mechanics#Reflexes|reflexes]].
|-
|-
|| reflexesRaw || Number || [[Combat_Mechanics#Reflexes|反射]]的原始值。
|| reflexesRaw || Number || Raw value of [[Combat_Mechanics#Reflexes|reflexes]].
|-
|-
|| refractoryRate || Integer || 精液产量的[[Milk#Refractory_Rate|不应期]]的值。
|| refractoryRate || Integer || Value of cum production's [[Milk#Refractory_Rate|refractory rate]].
|-
|-
|| scaleColor || String || [[Skin#Color|鳞片]]的颜色。
|| scaleColor || String || Color of [[Skin#Color|scales]].
|-
|-
|| sellMarkup || Number || 角色出售物品时加价倍率的值。
|| sellMarkup || Number || Multiplier value of the markup price when the character sells items.
|-
|-
|| sexualPreferences || Object || 性偏好的数组。
|| sexualPreferences || Object || Array of sexual preferences.
|-
|-
|| shield || Object || 当前占用[[Shield_generator|护盾发生器]]栏位的[[#Item|物品]]
|| shield || Object || [[#Item|Item]] currently occupying the [[Shield_generator|shield generator]] slot.
|-
|-
|| shieldsRaw || Number || 生成的[[Combat_Mechanics#Shields|护盾]]原始值。
|| shieldsRaw || Number || Raw value of [[Combat_Mechanics#Shields|shields]] generated.
|-
|-
|| short || String || 角色的第一/主要名字或别名。
|| short || String || The character's first/primary name or alias.
|-
|-
|| skinAccent || String || [[Skin#Status_Effects|皮肤点缀]]的颜色。
|| skinAccent || String || Color of [[Skin#Status_Effects|skin accents]].
|-
|-
|| skinFlags || Array || [[Skin#Type|皮肤类型]]的标记数组。
|| skinFlags || Array || Array of flags for the [[Skin#Type|skin type]].
|-
|-
|| skinTone || String || [[Skin#Color|皮肤]]的颜色。
|| skinTone || String || Color of [[Skin#Color|skin]].
|-
|-
|| skinType || Integer || [[Skin#Type|皮肤]]的类型。
|| skinType || Integer || Type of [[Skin#Type|skin]].
|-
|-
|| statusEffects || Array || 当前影响角色的[[#Storage|存储]][[Status Effects|状态效果]]数组。
|| statusEffects || Array || Array of [[#Storage|storage]]-class [[Status Effects|status effects]] currently affecting the character.
|-
|-
|| tailCount || Integer || [[Tail#Number|尾巴]]的数量。
|| tailCount || Integer || Amount of [[Tail#Number|tails]].
|-
|-
|| tailFlags || Array || [[Tail|尾巴]]的标记数组。
|| tailFlags || Array || Array of flags for the [[Tail|tails]].
|-
|-
|| tailGenital || Integer || [[Tail#Genital_Type|尾部生殖器]]的类型。 <i>(适用于有效的尾巴类型;未使用)</i>
|| tailGenital || Integer || Type of [[Tail#Genital_Type|tail genital]]. <i>(For valid tail types; Unused)</i>
|-
|-
|| tailGenitalArg || Integer || 尾巴所具有的[[Tail#Genital_Type|阴茎]][[Tail#Genital_Type|阴道]]类型。
|| tailGenitalArg || Integer || Type of [[Tail#Genital_Type|penis]] or [[Tail#Genital_Type|vagina]] the tail has.
|-
|-
|| tailGenitalColor || String || [[Tail#Genital_Type|尾部生殖器]]的颜色。 <i>(适用于支持它的生殖器尾巴类型。)</i>
|| tailGenitalColor || String || Color of [[Tail#Genital_Type|tail genital]]. <i>(For genital tail types that support it.)</i>
|-
|-
|| tailRecharge || Integer || <i>(未使用)</i>
|| tailRecharge || Integer || <i>(Unused)</i>
|-
|-
|| tailType || Integer || [[Tail#Type|尾巴]]的类型。
|| tailType || Integer || Type of [[Tail#Type|tail]].
|-
|-
|| tailVenom || Integer || <i>(未使用)</i>
|| tailVenom || Integer || <i>(Unused)</i>
|-
|-
|| tallness || Number || 角色完整[[Height#Height|身高]]的值。
|| tallness || Number || Value of the character's full [[Height#Height|height]].
|-
|-
|| teaseLevel || Integer || <i>(未使用)</i>
|| teaseLevel || Integer || <i>(Unused)</i>
|-
|-
|| teaseXP || Integer || <i>(未使用)</i>
|| teaseXP || Integer || <i>(Unused)</i>
|-
|-
|| thickness || Number || 角色[[Thickness|身体厚度]]的值。
|| thickness || Number || Value of the character's [[Thickness|body thickness]].
|-
|-
|| timesCum || Integer || 角色高潮的次数。
|| timesCum || Integer || Amount of times the character had an orgasm.
|-
|-
|| tone || Number || 角色[[Tone|肌肉线条]]的值。
|| tone || Number || Value of the character's [[Tone|muscle tone]].
|-
|-
|| tongueFlags || Array || [[Tongue|舌头]]的标记数组。
|| tongueFlags || Array || Array of flags for the [[Tongue|tongue]].
|-
|-
|| tonguePLong || String || 舌部穿刺的完整名称(如适用)。
|| tonguePLong || String || Long name of tongue piercing (if applicable).
|-
|-
|| tonguePShort || String || 舌部穿刺的简称(如适用)。
|| tonguePShort || String || Short name of tongue piercing (if applicable).
|-
|-
|| tonguePierced || Integer || 舌部穿刺的数量。
|| tonguePierced || Integer || Number of tongue piercings.
|-
|-
|| tongueType || Integer || [[Tongue#Type|舌头]]的类型。
|| tongueType || Integer || Type of [[Tongue#Type|tongue]].
|-
|-
|| typesBought || Array || 可从另一角色处购买的物品类型列表。
|| typesBought || Array || List of item types available to buy from another character.
|-
|-
|| unclaimedClassPerks || Integer || 玩家角色可获得的[[:Category:Character_classes|职业]]专属特长数量。
|| unclaimedClassPerks || Integer || Amount of [[:Category:Character_classes|class]]-specific perks available for the player character to gain.
|-
|-
|| unclaimedGenericPerks || Integer || 玩家角色可获得的一般特长数量。
|| unclaimedGenericPerks || Integer || Amount of general perks available for the player character to gain.
|-
|-
|| unspentStatPoints || Integer || 玩家角色可用于升级[[Combat_Mechanics#Core_Stats|核心属性]]的技能点数量。
|| unspentStatPoints || Integer || Amount of skill points available for the player character to upgrade [[Combat_Mechanics#Core_Stats|core stats]].
|-
|-
|| upperUndergarment || Object || 当前占用[[Upper_undergarment|上装内衣]]栏位的[[#Item|物品]]
|| upperUndergarment || Object || [[#Item|Item]] currently occupying the [[Upper_undergarment|upper undergarment]] slot.
|-
|-
|| vaginalVirgin || Boolean || 角色是否保有阴道贞操。
|| vaginalVirgin || Boolean || Whether or not the character has vaginal virginity.
|-
|-
|| vaginas || Array || [[#Orifices|阴道]]的数组。
|| vaginas || Array || Array of the [[#Orifices|vaginas]].
|-
|-
|| version || Integer || 角色函数的版本号。 <i>(用于从旧版本更新。)</i>
|| version || Integer || Character function's version number. <i>(Used for updates from a previous version.)</i>
|-
|-
|| willpowerMod || Number || [[Combat_Mechanics#Willpower|意志力]]的修正值。
|| willpowerMod || Number || Modified value of [[Combat_Mechanics#Willpower|willpower]].
|-
|-
|| willpowerRaw || Number || [[Combat_Mechanics#Willpower|意志力]]的原始值。
|| willpowerRaw || Number || Raw value of [[Combat_Mechanics#Willpower|willpower]].
|-
|-
|| wingCount || Integer || [[Wings#Number|翅膀]]的数量。
|| wingCount || Integer || Amount of [[Wings#Number|wings]].
|-
|-
|| wingType || Integer || [[Wings#Type|翅膀]]的类型。
|| wingType || Integer || Type of [[Wings#Type|wings]].
|-
|-
|}
|}
第543行: 第603行:


