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动能师

来自Trials in Tainted Space Bilingual Wiki
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本页是页面Kineticist的翻译版本,翻译工作已完成4%。

动能师职业训练

描述

作为动能师,你将获得一个大脑植入体来增强你潜在的心灵致动能力,让你几乎完全可以依靠自身的意志力和智力。你将学会依靠主动特殊能力,而不是基础的近战或远程攻击,不过保持其中某一项的基本熟练度也不会有坏处——至少在你的心灵力量完全绽放之前如此。动能师的人生,是心灵之力强于任何肉体之力的生活。

Class Specialties

初始物品

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2 Entropic Leech Allows you to draw thermal energy from a target, dealing cold damage and restoring a small amount of energy.
3 Speed of Thought Allows grapple escape chances to be calculated with intelligence instead of physique.
4 Mental Endurance Increases maximum energy by 25.
5 Mind Trick Grants the ability to contest a grapple by force of will, convincing the aggressor's mind that they want to get off of you.
6 Psychic Armor Increases defense by 1 and grants minimum defense equal to your level.
7 Steel Will Increases maximum and current willpower by five.
8 Mental Endurance 2 Increases maximum energy by 25.
9 Levitation An activated ability that grants flying and +10 evasion for the rest of the fight.
10 Unnatural Reserves Grants the ability to automatically draw upon life beyond life when HP is reduced below 50%, restoring 25% of maximum HP once per combat.
11 Mind Fortress Increases resistance to psychic lust damage by 20%.
12 Mental Endurance 3 Increases maximum energy by 50.
13 Unearthly Confidence Increases resolve and sexiness by 2 while energy is above 50%.


特殊能力

在选择特殊能力特长时,斯蒂尔可以获得属于两个特定主题的能力,以定义玩家的游玩风格。

Specialization Theme
Level ??? ???
2 Kinetic Burst Thermal Sunder
3 Psionic Shielding Psytuned Vitality
4 Psychogenic Vim Vitality Siphon
5 Entropy Waves Gravity Flux
6 Telekinetic Warrior Third Eye Aim
7 Vortex Brand Debris Field
8 Concussive Augmentation Geothermal Spike
9 Entropic Whip Acid Cloud
10 Mind Crush Deep Impact
11 Haste Reality Schism
12 Psychic Slam Gravity Crush
13 Void Sight Invert Decay
Special Abilities
Level Name Description
1 Force Darts
(Starter Ability)
Spray three lower-accuracy darts of force at a target, each dealing low kinetic damage. Guaranteed to hit at least once! Dart accuracy is based on intelligence. Dart damage scales with willpower. Fires an additional dart at level 6 and level 12.
2 Kinetic Burst Unleashes a burst of kinetic energy next to an enemy, dealing middling kinetic damage. Has a chance to disarm.
Thermal Sunder Unleashes a torrent of thermal energy, dealing middling thermal damage. Has a chance to sunder.
3 Psionic Shielding Grants the ability to passively osmose excess psychic energy to restore (character level) shields every turn.
Psytuned Vitality Doubles maximum HP per level and restores 5 HP with each psychic ability used.
4 Psychogenic Vim Draws upon ambient energies to instantly recover 75% of your maximum energy and maximum health. Once per battle.
Vitality Siphon For three turns after activation, leech 50% of damage dealt into your HP. Additionally, recover 10 energy on each round damage is dealt. 15 energy to activate.
5 Entropy Waves Projects an entropic field over the surrounding area for three turns, dealing low, unavoidable damage and repeatedly attempting to sunder affected targets.
Gravity Flux Causes gravity over to become crushingly high, dealing moderate unresistable damage to all enemies and additional kinetic damage to flying enemies. May cause the tripped condition.
6 Telekinetic Warrior When unarmed (or disarmed), replaces your weapon attacks with psychokinetic force.
Third Eye Aim Third Eye Aim - Allows you to guide your attacks with intelligence instead of physique (melee) or aim (ranged).
7 Vortex Brand Applies a vortex to a target that draws attacks toward them, reducing dodge chance by 50% and increasing all damage taken by 15% for 5 rounds.
Debris Field Fills the battlefield with whirling debris that deal some damage and have a chance to blind all other combatants each turn for 6 turns. Does additional damage to flying foes.
8 Concussive Augmentation Adds an unavoidable blast of kinetic force to your basic attacks for the next three attacks.
Geothermal Spike Grants a moderate damage, single-target attack dealing kinetic and thermal damage. Can miss. Automatically crits tripped targets. Automatically misses flying targets.
9 Entropic Whip Grants a moderately powerful freeze-whip attack. Can miss. Struck targets must make a physique save against the "Deep Freeze" effect. Automatically mini-crits (1.5x) sundered targets.
Acid Cloud Grants the ability to create an un-dodgeable corrosive mess around a single target. Automatically crits immobilized targets. Automatically mini-crits (1.5x) frozen targets.
10 Mind Crush Deal a moderate amount of Crushing kinetic damage. Organic opponents can be stunned for 2-3 turns. Has a four round cooldown.
Deep Impact Your critical hits can cause targets to be Stunned.
11 Haste Grants an additional attack when using basic melee or ranged attacks for ten turns.
Reality Schism Thin the fabric of reality in this location, increasing the damage of your activated psionic abilities by 20% for the remainder of the fight.
12 Psychic Slam Slams a target around for crushing kinetic damage three times, dealing higher damage to smaller foes. Has a four round cooldown.
Gravity Crush Pins a target under the weight of their own gravity, dealing high unresistible damage that scales up with the size of the target. Has a four round cooldown.
13 Void Sight Allows sight without sight. On activation remove any blinding effects, become immune to blind, and gain +10 accuracy for the remainder of the encounter.
Invert Decay Purges all internal poison and aphrodisiac effects with a scouring rush of physioactive psychic power. Increases resistance to poison and drug damage by 25% for the remainder of combat.


