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  English​(en)* A new location has been added to [[$link-1185|Dhaal]]: The [[$link-1186|Crash Landing]]. Run by a [[$link-1187|group]] of [[$link-1188|somewhat]] [[$link-1189|stranded]] [[$link-1190|pirates]], you can wet your whistle and more besides. Written by Slab Bulkhead and coded by Gena138.
** There is a mechanic where the staff will warm up to you over time as you become a regular. The game tracks this by measuring visits across a protracted timespan  (~day).
** This is a huge project (three digit pagecount), so it may come with a pile of bugs to sort out. Slap ’em on the bug report forums, and we’ll get them handled for the next patch.
* Bug fixes follow: [[$link-1191|Sabrae]] actually charges you for implants now.
* The “safe” square at the entrance to gabtown can no longer proc hostile encounters.
* [[$link-1192|Amazona]] can no longer award you a perk you don’t qualify for (and immediately lose after gaining.)
* You can no longer visit [[$link-1193|Thare plantation]] before unlocking the [[$link-1194|Zil]] [[$link-1195|Codex entry]].
* A number of enemies had attacks adjusted to account for airtight armors.
* The combat tail now displays on the appearance screen.
* [[$link-1196|Prostitute Pro]] should now properly award the energy gains it displays.
* A bunch of typos and smaller fixes like properly counting one of [[$link-1197|Anno]]’s scenes as a sexual encounter.