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Display title translation: 走私者
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第1行: 第1行:
=走私者职业训练=
<languages />
== 描述 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
=Smuggler Job Training=
== Description ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<blockquote>
<blockquote>
作为走私者,你的能力将极大地依赖于良好的[[Reflexes |反射]]以及[[Aim |瞄准]][[Physique |体格]],具体取决于你的攻击方式。你会学会相当隐秘地行动、娴熟地飞行,并命中敌人最意想不到的部位,同时在联合银河联邦(U.G.C.)的黑暗腹地谋生。走私者的生活,就是靠运气与技巧赚取利润的生活。
As a smuggler, your abilities would rely heavily on having good [[Special:MyLanguage/Reflexes|reflexes]] and either [[Special:MyLanguage/Aim|aim]] or [[Special:MyLanguage/Physique|physique]], depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.
</blockquote>
</blockquote>
</div>


== 职业专长 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Class Specialties ==
</div>


=== 初始物品 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* <b>近战武器:</b> [[Knife|小刀]]
=== Starter Items ===
* <b>远程武器:</b> [[Hold-out Pistol|便携手枪]]
* <b>Melee Weapon:</b> [[Special:MyLanguage/Knife|Knife]]
* <b>装甲:</b> [[Dress Clothes|正装]]
* <b>Ranged Weapon:</b> [[Special:MyLanguage/Hold-out Pistol|Hold-out Pistol]]
* <b>护盾:</b> [[JoyCo_Shield_Generator_(Basic)|廉价 JoyCo 护盾发生器]]
* <b>Armor:</b> [[Special:MyLanguage/Dress Clothes|Dress Clothes]]
* <b>Shield:</b> [[Special:MyLanguage/JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]
</div>


=== 特长 ===
=== Perks ===
斯蒂尔每升一级都会获得职业专属特长。
Steele gains class-specific perks for each level earned.
<onlyinclude>
<onlyinclude>
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Smuggler_Perks"></span>特长
|+ <span id="Smuggler_Perks"></span>Perks
!width="80px"| 等级
!width="80px"| Level
!width="160px"| 名称
!width="160px"| Name
!width="560px" class="unsortable"| 描述
!width="560px" class="unsortable"| Description
|-
|-
|align="center"|2
|align="center"|2
|align="left"| <span id="Lucky_Breaks"></span><b>幸运脱身</b>
|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
|align="left"| 战斗中敌人的攻击将额外有 10% 的几率打不中你,并从闪避中获得一些防御。
|align="left"| Enemy attacks will have an extra 10% chance to miss you in combat, and gain some defense from evasion.
|-
|-
|align="center"|3
|align="center"|3
|align="left"| <span id="Escape_Artist"></span><b>逃脱大师</b>
|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
|align="left"| 将挣脱擒抱的几率改为使用你的反射属性而非体格。额外提供一次小幅逃脱几率。
|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
|-
|-
|align="center"|4
|align="center"|4
|align="left"| <span id="Agility"></span><b>灵巧</b>
|align="left"| <span id="Agility"></span><b>Agility</b>
|align="left"| 将物品提供的闪避提升 50%,或提供固定的 10% 闪避加成,取两者中较高者。
|align="left"| Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.
|-
|-
|align="center"|5
|align="center"|5
|align="left"| <span id="Sharp_Eyes"></span><b>敏锐双眼</b>
|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
|align="left"| 缩短从致盲效果中恢复所需的时间,将其持续时间减少一个战斗回合。
|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
|-
|-
|align="center" rowspan="2"|6
|align="center" rowspan="2"|6
|align="left"| <span id="Supply_and_Demand"></span><b>供需之道</b>
|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
|align="left"| 商店加价降低 5%,降价幅度提高 10%
|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
|-
|-
|align="left"| <span id="Improved_Agility"></span><b>强化灵巧</b>
|align="left"| <span id="Improved_Agility"></span><b>Improved Agility</b>
|align="left"| 额外提升 10% 的闪避。
|align="left"| Increases your evasion by an additional 10%.
|-
|-
|align="center" rowspan="2"|7
|align="center" rowspan="2"|7
|align="left"| <span id="Hidden_Loot"></span><b>隐藏战利品</b>
|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
|align="left"| 物品栏容量增加两个格子。
|align="left"| Increases inventory size by two slots.
|-
|-
|align="left"| <span id="Take_Advantage"></span><b>趁人之危</b>
|align="left"| <span id="Take_Advantage"></span><b>Take Advantage</b>
|align="left"| 潜行攻击和瞄准射击的基础加成提高 100%
|align="left"| Increase sneak attack and aimed shot base bonuses by 100%.
|-
|-
|align="center"|8
|align="center"|8
|align="left"| <span id="Heroic_Reserves"></span><b>英雄气力</b>
|align="left"| <span id="Heroic_Reserves"></span><b>Heroic Reserves</b>
|align="left"| 最大能量储备提高 33 点,让你在疲劳前能使用更多特殊攻击。
|align="left"| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
|-
|-
|align="center"|9
|align="center"|9
|align="left"| <span id="Survival Instincts"></span><b>求生本能</b>
|align="left"| <span id="Survival Instincts"></span><b>Survival Instincts</b>
|align="left"| 当你的生命值降到 50% 以下时,移除眩晕、踉跄和击倒效果。同时,只要可能,就为你提供 100% 的逃脱几率。
|align="left"| Removes Stunned, Staggered, and Knockdown effects when your HP drops below 50%. Also grants you a 100% escape chance if possible.
|-
|-
|align="center"|10
|align="center"|10
|align="left"| <span id="Cloak and Dagger"></span><b>斗篷与匕首</b>
|align="left"| <span id="Cloak and Dagger"></span><b>Cloak and Dagger</b>
|align="left"| 基础攻击(近战或远程)命中后,一回合内获得 +5% 闪避。
|align="left"| Grants +5% evasion for one turn after landing a basic attack hit (melee or ranged).
|-
|-
|align="center"|11
|align="center"|11
|align="left"| <span id="Die Another Day"></span><b>择日再死</b>
|align="left"| <span id="Die Another Day"></span><b>Die Another Day</b>
|align="left"| 每场战斗一次,当你的生命值降到 50% 以下时,你会自动抛出一枚免费闪光弹,并恢复最大生命值和能量的 25%
|align="left"| Once per fight, when your Health drops below 50%, you automatically drop a free Flash Grenade and recover 25% of maximum Health and Energy.
|-
|-
|align="center"|12
|align="center"|12
|align="left"| <span id="Boundless Reserves"></span><b>无限气力</b>
|align="left"| <span id="Boundless Reserves"></span><b>Boundless Reserves</b>
|align="left"| 你的基础能量提高到 150。
|align="left"| Your base Energy increases to 150.
|-
|-
|align="center"|13
|align="center"|13
|align="left"| <span id="Silver Tongued Devil"></span><b>巧舌如簧的恶魔</b>
|align="left"| <span id="Silver Tongued Devil"></span><b>Silver Tongued Devil</b>
|align="left"| 意志和性感值各 +1。
|align="left"| Increases resolve and sexiness by 1.
|-
|-
|}
|}
</onlyinclude>
</onlyinclude>


