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  English​(en)The status effects are as follows:
* <b id="Effect_Blindness">Blindness</b> - -50 Ranged and -33 Melee Accuracy. Teasing while blind inflicts 50% tease damage by default, penalty is reduced with Exhibitionism. Cannot Critically Hit or get the bonus damage from [[$link-18|Aimed Shot/Sneak Attack]].
* <b id="Burning">Burning</b> - Take damage each round until it wears off. Reduces Defense by 5. Damage is determined by the weapon's base Burning damage. Can stack up to 10% of the target's maximum HP/round.
* <b id="Effect_Deep Freeze">Deep Freeze</b> - -5% Evasion. The next attack with the Crushing flag does 2x damage and removes the stats. This is separate from a Critical Hit.
* <b id="Effect_Disarm">Disarmed</b> - Cannot attack with weapons or many special attacks until it times out, or you equip a weapon from your inventory.
* <b id="Effect_Flying">Flying</b> - Cannot be hit by basic melee attacks. Can hit other Flying targets with melee attacks. Immune to most Trip attacks.
* <b id="Effect_Grapple">Grappled</b> - Can only <b>Struggle</b> or <b>Do Nothing</b>. By default, escaped with physique. Beginning at level 3, Smugglers will use Reflexes if higher and Tech Specialists can use the <b>Static Burst</b> ability to escape most grapples. Kineticists can use Intelligence for the normal escape or Willpower with <b>Mind Trick</b>. Attacks vs a Grappled target always hit.
* <b id="Effect_Levitate">Levitating</b> - Cannot be hit by basic melee attacks, +10 Evasion. Can hit Flying targets with melee attacks. Immunity to most Trip attacks.
* <b id="Effect_Paralyze">Paralyzed</b> - You cannot take actions and take 25% more tease damage until you recover. Attacks vs a Paralyzed target always hit.
* <b id="Effect_Stagger">Staggered</b> - Reduces your effective physique, aim, reflexes and intelligence by 20% of maximum.
* <b id="Effect_Stun">Stunned</b> - You are stunned and cannot move until you recover. Take 25% tease damage. Attacks vs a Stunned target always hit.
* <b id="Effect_Trip">Tripped</b> - Reduces your effective melee evasion by 50, increases ranged evasion by 10, increases tease damage taken and dealt by 25%. You also have to spend an action to stand up, unless you have [[$link-19|Leap Up]] or use [[$link-20|Levitate]].