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  English​(en)====Changelog====
* [Backers] [[$link-311|Uveto]] is now available for play in the backer build of the game! As usual, it’s going to be pretty rough around the edges. We’ll be banging on the bugs as space-time and bug reporting permits!
* [Public] [[$link-312|Myrellion]] is now explorable in the public version of the game! Don’t worry, we left the sexy bugs intact!
* [Backers] The new experimental “exploration” system has been turned on for [[$link-313|Uveto]]’s snow-fields. This is a feature I’ve wanted since the very early days of working on the game in Flash, but I lacked the skill to pull it off myself. Of course Geddy cracked it out in short order, that canny dragoness! Now rooms will fill in on your map as you explore them, and their exploration status should save. In the future we plan to bring this feature to more of the “wilds” of the game world, after shaking it down for any possible meltdowns in the snow…
** Known Issue: [[$link-314|Korg’ii Hold]] is visible before being explored.
* The new exploration system should restore our ability to display markers for [[$link-315|Bianca]] and [[$link-316|Kattom Osgood]], [[$link-317|kaithrit]] businessman supreme!
* The [[$link-318|omnisuit]] should actually be working again! This was… wayyyyy more of a headache than you would assume. The new inventory UI really did not like an item replacing itself with another item midway through the equipping process, or proccing multi-page events right in the middle. To get around this, I wound up making the [[$link-319|collar]] a consumable “gadget,” which taps into the same sorts of systems driving player transformation items. Just use the [[$link-320|collar]], and presto! Your armor is an [[$link-321|omnisuit]], and any old armor is looted. Once you remove it, it will quietly transform back into a [[$link-322|collar]] again for your future use. I dumped at least six hours of work across three days getting this fucking piece of shit working…
* Donkey took a bunch of improperly formatted button prompts out behind the shed and took care of them. That’s well over 100 potential crash points absolutely shredded. The next time Gordon Ramsey calls someone an “absolute donkey,” it’s going to be a compliment.
* Fixes for [[$link-323|Bess]].
* Fixes for [[$link-324|Shade]]’s bust.
* Fixes for [[$link-325|Dr. Poe]]’s menu.
* Some fixes for nursery baby interactions.
* Restored busts for: [[$link-326|Sexdolls]] ([[$link-327|Kiro Quest]]), the [[$link-328|Cumjuice Poster]] decoration, [[$link-329|Yammi]] Crew, [[$link-330|Anno]] (Adjatha’s variants), [[$link-331|Anno]] (Nikku’s variants),
* Removed a duplicate [[$link-332|Kiro]]/[[$link-333|Paige]] threesome from the code.
* [[$link-334|Kimber]] fixes.
* [[$link-335|Bianca]] crew conversation fix.
* Fixed [[$link-336|Qualle]] softlock
* Fixes for [[$link-337|Kane]]’s wrestling event.
* Fixes for [[$link-338|Shade]] interactions crashing when [[$link-339|Uveto]] isn’t loaded.
* [[$link-340|Catnip]] should now interact correctly with tail genitals (and fixed a missing parenthesis in the codex’s information about tails!)
* Fixes and improvements to the questlog, courtesy of our resident lowercase-donkey!
* Under the hood work to prepare the blackjack minigame for [[$link-341|Zheng Shi]]’s arrival.
* Under the hood work to prepare the ship systems for deployment.
* Fixes and improvements for [[$link-342|GooArmor]].
* Fixes to reduce how often the game has to fully re-render itself.
* And much mooooooore~