=== 特殊能力 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
在选择特殊能力特长时,[[Captain Steele|斯蒂尔]]可以获得归属于两个特定主题的能力,以此定义玩家的游戏风格。
=== Special Abilities ===
When choosing the special ability perks, [[Special:MyLanguage/Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.
</div>


{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ 专精主题
|+ Specialization Theme
!width="80px"| 等级
!width="80px"| Level
!width="200px"| 隐秘
!width="200px"| Covert
!width="200px"| 激进
!width="200px"| Overzealous
|-
|-
|align="center"|2
|align="center"|2
|align="center"| <b>先发制人</b>
|align="center"| <b>Shoot First</b>
|align="center"| <b>下三路打击</b>
|align="center"| <b>Low Blow</b>
|-
|-
|align="center"|3
|align="center"|3
|align="center"| <b>潜行攻击</b>
|align="center"| <b>Sneak Attack</b>
|align="center"| <b>瞄准射击</b>
|align="center"| <b>Aimed Shot</b>
|-
|-
|align="center"|4
|align="center"|4
|align="center"| <b>潜行力场发生器</b>
|align="center"| <b>Stealth Field Generator</b>
|align="center"| <b>缴械射击</b>
|align="center"| <b>Disarming Shot</b>
|-
|-
|align="center"|5
|align="center"|5
|align="center"| <b>毒气手榴弹</b>
|align="center"| <b>Gas Grenade</b>
|align="center"| <b>手榴弹</b>
|align="center"| <b>Grenade</b>
|-
|-
|align="center"|6
|align="center"|6
|align="center"| <b>快速拔枪</b>
|align="center"| <b>Quickdraw</b>
|align="center"| <b>一跃而起</b>
|align="center"| <b>Leap Up</b>
|-
|-
|align="center"|7
|align="center"|7
|align="center"| <b>走私兴奋剂</b>
|align="center"| <b>Smuggled Stimulant</b>
|align="center"| <b>能量爆发</b>
|align="center"| <b>Burst of Energy</b>
|-
|-
|align="center"|8
|align="center"|8
|align="center"| <b>二次攻击</b>
|align="center"| <b>Second Attack</b>
|align="center"| <b>第二枪</b>
|align="center"| <b>Second Shot</b>
|-
|-
|align="center"|9
|align="center"|9
|align="center"| <b>首击必杀</b>
|align="center"| <b>Alpha Strike</b>
|align="center"| <b>困兽之斗</b>
|align="center"| <b>Desperation</b>
|-
|-
|align="center"|10
|align="center"|10
|align="center"| <b>开罐器</b>
|align="center"| <b>Can Opener</b>
|align="center"| <b>磁力束缚器</b>
|align="center"| <b>Mag Binders</b>
|-
|-
|align="center"|11
|align="center"|11
|align="center"| <b>拧刀</b>
|align="center"| <b>Twist The Knife</b>
|align="center"| <b>火箭助推包</b>
|align="center"| <b>Booster Pack</b>
|-
|-
|align="center"|12
|align="center"|12
|align="center"| <b>专精战斗者</b>
|align="center"| <b>Specialized Combatant</b>
|align="center"| <b>连击高手</b>
|align="center"| <b>Second Striker</b>
|-
|-
|align="center"|13
|align="center"|13
|align="center"| <b>暗杀</b>
|align="center"| <b>Assassinate</b>
|align="center"| <b>指定射击</b>
|align="center"| <b>Called Shot</b>
|-
|-
|}
|}
<onlyinclude>
<onlyinclude>
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Smuggler_Abilities"></span>特殊能力
|+ <span id="Smuggler_Abilities"></span>Special Abilities
!width="80px"| 等级
!width="80px"| Level
!width="160px"| 名称
!width="160px"| Name
!width="560px" class="unsortable"| 描述
!width="560px" class="unsortable"| Description
|-
|-
|align="center"|1
|align="center"|1
|align="left"| <span id="Flash_Grenade"></span><b>闪光弹</b><br><i>(初始能力)</i>
|align="left"| <span id="Flash_Grenade"></span><b>Flash Grenade</b><br><i>(Starter Ability)</i>
|align="left"| 制造一颗可充能的闪光弹并用它致盲敌人。更好的瞄准会增加成功率。
|align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
|-
|-
|align="center" rowspan="2"|2
|align="center" rowspan="2"|2
|align="left"| <span id="Shoot_First"></span><b>先发制人</b>
|align="left"| <span id="Shoot_First"></span><b>Shoot First</b>
|align="left"| 在战斗第一回合使用远程攻击时,获得一次额外攻击。
|align="left"| When using a ranged attack during the first round of combat, gain an additional attack.
|-
|-