==== Breast Rows ====
==== Breast Rows ====
乳房行,无论乳房大小如何,都属于“BreastRow”类器官对象,其中包含以下属性:
The breast rows, regardless of breast sizes, fall under the "BreastRow" class of organ objects which contain the following properties:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 乳房行类
|+ Breast Row Class
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| breastRatingHoneypotMod || Number || 源自[[Perks_by_source#Honeypot|蜜罐基因]]的乳房大小修正值。
|| breastRatingHoneypotMod || Number || Modified value of breast size derived from the [[Perks_by_source#Honeypot|Honeypot gene]].
|-
|-
|| breastRatingLactationMod || Number || 源自[[Milk#Milk_Fullness|泌乳]]的乳房大小修正值。
|| breastRatingLactationMod || Number || Modified value of breast size derived from the [[Milk#Milk_Fullness|lactation]].
|-
|-
|| breastRatingMod || Number || 乳房大小的修正值。
|| breastRatingMod || Number || Modified value of breasts size.
|-
|-
|| breastRatingRaw || Number || [[Chest#Size|乳房]]大小的原始值。
|| breastRatingRaw || Number || Raw value of [[Chest#Size|breasts]] size.
|-
|-
|| breasts || Integer || 该行[[Chest#Number|乳房]]的数量。
|| breasts || Integer || Amount of [[Chest#Number|breasts]] in the row.
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| fullness || Integer || <i>(未使用)</i>
|| fullness || Integer || <i>(Unused)</i>
|-
|-
|| nippleType || Integer || [[Nipple#Type|乳头]]的类型。
|| nippleType || Integer || Type of [[Nipple#Type|nipple]].
|-
|-
|}
|}
第570行: 第630行:


==== Cocks ====
==== Cocks ====
阴茎属于“Cock”类器官对象,其中包含以下属性:
The penis falls under the "Cock" class of organ objects which contain the following properties:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 阴茎类
|+ Cock Class
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| cLengthMod || Number || 阴茎长度的修正值。
|| cLengthMod || Number || Modified value of the penis length.
|-
|-
|| cLengthRaw || Number || [[Penis#Length|阴茎]]长度的原始值。
|| cLengthRaw || Number || Raw value of the [[Penis#Length|penis]] length.
|-
|-
|| cThicknessRatioMod || Number || 阴茎粗细比的修正值。
|| cThicknessRatioMod || Number || Modified value of the penis thickness ration.
|-
|-
|| cThicknessRatioRaw || Number || [[Penis#Thickness_Ratio|阴茎]]粗细比的原始值。
|| cThicknessRatioRaw || Number || Raw value of the [[Penis#Thickness_Ratio|penis]] thickness ration.
|-
|-
|| cType || Integer || [[Penis#Type|阴茎]]的类型。
|| cType || Integer || Type of [[Penis#Type|penis]].
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| cockColor || String || [[Penis#Color|阴茎]]的颜色。
|| cockColor || String || Color of [[Penis#Color|penis]].
|-
|-
|| cockFlags || Array || [[Penis|阴茎]]的标记数组。
|| cockFlags || Array || Array of flags for the [[Penis|penis]].
|-
|-
|| flaccidMultiplier || Number || 用于确定阴茎大小缩放值的倍率。
|| flaccidMultiplier || Number || Multiplier to determine the scaled value of the penis size.
|-
|-
|| knotMultiplier || Number || 用于确定[[Penis#Knot_Multiplier|阴茎龟头结]]缩放值的倍率。
|| knotMultiplier || Number || Multiplier to determine the scaled value of the [[Penis#Knot_Multiplier|penis knot]].
|-
|-
|| pLong || String || 阴茎穿刺的完整名称(如适用)。
|| pLong || String || Long name of penis piercing (if applicable).
|-
|-
|| pShort || String || 阴茎穿刺的简称(如适用)。
|| pShort || String || Short name of penis piercing (if applicable).
|-
|-
|| pierced || Integer || 阴茎穿刺的数量。
|| pierced || Integer || Number of penis piercings.
|-
|-
|| sock || String || 鸡巴袜的描述或名称(如适用)。
|| sock || String || Description or name of cock sock (if applicable).
|-
|-
|| virgin || Boolean || 阴茎是否看起来为童贞状态。
|| virgin || Boolean || Whether or not the penis appears virgin.
|-
|-
|}
|}
第611行: 第671行:


==== Orifices ====
==== Orifices ====
阴道和肛门属于“Vagina”类器官对象,其中包含以下属性:
The vagina and anus fall under the "Vagina" class of organ objects which contain the following properties:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 阴道类
|+ Vagina Class
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| bonusCapacity || Integer || [[Vagina#Bonus_Capacity|阴道]][[Asshole#Bonus_Capacity|肛门]]额外容量的值。
|| bonusCapacity || Integer || Value of [[Vagina#Bonus_Capacity|vagina]] or [[Asshole#Bonus_Capacity|anus]] bonus capacity.
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| clitPLong || String || 阴蒂穿刺的完整名称(如适用)。
|| clitPLong || String || Long name of clitoris piercing (if applicable).
|-
|-
|| clitPShort || String || 阴蒂穿刺的简称(如适用)。
|| clitPShort || String || Short name of clitoris piercing (if applicable).
|-
|-
|| clitPierced || Integer || 阴蒂穿刺的数量。
|| clitPierced || Integer || Number of clitoris piercings.
|-
|-
|| clits || Integer || 阴道所具有的[[Clit#Number|阴蒂]]数量。
|| clits || Integer || Amount of [[Clit#Number|clitorises]] the vagina has.
|-
|-
|| hymen || Boolean || 阴道是否具有处女般的[[Vagina#Status_Effects|处女膜]]
|| hymen || Boolean || Whether or not the vagina has a virgin-like [[Vagina#Status_Effects|hymen]].
|-
|-
|| labiaPLong || String || 阴唇穿刺的完整名称(如适用)。
|| labiaPLong || String || Long name of labia piercing (if applicable).
|-
|-
|| labiaPShort || String || 阴唇穿刺的简称(如适用)。
|| labiaPShort || String || Short name of labia piercing (if applicable).
|-
|-
|| labiaPierced || Integer || 阴唇穿刺的数量。
|| labiaPierced || Integer || Number of labia piercings.
|-
|-
|| loosenessMod || Integer || 孔穴松弛度的修正值。
|| loosenessMod || Integer || Modified value of the orifice looseness.
|-
|-
|| loosenessRaw || Integer || [[Vagina#Looseness|阴道]][[Asshole#Looseness|肛门]]松弛度的原始值。
|| loosenessRaw || Integer || Raw value of [[Vagina#Looseness|vagina]] or [[Asshole#Looseness|anus]] looseness.
|-
|-
|| minLooseness || Integer || 孔穴松弛度的最小值。
|| minLooseness || Integer || Minimum value of the orifice looseness.
|-
|-
|| shrinkCounter || Integer || 用于将孔穴松弛度向其最小值变化的计数器。
|| shrinkCounter || Integer || Counter for changing the orifice looseness towards its minimum value.
|-
|-
|| type || Integer || [[Vagina#Type|阴道]]的类型。
|| type || Integer || Type of [[Vagina#Type|vagina]].
|-
|-
|| vaginaColor || String || [[Vagina#Color|阴道]]的颜色。
|| vaginaColor || String || Color of [[Vagina#Color|vagina]].
|-
|-
|| vagooFlags || Array || [[Vagina|阴道]]的标记数组。
|| vagooFlags || Array || Array of flags for the [[Vagina|vagina]].
|-
|-
|| wetnessMod || Integer || 孔穴湿润度的修正值。
|| wetnessMod || Integer || Modified value of the orifice wetness.
|-
|-
|| wetnessRaw || Integer || [[Vagina#Wetness|阴道]][[Asshole#Wetness|肛门]]湿润度的原始值。
|| wetnessRaw || Integer || Raw value of [[Vagina#Wetness|vagina]] or [[Asshole#Wetness|anus]] wetness.
|-
|-
|}
|}
第660行: 第720行:


==== Pregnancy ====
==== Pregnancy ====
“PregnancyData”数组由活动和休眠的“子宫”组成,其中包含以下属性:
The "PregnancyData" array consists of active and inactive "wombs" which contain the following properties:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 怀孕数据
|+ Pregnancy Data
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| pregnancyBellyRating<br>Contribution || Integer || [[Belly#Pregnant_Size|腹部]]大小贡献的值。
|| pregnancyBellyRating<br>Contribution || Integer || Value contributed to the [[Belly#Pregnant_Size|belly]] size.
|-
|-
|| pregnancyIncubation || Integer || [[Pregnancy#Pregnancy|怀孕]]的妊娠/孵化时间(分钟)。
|| pregnancyIncubation || Integer || Minutes of gestation/incubation time for the [[Pregnancy#Pregnancy|pregnancy]].
|-
|-
|| pregnancyIncubationMulti || Integer || 应用于时间的倍率,影响[[Pregnancy#Pregnancy|怀孕]]的速度。
|| pregnancyIncubationMulti || Integer || Multiplier applied to the time, affecting the speed of the [[Pregnancy#Pregnancy|pregnancy]].
|-
|-
|| pregnancyQuantity || Integer || [[Pregnancy#Pregnancy|怀孕]]产生的后代个体数量。
|| pregnancyQuantity || Integer || Amount of individual offspring resulting from the [[Pregnancy#Pregnancy|pregnancy]].
|-
|-
|| pregnancyType || String || 怀孕类型的名称。
|| pregnancyType || String || Name of the type of pregnancy.
|-
|-
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Type Values ====
For a reference to the integers used for the predefined types and flags, see the [[Special:MyLanguage/Global_Values|Global Values]] page.
</div>


==== 类型值 ====
<div lang="en" dir="ltr" class="mw-content-ltr">
有关预定义类型和标记所用整数的参考,请参见[[Global_Values|全局数值]]页面。
To determine whether or not a type/flag is compatible with a certain body part, refer to the list of body parts found in the [[Special:MyLanguage/Appearance|Appearance]] page.
 
</div>
要确定某个类型/标记是否与特定身体部位兼容,请参阅[[Appearance|外观]]页面中的身体部位列表。




==== Item ====
==== Item ====
对于大多数物品对象,只保存几个值得注意的值。
For most item objects, only a few notable values are saved.
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 物品数组
|+ Item Array
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| quantity || Integer || 该栏位持有的此物品数量。
|| quantity || Integer || Amount of this item held in the slot.
|-
|-
|| shortName || String || 物品的简称。 <i>(用作栏位中的显示名称。)</i>
|| shortName || String || Item's given short name. <i>(Used as the display name in the slot.)</i>
|-
|-
|| version || Integer || 物品函数的版本号。 <i>(用于从旧版本更新。)</i>
|| version || Integer || Item function's version number. <i>(Used for updates from a previous version.)</i>
|-
|-
|}
|}


