Translations:The Kashima Incident/8/en
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Coming to or from the bridge, Steele will pass a the Captain's Ready Room. Because the room is locked, Steele must Hack Door, which will activate a circuit minigame. There is a limited number of moves and 3 total tries. If Steele fails all attempts, the door will lock indefinitely. If Steele is successful, the room will unlock and Steele may enter. Inside is a safe zone and there is a Sword behind the captain's desk.