|align="left"| <span id="Low_Blow"></span><b>下三路打击</b>
|align="left"| <span id="Low_Blow"></span><b>Low Blow</b>
|align="left"| 获得进行近战打击的能力,有很高的几率眩晕目标。
|align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target.
|-
|-
|align="center" rowspan="2"|3
|align="center" rowspan="2"|3
|align="left"| <span id="Sneak_Attack"></span><b>潜行攻击</b>
|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
|align="left"| 获得进行近战攻击的能力,对眩晕或致盲目标造成大幅提升的伤害。更高的智力提供额外伤害加成。
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.
|-
|-
|align="left"| <span id="Aimed_Shot"></span><b>瞄准射击</b>
|align="left"| <span id="Aimed_Shot"></span><b>Aimed Shot</b>
|align="left"| 强化远程攻击,对眩晕或致盲目标造成大幅提升的伤害。更高的智力提供额外伤害加成。
|align="left"| Upgrades ranged attacks with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.
|-
|-
|align="center" rowspan="2"|4
|align="center" rowspan="2"|4
|align="left"| <span id="Stealth_Field_Generator"></span><b>潜行力场发生器</b>
|align="left"| <span id="Stealth_Field_Generator"></span><b>Stealth Field Generator</b>
|align="left"| 获得大幅提升闪避的能力:四个战斗回合内闪避率提高 80%
|align="left"| Grants the ability to massively increase evasion chance by 80% for four combat rounds.
|-
|-
|align="left"| <span id="Disarming_Shot"></span><b>缴械射击</b>
|align="left"| <span id="Disarming_Shot"></span><b>Disarming Shot</b>
|align="left"| 获得解除目标武装的能力,使其在四个战斗回合内无法使用武器。
|align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
|-
|-
|align="center" rowspan="2"|5
|align="center" rowspan="2"|5
|align="left"| <span id="Gas_Grenade"></span><b>毒气手榴弹</b>
|align="left"| <span id="Gas_Grenade"></span><b>Gas Grenade</b>
|align="left"| 获得投掷手榴弹的能力,该手榴弹会释放引发情欲的烟雾。对战斗中所有敌人造成情欲伤害。
|align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
|-
|-
|align="left"| <span id="Grenade"></span><b>手榴弹</b>
|align="left"| <span id="Grenade"></span><b>Grenade</b>
|align="left"| 获得投掷手榴弹的能力,该手榴弹会释放高强度热辐射。对战斗中所有敌人造成燃烧伤害。
|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.
|-
|-
|align="center" rowspan="2"|6
|align="center" rowspan="2"|6
|align="left"| <span id="Quickdraw"></span><b>快速拔枪</b>
|align="left"| <span id="Quickdraw"></span><b>Quickdraw</b>
|align="left"| 战斗中装备新武器不再消耗你的回合。
|align="left"| Equipping a new weapon no longer consumes your turn in combat.
|-
|-
|align="left"| <span id="Leap_Up"></span><b>一跃而起</b>
|align="left"| <span id="Leap_Up"></span><b>Leap Up</b>
|align="left"| 允许你在任何其他战斗行动(除"等待"外)中自动起身。
|align="left"| Allows you to automatically stand up as part of any other combat action (except 'Wait').
|-
|-
|align="center" rowspan="2"|7
|align="center" rowspan="2"|7
|align="left"| <span id="Smuggled_Stimulant"></span><b>走私兴奋剂</b>
|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
|align="left"| 每场战斗遭遇一次,允许你在 3 个回合内每回合获得 25 点能量。
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.
|-
|-
|align="left"| <span id="Burst_of_Energy"></span><b>能量爆发</b>
|align="left"| <span id="Burst_of_Energy"></span><b>Burst of Energy</b>
|align="left"| 每场战斗遭遇一次,允许你恢复 60 点能量。
|align="left"| Allows you to recover 60 energy, once per combat encounter.
|-
|-
|align="center" rowspan="2"|8
|align="center" rowspan="2"|8
|align="left"| <span id="Second_Attack"></span><b>二次攻击</b>
|align="left"| <span id="Second_Attack"></span><b>Second Attack</b>
|align="left"| 每当你进行近战攻击时,允许你额外进行一次低命中率的攻击。
|align="left"| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
|-
|-
|align="left"| <span id="Second_Shot"></span><b>第二枪</b>
|align="left"| <span id="Second_Shot"></span><b>Second Shot</b>
|align="left"| 每当你用远程武器射击时,允许你额外进行一次低命中率的攻击。
|align="left"| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
|-
|-
|align="center" rowspan="2"|9