但是,如果物品被标记为需要序列化,则该对象是动态而非静态的,还会有额外的值可用:
However, if the item is marked for serialization, the object is dynamic rather than static, and additional values are available:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 附加物品数组值
|+ Additional Item Array Values
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| attack || Number || 物品[[Combat_Mechanics#Accuracy|命中率]]的值。
|| attack || Number || Value of the item's [[Combat_Mechanics#Accuracy|accuracy]].
|-
|-
|| attackNoun || String || 攻击动作的名词。 <i>(用于通用战斗文本。)</i>
|| attackNoun || String || Noun for attack action. <i>(Used in generic combat text.)</i>
|-
|-
|| attackVerb || String || 攻击动作的动词。 <i>(用于通用战斗文本。)</i>
|| attackVerb || String || Verb for attack action. <i>(Used in generic combat text.)</i>
|-
|-
|| baseDamage || Object || 包含[[Combat_Mechanics#Damage_Types|伤害类型]]信息[[#Collection|集合]]的数组。
|| baseDamage || Object || Array with the [[#Collection|collection]] of [[Combat_Mechanics#Damage_Types|damage type]] information.
|-
|-
|| basePrice || Integer || 物品的基础[[credits|信用点]]价值。
|| basePrice || Integer || Base [[credits|credit]] value of the item.
|-
|-
|| combatUsable || Boolean || 物品是否可在战斗中使用。
|| combatUsable || Boolean || Whether or not the item is usable in combat.
|-
|-
|| critBonus || Number || 物品[[Combat_Mechanics#Critical_Damage|暴击伤害]]的值。
|| critBonus || Number || Value of the item's [[Combat_Mechanics#Critical_Damage|critical damage]].
|-
|-
|| defense || Number || 物品[[Combat_Mechanics#Defense|防御]]的值。
|| defense || Number || Value of the item's [[Combat_Mechanics#Defense|defense]].
|-
|-
|| description || String || 物品的简短描述。
|| description || String || Item's brief description.
|-
|-
|| evasion || Number || 物品[[Combat_Mechanics#Evasion|闪避]]的值。
|| evasion || Number || Value of the item's [[Combat_Mechanics#Evasion|evasion]].
|-
|-
|| fortification || Number || 物品[[Combat_Mechanics#Fortification|强化]]的值。
|| fortification || Number || Value of the item's [[Combat_Mechanics#Fortification|fortification]].
|-
|-
|| hardLightEquipped || Boolean || 物品是否启用[[Hardlight|硬光]]
|| hardLightEquipped || Boolean || Whether or not the item is [[Hardlight|hardlight]]-enabled.
|-
|-
|| isUsable || Boolean || 物品是否完全可用。
|| isUsable || Boolean || Whether or not the item is usable at all.
|-
|-
|| itemFlags || Array || [[Global_Values#Gameplay|物品]]的标记数组。
|| itemFlags || Array || Array of flags for the [[Global_Values#Gameplay|item]].
|-
|-
|| longName || String || 物品的完整名称。
|| longName || String || Item's full name.
|-
|-
|| neverSerialize || Boolean || 是否限制该类对象数组中的所有数据在保存时被记录。
|| neverSerialize || Boolean || Whether or not to restrict all the data in this class object array from being recorded upon save.
|-
|-
|| resistances || Object || 包含[[Combat_Mechanics#Resistances|抗性]]信息[[#Collection|集合]]的数组。
|| resistances || Object || Array with the [[#Collection|collection]] of [[Combat_Mechanics#Resistances|resistance]] information.
|-
|-
|| sexiness || Number || 物品[[Combat_Mechanics#Sexiness|性感值]]的值。
|| sexiness || Number || Value of the item's [[Combat_Mechanics#Sexiness|sexiness]].
|-
|-
|| shieldDefense || Number || 物品[[Combat_Mechanics#Shield_Defense|护盾防御]]的值。
|| shieldDefense || Number || Value of the item's [[Combat_Mechanics#Shield_Defense|shield defense]].
|-
|-
|| shields || Number || 物品[[Combat_Mechanics#Bonus_Shields|额外护盾]]的值。
|| shields || Number || Value of the item's [[Combat_Mechanics#Bonus_Shields|bonus shields]].
|-
|-
|| stackSize || Integer || 该物品在栏位完全填满前可堆叠的数量。
|| stackSize || Integer || Amount this item can stack to until the slot is completely full.
|-
|-
|| targetsSelf || Boolean || 物品的值在使用时是否作用于角色自身。
|| targetsSelf || Boolean || Whether or not the item's values target the character's self on use.
|-
|-
|| tooltip || String || 物品的完整详细描述或扩展信息。
|| tooltip || String || Item's fully detailed description or extended information.
|-
|-
|| type || Integer || [[Global_Values#Gameplay|物品]]的类型。
|| type || Integer || Type of [[Global_Values#Gameplay|item]].
|-
|-
|}
|}
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==== Storage ====
==== Storage ====
存储类数组通常用于关键物品、特长和状态效果。存储对象的值如下:
Storage class arrays are commonly used for key items, perks, and status effects. The values for a storage object are as follows:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 存储类
|+ Storage Class
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| classInstance || String || 对象函数的目录和名称。
|| classInstance || String || Directory and name of the object's function.
|-
|-
|| combatOnly || Boolean || 状态效果是否仅限于战斗。
|| combatOnly || Boolean || Whether or not the status effect is restricted to combat only.
|-
|-
|| hidden || Boolean || 状态效果是否隐藏。
|| hidden || Boolean || Whether or not the status effect is hidden.
|-
|-
|| iconName || String || 状态效果激活时要显示的图标名称。
|| iconName || String || Name of the icon to be displayed while the status effect is active.
|-
|-
|| minutesLeft || Integer || 状态效果到期前剩余的分钟数。
|| minutesLeft || Integer || Amount of minutes left before the status effect expires.
|-
|-
|| storageName || String || 关键物品、特长或状态效果的名称。 <i>(存储对象的名称。)</i>
|| storageName || String || Name of the key item, perk, or status effect. <i>(Storage object's name.)</i>
|-
|-
|| tooltip || String || 物品、特长或效果细节的描述。
|| tooltip || String || Description of the item, perk or effect's details.
|-
|-
|| value1 || Integer || 分配给第一栏位的值。
|| value1 || Integer || Value designated for the first slot.
|-
|-
|| value2 || Integer || 分配给第二栏位的值。
|| value2 || Integer || Value designated for the second slot.
|-
|-
|| value3 || Integer || 分配给第三栏位的值。
|| value3 || Integer || Value designated for the third slot.
|-
|-
|| value4 || Integer || 分配给第四栏位的值。
|| value4 || Integer || Value designated for the fourth slot.
|-
|-
|}
|}




