Translations:Nuka Raider/3/en
来自Trials in Tainted Space Bilingual Wiki
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Combat
- Adrenaline Rush - Gets two actions per turn, as long as her Energy allows.
- Vanish - Becomes invisible for 1 turn, increasing Evasion by 75%.
- Costs 25 Energy
- Can only be used with Adrenaline Rush
- Shadowstep - +50% resistance to all physical damage, immune to Disarmed, Sundered, Blinded, Stunned or Tripped.
- Costs 25 Energy
- Lasts 3 turns
- Removes Disarmed, Sundered, Blinded, and Tripped on activation.
- Can only be used with Adrenaline Rush
- Crippling Poison - Special Lock: 10 kinetic damage, locks Special attacks for 3 rounds.
- Costs 25 Energy
- Can only be used with Adrenaline Rush
- Amplifying Poison - +50% effectiveness of Ambush, Vanishing Ambush, Leeching Poison, and Poison Bomb.
- Costs 25 Energy
- Can only be used with Adrenaline Rush
- Leeching Poison - Savicite Toxin: Ongoing Drug damage. +50% from Amplifying Poison'
- Costs 25 Energy
- Can only be used with Adrenaline Rush
- Cold Blood - Psionic attack. Reduces Raider's Lust by 25, restores 25 Energy
- Used if Raider's Lust is greater than 25
- 5 round cooldown
- Garrote - Small kinetic damage, initiates a Grapple.
- Garrote Follow-up - Moderate Kinetic damage
- Subsequent rounds after Grapple
- Can be automatically negated.
- Poison Bomb - Corrosive, Burning and Drug damage.
- Drug damage is negated by Airtight
- Kick - 80 Kinetic damage, can Stun for 1 round.
- Stun is an easy Physique save
- Cheap Shot - Restores Nuka Raider's Shields, can cause Deep Freeze and Blind for 3 turns
- Ambush - Psionic attack, restores 25 Energy
- Used if Raider does not have Vanish Status
- Vanishing Ambush - Stronger Psionic attack, restores 50 Energy.
- Used if Raider does have Vanish Status