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Mercenary/zh-hans:修订间差异

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Display title translation: 雇佣兵
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= 雇佣兵职业训练 =
<languages />


== 描述 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
= Mercenary Job Training =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Description ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<blockquote>
<blockquote>
作为一名雇佣兵,你的攻击将依赖纯粹的[[Physique |体格]][[Aim |瞄准]],比起其他一切,你更注重一份出色的作战计划和坚固的装甲。你将学会以纯粹的蛮力和决心压倒敌人,用各式各样的武器和装备自卫,并在情况需要时驾驶飞船。雇佣兵的人生,就是靠暴力牟利的人生。
As a mercenary, you’d depend on raw [[Special:MyLanguage/Physique|physique]] or [[Special:MyLanguage/Aim|aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.
</blockquote>
</blockquote>
</div>


== 职业专长 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Class Specialties ==
</div>


=== 初始物品 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* <b>近战武器:</b>[[Knife]]
=== Starter Items ===
* <b>远程武器:</b>[[Eagle Handgun]]
* <b>Melee Weapon:</b> [[Special:MyLanguage/Knife|Knife]]
* <b>装甲:</b>[[Dress Clothes]]
* <b>Ranged Weapon:</b> [[Special:MyLanguage/Eagle Handgun|Eagle Handgun]]
* <b>护盾:</b>[[JoyCo_Shield_Generator_(Basic)|廉价 JoyCo 护盾发生器]]
* <b>Armor:</b> [[Special:MyLanguage/Dress Clothes|Dress Clothes]]
* <b>Shield:</b> [[Special:MyLanguage/JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]
</div>


=== 特长 ===
=== Perks ===
斯蒂尔每升一级都会获得职业专属特长。
Steele gains class-specific perks for each level earned.
<onlyinclude>
<onlyinclude>
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Mercenary_Perks"></span>特长
|+ <span id="Mercenary_Perks"></span>Perks
!width="80px"| 等级
!width="80px"| Level
!width="160px"| 名称
!width="160px"| Name
!width="560px" class="unsortable"| 描述
!width="560px" class="unsortable"| Description
|-
|-
|align="center"|2
|align="center"|2
|align="left"| <span id="Critical_Blows"></span><b>致命连击</b>
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
|align="left"| 你的普通近战和远程攻击有 10% 的几率造成双倍伤害。
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
|-
|-
|align="center"|3
|align="center"|3
|align="left"| <span id="Tough"></span><b>坚韧</b>
|align="left"| <span id="Tough"></span><b>Tough</b>
|align="left"| 动能伤害抗性提高 10%
|align="left"| Resistance to Kinetic damage increased by 10%.
|-
|-
|align="center"|4
|align="center"|4
|align="left"| <span id="Juggernaut"></span><b>战争机器</b>
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
|align="left"| 每个战斗回合有 25% 的几率解除任何麻痹、眩晕或踉跄效果。
|align="left"| Grants a 25% chance to overcome any paralysis, stun or stagger effect every combat round.
|-
|-
|align="center"|5
|align="center"|5
|align="left"| <span id="Second_Wind"></span><b>第二口气</b>
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
|align="left"| 每次战斗遭遇可获得一次恢复一半最大生命值和最大能量的机会。
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
|-
|-
|align="center"|6
|align="center"|6
|align="left"| <span id="Tough_2"></span><b>坚韧 2</b>
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
|align="left"| 将“坚韧”提供的动能伤害抗性提升至 15%+5%)。
|align="left"| Increases Kinetic damage resistance provided by ‘Tough’ to 15% (+5%).
|-
|-
|align="center"|7
|align="center"|7
|align="left"| <span id="Iron_Will"></span><b>钢铁意志</b>
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
|align="left"| 让身体的强健略微转化为意志力:每五点体格提供一点意志力。
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
|-
|-
|align="center"|8
|align="center"|8
|align="left"| <span id="Heroic_Reserves"></span><b>英雄储备</b>
|align="left"| <span id="Heroic_Reserves"></span><b>Heroic Reserves</b>
|align="left"| 最大能量储备提高 33 点,使你在力竭前能使用更多特殊攻击。
|align="left"| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
|-
|-
|align="center"|9
|align="center"|9
|align="left"| <span id="Heavily_Armored"></span><b>重装防御</b>
|align="left"| <span id="Heavily_Armored"></span><b>Heavily Armored</b>
|align="left"| 对你生效的破甲(以及类似破甲的效果)威力降低 50%
|align="left"| Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%.
|-
|-
|align="center"|10
|align="center"|10
|align="left"| <span id="Single_Minded"></span><b>专心致志</b>
|align="left"| <span id="Single_Minded"></span><b>Single Minded</b>
|align="left"| 当你的生命值低于 50% 时,意志力提升至最大值。
|align="left"| Increases willpower to maximum when your HP is below 50%.
|-
|-
|align="center"|11
|align="center"|11
|align="left"| <span id="Helldiver"></span><b>地狱空降兵</b>
|align="left"| <span id="Helldiver"></span><b>Helldiver</b>
|align="left"| 燃烧伤害抗性提高 10%
|align="left"| Increases resistance to burning damage by 10%.
|-
|-
|align="center"|12
|align="center"|12
|align="left"| <span id="Boundless Reserves"></span><b>无尽储备</b>
|align="left"| <span id="Boundless Reserves"></span><b>Boundless Reserves</b>
|align="left"| 你的基础能量提升至 150。
|align="left"| Your base Energy increases to 150.
|-
|-
|align="center"|13
|align="center"|13
|align="left"| <span id="Second Skin"></span><b>第二层皮肤</b>
|align="left"| <span id="Second Skin"></span><b>Second Skin</b>
|align="left"| 穿戴动力装甲时,闪避 +2,意志 +1。
|align="left"| When wearing power armor, +2 evasion and +1 resolve.
|-
|-
|}
|}
</onlyinclude>
</onlyinclude>


