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<languages /> <div lang="en" dir="ltr" class="mw-content-ltr"> = Mercenary Job Training = </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Description == </div> <blockquote> 作为一名雇佣兵,你的攻击将依赖纯粹的[[Physique |体格]]或[[Aim |瞄准]],比起其他一切,你更注重一份出色的作战计划和坚固的装甲。你将学会以纯粹的蛮力和决心压倒敌人,用各式各样的武器和装备自卫,并在情况需要时驾驶飞船。雇佣兵的人生,就是靠暴力牟利的人生。 </blockquote> <div lang="en" dir="ltr" class="mw-content-ltr"> == Class Specialties == </div> === 初始物品 === * <b>近战武器:</b>[[Knife]] * <b>远程武器:</b>[[Eagle Handgun]] * <b>装甲:</b>[[Dress Clothes]] * <b>护盾:</b>[[JoyCo_Shield_Generator_(Basic)|廉价 JoyCo 护盾发生器]] === Perks === Steele gains class-specific perks for each level earned. <onlyinclude> {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ <span id="Mercenary_Perks"></span>Perks !width="80px"| Level !width="160px"| Name !width="560px" class="unsortable"| Description |- |align="center"|2 |align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b> |align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks. |- |align="center"|3 |align="left"| <span id="Tough"></span><b>Tough</b> |align="left"| Resistance to Kinetic damage increased by 10%. |- |align="center"|4 |align="left"| <span id="Juggernaut"></span><b>Juggernaut</b> |align="left"| Grants a 25% chance to overcome any paralysis, stun or stagger effect every combat round. |- |align="center"|5 |align="left"| <span id="Second_Wind"></span><b>Second Wind</b> |align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter. |- |align="center"|6 |align="left"| <span id="Tough_2"></span><b>Tough 2</b> |align="left"| Increases Kinetic damage resistance provided by ‘Tough’ to 15% (+5%). |- |align="center"|7 |align="left"| <span id="Iron_Will"></span><b>Iron Will</b> |align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique. |- |align="center"|8 |align="left"| <span id="Heroic_Reserves"></span><b>Heroic Reserves</b> |align="left"| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring. |- |align="center"|9 |align="left"| <span id="Heavily_Armored"></span><b>Heavily Armored</b> |align="left"| Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%. |- |align="center"|10 |align="left"| <span id="Single_Minded"></span><b>Single Minded</b> |align="left"| Increases willpower to maximum when your HP is below 50%. |- |align="center"|11 |align="left"| <span id="Helldiver"></span><b>Helldiver</b> |align="left"| Increases resistance to burning damage by 10%. |- |align="center"|12 |align="left"| <span id="Boundless Reserves"></span><b>Boundless Reserves</b> |align="left"| Your base Energy increases to 150. |- |align="center"|13 |align="left"| <span id="Second Skin"></span><b>Second Skin</b> |align="left"| When wearing power armor, +2 evasion and +1 resolve. |- |} </onlyinclude> === 特殊能力 === 在选择特殊能力特长时,[[Captain Steele|斯蒂尔]]可以获得属于两大主题之一的能力,以此定义玩家的游玩风格。 {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ Specialization Theme !width="80px"| Level !width="200px"| Close-Quarters !width="200px"| Ranged Fighter |- |align="center"|2 |align="center"| <b>Bloodthirsty</b> |align="center"| <b>Armor Piercing</b> |- |align="center"|3 |align="center"| <b>Power Strike</b> |align="center"| <b>Rapid Fire</b> |- |align="center"|4 |align="center"| <b>Riposte</b> |align="center"| <b>Take Cover</b> |- |align="center"|5 |align="center"| <b>Carpet Grenades</b> |align="center"| <b>Detonation Charge</b> |- |align="center"|6 |align="center"| <b>Heavy Weapons</b> |align="center"| <b>Low Tech Solutions</b> |- |align="center"|7 |align="center"| <b>Cleave</b> |align="center"| <b>Concentrate Fire</b> |- |align="center"|8 |align="center"| <b>Second Attack</b> |align="center"| <b>Second Shot</b> |- |align="center"|9 |align="center"| <b>Rending Attacks</b> |align="center"| <b>Giant Slayer</b> |- |align="center"|10 |align="center"| <b>Lunge</b> |align="center"| <b>Bigger Guns</b> |- |align="center"|11 |align="center"| <b>Sturm And Drang</b> |align="center"| <b>Vaulting Strike</b> |- |align="center"|12 |align="center"| <b>Specialized Combatant</b> |align="center"| <b>Second Striker</b> |- |align="center"|13 |align="center"| <b>Blood Frenzy</b> |align="center"| <b>Tracer Rounds</b> |- |} <onlyinclude> {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |+ <span id="Mercenary_Abilities"></span>Special Abilities !width="80px"| Level !width="160px"| Name !width="560px" class="unsortable"| Description |- |align="center"|1 |align="left"| <span id="Headbutt"></span><b>Headbutt</b> <i>(Starter Ability)</i> |align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target. |- |align="center" rowspan="2"|2 |align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b> |align="left"| Melee attacks restore a few points of energy. |- |align="left"| <span id="Armor_Piercing"></span><b>Armor Piercing</b> |align="left"| Ranged attacks ignore the first few points of enemy defense. |- |align="center" rowspan="2"|3 |align="left"| <span id="Power_Strike"></span><b>Power Strike</b> |align="left"| Grants the ability to perform a single melee attack for 200% normal damage |- |align="left"| <span id="Rapid_Fire"></span><b>Rapid Fire</b> |align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots. |- |align="center" rowspan="2"|4 |align="left"| <span id="Riposte"></span><b>Riposte</b> |align="left"| Grants +15% evasion after any melee attack made for the remainder of the combat round. |- |align="left"| <span id="Take_Cover"></span><b>Take Cover</b> |align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds. |- |align="center" rowspan="2"|5 |align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b> |align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies. |- |align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b> |align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target. |- |align="center" rowspan="2"|6 |align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b> |align="left"| Increases damage from physical, non-energy-based ranged weapons by 20%. |- |align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b> |align="left"| Increases damage from physical, non-energy-based melee weapons by 20%. |- |align="center" rowspan="2"|7 |align="left"| <span id="Cleave"></span><b>Cleave</b> |align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes. |- |align="left"| <span