|align="center" rowspan="2"|9
|align="left"| <span id="Alpha Strike"></span><b>首击必杀</b>
|align="left"| <span id="Alpha Strike"></span><b>Alpha Strike</b>
|align="left"| 允许你在任何战斗中的第一次攻击必定暴击。
|align="left"| Allows your first attack in any combat to be a critical hit.
|-
|-
|align="left"| <span id="Desperation"></span><b>困兽之斗</b>
|align="left"| <span id="Desperation"></span><b>Desperation</b>
|align="left"| 当你的生命值降到 50% 以下时,获得 +7% 暴击率。(该效果在整场战斗期间保持有效。)
|align="left"| Grants +7% critical hit chance when your HP drops below 50%. (This effect will remain for the duration of combat.)
|-
|-
|align="center" rowspan="2"|10
|align="center" rowspan="2"|10
|align="left"| <span id="Can Opener"></span><b>开罐器</b>
|align="left"| <span id="Can Opener"></span><b>Can Opener</b>
|align="left"| 暴击命中后有几率对敌人造成破甲,使其装甲效果降低 50%
|align="left"| Grants a chance to sunder an enemy after landing a critical hit, reducing the effectiveness of their armor by 50%.
|-
|-
|align="left"| <span id="Mag Binders"></span><b>磁力束缚器</b>
|align="left"| <span id="Mag Binders"></span><b>Mag Binders</b>
|align="left"| 获得向敌人投掷一套磁性自导束缚器的能力,有几率使其眩晕 1-3 个回合并造成轻微电击伤害。
|align="left"| Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentially stunning them for 1-3 rounds and dealing light shocking damage.
|-
|-
|align="center" rowspan="2"|11
|align="center" rowspan="2"|11
|align="left"| <span id="Twist The Knife"></span><b>拧刀</b>
|align="left"| <span id="Twist The Knife"></span><b>Twist The Knife</b>
|align="left"| 你的潜行攻击与瞄准射击会使目标在一回合内流血,流血量为造成伤害的 50%。一回合内多次触发可以叠加流血效果。
|align="left"| Your Sneak Attack & Aimed Shot cause targets to bleed for 50% damage dealt for one turn. Triggering this multiple times in one turn can stack the bleed effect.
|-
|-
|align="left"| <span id="Booster Pack"></span><b>火箭助推包</b>
|align="left"| <span id="Booster Pack"></span><b>Booster Pack</b>
|align="left"| 获得借助背包式微型助推器升空的能力,持续四回合。升空时,用远程武器进行一次连续攻击,并获得在空中对非飞行目标施展'''潜行攻击''''''瞄准射击'''的能力。飞行期间,你的闪避会临时提高。
|align="left"| Grants the ability to take to the sky with backpack-mounted microboosters for four turns. While launching, make one flurry attack with a ranged weapon, and gain the ability to '''sneak attack''' or '''aimed shot''' non-flying targets while flying. For the duration of your flight, your evasion is temporarily increased.
|-
|-
|align="center" rowspan="2"|12
|align="center" rowspan="2"|12
|align="left"| <span id="Specialized Combatant"></span><b>专精战斗者</b>
|align="left"| <span id="Specialized Combatant"></span><b>Specialized Combatant</b>
|align="left"| 你的远程或近战额外连续攻击升级为完全精准。
|align="left"| Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.
|-
|-
|align="left"| <span id="Second Striker"></span><b>连击高手</b>
|align="left"| <span id="Second Striker"></span><b>Second Striker</b>
|align="left"| 让你能够熟练地在近战和远程攻击中都打出额外连续攻击。
|align="left"| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
|-
|-
|align="center" rowspan="2"|13
|align="center" rowspan="2"|13
|align="left"| <span id="Assassinate"></span><b>暗杀</b>
|align="left"| <span id="Assassinate"></span><b>Assassinate</b>
|align="left"| 进行一次近战攻击,伤害随目标伤势加重而提高。可能眩晕幸存者。
|align="left"| Make a melee attack with extra damage that increases the more injured the target is. May stun survivors.
|-
|-
|align="left"| <span id="Called Shot"></span><b>指定射击</b>
|align="left"| <span id="Called Shot"></span><b>Called Shot</b>
|align="left"| 瞄准目标头部,造成额外等级加成伤害(不可抵抗)、智力加成的暴击率,并有几率致盲目标。
|align="left"| Take aim at a target's head for additional level-scaled damage (unresistable), intelligence-scaled critical chance, and a chance to blind the target.
|-
|-
|}
|}
</onlyinclude>
</onlyinclude>