==== 集合 ====
==== Collection ====
类型/标记数组的类型集合用于确定物品每种伤害/抗性的值。数组如下:
Type collection of type/flag arrays are used determine the values for each damage/resistance of an item. The arrays are as follows:
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ 类型集合
|+ Type Collection
!width="200px"| 名称
!width="200px"| Name
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="600px" class="unsortable"| 描述
!width="600px" class="unsortable"| Description
|-
|-
|| flagCollection || Array || [[Codex:_Item_Mechanics#Weapon_Flags|武器]][[Codex:_Item_Mechanics#Armor_Flags|装甲]]标记的数组。
|| flagCollection || Array || Array of [[Codex:_Item_Mechanics#Weapon_Flags|weapon]] or [[Codex:_Item_Mechanics#Armor_Flags|armor]] flags.
|-
|-
|| typeCollection || Array || [[Combat_Mechanics#Damage_Types|伤害]][[Combat_Mechanics#Resistances|抗性]]类型的数组。
|| typeCollection || Array || Array of [[Combat_Mechanics#Damage_Types|damage]] or [[Combat_Mechanics#Resistances|resistence]] types.
|-
|-
|}
|}


对于 typeCollection,数组的索引编号与[[Global_Values#Type_Collection|伤害类型]]一一对应,每种类型下的数值表示该类型造成的伤害/防护量。flagCollection 的工作方式与其他标记类数组类似,集合中仅包含已定义/采用的标记值。
For typeCollection, the array's index numbers correlate to the [[<tvar name="link-4">Special:MyLanguage/Global_Values#Type_Collection</tvar>|damage type]], where the values under each type designates the amount of damage/protection from each type. The flagCollection works similar to other flag-like arrays where only the defined/adopted flag values are included in the collection.
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
{|class="wikitable sortable  bordered" border="1" cellpadding="2" style="text-align:left"
|+ typeCollection
|+ typeCollection
!width="40px"| #
!width="40px"| #
!width="100px"| <span style="font-size:88%">值类型</span>
!width="100px"| <span style="font-size:88%">Value Type</span>
!width="160px" class="unsortable"| 描述
!width="160px" class="unsortable"| Description
|-
|-
|| 0 || Number || 动能值。
|| 0 || Number || Kinetic value.
|-
|-
|| 1 || Number || 电击值。
|| 1 || Number || Electric value.
|-
|-
|| 2 || Number || 燃烧值。
|| 2 || Number || Burning value.
|-
|-
|| 3 || Number || 冰冻值。
|| 3 || Number || Freezing value.
|-
|-
|| 4 || Number || 腐蚀值。
|| 4 || Number || Corrosive value.
|-
|-
|| 5 || Number || 毒素值。
|| 5 || Number || Poison value.
|-
|-
|| 6 || Number || 真实伤害值。
|| 6 || Number || True Damage value.
|-
|-
|| 7 || Number || 灵能值。
|| 7 || Number || Psionic value.
|-
|-
|| 8 || Number || 药物值。
|| 8 || Number || Drug value.
|-
|-
|| 9 || Number || 信息素值。
|| 9 || Number || Pheromone value.
|-
|-
|| 10 || Number || 挑逗值。
|| 10 || Number || Tease value.
|-
|-
|| 11 || Number || 真实情欲值。
|| 11 || Number || True Lust value.
|-
|-
|}
|}

2026年8月6日 (四) 17:28的最新版本

Aside from the official TiTS save editor, the development team does not fully endorse or support save editing as this will be considered "cheating" and/or "hacking" the game's files to gain a desired result instead of using the in-game mechanics as intended.

If you intend on editing your save file, do note that you are fully responsible for any outcome the changes made to your save file may produce--this includes any negative effects it may have on your gameplay experience, appearances of any strange cosmetic or function-related bugs that did not exist before the editing, or even corrupting the save file itself, or otherwise making it unreadable by the game.

Always remember to keep a backup copy of your original, unaltered, save file!

Description

This is a reference to modifying the Trials in Tainted Space save game file.

There are two file variants the game can save to: a game-specific *.tits file (by using the "Save File" button) or the more editable *.sol file (by using the "Save" button). This editing guide will only concentrate on the Local Shared Object file type (*.sol).

Editors

There are a couple ways one can go about editing save files.

Game state editor

The Javascript or JS version of TiTs Currently has an unofficial game state editor that allows you to edit the game whilst it is being played. [1]

TiTS Save Editors

To save edit a file, it must be SAVED TO FILE, then loaded into an editor of your choice.

Official

No details on this at the moment.

Unofficial

For the Legacy Version (Flash/Adobe AIR) TiTsEd

For the JS Version TiTS.JS Save Editor

JS version saves are stored as .jsons, which can be opened by standard text editors and websites. The former often requires some form of plugin to format the text in an easily readable format while websites will often do this automatically. Note that this method of editing is akin to being a power user, you can do MUCH more but only if you know what you are doing.

CourseVector .minerva

The most common and more publicly available method is by using a local shared object editor named .minerva. Legacy versions of .minerva can be downloaded and used on a machine locally, but requires the AIR environment software to be installed for the program function properly. Alternatively, the current online-browser version will allow uploading a *.sol file to edit, then saving the changes to a new file.

Save File Location

Depending on the operating system and/or web browser being used, the *.sol save file generated for the game may be found in one of a number of places.

Folder Directory

The first step is to find the proper folder directory:

Windows Vista & 7

Access the "AppData" folder by doing the following:

  • Windows Key + R to open the Run command prompt.
  • Type, or copy and paste "%AppData%" into the Run command and hit OK or press Enter.
  • Roaming > Macromedia > Flash Player > #SharedObjects > [numbers and letters]

Another option is to set hidden folders as visible, enabling navigation directly to the AppData folder.

Full path:
C:\Users\[username]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\[numbers and letters]\

If using Windows XP, save files can be located at the file path:
C:\Documents and Settings\[username]\Application Data\Macromedia\Flash Player\#SharedObjects\[numbers and letters]\

If using Google Chrome, save files can be located at the file path:
C:\Users\[username]\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\[numbers and letters]\

Alternatively, if you can't find the exact directory, you can search for the file by doing the following:

  • Windows Key + R to open the Run command prompt.
  • Type, or copy and paste "%AppData%" into the Run command and hit OK or press Enter.
  • Go to the Search Roaming text input box in the top right corner of the window and type "TiTs_" or ".sol".
  • Wait for the search to find the relevant files.

