Translations:Ground Combat Mechanics/14/en
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Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30% of its maximum, the resulting stat gain will be 1 "stat point" gained per each "point of slow stat gain". The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.