id="Concentrate_Fire"></span><b>Concentrate Fire</b> |align="left"| Allows consecutive ranged attacks to gain a bonus to damage. |- |align="center" rowspan="2"|8 |align="left"| <span id="Second_Attack"></span><b>Second Attack</b> |align="left"| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with "<b>[[#Cleave|Cleave]]</b>". |- |align="left"| <span id="Second_Shot"></span><b>Second Shot</b> |align="left"| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon. |- |align="center" rowspan="2"|9 |align="left"| <span id="Rending_Attacks"></span><b>Rending Attacks</b> |align="left"| Allows your "<b>[[#Power_Strike|Power Strike]]</b>" to apply Sunder (reducing armor by 50%) and your "<b>[[#Rapid_Fire|Rapid Fire]]</b>" to Stagger your opponents (reducing physique, reflexes, aim, and intelligence by 10%). |- |align="left"| <span id="Giant_Slayer"></span><b>Giant Slayer</b> |align="left"| Grants +5% chance to critical strike foes who are 7 feet or taller. |- |align="center" rowspan="2"|10 |align="left"| <span id="Lunge"></span><b>Lunge</b> |align="left"| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes. |- |align="left"| <span id="Bigger_Guns"></span><b>Bigger Guns</b> |align="left"| You can use Heavy weapons without needing to meet the physique requirements. |- |align="center" rowspan="2"|11 |align="left"| <span id="Sturm_And_Drang"></span><b>Sturm And Drang</b> |align="left"| Grants the ability to make one melee strike that procs a volley of ranged attacks like 'Rapid Fire' ability with enhanced accuracy and critical chance. |- |align="left"| <span id="Vaulting_Strike"></span><b>Vaulting Strike</b> |align="left"| Grants the ability to make a high damage melee attack that does +50% bonus damage to flying or tripped targets. One round cooldown. |- |align="center" rowspan="2"|12 |align="left"| <span id="Specialized Combatant"></span><b>Specialized Combatant</b> |align="left"| Your bonus flurry attack for ranged or melee is upgraded to have full accuracy. |- |align="left"| <span id="Second Striker"></span><b>Second Striker</b> |align="left"| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks. |- |align="center" rowspan="2"|13 |align="left"| <span id="Blood Frenzy"></span><b>Blood Frenzy</b> |align="left"| You enter a Blood Frenzy for 3 turns, and then make a melee strike against every enemy. While in the Frenzy, each melee hit you land deals bonus damage and restores Health based on damage dealt. |- |align="left"| <span id="Tracer Rounds"></span><b>Tracer Rounds</b> |align="left"| Load tracer ammunition that lasts for three turns, then make a full ranged attack. Grants a large increase to accuracy and additional burning damage while active. |- |} </onlyinclude> <div lang="en" dir="ltr" class="mw-content-ltr"> == Notes == </div> 在计入物品加成之前,基础暴击率为 5%。[[#Critical Blows|致命连击]]再增加 10%,合计 15% 暴击率。 [[#Tough|坚韧]]、[[#Tough 2|坚韧 2]]和[[#Helldiver|地狱空降兵]]同样会提高护盾抗性。 [[#Iron Will|钢铁意志]]还会将最大意志力提升至 等级 * 6。通过装备提高最大体格也会提高最大意志力。 [[#Bloodthirsty|嗜血]]每回合恢复 2-4 点能量。该效果不会因'''二次攻击'''或'''劈砍'''而获得更多能量。 [[#Armor Piercing|穿甲]]忽略 等级 + (0-2) 点防御。 [[#Power Strike|强力打击]]的伤害倍率默认为 2 倍。