=== 特殊能力 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
在选择特殊能力特长时,[[Captain Steele|斯蒂尔]]可以获得属于两大主题之一的能力,以此定义玩家的游玩风格。
=== Special Abilities ===
When choosing the special ability perks, [[Special:MyLanguage/Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.
</div>


{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ 专精主题
|+ Specialization Theme
!width="80px"| 等级
!width="80px"| Level
!width="200px"| 近身战
!width="200px"| Close-Quarters
!width="200px"| 远程战斗者
!width="200px"| Ranged Fighter
|-
|-
|align="center"|2
|align="center"|2
|align="center"| <b>嗜血</b>
|align="center"| <b>Bloodthirsty</b>
|align="center"| <b>穿甲</b>
|align="center"| <b>Armor Piercing</b>
|-
|-
|align="center"|3
|align="center"|3
|align="center"| <b>强力打击</b>
|align="center"| <b>Power Strike</b>
|align="center"| <b>急速射击</b>
|align="center"| <b>Rapid Fire</b>
|-
|-
|align="center"|4
|align="center"|4
|align="center"| <b>回击</b>
|align="center"| <b>Riposte</b>
|align="center"| <b>掩护</b>
|align="center"| <b>Take Cover</b>
|-
|-
|align="center"|5
|align="center"|5
|align="center"| <b>地毯式手榴弹</b>
|align="center"| <b>Carpet Grenades</b>
|align="center"| <b>爆破雷管</b>
|align="center"| <b>Detonation Charge</b>
|-
|-
|align="center"|6
|align="center"|6
|align="center"| <b>重型武器</b>
|align="center"| <b>Heavy Weapons</b>
|align="center"| <b>低科技方案</b>
|align="center"| <b>Low Tech Solutions</b>
|-
|-
|align="center"|7
|align="center"|7
|align="center"| <b>劈砍</b>
|align="center"| <b>Cleave</b>
|align="center"| <b>集中火力</b>
|align="center"| <b>Concentrate Fire</b>
|-
|-
|align="center"|8
|align="center"|8
|align="center"| <b>二次攻击</b>
|align="center"| <b>Second Attack</b>
|align="center"| <b>二次射击</b>
|align="center"| <b>Second Shot</b>
|-
|-
|align="center"|9
|align="center"|9
|align="center"| <b>撕裂攻击</b>
|align="center"| <b>Rending Attacks</b>
|align="center"| <b>巨人杀手</b>
|align="center"| <b>Giant Slayer</b>
|-
|-
|align="center"|10
|align="center"|10
|align="center"| <b>突刺</b>
|align="center"| <b>Lunge</b>
|align="center"| <b>更大口径</b>
|align="center"| <b>Bigger Guns</b>
|-
|-
|align="center"|11
|align="center"|11
|align="center"| <b>狂飙突进</b>
|align="center"| <b>Sturm And Drang</b>
|align="center"| <b>腾跃打击</b>
|align="center"| <b>Vaulting Strike</b>
|-
|-
|align="center"|12
|align="center"|12
|align="center"| <b>专精战士</b>
|align="center"| <b>Specialized Combatant</b>
|align="center"| <b>二次打击者</b>
|align="center"| <b>Second Striker</b>
|-
|-
|align="center"|13
|align="center"|13
|align="center"| <b>血之狂怒</b>
|align="center"| <b>Blood Frenzy</b>
|align="center"| <b>曳光弹</b>
|align="center"| <b>Tracer Rounds</b>
|-
|-
|}
|}
<onlyinclude>
<onlyinclude>
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ <span id="Mercenary_Abilities"></span>特殊能力
|+ <span id="Mercenary_Abilities"></span>Special Abilities
!width="80px"| 等级
!width="80px"| Level
!width="160px"| 名称
!width="160px"| Name
!width="560px" class="unsortable"| 描述
!width="560px" class="unsortable"| Description
|-
|-
|align="center"|1
|align="center"|1
|align="left"| <span id="Headbutt"></span><b>头槌</b> <i>(初始能力)</i>
|align="left"| <span id="Headbutt"></span><b>Headbutt</b> <i>(Starter Ability)</i>
|align="left"| 一种基于体格的攻击,不计入武器伤害,但有一定几率眩晕目标。
|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
|-
|-
|align="center" rowspan="2"|2
|align="center" rowspan="2"|2
|align="left"| <span id="Bloodthirsty"></span><b>嗜血</b>
|align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b>
|align="left"| 近战攻击会恢复少量能量。
|align="left"| Melee attacks restore a few points of energy.
|-
|-
|align="left"| <span id="Armor_Piercing"></span><b>穿甲</b>
|align="left"| <span id="Armor_Piercing"></span><b>Armor Piercing</b>
|align="left"| 远程攻击忽略敌人最初几点的防御。
|align="left"| Ranged attacks ignore the first few points of enemy defense.
|-
|-
|align="center" rowspan="2"|3
|align="center" rowspan="2"|3
|align="left"| <span id="Power_Strike"></span><b>强力打击</b>
|align="left"| <span id="Power_Strike"></span><b>Power Strike</b>
|align="left"| 能够发动一次造成 200% 普通伤害的近战攻击。
|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
|-
|-
|align="left"| <span id="Rapid_Fire"></span><b>急速射击</b>
|align="left"| <span id="Rapid_Fire"></span><b>Rapid Fire</b>
|align="left"| 能够发动一次远程攻击,并附带两次额外的、命中率降低的射击。
|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
|-
|-
|align="center" rowspan="2"|4
|align="center" rowspan="2"|4
|align="left"| <span id="Riposte"></span><b>回击</b>
|align="left"| <span id="Riposte"></span><b>Riposte</b>
|align="left"| 在战斗回合剩余时间内,每次近战攻击后闪避 +15%
|align="left"| Grants +15% evasion after any melee attack made for the remainder of the combat round.
|-
|-
|align="left"| <span id="Take_Cover"></span><b>掩护</b>
|align="left"| <span id="Take_Cover"></span><b>Take Cover</b>
|align="left"| 能够躲避几乎所有来袭的远程攻击,持续 3 个战斗回合。
|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
|-
|-
|align="center" rowspan="2"|5
|align="center" rowspan="2"|5
|align="left"| <span id="Carpet_Grenades"></span><b>地毯式手榴弹</b>
|align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b>
|align="left"| 能够掷出一把微型手榴弹,对大片区域内的所有目标造成伤害。命中所有敌人。
|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
|-
|-
|align="left"| <span id="Detonation_Charge"></span><b>爆破雷管</b>
|align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b>
|align="left"| 能够向敌人投掷一枚聚能爆破雷管,造成极高的燃烧伤害。聚能后爆炸半径只作用于单一目标。