Mac OS X

Full path:
Users/[username]/Library/Preferences/Macromedia/Flash Player/#SharedObjects/[numbers and letters]/

If using Google Chrome, save files can be located at the file path:
~/Library/Application Support/Google/Chrome/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/[numbers and letters]/www.fenoxo.com

If you aren't using the "default" Google Chrome account (i.e., if you have more than one users with separate profiles on Chrome), instead of opening the Default folder, the file path is:
~/Library/Application Support/Google/Chrome/Profile [number]/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/[numbers and letters]/www.fenoxo.com
The profiles aren't given the names they're saved under in Google Chrome, but rather numbered in the order they were made.

Linux

Full path:
/home/[username]/.macromedia/Flash_Player/#SharedObjects/[numbers and letters]/

File Location

After finding the proper directory, the next step is to find the actual file in the following folder location:

If Trials in Tainted Space is downloaded and played on the local hard drive instead of the online browser, the save file may be found in a folder labeled "localhost", usually located in the Macromedia Flash Player cache/temporary folder.

  • For example, on Windows 7: Roaming > Macromedia > Flash Player > #SharedObjects > [numbers and letters] > localhost

Newer versions of Flash have changed this to a folder labelled "#localWithNet"

  • E.g: Roaming > Macromedia > Flash Player > #SharedObjects > [numbers and letters] > #localWithNet

Alternatively, playing online via www.fenoxo.com or fenoxo.com will produce a save file located in the "www.fenoxo.com" and "fenoxo.com" folders, respectively. If playing it from the FurAffinity website (or www.furaffinity.net), it would be located in the "d.facdn.net" folder.

  • For example, on Windows 7: Roaming > Macromedia > Flash Player > #SharedObjects > [numbers and letters] > www.fenoxo.com

Filename

After finding the appropriate folder, the save file produced should be named something to the effect of "TiTs_n.sol", where the "n" is the slot number the save was saved in.

  • For instance, if the file was saved in Slot 3, the file would be named "TiTs_3.sol".

Save File Anatomy

There are a variety of value types that make up the components of a save file. They include:

  • Integer - A whole (non-decimal) number.
  • Number - A number with a decimal or fractional value.
  • Boolean - A binary value consisting of true or false.
  • String - A sequence of text-based characters.
  • Array - A collection of variables grouped together.
  • Object - Similar to an array, a collection consisting of a group of variables.

Note that a number value can be considered an integer if no decimals are present in its value. Both integers and numbers can be positive or negative values.

Variable Array

The save file will contain a main array of values, each possibly containing another array of values (which can also contain yet another array of values).

The main set of values presented in the save are as follows:

Save File Array
Name Value Type Description
characters Object Array of serialized character objects.
currentHours Integer The current hour.
currentMinutes Integer The current minute.
daysPassed Integer Days passed since the first day of the adventure.
flags Object Array of various game flag values.
gameOptions Object Array of game option values.
mailSystem Object Array of messenger message objects.
minVersion Integer Save file's minimum save version number.
playerGender String Player character's gender upon save.
playerLocation String Player character's location coordinate upon save.
saveLocation String Player character's location name displayed upon save.
saveName String Player character's name upon save. (Save file's name)
saveNotes String Special notes given to the save file upon save.
shipLocation String Player character's ship location name displayed upon save.
statTracking Object Array of stat tracking objects.
unlockedCodexEntries Array Array of unlocked codex entries.
version Integer Save file's current save version number.
viewedCodexEntries Array Array of viewed codex entries.

Characters

This array contains the various information of characters marked for serialization. The information deals mostly with stats, slotted items, and body part details of the specific character.

For editing the player's character, the array object of interest would be "PC".