''注:潜行攻击的游戏内描述(以及上面的描述)自 0.9.013 版本起已过时。效果与瞄准射击相同,但潜行攻击作用于近战攻击。换言之,潜行攻击会自动强化对眩晕或致盲目标的近战攻击,而非授予一个战斗能力。''<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
''火箭助推包激活时闪避 +15。不会突破 50% 上限。''
''Note: Sneak Attack's in game description (and thus the description above) is outdated as of version 0.9.013. The effect is the same as Aimed Shot, but Sneak Attack affects melee attacks instead. In other words, Sneak Attack upgrades melee attacks against stunned or blinded targets automatically, rather than granting a combat ability.''<br>
''Booster Pack increases Evasion by 15 while active. Does not break the 50% cap.''
</div>


== 备注 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>


[[#Flash Grenade|闪光弹]]是瞄准对反射检定。它比大多数状态攻击更精准,因为攻击者的瞄准实际上高了 10 点。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Flash Grenade|Flash Grenade]] is an Aim vs Reflexes check. It is more accurate than most Status attacks, as the attacker's Aim is effectively 10 points higher.
</div>


[[#Low Blow|下三路打击]]基础伤害等于体格 / 2。如果对蛋囊大于 7 的目标使用,伤害翻倍。眩晕几率是体格对体格检定,对没有生殖器的机器人无效。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Low Blow|Low Blow]] base damage equals Physique / 2. If used on a target with Ball size greater than 7, damage is doubled. Stun chance is a Physique vs Physique check and does not work on robots without genitals.
</div>


[[#Lucky Breaks|幸运脱身]]的防御加成等于闪避 / 3,上限为等级 / 2。来自'''潜行力场发生器''''''斗篷与匕首''''''火箭助推包'''的临时闪避加成计入其中。额外 10% 的未命中几率是与标准闪避分开的一次检定。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Lucky Breaks|Lucky Breaks]] bonus Defense is equal to Evasion / 3 and capped at Level / 2. Temporary bonus Evasion from '''Stealth Field Generator''', '''Cloak and Dagger''' and '''Booster Pack''' does count. The extra 10% miss chance is a separate check from the standard Evasion.
</div>