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.
|-
|-
|align="center" rowspan="2"|6
|align="center" rowspan="2"|6
|align="left"| <span id="Heavy_Weapons"></span><b>重型武器</b>
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
|align="left"| 物理类、非能量系远程武器的伤害提高 20%
|align="left"| Increases damage from physical, non-energy-based ranged weapons by 20%.
|-
|-
|align="left"| <span id="Low_Tech_Solutions"></span><b>低科技方案</b>
|align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b>
|align="left"| 物理类、非能量系近战武器的伤害提高 20%
|align="left"| Increases damage from physical, non-energy-based melee weapons by 20%.
|-
|-
|align="center" rowspan="2"|7
|align="center" rowspan="2"|7
|align="left"| <span id="Cleave"></span><b>劈砍</b>
|align="left"| <span id="Cleave"></span><b>Cleave</b>
|align="left"| 面对成群的敌人或“复数”型目标时,可额外进行一次命中率较低的挥砍。
|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
|-
|-
|align="left"| <span id="Concentrate_Fire"></span><b>集中火力</b>
|align="left"| <span id="Concentrate_Fire"></span><b>Concentrate Fire</b>
|align="left"| 连续进行的远程攻击可获得伤害加成。
|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
|-
|-
|align="center" rowspan="2"|8
|align="center" rowspan="2"|8
|align="left"| <span id="Second_Attack"></span><b>二次攻击</b>
|align="left"| <span id="Second_Attack"></span><b>Second Attack</b>
|align="left"| 每次进行近战攻击时,可以追加一次命中率较低的第二次攻击。可与“<b>[[#Cleave|劈砍]]</b>”叠加。
|align="left"| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with "<b>[[#Cleave|Cleave]]</b>".
|-
|-
|align="left"| <span id="Second_Shot"></span><b>二次射击</b>
|align="left"| <span id="Second_Shot"></span><b>Second Shot</b>
|align="left"| 每次使用远程武器射击时,可以追加一次命中率较低的第二次射击。
|align="left"| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
|-
|-
|align="center" rowspan="2"|9
|align="center" rowspan="2"|9
|align="left"| <span id="Rending_Attacks"></span><b>撕裂攻击</b>
|align="left"| <span id="Rending_Attacks"></span><b>Rending Attacks</b>
|align="left"| 你的“<b>[[#Power_Strike|强力打击]]</b>”会附加破甲效果(装甲降低 50%),你的“<b>[[#Rapid_Fire|急速射击]]</b>”会使对手踉跄(体格、反射、瞄准和智力降低 10%)。
|align="left"| Allows your "<b>[[#Power_Strike|Power Strike]]</b>" to apply Sunder (reducing armor by 50%) and your "<b>[[#Rapid_Fire|Rapid Fire]]</b>" to Stagger your opponents (reducing physique, reflexes, aim, and intelligence by 10%).
|-
|-
|align="left"| <span id="Giant_Slayer"></span><b>巨人杀手</b>
|align="left"| <span id="Giant_Slayer"></span><b>Giant Slayer</b>
|align="left"| 对身高 7 英尺及以上的敌人,暴击几率 +5%
|align="left"| Grants +5% chance to critical strike foes who are 7 feet or taller.
|-
|-
|align="center" rowspan="2"|10
|align="center" rowspan="2"|10
|align="left"| <span id="Lunge"></span><b>突刺</b>
|align="left"| <span id="Lunge"></span><b>Lunge</b>
|align="left"| 能够以近战攻击命中大多数飞行敌人,并有较低几率使地面敌人踉跄。
|align="left"| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.
|-
|-
|align="left"| <span id="Bigger_Guns"></span><b>更大口径</b>
|align="left"| <span id="Bigger_Guns"></span><b>Bigger Guns</b>
|align="left"| 无需满足体格要求即可使用重型武器。
|align="left"| You can use Heavy weapons without needing to meet the physique requirements.
|-
|-
|align="center" rowspan="2"|11
|align="center" rowspan="2"|11
|align="left"| <span id="Sturm_And_Drang"></span><b>狂飙突进</b>
|align="left"| <span id="Sturm_And_Drang"></span><b>Sturm And Drang</b>
|align="left"| 能够发动一次近战攻击,随后触发一连串类似“急速射击”能力的远程攻击,命中率与暴击几率得到强化。
|align="left"| Grants the ability to make one melee strike that procs a volley of ranged attacks like 'Rapid Fire' ability with enhanced accuracy and critical chance.
|-
|-
|align="left"| <span id="Vaulting_Strike"></span><b>腾跃打击</b>
|align="left"| <span id="Vaulting_Strike"></span><b>Vaulting Strike</b>
|align="left"| 能够发动一次高伤害近战攻击,对飞行或被绊倒的目标额外造成 +50% 伤害。冷却一回合。
|align="left"| Grants the ability to make a high damage melee attack that does +50% bonus damage to flying or tripped targets. One round cooldown.
|-
|-
|align="center" rowspan="2"|12
|align="center" rowspan="2"|12
|align="left"| <span id="Specialized Combatant"></span><b>专精战士</b>
|align="left"| <span id="Specialized Combatant"></span><b>Specialized Combatant</b>
|align="left"| 你的远程或近战追加连击升级为完全命中。
|align="left"| Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.
|-
|-
|align="left"| <span id="Second Striker"></span><b>二次打击者</b>
|align="left"| <span id="Second Striker"></span><b>Second Striker</b>
|align="left"| 让你在使用近战和远程攻击时都能自如地进行追加连击。
|align="left"| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
|-
|-
|align="center" rowspan="2"|13
|align="center" rowspan="2"|13
|align="left"| <span id="Blood Frenzy"></span><b>血之狂怒</b>
|align="left"| <span id="Blood Frenzy"></span><b>Blood Frenzy</b>
|align="left"| 你进入持续 3 回合的血之狂怒状态,然后对每个敌人发动一次近战打击。狂怒期间,你的每次近战命中都会造成额外伤害,并根据造成的伤害恢复生命值。
|align="left"| You enter a Blood Frenzy for 3 turns, and then make a melee strike against every enemy. While in the Frenzy, each melee hit you land deals bonus damage and restores Health based on damage dealt.
|-
|-
|align="left"| <span id="Tracer Rounds"></span><b>曳光弹</b>
|align="left"| <span id="Tracer Rounds"></span><b>Tracer Rounds</b>
|align="left"| 装载可持续三回合的曳光弹药,然后发动一次完整的远程攻击。生效期间大幅提高命中率,并附加额外燃烧伤害。
|align="left"| Load tracer ammunition that lasts for three turns, then make a full ranged attack. Grants a large increase to accuracy and additional burning damage while active.
|-
|-
|}
|}
</onlyinclude>
</onlyinclude>