Character Array
Name Value Type Description
HPMod Number Modified value of HP.
HPRaw Number Raw value of HP.
ShipStorageInventory Array Array of inventory slots containing items located on the player character's ship.
XPRaw Integer Raw value of XP.
a String Lowercase article used to refer to the character. (Primarily used in combat text.)
accessory Object Item currently occupying the accessory slot.
affinity String Designates the affinity type of the character. (Assigned during character creation.)
aimMod Number Modified value of aim.
aimRaw Number Raw value of aim.
analVirgin Boolean Whether or not the character has a virgin anus.
antennae Integer Amount of antennae.
antennaeType Integer Type of antennae.
armFlags Array Array of flags for the arms.
armType Integer Type of arms.
armor Object Item currently occupying the armor slot.
ass Object Array of properties of the anus.
ballEfficiency Number Efficiency of cum production.
ballFullness Integer Prostate or testicle semen fullness.
ballSizeMod Number Modified value of testicle size.
ballSizeRaw Number Raw value of testicle size.
balls Integer Amount of testicles.
baseHPResistances Object Array of HP resistance stats.
baseShieldResistances Object Array of Shield resistance stats.
beardLength Number Length of beard.
beardStyle Integer Style type of beard.
bellyRatingMod Number Modified value of belly size.
bellyRatingRaw Number Raw value of belly size.
breastRows Array Array of the breast rows.
buttRatingMod Number Modified value of butt size.
buttRatingRaw Number Raw value of butt size.
buyMarkdown Number Multiplier value of the markdown price when the character buys items.
capitalA String Uppercase article used to refer to the character. (Primarily used in combat text.)
characterClass Integer Value of the character's class. (Viewed as Occupation.)
classInstance String Directory and name of the object's function.
clitLength Number Length of clitoris.
cockVirgin Boolean Whether or not the character has penis virginity.
cocks Array Array of the penises.
credits Integer Amount of usable credits currently held on the character's person.
cumMultiplierMod Number Modified value of cum production's cum multiplier.
cumMultiplierRaw Number Raw value of cum production's cum multiplier.
cumQualityMod Number Modified value of cum production's cum quality.
cumQualityRaw Number Raw value of cum production's cum quality (also known as Virility).
cumType Integer Type of fluid produced as male ejaculate.
customBlock String Action for when the character is blocking an attack. (Used in generic combat text.)
customDodge String Action for when the character is dodging an attack. (Used in generic combat text.)
dickNippleMultiplier Number Multiplier value of dick nipple length when it is erect.
dickNippleType Integer Type of dick nipple (for nipple types that support it).
earLength Number Length of ears (for ear types that support it).
earType Integer Type of ears.
earsPLong String Long name of ear piercing (if applicable).
earsPShort String Short name of ear piercing (if applicable).
earsPierced Integer Number of ear piercings.
eggs Integer (Unused)
elasticity Number Value of the character's genital elasticity.
energyMod Number Modified value of energy.
energyRaw Number Raw value of energy.
exhibitionismRaw Number Raw value of exhibitionism level.
eyeColor String Color of eyes.
eyeType Integer Type of eyes.
eyebrowPLong String Long name of eyebrow piercing (if applicable).
eyebrowPShort String Short name of eyebrow piercing (if applicable).
eyebrowPierced Integer Number of eyebrow piercings.
faceFlags Array Array of flags for the face.
faceType Integer Type of face.
femininity Number Value of femininity level.
fertilityMod Number Modified value of fertility.
fertilityRaw Number Raw value of fertility.
fertilizedEggs Integer (Unused)
furColor String Color of fur.
genitalSpot Integer Value of the character's genital location.
gills Boolean Whether or not gills are present.
girlCumType Integer Type of fluid produced as female ejaculate.
hairColor String Color of hair.
hairLength Number Length of hair.
hairStyle String Style of hair.
hairType Integer Type of hair.
hipRatingMod Number Modified value of hip size.
hipRatingRaw Number Raw value of hip size.
hornLength Number Length of horn (for horn types that support it).
hornType Integer Type of horn.
horns Integer Amount of horns on the head.
impregnationType String Pregnancy name of impregnation type.
intelligenceMod Number Modified value of intelligence.
intelligenceRaw Number Raw value of intelligence.
inventory Array Array of inventory slots containing items located on the character's person.
isLustImmune Boolean Whether or not the character is immune to lust.
keeperBuy String Shopkeeper message for buying items.
keeperGreeting String Shopkeeper message for greeting another character.
keeperSell String Shopkeeper message for selling items.
keyItems Array Array of storage-class key items, located on the player character's person.
legCount Integer Amount of legs.
legFlags Array Array of flags for the legs.
legType Integer Type of legs.
level Integer Current value of the character's level.
libidoMod Number Modified value of libido.
libidoRaw Number Raw value of libido.
lipColor String Color of lips.
lipMod Number Modified value of lip size.
lipPLong String Long name of lip piercing (if applicable).
lipPShort String Short name of lip piercing (if applicable).
lipPierced Integer Number of lip piercings.
long String Description of the character's appearance and/or environment during combat.
lowerUndergarment Object Item currently occupying the lower undergarment slot.
lustMod Number Modified value of lust.
lustRaw Number Raw value of lust.
meleeWeapon Object Item currently occupying the melee weapon slot.
milkFullness Integer Value of the lactation's milk fullness.
milkMultiplier Number Value of the lactation's milk multiplier.
milkRate Number Value of the lactation's milk rate.
milkType Integer Type of fluid produced while lactating.
minutesSinceCum Integer Amount of minutes since the last orgasm.
neverSerialize Boolean Whether or not to restrict all the data in this class object array from being recorded upon save.
nippleColor String Color of each nipple.
nippleLengthRatio Number Length ratio of each nipple.
nippleWidthRatio Number Width ratio of each areola.
nipplesPLong String Long name of nipple piercing (if applicable).
nipplesPShort String Short name of nipple piercing (if applicable).
nipplesPerBreast Integer Amount of nipples for each breast.
nipplesPierced Integer Number of nipple piercings.
nosePLong String Long name of nose piercing (if applicable).
nosePShort String Short name of nose piercing (if applicable).
nosePierced Integer Number of nose piercings.
originalRace String The original birth race of the character.
perkPoints Integer Amount of usable perk points to attain various class-related perks.
perks Array Array of storage-class perks currently owned.
personality Integer Value of personality level.
physiqueMod Number Modified value of physique.
physiqueRaw Number Raw value of physique.
plural Boolean Whether or not the character is addressed as plural.
pregnancyData Array Array of pregnancies currently in progress.
pregnancyIncubation
BonusFatherMod
Number Modified value of the semen to affect the multiplier of another character's pregnancy speed.
pregnancyIncubation
BonusFatherRaw
Number Raw value of the semen to affect the multiplier of another character's pregnancy speed.
pregnancyIncubation
BonusMotherMod
Number Modified value of the womb to affect the multiplier of the character's pregnancy speed.
pregnancyIncubation
BonusMotherRaw
Number Raw value of the womb to affect the multiplier of the character's pregnancy speed.
pregnancyMultiplierMod Number Modified value of the multiplier for the amount of offspring a womb can create.
pregnancyMultiplierRaw Number Raw value of the multiplier for the amount of offspring a womb can create.
rangedWeapon Object Item currently occupying the ranged weapon slot.
reflexesMod Number Modified value of reflexes.
reflexesRaw Number Raw value of reflexes.
refractoryRate Integer Value of cum production's refractory rate.
scaleColor String Color of scales.
sellMarkup Number Multiplier value of the markup price when the character sells items.
sexualPreferences Object Array of sexual preferences.
shield Object Item currently occupying the shield generator slot.
shieldsRaw Number Raw value of shields generated.
short String The character's first/primary name or alias.
skinAccent String Color of skin accents.
skinFlags Array Array of flags for the skin type.
skinTone String Color of skin.
skinType Integer Type of skin.
statusEffects Array Array of storage-class status effects currently affecting the character.
tailCount Integer Amount of tails.
tailFlags Array Array of flags for the tails.
tailGenital Integer Type of tail genital. (For valid tail types; Unused)
tailGenitalArg Integer Type of penis or vagina the tail has.
tailGenitalColor String Color of tail genital. (For genital tail types that support it.)
tailRecharge Integer (Unused)
tailType Integer Type of tail.
tailVenom Integer (Unused)
tallness Number Value of the character's full height.
teaseLevel Integer (Unused)
teaseXP Integer (Unused)
thickness Number Value of the character's body thickness.
timesCum Integer Amount of times the character had an orgasm.
tone Number Value of the character's muscle tone.
tongueFlags Array Array of flags for the tongue.
tonguePLong String Long name of tongue piercing (if applicable).
tonguePShort String Short name of tongue piercing (if applicable).
tonguePierced Integer Number of tongue piercings.
tongueType Integer Type of tongue.
typesBought Array List of item types available to buy from another character.
unclaimedClassPerks Integer Amount of class-specific perks available for the player character to gain.
unclaimedGenericPerks Integer Amount of general perks available for the player character to gain.
unspentStatPoints Integer Amount of skill points available for the player character to upgrade core stats.
upperUndergarment Object Item currently occupying the upper undergarment slot.
vaginalVirgin Boolean Whether or not the character has vaginal virginity.
vaginas Array Array of the vaginas.
version Integer Character function's version number. (Used for updates from a previous version.)
willpowerMod Number Modified value of willpower.
willpowerRaw Number Raw value of willpower.
wingCount Integer Amount of wings.
wingType Integer Type of wings.


