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| 名称 | 当前消息文本 |
|---|---|
| 史 English(en) | *PUBLIC Hardlight Taursuit is now available to the public which can be found out in the Rust Fields on Tarkus. By donning this lower undergarment, you can sprout a fully realized, fully sensitized taur body to experience how things are on the other side of the pasture. When you take it off, things should go back to normal. *PUBLIC Medical Milkers and MedImplants are now available from Implantation Station and KreamyFroot is available from Ellie. *BACKER Some new on-ship scenes are available for Nova and Kiro/Azra. They can randomly proc when Nova is in your ship storage and Kiro is horny enough or Azra is just generally available, with a 14 day cooldown between repeats. (The Biologist & Gedan) *Added a confirmation step for the rivals gender to the new game character creation flow. (Jacques) *Added a jetpack icon for jetpack accessories. (Jacques) *Added the ability to view the codex after a game over so that it’s possible to review playstats. (Jacques) *Added a means for us to forcibly update the mannequin display so that we can trigger it early for a variety of purposes, namely for bad ends that involve transforming the player. (Jacques) *Added another rendering mode to display art assets that should work better with pixel-art style images. (Jacques) *Added the start of various quest log structures for Phaedra content. (lowercase_donkey) *Added better clarity to the inventory set buttons to make it clear that the buttons can be used to access the set category. (Jacques) *Fixed some inconsistencies relating to freedom beef and sillymode availability internal to the means by which she is encountered. (lowercase_donkey) *Fixed some unclear layout when creating a new game when a game is already in progress. (Jacques) *Fixed some potential issues with how we check for a variety of hardlight suits. (lowercase_donkey) *Fixed some issuew with liferoot and radglow clamping an internal number in an invalid way. (lowercase_donkey) *Fixed blackjack stats not being displayed in the quest log encounters. (Jacques) *Fixed side buttons not properly displaying as disabled on certain screens. (Jacques) *Fixed some number display inconsistenties with game stats. (Jacques) *Fixed flags being removed from display when comparing items. (Jacques) *Fixed tease reaction text box positioning so that it aligns to the targets side of the display. (Jacques) *Fixed the First-14 achievement so that it triggers if the player decides not to fast travel to their ship. (Jacques) *Fixed Kattom showing up in the encounter log for no reason. (Jacques) *Fixed the internal VSCode tool to help structure scene content to better handle quotes around certain special characters, which should further reduce the rate we introduce italic bleed issues. (Gedan) *Fixed a milodan infiltrator bust from not being displayed. (Jacques) *Fixed milodan males not properly adjusting their combat description. (Jacques) *Fixed a gryvain techie loss scene not properly functioning. (Jacques) *Fixed levitation overriding flight, and it not clearing properly when we attempt to clear other modes of flight. (Jacques) *Fixed wing descriptions sometimes being able to double-describe their color. (Jacques) *Fixed some scenes not being properly setup to handle varied modes of flight that are now available. (Jacques) *Fixed simple melee attacks not properly missing levitating targets. (Jacques) *Fixed Sturm and Drang from being able to fire multiple times per turn, and enahnced this limit to apply to any weapon flagged as “Low Hit Rate”. (Jacques) *Fixed Flurry not being included in the questlog. (Jacques) *Fixed the mindwash visor not appearing in the list of installed devices under the masturbation menu. (Jacques) *Fixed the currency type used in Kiona’s shop being displayed inconsistently. (Jacques) *Fixed Tuuva’s credits not being displayed in the log. (Jacques) *Fixed Sera having morning sickness when she has no reason to have morning sickness. (Jacques) *Fixed the Bimboleum Emitter being infinitely lootable. (Jacques) *Fixed and updated the tooltip for the grey goo armor. (Jacques) *Fixed the locked passages around the Pump King not actually being locked and requiring the key, and that Pump King was missing from the log. (Jacques) *Fixed a potential re-activation of the “you are ready to level up” prompt if you haven’t yet actually levelled up. (Jacques) *Fixed the Uveto “Bitterly Cold” effect from being applied whilst in some caves and other indoor environments. (Jacques) *Fixed a variety of inconsistencies with elevator floor selection in different areas of the game, and added this system to Zheng Shi. (Jacques) *Fixed some incorrect parsers in an Anyxine scene. (Gedan) *Fixed an inverted lock configuration on one of the Zheng Shi elevator exits. (Jacques) *Fixed some issues relating to claiming the grey goo armor. (Jacques) *Fixed Bulky Belly being applied when wearing an item that puports to provide “belly support” like the Thraggen Harness. (Jacques) *Fixed a variety of issues and crashes behind the scenes with Rats Raiders content. (lowercase_donkey) *Fixed the shock hopper stats not properly querying the flag used to determine if you have looted the probe or not. (lowercase_donkey) *Fixed Siobhan’s bust not being used in as many places as it could. (lowercase_donkey) *Fixed a few issues with some of the ship weapon attacks. (lowercase_donkey) *Fixed a missing bust variation from one of our artists that was improperly configured in the manifest. (lowercase_donkey) *Fixed an inconsistent icon used for the Myrna event. (Jacques) *Fixed the usual assortment of typos, whitespace issues and italic bleeds. (Jacques, Gedan) |