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| 名称 | 当前消息文本 |
|---|---|
| 史 English(en) | * A new location has been added to [[$link-1185|Dhaal]]: The [[$link-1186|Crash Landing]]. Run by a [[$link-1187|group]] of [[$link-1188|somewhat]] [[$link-1189|stranded]] [[$link-1190|pirates]], you can wet your whistle and more besides. Written by Slab Bulkhead and coded by Gena138. ** There is a mechanic where the staff will warm up to you over time as you become a regular. The game tracks this by measuring visits across a protracted timespan (~day). ** This is a huge project (three digit pagecount), so it may come with a pile of bugs to sort out. Slap ’em on the bug report forums, and we’ll get them handled for the next patch. * Bug fixes follow: [[$link-1191|Sabrae]] actually charges you for implants now. * The “safe” square at the entrance to gabtown can no longer proc hostile encounters. * [[$link-1192|Amazona]] can no longer award you a perk you don’t qualify for (and immediately lose after gaining.) * You can no longer visit [[$link-1193|Thare plantation]] before unlocking the [[$link-1194|Zil]] [[$link-1195|Codex entry]]. * A number of enemies had attacks adjusted to account for airtight armors. * The combat tail now displays on the appearance screen. * [[$link-1196|Prostitute Pro]] should now properly award the energy gains it displays. * A bunch of typos and smaller fixes like properly counting one of [[$link-1197|Anno]]’s scenes as a sexual encounter. |