Breast Rows

The breast rows, regardless of breast sizes, fall under the "BreastRow" class of organ objects which contain the following properties:

Breast Row Class
Name Value Type Description
breastRatingHoneypotMod Number Modified value of breast size derived from the Honeypot gene.
breastRatingLactationMod Number Modified value of breast size derived from the lactation.
breastRatingMod Number Modified value of breasts size.
breastRatingRaw Number Raw value of breasts size.
breasts Integer Amount of breasts in the row.
classInstance String Directory and name of the object's function.
fullness Integer (Unused)
nippleType Integer Type of nipple.


Cocks

The penis falls under the "Cock" class of organ objects which contain the following properties:

Cock Class
Name Value Type Description
cLengthMod Number Modified value of the penis length.
cLengthRaw Number Raw value of the penis length.
cThicknessRatioMod Number Modified value of the penis thickness ration.
cThicknessRatioRaw Number Raw value of the penis thickness ration.
cType Integer Type of penis.
classInstance String Directory and name of the object's function.
cockColor String Color of penis.
cockFlags Array Array of flags for the penis.
flaccidMultiplier Number Multiplier to determine the scaled value of the penis size.
knotMultiplier Number Multiplier to determine the scaled value of the penis knot.
pLong String Long name of penis piercing (if applicable).
pShort String Short name of penis piercing (if applicable).
pierced Integer Number of penis piercings.
sock String Description or name of cock sock (if applicable).
virgin Boolean Whether or not the penis appears virgin.


Orifices

The vagina and anus fall under the "Vagina" class of organ objects which contain the following properties:

Vagina Class
Name Value Type Description
bonusCapacity Integer Value of vagina or anus bonus capacity.
classInstance String Directory and name of the object's function.
clitPLong String Long name of clitoris piercing (if applicable).
clitPShort String Short name of clitoris piercing (if applicable).
clitPierced Integer Number of clitoris piercings.
clits Integer Amount of clitorises the vagina has.
hymen Boolean Whether or not the vagina has a virgin-like hymen.
labiaPLong String Long name of labia piercing (if applicable).
labiaPShort String Short name of labia piercing (if applicable).
labiaPierced Integer Number of labia piercings.
loosenessMod Integer Modified value of the orifice looseness.
loosenessRaw Integer Raw value of vagina or anus looseness.
minLooseness Integer Minimum value of the orifice looseness.
shrinkCounter Integer Counter for changing the orifice looseness towards its minimum value.
type Integer Type of vagina.
vaginaColor String Color of vagina.
vagooFlags Array Array of flags for the vagina.
wetnessMod Integer Modified value of the orifice wetness.
wetnessRaw Integer Raw value of vagina or anus wetness.


Pregnancy

The "PregnancyData" array consists of active and inactive "wombs" which contain the following properties:

Pregnancy Data
Name Value Type Description
classInstance String Directory and name of the object's function.
pregnancyBellyRating
Contribution
Integer Value contributed to the belly size.
pregnancyIncubation Integer Minutes of gestation/incubation time for the pregnancy.
pregnancyIncubationMulti Integer Multiplier applied to the time, affecting the speed of the pregnancy.
pregnancyQuantity Integer Amount of individual offspring resulting from the pregnancy.
pregnancyType String Name of the type of pregnancy.

Type Values

For a reference to the integers used for the predefined types and flags, see the Global Values page.

To determine whether or not a type/flag is compatible with a certain body part, refer to the list of body parts found in the Appearance page.


Item

For most item objects, only a few notable values are saved.

Item Array
Name Value Type Description
classInstance String Directory and name of the object's function.
quantity Integer Amount of this item held in the slot.
shortName String Item's given short name. (Used as the display name in the slot.)
version Integer Item function's version number. (Used for updates from a previous version.)

However, if the item is marked for serialization, the object is dynamic rather than static, and additional values are available:

Additional Item Array Values
Name Value Type Description
attack Number Value of the item's accuracy.
attackNoun String Noun for attack action. (Used in generic combat text.)
attackVerb String Verb for attack action. (Used in generic combat text.)
baseDamage Object Array with the collection of damage type information.
basePrice Integer Base credit value of the item.
combatUsable Boolean Whether or not the item is usable in combat.
critBonus Number Value of the item's critical damage.
defense Number Value of the item's defense.
description String Item's brief description.
evasion Number Value of the item's evasion.
fortification Number Value of the item's fortification.
hardLightEquipped Boolean Whether or not the item is hardlight-enabled.
isUsable Boolean Whether or not the item is usable at all.
itemFlags Array Array of flags for the item.
longName String Item's full name.
neverSerialize Boolean Whether or not to restrict all the data in this class object array from being recorded upon save.
resistances Object Array with the collection of resistance information.
sexiness Number Value of the item's sexiness.
shieldDefense Number Value of the item's shield defense.
shields Number Value of the item's bonus shields.
stackSize Integer Amount this item can stack to until the slot is completely full.
targetsSelf Boolean Whether or not the item's values target the character's self on use.
tooltip String Item's fully detailed description or extended information.
type Integer Type of item.


Storage

Storage class arrays are commonly used for key items, perks, and status effects. The values for a storage object are as follows:

Storage Class
Name Value Type Description
classInstance String Directory and name of the object's function.
combatOnly Boolean Whether or not the status effect is restricted to combat only.
hidden Boolean Whether or not the status effect is hidden.
iconName String Name of the icon to be displayed while the status effect is active.
minutesLeft Integer Amount of minutes left before the status effect expires.
storageName String Name of the key item, perk, or status effect. (Storage object's name.)
tooltip String Description of the item, perk or effect's details.
value1 Integer Value designated for the first slot.
value2 Integer Value designated for the second slot.
value3 Integer Value designated for the third slot.
value4 Integer Value designated for the fourth slot.


Collection

Type collection of type/flag arrays are used determine the values for each damage/resistance of an item. The arrays are as follows:

Type Collection
Name Value Type Description
flagCollection Array Array of weapon or armor flags.
typeCollection Array Array of damage or resistence types.

For typeCollection, the array's index numbers correlate to the damage type, where the values under each type designates the amount of damage/protection from each type. The flagCollection works similar to other flag-like arrays where only the defined/adopted flag values are included in the collection.

typeCollection
# Value Type Description
0 Number Kinetic value.
1 Number Electric value.
2 Number Burning value.
3 Number Freezing value.
4 Number Corrosive value.
5 Number Poison value.
6 Number True Damage value.
7 Number Psionic value.
8 Number Drug value.
9 Number Pheromone value.
10 Number Tease value.
11 Number True Lust value.