== 备注 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
 
== Notes ==
在计入物品加成之前,基础暴击率为 5%。[[#Critical Blows|致命连击]]再增加 10%,合计 15% 暴击率。
</div>
 
[[#Tough|坚韧]]、[[#Tough 2|坚韧 2]]和[[#Helldiver|地狱空降兵]]同样会提高护盾抗性。


[[#Iron Will|钢铁意志]]还会将最大意志力提升至 等级 * 6。通过装备提高最大体格也会提高最大意志力。
<div lang="en" dir="ltr" class="mw-content-ltr">
Base Critical chance is 5%. [[#Critical Blows|Critical Blows]] adds 10% for 15% Critical chance before item bonuses.
</div>


[[#Bloodthirsty|嗜血]]每回合恢复 2-4 点能量。该效果不会因'''二次攻击'''或'''劈砍'''而获得更多能量。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Tough|Tough]], [[#Tough 2|Tough 2]] and [[#Helldiver|Helldiver]] also increase Shield Resistances.
</div>


[[#Armor Piercing|穿甲]]忽略 等级 + (0-2) 点防御。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Iron Will|Iron Will]] also increases maximum Willpower to Level * 6. Increasing maximum Physique with equipment also increases maximum Willpower.
</div>


[[#Power Strike|强力打击]]的伤害倍率默认为 2 倍。若攻击者还拥有[[#Second Attack|二次攻击]]则提升至 2.7 倍;若还拥有[[#Specialized Combatant|专精战士]]则提升至 3 倍。可以造成暴击。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Bloodthirsty|Bloodthirsty]] restores 2-4 Energy per round. It does not grant more Energy with '''Second Attack''' or '''Cleave'''.
</div>


