动能师
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动能师职业训练
描述
作为动能师,你将获得一个大脑植入体来增强你潜在的心灵致动能力,让你几乎完全可以依靠自身的意志力和智力。你将学会依靠主动特殊能力,而不是基础的近战或远程攻击,不过保持其中某一项的基本熟练度也不会有坏处——至少在你的心灵力量完全绽放之前如此。动能师的人生,是心灵之力强于任何肉体之力的生活。
Class Specialties
初始物品
- 近战武器: 小刀
- 远程武器: 石头
- 装甲: 礼服
- 护盾: 廉价 JoyCo 护盾发生器
Perks
Steele gains class-specific perks for each level earned.
| Level | Name | Description |
|---|---|---|
| 2 | Entropic Leech | Allows you to draw thermal energy from a target, dealing cold damage and restoring a small amount of energy. |
| 3 | Speed of Thought | Allows grapple escape chances to be calculated with intelligence instead of physique. |
| 4 | Mental Endurance | Increases maximum energy by 25. |
| 5 | Mind Trick | Grants the ability to contest a grapple by force of will, convincing the aggressor's mind that they want to get off of you. |
| 6 | Psychic Armor | Increases defense by 1 and grants minimum defense equal to your level. |
| 7 | Steel Will | Increases maximum and current willpower by five. |
| 8 | Mental Endurance 2 | Increases maximum energy by 25. |
| 9 | Levitation | An activated ability that grants flying and +10 evasion for the rest of the fight. |
| 10 | Unnatural Reserves | Grants the ability to automatically draw upon life beyond life when HP is reduced below 50%, restoring 25% of maximum HP once per combat. |
| 11 | Mind Fortress | Increases resistance to psychic lust damage by 20%. |
| 12 | Mental Endurance 3 | Increases maximum energy by 50. |
| 13 | Unearthly Confidence | Increases resolve and sexiness by 2 while energy is above 50%. |
特殊能力
在选择特殊能力特长时,斯蒂尔可以获得属于两个特定主题的能力,以定义玩家的游玩风格。
| Level | ??? | ??? |
|---|---|---|
| 2 | Kinetic Burst | Thermal Sunder |
| 3 | Psionic Shielding | Psytuned Vitality |
| 4 | Psychogenic Vim | Vitality Siphon |
| 5 | Entropy Waves | Gravity Flux |
| 6 | Telekinetic Warrior | Third Eye Aim |
| 7 | Vortex Brand | Debris Field |
| 8 | Concussive Augmentation | Geothermal Spike |
| 9 | Entropic Whip | Acid Cloud |
| 10 | Mind Crush | Deep Impact |
| 11 | Haste | Reality Schism |
| 12 | Psychic Slam | Gravity Crush |
| 13 | Void Sight | Invert Decay |
| Level | Name | Description |
|---|---|---|
| 1 | Force Darts (Starter Ability) |
Spray three lower-accuracy darts of force at a target, each dealing low kinetic damage. Guaranteed to hit at least once! Dart accuracy is based on intelligence. Dart damage scales with willpower. Fires an additional dart at level 6 and level 12. |
| 2 | Kinetic Burst | Unleashes a burst of kinetic energy next to an enemy, dealing middling kinetic damage. Has a chance to disarm. |
| Thermal Sunder | Unleashes a torrent of thermal energy, dealing middling thermal damage. Has a chance to sunder. | |
| 3 | Psionic Shielding | Grants the ability to passively osmose excess psychic energy to restore (character level) shields every turn. |
| Psytuned Vitality | Doubles maximum HP per level and restores 5 HP with each psychic ability used. | |
| 4 | Psychogenic Vim | Draws upon ambient energies to instantly recover 75% of your maximum energy and maximum health. Once per battle. |
| Vitality Siphon | For three turns after activation, leech 50% of damage dealt into your HP. Additionally, recover 10 energy on each round damage is dealt. 15 energy to activate. | |
| 5 | Entropy Waves | Projects an entropic field over the surrounding area for three turns, dealing low, unavoidable damage and repeatedly attempting to sunder affected targets. |
| Gravity Flux | Causes gravity over to become crushingly high, dealing moderate unresistable damage to all enemies and additional kinetic damage to flying enemies. May cause the tripped condition. | |