[[#Sneak Attack|潜行攻击]][[#Aimed Shot|瞄准射击]]的伤害加成等于等级 * 3 + 智力/2。如果目标同时致盲和眩晕,额外增加 + 等级。<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Take Advantage|趁人之危]]额外增加等级 * 2 伤害。<br>
[[#Sneak Attack|Sneak Attack]] and [[#Aimed Shot|Aimed Shot]] bonus damage is equal to Level * 3 + Intelligence/2. If the target is both Blind and Stunned, it does an additional + Level.<br>
'''致盲'''状态下无法获得伤害加成。
[[#Take Advantage|Take Advantage]] adds Level * 2 damage.<br>
You cannot gain the bonus damage while '''Blind'''.
</div>


[[#Stealth Field Generator|潜行力场发生器]]激活时增加 80% 闪避,并将闪避上限提高 30%,总计达到 90%
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Stealth Field Generator|Stealth Field Generator]] adds 80% Evasion and increases the Evasion cap by 30% while active to a total of 90%.
</div>


[[#Gas Grenade|毒气手榴弹]]对所有敌人造成 14 + 等级 * 2 的毒品伤害。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Gas Grenade|Gas Grenade]] does 14 + Level * 2 Drug damage to all enemies.
</div>


[[#Grenade|手榴弹]]对所有敌人造成 7.5 + 等级 * 2 + 智力 / 2 的动能和燃烧伤害。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Grenade|Grenade]] does 7.5 + Level * 2 + Intelligence / 2 Kinetic and Burning damage to all enemies.
</div>


[[#Leap Up|一跃而起]]使斯蒂尔在挑逗攻击后站起来。被绊倒时,挑逗攻击的双向效果都有 25% 加成。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Leap Up|Leap Up]] causes Steele to stand up after Tease attacks. Tease attacks get 25% bonus effectiveness in both directions when Tripped.
</div>


[[#Quickdraw|快速拔枪]]:切换武器时,卸下的武器默认会放进物品栏底部。物品栏中有一个可选的自动整理设置可以切换。你可以在"选项-游戏玩法"菜单中更改物品类型的顺序。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Quickdraw|Quickdraw]]: Swapping weapons will put the unequipped weapon at the bottom of the inventory by default. There is an optional Auto-Sorting setting that can be toggled in the Inventory. You can change the order of item types in the Options-Gameplay menu.
</div>


[[#Second_Attack|二次攻击]][[#Second_Shot|第二枪]]提供的额外攻击有 45% 的几率未命中,与命中率无关。如果所用武器带有'''额外命中率'''标记,或目标处于'''眩晕''''''麻痹'''状态,则忽略该惩罚。
<div lang="en" dir="ltr" class="mw-content-ltr">
The bonus attack provided by [[#Second_Attack|Second Attack]] and [[#Second_Shot|Second Shot]] has a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the '''Bonus Hit Rate''' flag, or if the target is '''Stunned''' or '''Paralyzed'''.
</div>


[[#Alpha Strike|首击必杀]]的必中暴击对'''燃烧几率''''''冰冻几率''''''致盲几率'''武器特别有用,因为暴击会自动施加状态效果(前提是你造成了生命值伤害)。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Alpha Strike|Alpha Strike]]'s guaranteed Critical is particularly useful with '''Burn Chance''', '''Freeze Chance''' and '''Blind Chance''' weapons, because a Critical hit automatically applies the status, assuming you're doing HP damage.
</div>


[[#Can Opener|开罐器]]的破甲只作用于近战攻击,且是体格对体格检定。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Can Opener|Can Opener]] Sunder only applies to Melee attacks and is a Physique vs Physique check.
</div>


[[#Mag Binders|磁力束缚器]]的眩晕是反射对反射检定。伤害等于反射 + 等级 * 2。可以是一次'''瞄准射击'''
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Mag Binders|Mag Binders]] Stun is a Reflexes vs Reflexes check. Damage is equal to Reflexes + Level * 2. Can be an '''Aimed Shot'''.
</div>