[[#Carpet Grenades|地毯式手榴弹]]造成的燃烧伤害等于 10 + 等级 * 2.5 + 智力 / 1.5。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Armor Piercing|Armor Piercing]] ignores Level + (0-2) Defense.
</div>


[[#Detonation Charge|爆破雷管]]造成的燃烧伤害等于 15 + 等级 * 4 + 智力。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Power Strike|Power Strike]] damage multiplier is 2x by default. It increases to 2.7x if the attacker also has [[#Second Attack|Second Attack]]. Increases to 3x if the attacker also [[#Specialized Combatant|Specialized Combatant]]. Can Critically Hit.
</div>


[[#Heavy Weapons|重型武器]]和[[#Low Tech Solutions|低科技方案]]只作用于武器基础伤害,不作用于体格或瞄准带来的加成伤害。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Carpet Grenades|Carpet Grenades]] does Burning damage equal to 10 + Level * 2.5 + Intelligence / 1.5.
</div>


[[#Concentrate Fire|集中火力]]的伤害加成在首次连续命中时等于 等级 / 2,之后每次连续命中都等于 等级。未命中时重置。近战攻击保留该加成。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Detonation Charge|Detonation Charge]] does Burning damage equal to 15 + Level * 4 + Intelligence.
</div>


[[#Rending Attacks|撕裂攻击]]同样适用于[[#Vaulting Strike|腾跃打击]]和[[#Sturm And Drang|狂飙突进]]。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Heavy Weapons|Heavy Weapons]] and [[#Low Tech Solutions|Low Tech Solutions]] only apply to base weapon damage, not to bonus damage from Physique or Aim.
</div>


[[#Lunge|突刺]]有 1/20 的几率进行体格对体格的判定,以施加[[Ground_Combat_Mechanics#Status_Effects|踉跄]]状态。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Concentrate Fire|Concentrate Fire]] bonus damage equals Level / 2 on the first consecutive hit and Level on all consecutive hits after. Resets on a miss. Melee attacks keep the bonus.
</div>


[[#Bigger Guns|更大口径]]所指的重型武器包括'''动力装甲'''和'''需要高体格'''的武器。尽管名字如此,它同样适用于近战武器。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Rending Attacks|Rending Atacks]] also applies to [[#Vaulting Strike|Vaulting Strike]] and [[#Sturm And Drang|Sturm And Drang]].
</div>


[[#Rapid_Fire|急速射击]][[#Second Attack|二次攻击]]、[[#Second_Shot|二次射击]]和[[#Sturm And Drang|狂飙突进]]提供的追加攻击有 45% 的几率落空,与命中率无关。若所用武器带有'''额外命中率'''标记,或目标处于'''眩晕'''或'''麻痹'''状态,则忽略该惩罚。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Lunge|Lunge]] is a 1/20 chance for a Physique vs Physique check to apply [[Special:MyLanguage/Ground_Combat_Mechanics#Status_Effects|Staggered]].
</div>


[[#Specialized Combatant|专精战士]]只适用于[[#Second Attack|二次攻击]]和[[#Second_Shot|二次射击]]。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Bigger Guns|Bigger Guns]] Heavy weapons mean '''Power Armor''' and '''Requires High Physique''' weapons. Despite the name, it also applies to melee weapons.
</div>


[[#Vaulting Strike|腾跃打击]]造成 3.5 倍基础伤害。它可以暴击,但不能同时迷你暴击。迷你暴击优先。'''绊倒几率'''武器是雇佣兵施加'''[[Ground_Combat_Mechanics#Status_Effects|绊倒]]'''状态的唯一途径。'''绊倒'''可由腾跃打击造成,但不会触发迷你暴击。
<div lang="en" dir="ltr" class="mw-content-ltr">
The bonus attacks provided by [[#Rapid_Fire|Rapid Fire]], [[#Second Attack|Second Attack]], [[#Second_Shot|Second Shot]] and [[#Sturm And Drang|Sturm And Drang]] have a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the '''Bonus Hit Rate''' flag, or if the target is '''Stunned''' or '''Paralyzed'''.
</div>


[[#Blood Frenzy|血之狂怒]]的治疗量为近战伤害的 25%。近战伤害 +10%。适用于所有近战伤害,包括'''强力打击'''、'''腾跃打击'''以及'''狂飙突进'''中的近战部分。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Specialized Combatant|Specialized Combatant]] only applies to [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]].
</div>


[[#Tracer Rounds|曳光弹]]使远程命中率提高 20,并附加 5 点燃烧伤害。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Vaulting Strike|Vaulting Strike]] does 3.5x base damage. It can Critically Hit but cannot Mini-Crit at the same time. Mini-Crit takes priority. '''Trip Chance''' weapons are the only way for Mercenaries to inflict '''[[Special:MyLanguage/Ground_Combat_Mechanics#Status_Effects|Tripped]]'''. '''Tripped''' can be inflicted by Vaulting Strike, but it will not Mini-Crit.
</div>