Notes

力场飞镖 有 35 点命中率惩罚,而不是 Flurry 攻击通常的固定失手几率。只要智力足够高,所有飞镖都有很大几率命中。装甲和饰品带来的命中率加成仍然生效。

熵能汲取 在能量低于 50% 时恢复更多能量。能量加成上限为 5 倍。

熵能汲取和熵能鞭造成深度冻结的几率无视冰冻抗性,这与冰冻几率武器不同。这使得这些能力对高冰冻抗性的目标更可靠,但与武器相比,对冰冻脆弱目标则没那么可靠。

熵能汲取和熵能鞭同样无视激活中的护盾,这与冰冻几率不同。

如果目标方的体格相对你的意志力过高,熵能汲取可能只造成一半伤害并仅恢复 3 点能量。

深度冻结会使粉碎伤害类型的武器和能力造成双倍伤害,但会移除该状态。这包括法杖、念动战士、心灵碾压和重力碾压。

天眼瞄准 始终以智力替代体格或瞄准。尽管描述可能暗示它只影响命中率,它同样影响伤害。它还以智力计算眩晕几率、绊倒几率、踉跄几率、致盲几率、燃烧几率和冰冻几率武器标记。值得注意的是,体格和瞄准在计算中减半,而智力使用完整数值,使这些标记可靠得多。

念动战士 基础伤害:4 +(等级 + 意志)/2。体格加成照常适用于近战攻击,瞄准加成照常适用于远程攻击。额外命中率等于等级。

从近战栏位发动的念动攻击仍然无法命中飞行目标,除非斯蒂尔处于飞行或悬浮状态。

深度冲击 在暴击时触发的几率基于意志力对比体格。

深度冲击可以发生在已被眩晕的目标身上。如果发生,持续时间会叠加。

只有某些能力可以暴击:力场飞镖、熵能鞭和震击强化。地热尖刺和酸云的暴击与小暴击不计入深度冲击。

逆转衰败 不会移除情欲,只移除催情效果。

只有装甲、服装和饰品上的暴击加成对能力生效。基础几率似乎是 5%,与武器相同。

带有灵能调谐标记的法杖,对动能师每级额外造成 1 点动能伤害。

只有动能师能从灵噪发生器中获益,即使其他职业以某种方式获得了它。

重力涌动 的绊倒是意志力对比意志力。很多敌人的意志力都很低。

动能师有几个特殊特长,可以使意志力/智力成长被其他属性的成长替代。正如补丁说明所言:

新动能师特长:本能灵聚焦、肉体灵能瞄准和灵巧灵能瞄准。意志力与智力被笨妞/猛男变身磨灭的斯蒂尔船长,会在睡眠中通过梦境序列解锁这些特长。它们将允许其他属性决定你灵能的力量与命中。我写到这里才意识到,它可能触发得太宽泛了——我明天会部署一个热修复来调整条件,确保异常聪明专注的笨妞们不会属性互换。

本能灵聚焦、肉体灵能瞄准和灵巧灵能瞄准的解锁事件有更好的前置条件:你必须是动能师,被替换的属性必须较低(低于 50%),而替代它的属性必须较高(性欲/体格/瞄准)。此外,肉体与灵巧灵能瞄准都需要先有本能灵聚焦,并要求玩家是笨妞或猛男。