[[#Booster Pack|火箭助推包]]在斯蒂尔通过[[Wings|翅膀]][[Light Jetpack|轻型喷气背包]]飞行时,同样适用'''潜行攻击'''/'''瞄准射击'''。如果在战斗第一回合使用,不会授予'''先发制人'''。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Booster Pack|Booster Pack]] also applies '''Sneak Attack'''/'''Aimed Shot''' if Steele is Flying via [[Special:MyLanguage/Wings|Wings]] or a [[Special:MyLanguage/Light Jetpack|Light Jetpack]]. If used in the first round of combat, it does not grant '''Shoot First'''.
</div>


[[#Specialized Combatant|专精战斗者]]只作用于[[#Second Attack|二次攻击]][[#Second_Shot|第二枪]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Specialized Combatant|Specialized Combatant]] only applies to [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]].
</div>


[[#Assassinate|暗杀]]近战伤害 * 1.75 +(缺失生命值% - 25%* 10。眩晕几率基于体格,比'''眩晕几率'''武器高 25% 成功率。持续时间为体格对体格,最少 1,最多 3。可以是一次'''潜行攻击'''
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Assassinate|Assassinate]] Melee damage * 1.75 + ((Missing HP% - 25%) * 10. Stun chance is Physique based and is 25% more likely to succeed than '''Stun Chance''' weapons. Duration is Physique vs Physique, min 1, max 3. Can be a '''Sneak Attack'''.
</div>


[[#Called Shot|指定射击]]远程伤害 * 2 + 等级 * 5,额外 + 智力/5 暴击率。致盲几率为瞄准对反射检定。持续时间为智力对体格,最少 2,最多 5。可以是一次'''瞄准射击'''
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Called Shot|Called Shot]] Ranged damage * 2 + Level * 5 with an Intelligence/5 extra Crit Chance. Blind chance is Aim vs Reflexes. Duration is Intelligence vs Physique, minimum 2, maximum 5. Can be an '''Aimed Shot'''.
</div>


来自物品、[[#Improved Agility|强化灵巧]][[#Cloak and Dagger|斗篷与匕首]]的最大总闪避加成为 60%。建议不要过度投资闪避加成。
<div lang="en" dir="ltr" class="mw-content-ltr">
Maximum total Evasion bonus from Items, [[#Improved Agility|Improved Agility]] and [[#Cloak and Dagger|Cloak and Dagger]] is 60%. It is recommended to not overinvest in Evasion boosts.
</div>


[[Category:Character classes]]
[[Category:Character classes]]
[[Category:Pre-Java Script conversion]]
[[Category:Pre-Java Script conversion]]

2026年8月6日 (四) 17:29的最新版本

Smuggler Job Training

Description

As a smuggler, your abilities would rely heavily on having good reflexes and either aim or physique, depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.

Class Specialties

Starter Items

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2 Lucky Breaks Enemy attacks will have an extra 10% chance to miss you in combat, and gain some defense from evasion.
3 Escape Artist Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
4 Agility Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.
5 Sharp Eyes Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
6 Supply and Demand Reduces shopkeeper markups by 5% and markdowns by 10%.
Improved Agility Increases your evasion by an additional 10%.
7 Hidden Loot Increases inventory size by two slots.
Take Advantage Increase sneak attack and aimed shot base bonuses by 100%.
8 Heroic Reserves Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
9 Survival Instincts Removes Stunned, Staggered, and Knockdown effects when your HP drops below 50%. Also grants you a 100% escape chance if possible.
10 Cloak and Dagger Grants +5% evasion for one turn after landing a basic attack hit (melee or ranged).
11 Die Another Day Once per fight, when your Health drops below 50%, you automatically drop a free Flash Grenade and recover 25% of maximum Health and Energy.
12 Boundless Reserves Your base Energy increases to 150.
13 Silver Tongued Devil Increases resolve and sexiness by 1.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level Covert Overzealous
2 Shoot First Low Blow
3 Sneak Attack Aimed Shot
4 Stealth Field Generator Disarming Shot
5 Gas Grenade Grenade
6 Quickdraw Leap Up
7 Smuggled Stimulant Burst of Energy
8 Second Attack Second Shot
9 Alpha Strike Desperation
10 Can Opener Mag Binders
11 Twist The Knife Booster Pack
12 Specialized Combatant Second Striker
13 Assassinate Called Shot
Special Abilities
Level Name Description
1 Flash Grenade
(Starter Ability)
Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
2 Shoot First When using a ranged attack during the first round of combat, gain an additional attack.
Low Blow Grants the ability to perform a melee strike with a high chance of stunning the target.
3 Sneak Attack Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.
Aimed Shot Upgrades ranged attacks with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.
4 Stealth Field Generator Grants the ability to massively increase evasion chance by 80% for four combat rounds.
Disarming Shot Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
5 Gas Grenade Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
Grenade Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.
6 Quickdraw Equipping a new weapon no longer consumes your turn in combat.
Leap Up Allows you to automatically stand up as part of any other combat action (except 'Wait').
7 Smuggled Stimulant Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.
Burst of Energy Allows you to recover 60 energy, once per combat encounter.
8 Second Attack Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
Second Shot Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
9 Alpha Strike Allows your first attack in any combat to be a critical hit.
Desperation Grants +7% critical hit chance when your HP drops below 50%. (This effect will remain for the duration of combat.)
10 Can Opener Grants a chance to sunder an enemy after landing a critical hit, reducing the effectiveness of their armor by 50%.
Mag Binders Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentially stunning them for 1-3 rounds and dealing light shocking damage.
11 Twist The Knife Your Sneak Attack & Aimed Shot cause targets to bleed for 50% damage dealt for one turn. Triggering this multiple times in one turn can stack the bleed effect.
Booster Pack Grants the ability to take to the sky with backpack-mounted microboosters for four turns. While launching, make one flurry attack with a ranged weapon, and gain the ability to sneak attack or aimed shot non-flying targets while flying. For the duration of your flight, your evasion is temporarily increased.
12 Specialized Combatant Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.
Second Striker Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
13 Assassinate Make a melee attack with extra damage that increases the more injured the target is. May stun survivors.
Called Shot Take aim at a target's head for additional level-scaled damage (unresistable), intelligence-scaled critical chance, and a chance to blind the target.