[[Slut Ray|荡妇射线]]、[[Advanced Slut Ray|高级荡妇射线]]、[[Heavy slut ray|重型荡妇射线]]、[[Bimboleum Emitter|Bimboleum 发射器]]和[[FZR Fire Suppression System|FZR 灭火系统]]仅凭'''二次射击'''通常无法作为普通攻击一回合发射超过一次。不过,'''急速射击'''和'''狂飙突进'''可以获得正常的追加射击。拥有'''二次射击''''''二次打击者'''时,它们会打出完整的 4 次攻击。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Blood Frenzy|Blood Frenzy]] heal is 25% of Melee damage dealt. +10% Melee damage. Applies to all Melee damage, including '''Power Strike''', '''Vaulting Strike''' and the Melee component of '''Sturm and Drang'''.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[#Tracer Rounds|Tracer Rounds]] increases ranged Accuracy by 20 and adds 5 Burning damage.
</div>


'''劈砍'''
<div lang="en" dir="ltr" class="mw-content-ltr">
<br>[[Amara Faell|阿玛拉·费尔]] - [[Cyberpunk Security Operatives|赛博朋克安保人员]] & [[Slamwulfe|斯拉姆伍尔夫]] - [[Dr. Khan|卡恩医生]] - [[Eitan|伊坦]] - [[Goopelganger|黏液复制体]] - [[Gray Prime|格雷·普莱姆]] - [[Infected Crew Members|被感染的船员]] - [[Jaqui Fassbin|贾基·法斯宾]] - [[Krym|克里姆]](若她部署炮塔)- [[Mhorgenn|莫尔根]] - [[Naleen Mating Ball|纳琳交配球]] - [[Nuka Psyker|努卡灵能者]] - [[Nyrean Praetorian|尼瑞安禁卫]] - [[Raskvel Gang|拉斯克维尔帮派]] - [[Raskvel Turret|拉斯克维尔炮塔]] - [[Rat Thieves|鼠盗]] - [[Red Zil Male|红色齐尔雄性]] - [[Rocket Pods|火箭荚舱]] - [[Security Droid|安保机器人]] - [[Security Drone|安保无人机]] - [[Security Robots|安保机器人]] - [[Selene_%26_Neil|塞勒涅与尼尔]] - [[Shalin Shaman|沙林萨满]] - [[Tam|塔姆]] - [[Typhon|提丰]] - [[Urbolg|乌尔博格]](若他部署炮塔)- [[Venus Zil Trap|金星齐尔陷阱]] - [[Pirate|虚空海盗]] - [[Zaika Gangers|扎伊卡帮派]]
[[Special:MyLanguage/Slut Ray|Slut Ray]], [[Special:MyLanguage/Advanced Slut Ray|Advanced Slut Ray]], [[Special:MyLanguage/Heavy slut ray|Heavy slut ray]], [[Special:MyLanguage/Bimboleum Emitter|Bimboleum Emitter]] and [[Special:MyLanguage/FZR Fire Suppression System|FZR Fire Suppression System]] cannot normally be fired more than once per turn as a basic attack with only '''Second Shot'''. However, '''Rapid Fire''' and '''Sturm and Drang''' get the normal bonus shots. With '''Second Shot''' or '''Second Striker''', they will make the full 4 attacks.
<br>一些“群体”型敌人以单个战斗者呈现。在这种情况下,'''劈砍'''只算一次额外攻击。
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
'''Cleave'''
<br>[[Special:MyLanguage/Amara Faell|Amara Faell]] - [[Special:MyLanguage/Cyberpunk Security Operatives|Cyberpunk Security Operatives]] & [[Special:MyLanguage/Slamwulfe|Slamwulfe]] - [[Special:MyLanguage/Dr. Khan|Dr. Khan]] - [[Special:MyLanguage/Eitan|Eitan]] - [[Special:MyLanguage/Goopelganger|Goopelganger]] -  [[Special:MyLanguage/Gray Prime|Gray Prime]] - [[Special:MyLanguage/Infected Crew Members|Infected Crew Members]] - [[Special:MyLanguage/Jaqui Fassbin|Jaqui Fassbin]] - [[Special:MyLanguage/Krym|Krym]] if she adds Turrets - [[Special:MyLanguage/Mhorgenn|Mhorgenn]] - [[Special:MyLanguage/Naleen Mating Ball|Naleen Mating Ball]] - [[Special:MyLanguage/Nuka Psyker|Nuka Psyker]] - [[Special:MyLanguage/Nyrean Praetorian|Nyrean Praetorian]] - [[Special:MyLanguage/Raskvel Gang|Raskvel Gang]] - [[Special:MyLanguage/Raskvel Turret|Raskvel Turret]] - [[Special:MyLanguage/Rat Thieves|Rat Thieves]] - [[Special:MyLanguage/Red Zil Male|Red Zil Males]] - [[Special:MyLanguage/Rocket Pods|Rocket Pods]] - [[Special:MyLanguage/Security Droid|Security Droid]] - [[Special:MyLanguage/Security Drone|Security Drone]] - [[Special:MyLanguage/Security Robots|Security Robots]] - [[Special:MyLanguage/Selene_%26_Neil|Selene & Neil]] - [[Special:MyLanguage/Shalin Shaman|Shalin Shaman]] - [[Special:MyLanguage/Tam|Tam]] - [[Special:MyLanguage/Typhon|Typhon]] - [[Special:MyLanguage/Urbolg|Urbolg]] if he adds Turrets - [[Special:MyLanguage/Venus Zil Trap|Venus Zil Trap]] - [[Special:MyLanguage/Pirate|Void Pirates]] - [[Special:MyLanguage/Zaika Gangers|Zaika Gangers]]
<br>Some 'group' enemies are represented as a single combatant. In those cases, '''Cleave''' is one extra attack.
</div>


