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Translations:Ground Combat Mechanics/19/en

来自Trials in Tainted Space Bilingual Wiki

The status effects are as follows:

  • Blindness - -50 Ranged and -33 Melee Accuracy. Teasing while blind inflicts 50% tease damage by default, penalty is reduced with Exhibitionism. Cannot Critically Hit or get the bonus damage from Aimed Shot/Sneak Attack.
  • Burning - Take damage each round until it wears off. Reduces Defense by 5. Damage is determined by the weapon's base Burning damage. Can stack up to 10% of the target's maximum HP/round.
  • Deep Freeze - -5% Evasion. The next attack with the Crushing flag does 2x damage and removes the stats. This is separate from a Critical Hit.
  • Disarmed - Cannot attack with weapons or many special attacks until it times out, or you equip a weapon from your inventory.
  • Flying - Cannot be hit by basic melee attacks. Can hit other Flying targets with melee attacks. Immune to most Trip attacks.
  • Grappled - Can only Struggle or Do Nothing. By default, escaped with physique. Beginning at level 3, Smugglers will use Reflexes if higher and Tech Specialists can use the Static Burst ability to escape most grapples. Kineticists can use Intelligence for the normal escape or Willpower with Mind Trick. Attacks vs a Grappled target always hit.
  • Levitating - Cannot be hit by basic melee attacks, +10 Evasion. Can hit Flying targets with melee attacks. Immunity to most Trip attacks.
  • Paralyzed - You cannot take actions and take 25% more tease damage until you recover. Attacks vs a Paralyzed target always hit.
  • Staggered - Reduces your effective physique, aim, reflexes and intelligence by 20% of maximum.
  • Stunned - You are stunned and cannot move until you recover. Take 25% tease damage. Attacks vs a Stunned target always hit.
  • Tripped - Reduces your effective melee evasion by 50, increases ranged evasion by 10, increases tease damage taken and dealt by 25%. You also have to spend an action to stand up, unless you have Leap Up or use Levitate.