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  English​(en)Coming to or from the bridge, Steele will pass a the Captain's Ready Room. Because the room is locked, Steele must '''Hack Door''', which will activate a [[$link-9|circuit minigame]]. There is a limited number of moves and 3 total tries. If Steele fails all attempts, the door will lock indefinitely. If Steele is successful, the room will unlock and Steele may enter. Inside is a safe zone and there is a '''[[$link-10|Sword]]''' behind the captain's desk.