'''巨人杀手'''
<div lang="en" dir="ltr" class="mw-content-ltr">
<br>[[Ancient Warbot|远古战争机器人]] - [[Agrosh|阿格罗什]] - [[Bothrioc Quadomme|Bothrioc Quadomme]] - [[Captain Khorgan|科尔根船长]] - [[Chaurmine|乔尔敏]] - [[Dane|戴恩]] - [[Demon Queen Syri|魔王塞瑞]] - [[Doll Maker|玩偶师]] - [[Dr. Calnor|卡尔诺医生]] - [[Excavation Robot|挖掘机器人]] - [[Feruze|费鲁泽]] - [[Forgehound|熔炉猎犬]] - [[Frosty|弗罗斯蒂]] - [[Flurry|弗拉里]] - [[Gabilani Vacationers|加比拉尼度假者]] - [[Gel Zon|凝胶宗]] - [[Jaqui Fassbin|贾基·法斯宾]] - [[Kaska|卡斯卡]] - [[Milodan Amazon|米洛丹亚马逊]] - [[Milodan Bruiser|米洛丹壮汉]] - [[Milodan Infiltrator|米洛丹渗透者]] - [[Milodan Priestess|米洛丹女祭司]] - [[Milodan Male|米洛丹男性]] - [[Milodan War Lion|米洛丹战狮]] - [[Queen of the Deep|深海女王]] - [[Rizzon Zau|里宗·扎乌]] - [[Shizuya|静也]] - [[Sydian Female|赛迪安女性]] - [[Sydian Male|赛迪安男性]] - [[Dr. Teyaal|泰亚尔医生]] - [[Wetraxxel Brawler|维特拉谢尔拳手]] - [[Zaalt|扎尔特]]
'''Giant Slayer'''
<br>[[Special:MyLanguage/Ancient Warbot|Ancient Warbot]] - [[Special:MyLanguage/Agrosh|Agrosh]] - [[Special:MyLanguage/Bothrioc Quadomme|Bothrioc Quadomme]] - [[Special:MyLanguage/Captain Khorgan|Captain Khorgan]] - [[Special:MyLanguage/Chaurmine|Chaurmine]] - [[Special:MyLanguage/Dane|Dane]] - [[Special:MyLanguage/Demon Queen Syri|Demon Queen Syri]] - [[Special:MyLanguage/Doll Maker|Doll Maker]] - [[Special:MyLanguage/Dr. Calnor|Dr. Calnor]] - [[Special:MyLanguage/Excavation Robot|Excavation Robot]] - [[Special:MyLanguage/Feruze|Feruze]] - [[Special:MyLanguage/Forgehound|Forgehound]] - [[Special:MyLanguage/Frosty|Frosty]] - [[Special:MyLanguage/Flurry|Flurry]] - [[Special:MyLanguage/Gabilani Vacationers|Gabilani Vacationers]] - [[Special:MyLanguage/Gel Zon|Gel Zon]] - [[Special:MyLanguage/Jaqui Fassbin|Jaqui Fassbin]] - [[Special:MyLanguage/Kaska|Kaska]] - [[Special:MyLanguage/Milodan Amazon|Milodan Amazon]] - [[Special:MyLanguage/Milodan Bruiser|Milodan Bruiser]] - [[Special:MyLanguage/Milodan Infiltrator|Milodan Infiltrator]] - [[Special:MyLanguage/Milodan Priestess|Milodan Priestess]] - [[Special:MyLanguage/Milodan Male|Milodan Male]] - [[Special:MyLanguage/Milodan War Lion|Milodan War Lion]] - [[Special:MyLanguage/Queen of the Deep|Queen of the Deep]] - [[Special:MyLanguage/Rizzon Zau|Rizzon Zau]] - [[Special:MyLanguage/Shizuya|Shizuya]] - [[Special:MyLanguage/Sydian Female|Sydian Female]] - [[Special:MyLanguage/Sydian Male|Sydian Male]] - [[Special:MyLanguage/Dr. Teyaal|Dr. Teyaal]] - [[Special:MyLanguage/Wetraxxel Brawler|Wetraxxel Brawler]] - [[Special:MyLanguage/Zaalt|Zaalt]]
</div>




[[Category:Character classes ]]
[[Category:Character classes ]]
[[Category:Pre-Java Script conversion]]
[[Category:Pre-Java Script conversion]]

2026年8月6日 (四) 17:14的最新版本

Mercenary Job Training

Description

As a mercenary, you’d depend on raw physique or aim for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.