| 6 | Telekinetic Warrior | When unarmed (or disarmed), replaces your weapon attacks with psychokinetic force. |
| Third Eye Aim | Third Eye Aim - Allows you to guide your attacks with intelligence instead of physique (melee) or aim (ranged). | |
| 7 | Vortex Brand | Applies a vortex to a target that draws attacks toward them, reducing dodge chance by 50% and increasing all damage taken by 15% for 5 rounds. |
| Debris Field | Fills the battlefield with whirling debris that deal some damage and have a chance to blind all other combatants each turn for 6 turns. Does additional damage to flying foes. | |
| 8 | Concussive Augmentation | Adds an unavoidable blast of kinetic force to your basic attacks for the next three attacks. |
| Geothermal Spike | Grants a moderate damage, single-target attack dealing kinetic and thermal damage. Can miss. Automatically crits tripped targets. Automatically misses flying targets. | |
| 9 | Entropic Whip | Grants a moderately powerful freeze-whip attack. Can miss. Struck targets must make a physique save against the "Deep Freeze" effect. Automatically mini-crits (1.5x) sundered targets. |
| Acid Cloud | Grants the ability to create an un-dodgeable corrosive mess around a single target. Automatically crits immobilized targets. Automatically mini-crits (1.5x) frozen targets. | |
| 10 | Mind Crush | Deal a moderate amount of Crushing kinetic damage. Organic opponents can be stunned for 2-3 turns. Has a four round cooldown. |
| Deep Impact | Your critical hits can cause targets to be Stunned. | |
| 11 | Haste | Grants an additional attack when using basic melee or ranged attacks for ten turns. |
| Reality Schism | Thin the fabric of reality in this location, increasing the damage of your activated psionic abilities by 20% for the remainder of the fight. | |
| 12 | Psychic Slam | Slams a target around for crushing kinetic damage three times, dealing higher damage to smaller foes. Has a four round cooldown. |
| Gravity Crush | Pins a target under the weight of their own gravity, dealing high unresistible damage that scales up with the size of the target. Has a four round cooldown. | |
| 13 | Void Sight | Allows sight without sight. On activation remove any blinding effects, become immune to blind, and gain +10 accuracy for the remainder of the encounter. |
| Invert Decay | Purges all internal poison and aphrodisiac effects with a scouring rush of physioactive psychic power. Increases resistance to poison and drug damage by 25% for the remainder of combat. |
Notes
力场飞镖 有 35 点命中率惩罚,而不是 Flurry 攻击通常的固定失手几率。只要智力足够高,所有飞镖都有很大几率命中。装甲和饰品带来的命中率加成仍然生效。
熵能汲取 在能量低于 50% 时恢复更多能量。能量加成上限为 5 倍。
熵能汲取和熵能鞭造成深度冻结的几率无视冰冻抗性,这与冰冻几率武器不同。这使得这些能力对高冰冻抗性的目标更可靠,但与武器相比,对冰冻脆弱目标则没那么可靠。
熵能汲取和熵能鞭同样无视激活中的护盾,这与冰冻几率不同。
如果目标方的体格相对你的意志力过高,熵能汲取可能只造成一半伤害并仅恢复 3 点能量。
深度冻结会使粉碎伤害类型的武器和能力造成双倍伤害,但会移除该状态。这包括法杖、念动战士、心灵碾压和重力碾压。
天眼瞄准 始终以智力替代体格或瞄准。尽管描述可能暗示它只影响命中率,它同样影响伤害。它还以智力计算眩晕几率、绊倒几率、踉跄几率、致盲几率、燃烧几率和冰冻几率武器标记。值得注意的是,体格和瞄准在计算中减半,而智力使用完整数值,使这些标记可靠得多。
念动战士 基础伤害:4 +(等级 + 意志)/2。体格加成照常适用于近战攻击,瞄准加成照常适用于远程攻击。额外命中率等于等级。
从近战栏位发动的念动攻击仍然无法命中飞行目标,除非斯蒂尔处于飞行或悬浮状态。
深度冲击可以发生在已被眩晕的目标身上。如果发生,持续时间会叠加。
只有某些能力可以暴击:力场飞镖、熵能鞭和震击强化。地热尖刺和酸云的暴击与小暴击不计入深度冲击。
逆转衰败 不会移除情欲,只移除催情效果。
只有装甲、服装和饰品上的暴击加成对能力生效。基础几率似乎是 5%,与武器相同。
带有灵能调谐标记的法杖,对动能师每级额外造成 1 点动能伤害。
只有动能师能从灵噪发生器中获益,即使其他职业以某种方式获得了它。
重力涌动 的绊倒是意志力对比意志力。很多敌人的意志力都很低。
动能师有几个特殊特长,可以使意志力/智力成长被其他属性的成长替代。正如补丁说明所言:
新动能师特长:本能灵聚焦、肉体灵能瞄准和灵巧灵能瞄准。意志力与智力被笨妞/猛男变身磨灭的斯蒂尔船长,会在睡眠中通过梦境序列解锁这些特长。它们将允许其他属性决定你灵能的力量与命中。我写到这里才意识到,它可能触发得太宽泛了——我明天会部署一个热修复来调整条件,确保异常聪明专注的笨妞们不会属性互换。
本能灵聚焦、肉体灵能瞄准和灵巧灵能瞄准的解锁事件有更好的前置条件:你必须是动能师,被替换的属性必须较低(低于 50%),而替代它的属性必须较高(性欲/体格/瞄准)。此外,肉体与灵巧灵能瞄准都需要先有本能灵聚焦,并要求玩家是笨妞或猛男。