若攻击者还拥有[[#Second Attack|二次攻击]]则提升至 2.7 倍;若还拥有[[#Specialized Combatant|专精战士]]则提升至 3 倍。可以造成暴击。 [[#Carpet Grenades|地毯式手榴弹]]造成的燃烧伤害等于 10 + 等级 * 2.5 + 智力 / 1.5。 [[#Detonation Charge|爆破雷管]]造成的燃烧伤害等于 15 + 等级 * 4 + 智力。 [[#Heavy Weapons|重型武器]]和[[#Low Tech Solutions|低科技方案]]只作用于武器基础伤害,不作用于体格或瞄准带来的加成伤害。 [[#Concentrate Fire|集中火力]]的伤害加成在首次连续命中时等于 等级 / 2,之后每次连续命中都等于 等级。未命中时重置。近战攻击保留该加成。 [[#Rending Attacks|撕裂攻击]]同样适用于[[#Vaulting Strike|腾跃打击]]和[[#Sturm And Drang|狂飙突进]]。 [[#Lunge|突刺]]有 1/20 的几率进行体格对体格的判定,以施加[[Ground_Combat_Mechanics#状态效果|踉跄]]状态。 [[#Bigger Guns|更大口径]]所指的重型武器包括'''动力装甲'''和'''需要高体格'''的武器。尽管名字如此,它同样适用于近战武器。 [[#Rapid_Fire|急速射击]]、[[#Second Attack|二次攻击]]、[[#Second_Shot|二次射击]]和[[#Sturm And Drang|狂飙突进]]提供的追加攻击有 45% 的几率落空,与命中率无关。若所用武器带有'''额外命中率'''标记,或目标处于'''眩晕'''或'''麻痹'''状态,则忽略该惩罚。 [[#Specialized Combatant|专精战士]]只适用于[[#Second Attack|二次攻击]]和[[#Second_Shot|二次射击]]。 [[#Vaulting Strike|腾跃打击]]造成 3.5 倍基础伤害。它可以暴击,但不能同时迷你暴击。迷你暴击优先。'''绊倒几率'''武器是雇佣兵施加'''[[Ground_Combat_Mechanics#状态效果|绊倒]]'''状态的唯一途径。'''绊倒'''可由腾跃打击造成,但不会触发迷你暴击。 [[#Blood Frenzy|血之狂怒]]的治疗量为近战伤害的 25%。近战伤害 +10%。适用于所有近战伤害,包括'''强力打击'''、'''腾跃打击'''以及'''狂飙突进'''中的近战部分。 [[#Tracer Rounds|曳光弹]]使远程命中率提高 20,并附加 5 点燃烧伤害。 [[Slut Ray|荡妇射线]]、[[Advanced Slut Ray|高级荡妇射线]]、[[Heavy slut ray|重型荡妇射线]]、[[Bimboleum Emitter|Bimboleum 发射器]]和[[FZR Fire Suppression System|FZR 灭火系统]]仅凭'''二次射击'''通常无法作为普通攻击一回合发射超过一次。不过,'''急速射击'''和'''狂飙突进'''可以获得正常的追加射击。拥有'''二次射击'''或'''二次打击者'''时,它们会打出完整的 4 次攻击。 '''劈砍''' <br>[[Amara Faell|阿玛拉·费尔]] - [[Cyberpunk Security Operatives|赛博朋克安保人员]] & [[Slamwulfe|斯拉姆伍尔夫]] - [[Dr. Khan|卡恩医生]] - [[Eitan|伊坦]] - [[Goopelganger|黏液复制体]] - [[Gray Prime|格雷·普莱姆]] - [[Infected Crew Members|被感染的船员]] - [[Jaqui Fassbin|贾基·法斯宾]] - [[Krym|克里姆]](若她部署炮塔)- [[Mhorgenn|莫尔根]] - [[Naleen Mating Ball|纳琳交配球]] - [[Nuka Psyker|努卡灵能者]] - [[Nyrean Praetorian|尼瑞安禁卫]] - [[Raskvel Gang|拉斯克维尔帮派]] - [[Raskvel Turret|拉斯克维尔炮塔]] - [[Rat Thieves|鼠盗]] - [[Red Zil Male|红色齐尔雄性]] - [[Rocket Pods|火箭荚舱]] - [[Security Droid|安保机器人]] - [[Security Drone|安保无人机]] - [[Security Robots|安保机器人]] - [[Selene_%26_Neil|塞勒涅与尼尔]] - [[Shalin Shaman|沙林萨满]] - [[Tam|塔姆]] - [[Typhon|提丰]] - [[Urbolg|乌尔博格]](若他部署炮塔)- [[Venus Zil Trap|金星齐尔陷阱]] - [[Pirate|虚空海盗]] - [[Zaika Gangers|扎伊卡帮派]] <br>一些“群体”型敌人以单个战斗者呈现。在这种情况下,'''劈砍'''只算一次额外攻击。 '''巨人杀手''' <br>[[Ancient Warbot|远古战争机器人]] - [[Agrosh|阿格罗什]] - [[Bothrioc Quadomme|Bothrioc Quadomme]] - [[Captain Khorgan|科尔根船长]] - [[Chaurmine|乔尔敏]] - [[Dane|戴恩]] - [[Demon Queen Syri|魔王塞瑞]] - [[Doll Maker|玩偶师]] - [[Dr. Calnor|卡尔诺医生]] - [[Excavation Robot|挖掘机器人]] - [[Feruze|费鲁泽]] - [[Forgehound|熔炉猎犬]] - [[Frosty|弗罗斯蒂]] - [[Flurry|弗拉里]] - [[Gabilani Vacationers|加比拉尼度假者]] - [[Gel Zon|凝胶宗]] - [[Jaqui Fassbin|贾基·法斯宾]] - [[Kaska|卡斯卡]] - [[Milodan Amazon|米洛丹亚马逊]] - [[Milodan Bruiser|米洛丹壮汉]] - [[Milodan Infiltrator|米洛丹渗透者]] - [[Milodan Priestess|米洛丹女祭司]] - [[Milodan Male|米洛丹男性]] - [[Milodan War Lion|米洛丹战狮]] - [[Queen of the Deep|深海女王]] - [[Rizzon Zau|里宗·扎乌]] - [[Shizuya|静也]] - [[Sydian Female|赛迪安女性]] - [[Sydian Male|赛迪安男性]] - [[Dr. Teyaal|泰亚尔医生]] - [[Wetraxxel Brawler|维特拉谢尔拳手]] - [[Zaalt|扎尔特]] [[Category:Character classes ]] [[Category:Pre-Java Script conversion]]
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