Class Specialties

Starter Items

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2 Critical Blows Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
3 Tough Resistance to Kinetic damage increased by 10%.
4 Juggernaut Grants a 25% chance to overcome any paralysis, stun or stagger effect every combat round.
5 Second Wind Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
6 Tough 2 Increases Kinetic damage resistance provided by ‘Tough’ to 15% (+5%).
7 Iron Will Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
8 Heroic Reserves Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
9 Heavily Armored Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%.
10 Single Minded Increases willpower to maximum when your HP is below 50%.
11 Helldiver Increases resistance to burning damage by 10%.
12 Boundless Reserves Your base Energy increases to 150.
13 Second Skin When wearing power armor, +2 evasion and +1 resolve.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level Close-Quarters Ranged Fighter
2 Bloodthirsty Armor Piercing
3 Power Strike Rapid Fire
4 Riposte Take Cover
5 Carpet Grenades Detonation Charge
6 Heavy Weapons Low Tech Solutions
7 Cleave Concentrate Fire
8 Second Attack Second Shot
9 Rending Attacks Giant Slayer
10 Lunge Bigger Guns
11 Sturm And Drang Vaulting Strike
12 Specialized Combatant Second Striker
13 Blood Frenzy Tracer Rounds
Special Abilities
Level Name Description
1 Headbutt (Starter Ability) A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
2 Bloodthirsty Melee attacks restore a few points of energy.
Armor Piercing Ranged attacks ignore the first few points of enemy defense.
3 Power Strike Grants the ability to perform a single melee attack for 200% normal damage
Rapid Fire Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
4 Riposte Grants +15% evasion after any melee attack made for the remainder of the combat round.
Take Cover Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
5 Carpet Grenades Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
Detonation Charge Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.
6 Heavy Weapons Increases damage from physical, non-energy-based ranged weapons by 20%.
Low Tech Solutions Increases damage from physical, non-energy-based melee weapons by 20%.
7 Cleave Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
Concentrate Fire Allows consecutive ranged attacks to gain a bonus to damage.
8 Second Attack Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with "Cleave".
Second Shot Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
9 Rending Attacks Allows your "Power Strike" to apply Sunder (reducing armor by 50%) and your "Rapid Fire" to Stagger your opponents (reducing physique, reflexes, aim, and intelligence by 10%).
Giant Slayer Grants +5% chance to critical strike foes who are 7 feet or taller.
10 Lunge Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.
Bigger Guns You can use Heavy weapons without needing to meet the physique requirements.
11 Sturm And Drang Grants the ability to make one melee strike that procs a volley of ranged attacks like 'Rapid Fire' ability with enhanced accuracy and critical chance.
Vaulting Strike Grants the ability to make a high damage melee attack that does +50% bonus damage to flying or tripped targets. One round cooldown.
12 Specialized Combatant Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.
Second Striker Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
13 Blood Frenzy You enter a Blood Frenzy for 3 turns, and then make a melee strike against every enemy. While in the Frenzy, each melee hit you land deals bonus damage and restores Health based on damage dealt.
Tracer Rounds Load tracer ammunition that lasts for three turns, then make a full ranged attack. Grants a large increase to accuracy and additional burning damage while active.


Notes

Base Critical chance is 5%. Critical Blows adds 10% for 15% Critical chance before item bonuses.

Tough, Tough 2 and Helldiver also increase Shield Resistances.

Iron Will also increases maximum Willpower to Level * 6. Increasing maximum Physique with equipment also increases maximum Willpower.

Bloodthirsty restores 2-4 Energy per round. It does not grant more Energy with Second Attack or Cleave.

Armor Piercing ignores Level + (0-2) Defense.

Power Strike damage multiplier is 2x by default. It increases to 2.7x if the attacker also has Second Attack. Increases to 3x if the attacker also Specialized Combatant. Can Critically Hit.

Carpet Grenades does Burning damage equal to 10 + Level * 2.5 + Intelligence / 1.5.

Detonation Charge does Burning damage equal to 15 + Level * 4 + Intelligence.

Heavy Weapons and Low Tech Solutions only apply to base weapon damage, not to bonus damage from Physique or Aim.

Concentrate Fire bonus damage equals Level / 2 on the first consecutive hit and Level on all consecutive hits after. Resets on a miss. Melee attacks keep the bonus.

Lunge is a 1/20 chance for a Physique vs Physique check to apply Staggered.

Bigger Guns Heavy weapons mean Power Armor and Requires High Physique weapons. Despite the name, it also applies to melee weapons.

The bonus attacks provided by Rapid Fire, Second Attack, Second Shot and Sturm And Drang have a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the Bonus Hit Rate flag, or if the target is Stunned or Paralyzed.

Vaulting Strike does 3.5x base damage. It can Critically Hit but cannot Mini-Crit at the same time. Mini-Crit takes priority. Trip Chance weapons are the only way for Mercenaries to inflict Tripped. Tripped can be inflicted by Vaulting Strike, but it will not Mini-Crit.

Blood Frenzy heal is 25% of Melee damage dealt. +10% Melee damage. Applies to all Melee damage, including Power Strike, Vaulting Strike and the Melee component of Sturm and Drang.

Tracer Rounds increases ranged Accuracy by 20 and adds 5 Burning damage.

Slut Ray, Advanced Slut Ray, Heavy slut ray, Bimboleum Emitter and FZR Fire Suppression System cannot normally be fired more than once per turn as a basic attack with only Second Shot. However, Rapid Fire and Sturm and Drang get the normal bonus shots. With Second Shot or Second Striker, they will make the full 4 attacks.