Note: Sneak Attack's in game description (and thus the description above) is outdated as of version 0.9.013. The effect is the same as Aimed Shot, but Sneak Attack affects melee attacks instead. In other words, Sneak Attack upgrades melee attacks against stunned or blinded targets automatically, rather than granting a combat ability.
Booster Pack increases Evasion by 15 while active. Does not break the 50% cap.

Notes

Flash Grenade is an Aim vs Reflexes check. It is more accurate than most Status attacks, as the attacker's Aim is effectively 10 points higher.

Low Blow base damage equals Physique / 2. If used on a target with Ball size greater than 7, damage is doubled. Stun chance is a Physique vs Physique check and does not work on robots without genitals.

Lucky Breaks bonus Defense is equal to Evasion / 3 and capped at Level / 2. Temporary bonus Evasion from Stealth Field Generator, Cloak and Dagger and Booster Pack does count. The extra 10% miss chance is a separate check from the standard Evasion.

Sneak Attack and Aimed Shot bonus damage is equal to Level * 3 + Intelligence/2. If the target is both Blind and Stunned, it does an additional + Level.
Take Advantage adds Level * 2 damage.
You cannot gain the bonus damage while Blind.

Stealth Field Generator adds 80% Evasion and increases the Evasion cap by 30% while active to a total of 90%.

Gas Grenade does 14 + Level * 2 Drug damage to all enemies.

Grenade does 7.5 + Level * 2 + Intelligence / 2 Kinetic and Burning damage to all enemies.

Leap Up causes Steele to stand up after Tease attacks. Tease attacks get 25% bonus effectiveness in both directions when Tripped.

Quickdraw: Swapping weapons will put the unequipped weapon at the bottom of the inventory by default. There is an optional Auto-Sorting setting that can be toggled in the Inventory. You can change the order of item types in the Options-Gameplay menu.

The bonus attack provided by Second Attack and Second Shot has a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the Bonus Hit Rate flag, or if the target is Stunned or Paralyzed.

Alpha Strike's guaranteed Critical is particularly useful with Burn Chance, Freeze Chance and Blind Chance weapons, because a Critical hit automatically applies the status, assuming you're doing HP damage.

Can Opener Sunder only applies to Melee attacks and is a Physique vs Physique check.

Mag Binders Stun is a Reflexes vs Reflexes check. Damage is equal to Reflexes + Level * 2. Can be an Aimed Shot.

Booster Pack also applies Sneak Attack/Aimed Shot if Steele is Flying via Wings or a Light Jetpack. If used in the first round of combat, it does not grant Shoot First.

Assassinate Melee damage * 1.75 + ((Missing HP% - 25%) * 10. Stun chance is Physique based and is 25% more likely to succeed than Stun Chance weapons. Duration is Physique vs Physique, min 1, max 3. Can be a Sneak Attack.

Called Shot Ranged damage * 2 + Level * 5 with an Intelligence/5 extra Crit Chance. Blind chance is Aim vs Reflexes. Duration is Intelligence vs Physique, minimum 2, maximum 5. Can be an Aimed Shot.

Maximum total Evasion bonus from Items, Improved Agility and Cloak and Dagger is 60%. It is recommended to not overinvest in Evasion boosts.