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Translations:Update History/259/en

来自Trials in Tainted Space Bilingual Wiki
FuzzyBot留言 | 贡献2026年7月16日 (四) 12:00的版本 (Importing a new version from external source)
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0.9.070 (August 12, 2023)

https://www.fenoxo.com/tits-taurific-news-everyone/

Hotfixes

  • The button to levitate should no longer be overwritten by other special attack buttons.
  • Fixed Debris Field having an incorrect tooltip.
  • Fixed Acid Cloud’s tooltip listing an incorrect damage type.
  • New Item: Sizzlepod Staff, a level 3 rare staff that deals corrosive damage and can be found in the deepest forests of Mhen’ga.
  • Improved text field input limitations for things like names and email addresses.
  • Fiddled with some kineticist damage calculations in an eternal quest for big round numbers that probably don’t change anything for you but give me more chances to accidentally introduce an error into the code…
  • “canFly” and “isFlying” are now tracked independently. Previously nearly everything flying-related was derived from the “canFly” check.
  • The levitation perk now makes “canFly” true, which should allow for all the flight-based transit events in the game world to work seamlessly with it.

“canFly” no longer matters for most combat events – isFlying is far more important.

  • Creatures that are flying are now immune to most traditional trip attacks. Sweeping the legs doesn’t do much to a flappin’ bird! Not all attacks that respect this have special text to notify you that it’s working, but it should be.
  • Added a “hasTripImmunity” function under the hood, and having the “Planted” feat or being tripped already both set it to true, as well as flying or the generic “trip immune” status many NPCs have. This should simplify checking if a creature can be tripped down to one value to check.
    • I touched a lot of combat encounters wiring this up, so I may have introduced a fat-finger bug somewhere along the line.
  • Added an argument to “hasTripImmunity” to ignore the flight-based immunity for flight-countering trip effects like the kineticist has.
  • The jetpack accessory and flight-capable wings now allow you to “lift off” in combat. The “lift off” option shares a button with levitate ability and its ilk, and I tried to be intelligent about how they all nest together so that natural wings don’t prevent you from using your levitate ability (since that grants +10 evasion and is the “better” choice) – but the wing option will appear when your energy is too low. I also made them respect flight-disabling effects like the web status.

0.9.070 Changelog

目录